12:12:445 windows\emuthread.cpp:113 I[BOOT]: Done.
12:13:608 core\system.cpp:306 I[BOOT]: PPSSPP v0.9.6-361-geea5b07
12:13:612 core\psploaders.cpp:101 D[LOAD]: HDRemaster mode is false
12:13:612 common\memarena.cpp:379 I[MM]: Found valid memory base at 09800000 after 35 tries.
12:13:612 core\memmap.cpp:125 I[MM]: Memory system initialized. RAM at 0A020000 (mirror at 0 @ 11800000, uncached @ 11800000)
12:13:681 core\psploaders.cpp:120 I[LOAD]: ULUS10005 : DARKSTALKERS CHRONICLE The Chaos Tower
12:13:682 core\psploaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
12:13:682 hle\scekernelmemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
12:13:683 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path E:\project\testing\20\ppsspp\memstick/
12:13:683 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists E:\project\testing\20\ppsspp\memstick/
12:13:683 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path E:\project\testing\20\ppsspp\flash0/
12:13:683 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists E:\project\testing\20\ppsspp\flash0/
12:13:684 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path E:\project\testing\20\ppsspp\memstick/PSP\PPSSPP_STATE
12:13:684 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists E:\project\testing\20\ppsspp\memstick/PSP\PPSSPP_STATE
12:13:786 util\ppgedraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
12:13:787 hle\scekernel.cpp:141 I[KERNEL]: Kernel initialized.
12:13:813 hle\scekernelmodule.cpp:708 D[MODULE]: Decrypting ~PSP file
12:14:016 elf\elfreader.cpp:352 D[LOAD]: String section: 33
12:14:016 elf\elfreader.cpp:413 D[LOAD]: Relocatable module
12:14:016 elf\elfreader.cpp:419 D[LOAD]: 2 segments:
12:14:016 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00000000 Filesz: 00267110 Memsz: 00267110 
12:14:018 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08804000, size 00267110
12:14:018 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00267110 Filesz: 000bf5c0 Memsz: 00271230 
12:14:020 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08a6b110, size 00271230
12:14:020 util\blockallocator.cpp:381 I[HLE]: -----------
12:14:020 util\blockallocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
12:14:020 util\blockallocator.cpp:385 I[HLE]: Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
12:14:020 util\blockallocator.cpp:385 I[HLE]: Block: 08cdc400 - 0c000000 size 03323c00 taken=0 tag=(untitled)
12:14:021 util\blockallocator.cpp:387 I[HLE]: -----------
12:14:021 elf\elfreader.cpp:450 D[LOAD]: 35 sections:
12:14:021 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .init     Sitting at 08804000, size 00000024
12:14:021 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .text     Sitting at 08804040, size 0025e00c
12:14:021 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.text     Ignoring (size=001e6948) (flags=00000000)
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .fini     Sitting at 08a6204c, size 0000001c
12:14:021 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text     Sitting at 08a62068, size 00000640
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.top     Sitting at 08a626b0, size 00000004
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent     Sitting at 08a626b4, size 00000010
12:14:021 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.btm     Sitting at 08a626c4, size 00000004
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.top     Sitting at 08a626c8, size 00000004
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub     Sitting at 08a626cc, size 000001b8
12:14:021 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.stub     Ignoring (size=00000210) (flags=00000000)
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.btm     Sitting at 08a62884, size 00000004
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceModuleInfo     Sitting at 08a62888, size 00000034
12:14:021 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceResident     Sitting at 08a628bc, size 000001a4
12:14:021 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000010) (flags=00000000)
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceNid     Sitting at 08a62a60, size 00000320
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .ctors     Sitting at 08a62d80, size 00000008
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .dtors     Sitting at 08a62d88, size 00000008
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .jcr     Sitting at 08a62d90, size 00000004
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .eh_frame     Sitting at 08a62d94, size 00000064
12:14:021 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata     Sitting at 08a62df8, size 00008318
12:14:021 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata     Ignoring (size=00002518) (flags=00000000)
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .data     Sitting at 08a6b110, size 000bf1e4
12:14:021 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.data     Ignoring (size=0001d218) (flags=00000000)
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sdata     Sitting at 08b2a300, size 000003d0
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sbss     Sitting at 08b2a6d0, size 00000000
12:14:021 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .bss     Sitting at 08b2a700, size 001b1c40
12:14:021 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .shstrtab     Ignoring (size=00000182) (flags=00000000)
12:14:021 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .comment     Ignoring (size=0000562d) (flags=00000000)
12:14:022 elf\elfreader.cpp:471 D[LOAD]: Relocations:
12:14:022 elf\elfreader.cpp:495 D[LOAD]: .rel.init: Performing 2 relocations on .init : offset = 00326e7c
12:14:022 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
12:14:022 elf\elfreader.cpp:495 D[LOAD]: .rel.text: Performing 249129 relocations on .text : offset = 00326e8c
12:14:022 elf\elfreader.cpp:57 D[LOAD]: Loading 249129 relocations...
12:14:086 elf\elfreader.cpp:495 D[LOAD]: .rel.fini: Performing 1 relocations on .fini : offset = 0050d7d4
12:14:086 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
12:14:086 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 0050d7dc
12:14:086 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
12:14:086 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.stub: Performing 66 relocations on .lib.stub : offset = 0050d7e4
12:14:086 elf\elfreader.cpp:57 D[LOAD]: Loading 66 relocations...
12:14:087 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0050d9f4
12:14:087 elf\elfreader.cpp:57 D[LOAD]: Loading 5 relocations...
12:14:087 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceResident: Performing 2 relocations on .rodata.sceResident : offset = 0050da1c
12:14:087 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
12:14:087 elf\elfreader.cpp:495 D[LOAD]: .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 0050da2c
12:14:087 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
12:14:087 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata: Performing 1187 relocations on .rodata : offset = 0050da3c
12:14:087 elf\elfreader.cpp:57 D[LOAD]: Loading 1187 relocations...
12:14:087 elf\elfreader.cpp:495 D[LOAD]: .rel.data: Performing 14915 relocations on .data : offset = 0050ff54
12:14:087 elf\elfreader.cpp:57 D[LOAD]: Loading 14915 relocations...
12:17:631 hle\scekernelmodule.cpp:836 I[LOAD]: Module vampire: 08b322f0 08a626b4 08a626cc
12:17:631 hle\scekernelmodule.cpp:866 D[LOAD]: ===================================================
12:17:631 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceAudio, stubs at 08a62278
12:17:631 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutputBlocking : 08a62278
12:17:632 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutputPanned : 08a62280
12:17:632 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutputPannedBlocking : 08a62288
12:17:632 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChReserve : 08a62290
12:17:632 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChRelease : 08a62298
12:17:632 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioGetChannelRestLen : 08a622a0
12:17:632 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioSetChannelDataLen : 08a622a8
12:17:632 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChangeChannelConfig : 08a622b0
12:17:632 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChangeChannelVolume : 08a622b8
12:17:632 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:632 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceSasCore, stubs at 08a62578
12:17:632 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasCore : 08a62578
12:17:632 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetEndFlag : 08a62580
12:17:633 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetVolume : 08a62588
12:17:633 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetPitch : 08a62590
12:17:633 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetVoice : 08a62598
12:17:633 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetNoise : 08a625a0
12:17:633 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetADSR : 08a625a8
12:17:633 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetADSRmode : 08a625b0
12:17:633 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetSL : 08a625b8
12:17:633 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetEnvelopeHeight : 08a625c0
12:17:633 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetSimpleADSR : 08a625c8
12:17:633 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasInit : 08a625d0
12:17:633 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetKeyOff : 08a625d8
12:17:633 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetKeyOn : 08a625e0
12:17:633 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevVON : 08a625e8
12:17:634 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevEVOL : 08a625f0
12:17:634 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevType : 08a625f8
12:17:634 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevParam : 08a62600
12:17:634 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:634 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceCtrl, stubs at 08a622c0
12:17:634 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlSetSamplingCycle : 08a622c0
12:17:634 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlSetSamplingMode : 08a622c8
12:17:634 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlReadBufferPositive : 08a622d0
12:17:634 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:634 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceDisplay, stubs at 08a622d8
12:17:634 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplaySetMode : 08a622d8
12:17:634 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplaySetFrameBuf : 08a622e0
12:17:634 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayGetVcount : 08a622e8
12:17:634 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayWaitVblank : 08a622f0
12:17:634 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayWaitVblankStart : 08a622f8
12:17:634 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:634 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceGe_user, stubs at 08a62300
12:17:635 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeEdramGetAddr : 08a62300
12:17:635 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListEnQueue : 08a62308
12:17:635 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListEnQueueHead : 08a62310
12:17:635 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListUpdateStallAddr : 08a62318
12:17:635 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListSync : 08a62320
12:17:635 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeDrawSync : 08a62328
12:17:635 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeBreak : 08a62330
12:17:635 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeContinue : 08a62338
12:17:635 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeSetCallback : 08a62340
12:17:635 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeUnsetCallback : 08a62348
12:17:635 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:635 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceUtility, stubs at 08a62640
12:17:635 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataInitStart : 08a62640
12:17:635 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 08a62648
12:17:636 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataUpdate : 08a62650
12:17:636 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataGetStatus : 08a62658
12:17:636 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogInitStart : 08a62660
12:17:636 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogShutdownStart : 08a62668
12:17:636 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogUpdate : 08a62670
12:17:636 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogGetStatus : 08a62678
12:17:636 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskInitStart : 08a62680
12:17:636 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskShutdownStart : 08a62688
12:17:636 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskUpdate : 08a62690
12:17:636 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskGetStatus : 08a62698
12:17:636 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityGetSystemParamString : 08a626a0
12:17:636 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:636 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 08a62068
12:17:636 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoPollAsync : 08a62068
12:17:637 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoReadAsync : 08a62070
12:17:637 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoLseek : 08a62078
12:17:637 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoWaitAsync : 08a62080
12:17:637 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoGetstat : 08a62088
12:17:637 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoDevctl : 08a62090
12:17:637 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoChangeAsyncPriority : 08a62098
12:17:637 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoClose : 08a620a0
12:17:637 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoCloseAsync : 08a620a8
12:17:637 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoOpen : 08a620b0
12:17:637 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoRead : 08a620b8
12:17:637 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoWrite : 08a620c0
12:17:637 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:637 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module LoadExecForUser, stubs at 08a620d8
12:17:637 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelExitGame : 08a620d8
12:17:637 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelRegisterExitCallback : 08a620e0
12:17:638 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:638 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 08a620e8
12:17:638 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLoadModuleByID : 08a620e8
12:17:638 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStartModule : 08a620f0
12:17:638 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStopModule : 08a620f8
12:17:638 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelUnloadModule : 08a62100
12:17:638 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSelfStopUnloadModule : 08a62108
12:17:638 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:638 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module ThreadManForUser, stubs at 08a62140
12:17:638 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateThread : 08a62140
12:17:638 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteThread : 08a62148
12:17:638 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStartThread : 08a62150
12:17:638 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelExitThread : 08a62158
12:17:638 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelTerminateThread : 08a62160
12:17:638 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelTerminateDeleteThread : 08a62168
12:17:638 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelChangeThreadPriority : 08a62170
12:17:638 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetThreadId : 08a62178
12:17:638 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSleepThread : 08a62180
12:17:639 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWakeupThread : 08a62188
12:17:639 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSuspendThread : 08a62190
12:17:639 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelResumeThread : 08a62198
12:17:639 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitThreadEnd : 08a621a0
12:17:639 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDelayThread : 08a621a8
12:17:639 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDelayThreadCB : 08a621b0
12:17:639 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateSema : 08a621b8
12:17:639 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteSema : 08a621c0
12:17:639 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSignalSema : 08a621c8
12:17:639 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitSema : 08a621d0
12:17:639 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelPollSema : 08a621d8
12:17:639 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateEventFlag : 08a621e0
12:17:639 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteEventFlag : 08a621e8
12:17:639 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSetEventFlag : 08a621f0
12:17:639 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelClearEventFlag : 08a621f8
12:17:640 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitEventFlag : 08a62200
12:17:640 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateCallback : 08a62208
12:17:640 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteCallback : 08a62210
12:17:640 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:640 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module UtilsForUser, stubs at 08a62218
12:17:640 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackAll : 08a62218
12:17:640 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackRange : 08a62220
12:17:640 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackInvalidateRange : 08a62228
12:17:640 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcClock : 08a62230
12:17:640 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcTime : 08a62238
12:17:640 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcGettimeofday : 08a62240
12:17:640 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:640 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceAtrac3plus, stubs at 08a62248
12:17:640 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetAtracID : 08a62248
12:17:641 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracReleaseAtracID : 08a62250
12:17:641 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracSetData : 08a62258
12:17:641 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracDecodeData : 08a62260
12:17:641 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracSetLoopNum : 08a62268
12:17:641 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetInternalErrorInfo : 08a62270
12:17:641 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:641 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNet, stubs at 08a62460
12:17:641 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInit : 08a62460
12:17:641 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetTerm : 08a62468
12:17:641 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetEtherNtostr : 08a62470
12:17:641 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetGetLocalEtherAddr : 08a62478
12:17:641 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:641 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhoc, stubs at 08a62480
12:17:641 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocInit : 08a62480
12:17:641 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocTerm : 08a62488
12:17:642 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpCreate : 08a62490
12:17:642 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpSend : 08a62498
12:17:642 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpRecv : 08a624a0
12:17:642 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpDelete : 08a624a8
12:17:642 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpOpen : 08a624b0
12:17:642 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpConnect : 08a624b8
12:17:642 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpListen : 08a624c0
12:17:642 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpAccept : 08a624c8
12:17:642 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpSend : 08a624d0
12:17:642 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpRecv : 08a624d8
12:17:642 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpFlush : 08a624e0
12:17:642 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpClose : 08a624e8
12:17:643 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:643 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhocctl, stubs at 08a62530
12:17:643 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlInit : 08a62530
12:17:643 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlTerm : 08a62538
12:17:643 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlConnect : 08a62540
12:17:643 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlDisconnect : 08a62548
12:17:643 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlAddHandler : 08a62550
12:17:643 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlDelHandler : 08a62558
12:17:643 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlGetState : 08a62560
12:17:643 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlGetNameByAddr : 08a62568
12:17:643 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlGetParameter : 08a62570
12:17:643 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:643 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhocMatching, stubs at 08a624f0
12:17:643 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingInit : 08a624f0
12:17:643 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingTerm : 08a624f8
12:17:644 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingCreate : 08a62500
12:17:644 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingStart : 08a62508
12:17:644 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingStop : 08a62510
12:17:644 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingDelete : 08a62518
12:17:644 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingSelectTarget : 08a62520
12:17:644 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingCancelTarget : 08a62528
12:17:644 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:644 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceMpeg, stubs at 08a623a0
12:17:644 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryStreamOffset : 08a623a0
12:17:644 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryStreamSize : 08a623a8
12:17:644 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegInit : 08a623b0
12:17:644 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFinish : 08a623b8
12:17:644 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryMemSize : 08a623c0
12:17:644 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegCreate : 08a623c8
12:17:645 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegDelete : 08a623d0
12:17:645 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRegistStream : 08a623d8
12:17:645 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegUnRegistStream : 08a623e0
12:17:645 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegMallocAvcEsBuf : 08a623e8
12:17:645 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFreeAvcEsBuf : 08a623f0
12:17:645 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryAtracEsSize : 08a623f8
12:17:645 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegInitAu : 08a62400
12:17:645 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegGetAvcAu : 08a62408
12:17:645 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegGetAtracAu : 08a62410
12:17:645 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFlushAllStream : 08a62418
12:17:645 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAvcDecode : 08a62420
12:17:645 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAvcDecodeStop : 08a62428
12:17:645 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAtracDecode : 08a62430
12:17:646 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferQueryMemSize : 08a62438
12:17:646 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferConstruct : 08a62440
12:17:646 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferDestruct : 08a62448
12:17:646 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferPut : 08a62450
12:17:646 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferAvailableSize : 08a62458
12:17:646 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:646 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceUmdUser, stubs at 08a62608
12:17:646 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdCheckMedium : 08a62608
12:17:646 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdActivate : 08a62610
12:17:646 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdDeactivate : 08a62618
12:17:646 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdWaitDriveStat : 08a62620
12:17:646 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdGetErrorStat : 08a62628
12:17:646 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdRegisterUMDCallBack : 08a62630
12:17:646 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdUnRegisterUMDCallBack : 08a62638
12:17:647 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:647 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceLibFont, stubs at 08a62350
12:17:647 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontNewLib : 08a62350
12:17:647 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontDoneLib : 08a62358
12:17:647 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetNumFontList : 08a62360
12:17:647 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetFontList : 08a62368
12:17:647 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontFindOptimumFont : 08a62370
12:17:647 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontOpen : 08a62378
12:17:647 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontClose : 08a62380
12:17:647 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetFontInfo : 08a62388
12:17:647 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetCharInfo : 08a62390
12:17:647 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetCharGlyphImage_Clip : 08a62398
12:17:647 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:647 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module Kernel_Library, stubs at 08a620c8
12:17:647 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCpuSuspendIntr : 08a620c8
12:17:647 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCpuResumeIntr : 08a620d0
12:17:647 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:647 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module StdioForUser, stubs at 08a62110
12:17:647 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStdin : 08a62110
12:17:648 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStdout : 08a62118
12:17:648 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStderr : 08a62120
12:17:648 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:648 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module SysMemUserForUser, stubs at 08a62128
12:17:648 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelAllocPartitionMemory : 08a62128
12:17:648 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelFreePartitionMemory : 08a62130
12:17:648 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 08a62138
12:17:648 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
12:17:648 hle\scekernelmodule.cpp:1034 I[LOAD]: Exporting ent 0 named vampire, 1 funcs, 1 vars, resident 08a62a50
12:17:652 hle\scekernelmodule.cpp:1319 I[LOAD]: Module entry: 0880432c
12:18:005 root         N[BOOT]: ui\emuscreen.cpp:111 Loading H:/ISO/PSP-Darkstalkers_Chronicle_The_Chaos_Tower_PROPER_USA.iso...
12:18:006 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:006 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:006 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:006 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:006 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:007 root         I[KERNEL]: hle\scekernelthread.cpp:2111 276=sceKernelCreateThread(name=user_main, entry=08804128, prio=20, stacksize=262144)
12:18:007 root         I[KERNEL]: hle\scekernelthread.cpp:2162 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
12:18:007 root         I[KERNEL]: hle\scekernelthread.cpp:2242 __KernelReturnFromThread: 0
12:18:007 root         D[KERNEL]: hle\scekernelthread.cpp:1564 sceKernelGetThreadExitStatus(275)
12:18:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: root -> user_main (275->276, pc: 08000034->08804128, returned from module) +144us
12:18:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:2374 sceKernelDeleteThread(275)
12:18:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack root
12:18:008 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
12:18:012 user_main    I[KERNEL]: hle\scekernelthread.cpp:2111 277=sceKernelCreateThread(name=CheckExitGame, entry=08812788, prio=6f, stacksize=4096)
12:18:012 user_main    I[KERNEL]: hle\scekernelthread.cpp:2162 sceKernelStartThread(thread=277, argSize=0, argPtr=00000000)
12:18:012 user_main    D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
12:18:012 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=1,sync=1)
12:18:012 user_main    D[DISP]: hle\scedisplay.cpp:633 - screen off
12:18:012 user_main    D[CTRL]: hle\scectrl.cpp:397 sceCtrlSetSamplingMode(0)
12:18:013 user_main    D[CTRL]: hle\scectrl.cpp:366 sceCtrlSetSamplingCycle(0)
12:18:013 user_main    I[KERNEL]: hle\scekernelthread.cpp:2111 278=sceKernelCreateThread(name=DVDUMD_INOUT, entry=0881f838, prio=32, stacksize=2048)
12:18:013 user_main    I[KERNEL]: hle\scekernelthread.cpp:2162 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
12:18:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:2707 sceKernelWaitThreadEnd(278, 00000000)
12:18:013 DVDUMD_INOUT D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> DVDUMD_INOUT (276->278, pc: 0881f988->0881f838, thread wait end) +292us
12:18:013 DVDUMD_INOUT D[KERNEL]: hle\scekernelthread.cpp:2914 279=sceKernelCreateCallback(name=DVDUMD_EXE, entry=08821954, callbackArg=00000000)
12:18:013 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:286 0=sceUmdRegisterUMDCallback(id=00000117)
12:18:014 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
12:18:014 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
12:18:014 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:250 0=sceUmdActivate(1, disc0:)
12:18:014 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:366 0=sceUmdWaitDriveStat(stat = 00000020)
12:18:014 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:300 00000117=sceUmdUnRegisterUMDCallBack(id=00000117)
12:18:014 DVDUMD_INOUT D[KERNEL]: hle\scekernelthread.cpp:2921 sceKernelDeleteCallback(279)
12:18:014 DVDUMD_INOUT I[KERNEL]: hle\scekernelthread.cpp:2255 sceKernelExitThread(0)
12:18:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: DVDUMD_INOUT -> user_main (278->276, pc: 0881f8cc->0881f988, thread exited) +0us
12:18:015 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 0881fbcc->08812788, vblank start waited) +0us
12:18:015 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2914 280=sceKernelCreateCallback(name=exit, entry=08811fd8, callbackArg=00000000)
12:18:015 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3716 sceKernelRegisterExitCallback(280)
12:18:015 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:016 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:016 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:016 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 0
12:18:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:016 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5514us
12:18:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:042 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/audiocodec.prx, 00000001, 00000000)
12:18:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
12:18:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
12:18:043 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
12:18:043 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
12:18:043 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 282=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
12:18:043 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
12:18:043 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
12:18:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
12:18:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
12:18:043 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 0
12:18:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4281us
12:18:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:044 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1
12:18:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:044 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2197us
12:18:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
12:18:051 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1
12:18:051 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7802us
12:18:051 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:051 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2
12:18:051 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:051 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:051 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:051 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +8881us
12:18:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:067 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/sc_sascore.prx, 00000001, 00000000)
12:18:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
12:18:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
12:18:067 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
12:18:067 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
12:18:067 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 284=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
12:18:067 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
12:18:068 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
12:18:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
12:18:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
12:18:068 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2
12:18:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +914us
12:18:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:068 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 3
12:18:068 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:068 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:068 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:068 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5564us
12:18:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
12:18:084 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 3
12:18:084 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4435us
12:18:084 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:084 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:084 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:084 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 4
12:18:084 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:084 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:084 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:084 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2247us
12:18:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:100 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx, 00000001, 00000000)
12:18:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
12:18:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
12:18:100 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 22
12:18:100 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
12:18:100 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
12:18:100 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 00003884 Memsz: 00003884 
12:18:100 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08800000, size 00003884
12:18:100 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00003890 Filesz: 0000009c Memsz: 000005c0 
12:18:100 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08803890, size 000005c0
12:18:100 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
12:18:100 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
12:18:101 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
12:18:101 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
12:18:101 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 0bf80000 size 032a3c00 taken=0 tag=(untitled)
12:18:101 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
12:18:101 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
12:18:101 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
12:18:101 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
12:18:101 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:450 24 sections:
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08800000, size 00003630
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00000a60) (flags=00000000)
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08803630, size 00000038
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08803670, size 00000004
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08803674, size 00000020
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08803694, size 00000004
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08803698, size 00000004
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 0880369c, size 00000028
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000030) (flags=00000000)
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 088036c4, size 00000004
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 088036c8, size 00000034
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 088036fc, size 00000118
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=000000e0) (flags=00000000)
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08803814, size 0000001c
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08803830, size 00000054
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000060) (flags=00000000)
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08803890, size 0000009c
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08803930, size 00000000
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08803930, size 00000520
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000126) (flags=00000000)
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=000001a0) (flags=00000000)
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 332 relocations on .text : offset = 00003e94
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 332 relocations...
12:18:101 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 000048f4
12:18:102 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
12:18:102 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 6 relocations on .lib.stub : offset = 0000490c
12:18:102 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 6 relocations...
12:18:102 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0000493c
12:18:102 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
12:18:102 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 28 relocations on .rodata.sceResident : offset = 00004964
12:18:102 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 28 relocations...
12:18:102 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 12 relocations on .rodata : offset = 00004a44
12:18:102 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 12 relocations...
12:18:102 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 286=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
12:18:102 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
12:18:102 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
12:18:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
12:18:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
12:18:102 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 4
12:18:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7548us
12:18:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:102 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 5
12:18:102 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:102 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:102 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:102 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +8930us
12:18:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
12:18:117 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 5
12:18:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1068us
12:18:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:117 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 6
12:18:117 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:117 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:117 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:117 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5614us
12:18:134 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:134 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:134 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:134 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:134 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:134 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/ifhandle.prx, 00000001, 00000000)
12:18:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
12:18:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
12:18:134 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
12:18:135 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
12:18:135 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 288=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
12:18:135 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
12:18:135 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
12:18:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
12:18:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
12:18:135 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 6
12:18:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4181us
12:18:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:135 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 7
12:18:135 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:135 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:135 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:135 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2297us
12:18:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
12:18:150 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 7
12:18:150 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7702us
12:18:150 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:150 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 8
12:18:150 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:150 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:150 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:150 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +8980us
12:18:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:167 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/mpegbase.prx, 00000001, 00000000)
12:18:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
12:18:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
12:18:167 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
12:18:168 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
12:18:168 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 290=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
12:18:168 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(290,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
12:18:168 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
12:18:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
12:18:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
12:18:168 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 8
12:18:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +815us
12:18:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:168 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 9
12:18:168 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:168 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:168 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:168 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5664us
12:18:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
12:18:184 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 9
12:18:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4335us
12:18:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:185 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 10
12:18:185 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:185 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:185 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:185 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2347us
12:18:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:201 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/memab.prx, 00000001, 00000000)
12:18:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
12:18:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
12:18:201 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
12:18:201 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
12:18:202 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 292=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
12:18:202 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(292,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
12:18:202 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
12:18:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
12:18:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
12:18:202 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 10
12:18:202 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7448us
12:18:202 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:202 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 11
12:18:202 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:202 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:202 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:202 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +9030us
12:18:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
12:18:217 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 11
12:18:217 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +969us
12:18:217 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:217 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:217 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:217 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 12
12:18:217 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:217 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:217 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:217 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5713us
12:18:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:234 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/videocodec.prx, 00000001, 00000000)
12:18:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
12:18:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
12:18:234 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
12:18:234 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
12:18:234 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 294=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
12:18:234 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(294,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
12:18:234 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
12:18:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
12:18:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
12:18:235 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 12
12:18:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4081us
12:18:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:235 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 13
12:18:235 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:235 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:235 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:235 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2397us
12:18:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
12:18:251 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 13
12:18:251 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7602us
12:18:251 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:251 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 14
12:18:251 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:251 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:251 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:251 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +9080us
12:18:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:267 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/mpeg.prx, 00000001, 00000000)
12:18:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
12:18:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
12:18:267 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 21
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 00007b1c Memsz: 00007b1c 
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cdc400, size 00007b1c
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00007b20 Filesz: 00000084 Memsz: 00000270 
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08ce3f20, size 00000270
12:18:268 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
12:18:268 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
12:18:268 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
12:18:268 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
12:18:268 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
12:18:268 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 0bf80000 size 0329be00 taken=0 tag=(untitled)
12:18:268 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
12:18:268 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
12:18:268 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
12:18:268 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
12:18:268 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:450 23 sections:
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cdc400, size 00007590
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001460) (flags=00000000)
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08ce3990, size 000000c0
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08ce3a50, size 00000004
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08ce3a54, size 00000020
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08ce3a74, size 00000004
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08ce3a78, size 00000004
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08ce3a7c, size 00000064
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000078) (flags=00000000)
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08ce3ae0, size 00000004
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08ce3ae4, size 00000034
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08ce3b18, size 0000017c
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000110) (flags=00000000)
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08ce3c94, size 00000060
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08ce3cf4, size 00000228
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08ce3f20, size 00000084
12:18:268 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08ce3fb0, size 00000000
12:18:269 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08ce3fc0, size 000001d0
12:18:269 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=0000011a) (flags=00000000)
12:18:269 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=000003a8) (flags=00000000)
12:18:269 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
12:18:269 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 652 relocations on .text : offset = 000080f8
12:18:269 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 652 relocations...
12:18:269 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 00009558
12:18:269 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
12:18:269 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 15 relocations on .lib.stub : offset = 00009570
12:18:269 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 15 relocations...
12:18:269 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 000095e8
12:18:269 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
12:18:269 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 34 relocations on .rodata.sceResident : offset = 00009610
12:18:269 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 34 relocations...
12:18:269 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 296=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
12:18:269 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(296,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
12:18:269 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
12:18:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
12:18:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
12:18:269 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 14
12:18:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +715us
12:18:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:270 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 15
12:18:270 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:270 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:270 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:270 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5763us
12:18:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
12:18:284 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 15
12:18:284 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4236us
12:18:284 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:284 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:284 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:284 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 16
12:18:284 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:284 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:284 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:284 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2447us
12:18:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:301 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhoc_auth.prx, 00000001, 00000000)
12:18:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
12:18:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
12:18:302 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
12:18:302 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
12:18:302 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 298=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
12:18:302 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(298,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
12:18:302 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
12:18:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
12:18:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
12:18:302 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 16
12:18:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7348us
12:18:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:302 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 17
12:18:302 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:302 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:302 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:302 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +9130us
12:18:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
12:18:317 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 17
12:18:317 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +869us
12:18:317 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:317 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:317 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:317 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 18
12:18:317 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:317 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:317 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:317 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5813us
12:18:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:334 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet.prx, 00000001, 00000000)
12:18:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
12:18:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
12:18:334 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 24
12:18:334 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
12:18:334 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
12:18:334 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 0000a08c Memsz: 0000a08c 
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08ce4200, size 0000a08c
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 0000a090 Filesz: 000000c0 Memsz: 00001ac0 
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cee290, size 00001ac0
12:18:335 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
12:18:335 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
12:18:335 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
12:18:335 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
12:18:335 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
12:18:335 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
12:18:335 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 0bf80000 size 03290200 taken=0 tag=(untitled)
12:18:335 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
12:18:335 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
12:18:335 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
12:18:335 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
12:18:335 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:450 26 sections:
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08ce4200, size 000092f4
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=000030a0) (flags=00000000)
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08ced4f4, size 00000150
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08ced650, size 00000004
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08ced654, size 00000030
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000028) (flags=00000000)
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08ced684, size 00000004
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08ced688, size 00000004
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08ced68c, size 0000003c
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000048) (flags=00000000)
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08ced6c8, size 00000004
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08ced6cc, size 00000034
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08ced700, size 000003b0
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000358) (flags=00000000)
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08cedab0, size 000000a8
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .eh_frame     Sitting at 08cedb58, size 00000060
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08cedbb8, size 000006d4
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000988) (flags=00000000)
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08cee290, size 000000c0
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08cee350, size 00000000
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08cee350, size 00001a00
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=0000013e) (flags=00000000)
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=00000618) (flags=00000000)
12:18:335 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
12:18:336 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 1556 relocations on .text : offset = 0000a720
12:18:336 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 1556 relocations...
12:18:336 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 5 relocations on .lib.ent : offset = 0000d7c0
12:18:336 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
12:18:336 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 9 relocations on .lib.stub : offset = 0000d7e8
12:18:336 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 9 relocations...
12:18:336 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0000d830
12:18:336 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
12:18:336 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 107 relocations on .rodata.sceResident : offset = 0000d858
12:18:336 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 107 relocations...
12:18:336 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 0000dbb0
12:18:336 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 2 relocations...
12:18:336 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 305 relocations on .rodata : offset = 0000dbc0
12:18:336 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 305 relocations...
12:18:336 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 300=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
12:18:336 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(300,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
12:18:336 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
12:18:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
12:18:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
12:18:336 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 18
12:18:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3982us
12:18:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:337 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 19
12:18:337 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:337 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:337 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:337 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2496us
12:18:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
12:18:351 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 19
12:18:351 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7502us
12:18:351 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:351 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 20
12:18:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:351 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +9180us
12:18:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:367 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhoc.prx, 00000001, 00000000)
12:18:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
12:18:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 22
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 000073e4 Memsz: 000073e4 
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cefe00, size 000073e4
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 000073f0 Filesz: 00000004 Memsz: 00000090 
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cf71f0, size 00000090
12:18:368 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
12:18:368 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
12:18:368 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
12:18:368 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
12:18:368 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
12:18:368 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
12:18:368 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
12:18:368 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 0bf80000 size 03288d00 taken=0 tag=(untitled)
12:18:368 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
12:18:368 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
12:18:368 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
12:18:368 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
12:18:368 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:450 24 sections:
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cefe00, size 00006f44
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001e18) (flags=00000000)
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08cf6d44, size 00000110
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08cf6e60, size 00000004
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08cf6e64, size 00000030
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000028) (flags=00000000)
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08cf6e94, size 00000004
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08cf6e98, size 00000004
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08cf6e9c, size 00000064
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000078) (flags=00000000)
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08cf6f00, size 00000004
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08cf6f04, size 00000034
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08cf6f38, size 0000017c
12:18:368 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000100) (flags=00000000)
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08cf70b4, size 00000088
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08cf713c, size 000000a8
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000120) (flags=00000000)
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08cf71f0, size 00000004
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08cf7200, size 00000000
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08cf7200, size 00000080
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000126) (flags=00000000)
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=00000270) (flags=00000000)
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 963 relocations on .text : offset = 0000795c
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 963 relocations...
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 5 relocations on .lib.ent : offset = 00009774
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 15 relocations on .lib.stub : offset = 0000979c
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 15 relocations...
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00009814
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 32 relocations on .rodata.sceResident : offset = 0000983c
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 32 relocations...
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 36 relocations on .rodata : offset = 0000993c
12:18:369 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 36 relocations...
12:18:369 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 302=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
12:18:369 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(302,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
12:18:369 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
12:18:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
12:18:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
12:18:370 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 20
12:18:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +615us
12:18:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:370 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 21
12:18:370 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:370 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:370 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:370 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5863us
12:18:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
12:18:384 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 21
12:18:384 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4136us
12:18:384 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:385 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:385 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:385 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 22
12:18:385 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:385 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:385 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:385 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2546us
12:18:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:401 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhocctl.prx, 00000001, 00000000)
12:18:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
12:18:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
12:18:401 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 21
12:18:401 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
12:18:401 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 00006810 Memsz: 00006810 
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cf7300, size 00006810
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00006810 Filesz: 00000084 Memsz: 00001704 
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cfdb10, size 00001704
12:18:402 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
12:18:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
12:18:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
12:18:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
12:18:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
12:18:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
12:18:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
12:18:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
12:18:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 0bf80000 size 03280d00 taken=0 tag=(untitled)
12:18:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
12:18:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
12:18:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
12:18:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
12:18:402 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:450 23 sections:
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cf7300, size 000061b8
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001a80) (flags=00000000)
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08cfd4b8, size 000001b0
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08cfd670, size 00000004
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08cfd674, size 00000030
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000028) (flags=00000000)
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08cfd6a4, size 00000004
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08cfd6a8, size 00000004
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08cfd6ac, size 000000a0
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=000000c0) (flags=00000000)
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08cfd74c, size 00000004
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08cfd750, size 00000034
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08cfd784, size 0000018c
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=000000d8) (flags=00000000)
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08cfd910, size 000000d8
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08cfd9e8, size 00000128
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08cfdb10, size 00000084
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08cfdba0, size 00000000
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08cfdba0, size 00001674
12:18:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=0000011a) (flags=00000000)
12:18:403 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=00000410) (flags=00000000)
12:18:403 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
12:18:403 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 848 relocations on .text : offset = 00006dc8
12:18:403 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 848 relocations...
12:18:403 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 5 relocations on .lib.ent : offset = 00008848
12:18:403 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
12:18:403 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 24 relocations on .lib.stub : offset = 00008870
12:18:403 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 24 relocations...
12:18:403 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00008930
12:18:403 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
12:18:403 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 27 relocations on .rodata.sceResident : offset = 00008958
12:18:403 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 27 relocations...
12:18:403 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 304=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
12:18:403 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(304,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
12:18:403 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
12:18:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
12:18:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
12:18:403 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 22
12:18:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7248us
12:18:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:403 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 23
12:18:403 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:404 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:404 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:404 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +9230us
12:18:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
12:18:417 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 23
12:18:417 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +769us
12:18:417 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:417 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:417 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:417 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 24
12:18:417 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:417 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:417 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:418 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5913us
12:18:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:434 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhoc_matching.prx, 00000001, 00000000)
12:18:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
12:18:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
12:18:434 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 22
12:18:434 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
12:18:434 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
12:18:434 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 000033e4 Memsz: 000033e4 
12:18:434 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cff300, size 000033e4
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 000033f0 Filesz: 0000000c Memsz: 00000026 
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08d026f0, size 00000026
12:18:435 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
12:18:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
12:18:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
12:18:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
12:18:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
12:18:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
12:18:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
12:18:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
12:18:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 08d02800 size 00003500 taken=1 tag=ELF
12:18:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d02800 - 0bf80000 size 0327d800 taken=0 tag=(untitled)
12:18:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
12:18:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
12:18:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
12:18:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
12:18:435 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:450 24 sections:
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cff300, size 00002fc4
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00000ec8) (flags=00000000)
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08d022c4, size 000000f0
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08d023c0, size 00000004
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08d023c4, size 00000020
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08d023e4, size 00000004
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08d023e8, size 00000004
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08d023ec, size 00000050
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000060) (flags=00000000)
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08d0243c, size 00000004
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08d02440, size 00000034
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08d02474, size 000000d4
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000078) (flags=00000000)
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08d02548, size 00000078
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08d025c0, size 00000124
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000168) (flags=00000000)
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08d026f0, size 0000000c
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08d02700, size 00000000
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08d02700, size 00000016
12:18:435 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000126) (flags=00000000)
12:18:436 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=0000016c) (flags=00000000)
12:18:436 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
12:18:436 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 473 relocations on .text : offset = 00003964
12:18:436 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 473 relocations...
12:18:436 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 0000482c
12:18:436 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
12:18:436 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 12 relocations on .lib.stub : offset = 00004844
12:18:436 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 12 relocations...
12:18:436 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 000048a4
12:18:436 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
12:18:436 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 15 relocations on .rodata.sceResident : offset = 000048cc
12:18:436 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 15 relocations...
12:18:436 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 45 relocations on .rodata : offset = 00004944
12:18:436 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 45 relocations...
12:18:436 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 306=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
12:18:436 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(306,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
12:18:436 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
12:18:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
12:18:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
12:18:436 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 24
12:18:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3882us
12:18:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:436 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 25
12:18:436 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:437 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:437 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:437 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2596us
12:18:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
12:18:451 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 25
12:18:451 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7403us
12:18:451 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:451 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 26
12:18:451 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:451 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:451 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:451 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +9279us
12:18:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:467 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/libfont.prx, 00000001, 00000000)
12:18:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
12:18:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
12:18:467 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 23
12:18:467 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
12:18:467 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
12:18:467 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 000081ac Memsz: 000081ac 
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08d02800, size 000081ac
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 000081b0 Filesz: 00000178 Memsz: 00000234 
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08d0a9b0, size 00000234
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 08d02800 size 00003500 taken=1 tag=ELF
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d02800 - 08d0ac00 size 00008400 taken=1 tag=ELF
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d0ac00 - 0bf80000 size 03275400 taken=0 tag=(untitled)
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
12:18:468 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:450 25 sections:
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08d02800, size 00007afc
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001558) (flags=00000000)
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08d0a2fc, size 00000058
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08d0a360, size 00000004
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08d0a364, size 00000020
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08d0a384, size 00000004
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08d0a388, size 00000004
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08d0a38c, size 00000028
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000030) (flags=00000000)
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08d0a3b4, size 00000004
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08d0a3b8, size 00000034
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08d0a3ec, size 00000120
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=000000f0) (flags=00000000)
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08d0a50c, size 0000002c
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08d0a538, size 00000474
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=000005a8) (flags=00000000)
12:18:468 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08d0a9b0, size 00000178
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.data     Ignoring (size=000000f0) (flags=00000000)
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08d0ab30, size 00000000
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08d0ab30, size 000000b4
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000130) (flags=00000000)
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=000002a4) (flags=00000000)
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 683 relocations on .text : offset = 000088c0
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 683 relocations...
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 00009e18
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 6 relocations on .lib.stub : offset = 00009e30
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 6 relocations...
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00009e60
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 30 relocations on .rodata.sceResident : offset = 00009e88
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 30 relocations...
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 181 relocations on .rodata : offset = 00009f78
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 181 relocations...
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.data: Performing 30 relocations on .data : offset = 0000a520
12:18:469 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 30 relocations...
12:18:469 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 308=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
12:18:469 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(308,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
12:18:469 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
12:18:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
12:18:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
12:18:469 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +516us
12:18:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:470 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 26
12:18:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:470 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 27
12:18:470 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:470 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:470 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
12:18:470 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
12:18:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5963us
12:18:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:484 user_main    D[SCEGE]: hle\scege.cpp:431 sceGeSetCallback(struct=0bfbfa40)
12:18:484 user_main    D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 1, 08a51d48, 08cb4b74)
12:18:484 user_main    D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(25, 1)
12:18:485 user_main    D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 0, 08a51ccc, 08cb4b74)
12:18:485 user_main    D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(25, 0)
12:18:485 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
12:18:485 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08a6a62c, stall=00000000, cbid=00000000, param=00000000)
12:18:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a6a62c - stall = 00000000
12:18:485 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:18:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52134->08000000, interrupt) +2us
12:18:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:18:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52134, left interrupt) +0us
12:18:487 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:250 309=sceKernelCreateEventFlag("SceGuSignal", 00000200, 00000003, 00000000)
12:18:487 user_main    D[SCEGE]: hle\scege.cpp:388 sceGeListSync(dlid=35000000, mode=00000000)
12:18:488 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=480,pixelsize=1,sync=1)
12:18:488 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:18:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:18:488 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:18:493 user_main    D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
12:18:493 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
12:18:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbeff4)
12:18:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbeff4
12:18:502 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:18:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +13us
12:18:502 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:18:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:18:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811f50->08000000, vblank start waited) +0us
12:18:502 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 27
12:18:502 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4019us
12:18:502 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:503 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 28
12:18:503 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04044000 (prev: 04000000)
12:18:503 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:503 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:503 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811f50, idle) +2646us
12:18:505 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:505 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:505 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:505 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:505 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:506 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 28
12:18:511 user_main    D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 29
12:18:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a5a3f0->08000000, interrupt) +16683us
12:18:511 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:511 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:511 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:517 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 29
12:18:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a5a3f0, idle) +731us
12:18:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:520 user_main    E[IO]: hle\sceio.cpp:1598 UNIMPL sceIoChangeAsyncPriority(-1, 16)
12:18:520 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\jpn0.pgf: 4367080
12:18:520 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/jpn0.pgf (4367080 bytes)
12:18:520 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\jpn0.pgf
12:18:521 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\jpn0.pgf: 4367080
12:18:547 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:628 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/jpn0.pgf
12:18:630 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn0.pgf: 67660
12:18:630 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn0.pgf (67660 bytes)
12:18:630 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn0.pgf
12:18:630 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn0.pgf: 67660
12:18:631 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:634 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn0.pgf
12:18:634 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn1.pgf: 63504
12:18:635 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn1.pgf (63504 bytes)
12:18:635 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn1.pgf
12:18:635 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn1.pgf: 63504
12:18:635 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:639 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn1.pgf
12:18:639 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn2.pgf: 76692
12:18:639 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn2.pgf (76692 bytes)
12:18:639 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn2.pgf
12:18:639 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn2.pgf: 76692
12:18:640 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:643 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn2.pgf
12:18:644 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn3.pgf: 71900
12:18:644 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn3.pgf (71900 bytes)
12:18:644 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn3.pgf
12:18:644 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn3.pgf: 71900
12:18:644 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:648 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn3.pgf
12:18:648 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn4.pgf: 78920
12:18:648 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn4.pgf (78920 bytes)
12:18:648 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn4.pgf
12:18:648 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn4.pgf: 78920
12:18:649 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:652 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn4.pgf
12:18:652 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn5.pgf: 76216
12:18:653 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn5.pgf (76216 bytes)
12:18:653 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn5.pgf
12:18:653 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn5.pgf: 76216
12:18:653 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:657 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn5.pgf
12:18:657 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn6.pgf: 88716
12:18:657 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn6.pgf (88716 bytes)
12:18:657 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn6.pgf
12:18:657 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn6.pgf: 88716
12:18:658 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:661 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn6.pgf
12:18:661 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn7.pgf: 84860
12:18:662 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn7.pgf (84860 bytes)
12:18:662 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn7.pgf
12:18:662 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn7.pgf: 84860
12:18:662 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:666 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn7.pgf
12:18:666 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn8.pgf: 51432
12:18:666 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn8.pgf (51432 bytes)
12:18:666 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn8.pgf
12:18:666 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn8.pgf: 51432
12:18:667 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:670 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn8.pgf
12:18:670 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn9.pgf: 50116
12:18:670 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn9.pgf (50116 bytes)
12:18:670 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn9.pgf
12:18:671 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn9.pgf: 50116
12:18:671 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:674 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn9.pgf
12:18:675 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn10.pgf: 55788
12:18:675 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn10.pgf (55788 bytes)
12:18:675 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn10.pgf
12:18:675 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn10.pgf: 55788
12:18:676 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:679 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn10.pgf
12:18:679 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn11.pgf: 54572
12:18:679 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn11.pgf (54572 bytes)
12:18:679 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn11.pgf
12:18:680 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn11.pgf: 54572
12:18:680 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:683 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn11.pgf
12:18:684 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn12.pgf: 58352
12:18:684 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn12.pgf (58352 bytes)
12:18:684 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn12.pgf
12:18:684 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn12.pgf: 58352
12:18:684 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:688 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn12.pgf
12:18:688 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn13.pgf: 57660
12:18:688 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn13.pgf (57660 bytes)
12:18:688 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn13.pgf
12:18:688 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn13.pgf: 57660
12:18:689 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:692 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn13.pgf
12:18:692 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn14.pgf: 63388
12:18:692 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn14.pgf (63388 bytes)
12:18:692 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn14.pgf
12:18:693 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn14.pgf: 63388
12:18:693 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:697 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn14.pgf
12:18:697 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn15.pgf: 62364
12:18:697 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn15.pgf (62364 bytes)
12:18:697 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\ltn15.pgf
12:18:697 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\ltn15.pgf: 62364
12:18:698 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:701 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn15.pgf
12:18:701 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\kr0.pgf: 883164
12:18:701 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/kr0.pgf (883164 bytes)
12:18:701 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\flash0/font\kr0.pgf
12:18:702 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\testing\20\ppsspp\flash0/font\kr0.pgf: 883164
12:18:707 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
12:18:746 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/kr0.pgf
12:18:746 user_main    I[FONT]: hle\scefont.cpp:616 sceFontNewLib(08a647f0, 0bfbfa40)
12:18:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3376 Executing mipscall 1
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 08d02800 size 00003500 taken=1 tag=ELF
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d02800 - 08d0ac00 size 00008400 taken=1 tag=ELF
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d0ac00 - 08d4ac00 size 00040000 taken=1 tag=block
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d4ac00 - 0bf80000 size 03235400 taken=0 tag=(untitled)
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
12:18:749 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
12:18:749 user_main    D[KERNEL]: hle\scekernelmemory.cpp:800 310 = sceKernelAllocPartitionMemory(partition = 2, block, type= 0, size= 262144, addr= 00000000)
12:18:750 user_main    D[KERNEL]: hle\scekernelmemory.cpp:818 08d0ac00 = sceKernelGetBlockHeadAddr(310)
12:18:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3423 __KernelReturnFromMipsCall(), returned 08d0ac14
12:18:753 user_main    I[FONT]: hle\scefont.cpp:456 Entering PostAllocCallback::run
12:18:753 user_main    I[FONT]: hle\scefont.cpp:462 Leaving PostAllocCallback::run
12:18:753 user_main    I[FONT]: hle\scefont.cpp:935 sceFontGetNumFontList(08d0ac14, 0bfbfa40)
12:18:753 user_main    I[FONT]: hle\scefont.cpp:923 sceFontGetFontList(08d0ac14, 08b325c8, 18)
12:18:754 user_main    I[FONT]: hle\scefont.cpp:743 sceFontFindOptimumFont(08d0ac14, 0bfbf990, 0bfbfa40)
12:18:754 user_main    I[FONT]: hle\scefont.cpp:649 sceFontOpen(8d0ac14, 0, 0, bfbfa40)
12:18:754 user_main    D[FONT]: hle\scefont.cpp:802 sceFontGetFontInfo(8d0ac18, 8b33978)
12:18:756 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000007, 000001c0, 00000000)
12:18:756 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000006, 00000100, 00000000)
12:18:756 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000005, 00000100, 00000000)
12:18:756 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000004, 00000100, 00000000)
12:18:757 user_main    I[SCESAS]: hle\scesas.cpp:99 sceSasInit(08cbe040, 256, 32, 0, 44100)
12:18:758 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000006, 00000400)
12:18:758 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
12:18:758 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000004, 00000800)
12:18:760 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 0881fa10->088127c0, vblank start waited) +7058us
12:18:760 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:761 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 30
12:18:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:763 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +8893us
12:18:763 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:763 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:763 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:763 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:763 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:764 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 00000001, 00000000)
12:18:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
12:18:764 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
12:18:764 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 0bfbf990) : sector = 000510e0
12:18:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
12:18:764 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 30
12:18:764 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
12:18:765 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:765 user_main    D[IO]: hle\sceio.cpp:1744 311 = sceIoWaitAsync(4, 0bfbf9f0): waiting
12:18:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
12:18:765 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2us
12:18:765 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:765 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2045us
12:18:766 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +22us
12:18:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
12:18:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:18:766 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7831us
12:18:766 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:766 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 31
12:18:767 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:767 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:767 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +5577us
12:18:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
12:18:770 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 31
12:18:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4422us
12:18:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:770 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 32
12:18:770 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:770 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:770 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +2260us
12:18:773 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:773 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:773 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:773 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:773 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:774 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 00000001, 00000000)
12:18:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
12:18:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
12:18:774 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 0bfbf990) : sector = 00050ef0
12:18:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
12:18:774 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 32
12:18:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
12:18:774 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:774 user_main    D[IO]: hle\sceio.cpp:1744 312 = sceIoWaitAsync(4, 0bfbf9f0): waiting
12:18:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
12:18:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
12:18:775 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:775 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
12:18:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
12:18:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
12:18:776 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:776 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
12:18:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
12:18:776 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1155us
12:18:776 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +892us
12:18:777 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:777 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
12:18:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
12:18:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
12:18:778 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:778 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
12:18:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
12:18:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
12:18:778 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +522us
12:18:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
12:18:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:18:779 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 33
12:18:779 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:779 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:779 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +1948us
12:18:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
12:18:781 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 33
12:18:781 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1055us
12:18:781 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:781 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:781 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:781 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 34
12:18:781 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:781 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:782 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +5626us
12:18:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:784 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bin, 00000001, 00000000)
12:18:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
12:18:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
12:18:784 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bin, 0bfbf9a0) : sector = 000510d0
12:18:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
12:18:784 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 34
12:18:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
12:18:785 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:785 user_main    D[IO]: hle\sceio.cpp:1744 313 = sceIoWaitAsync(4, 0bfbfa00): waiting
12:18:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
12:18:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
12:18:785 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +7us
12:18:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
12:18:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:18:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1113us
12:18:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:785 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 35
12:18:785 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:785 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:785 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +2310us
12:18:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:788 user_main    I[KERNEL]: hle\scekernelthread.cpp:2111 314=sceKernelCreateThread(name=sas thread, entry=0881385c, prio=10, stacksize=2048)
12:18:788 user_main    I[KERNEL]: hle\scekernelthread.cpp:2162 sceKernelStartThread(thread=314, argSize=0, argPtr=00000000)
12:18:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> sas thread (276->314, pc: 08812e90->0881385c, thread started) +144us
12:18:789 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:18:789 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->08812e90, sas core) +0us
12:18:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
12:18:789 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +239us
12:18:790 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:18:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:790 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:790 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:18:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:790 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 35
12:18:790 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:790 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:18:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:790 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:791 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:18:791 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:18:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:791 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:791 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:18:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:791 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:791 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:18:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:791 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:792 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:18:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:792 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:792 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:18:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:18:792 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5623us
12:18:792 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:792 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 36
12:18:792 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:792 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:792 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +8993us
12:18:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:795 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/english/mess00.bin, 00000001, 00000000)
12:18:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
12:18:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
12:18:795 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/english/mess00.bin, 0bfbf9b0) : sector = 000513b0
12:18:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
12:18:795 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 36
12:18:795 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +902us
12:18:795 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +97us
12:18:795 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:795 user_main    D[IO]: hle\sceio.cpp:1744 315 = sceIoWaitAsync(4, 0bfbfa10): waiting
12:18:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
12:18:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
12:18:796 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +79us
12:18:796 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
12:18:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:18:796 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4046us
12:18:796 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:18:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:796 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:796 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:18:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:796 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:796 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:18:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:796 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:796 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:18:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:796 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:796 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:18:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:18:796 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2667us
12:18:796 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:796 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 37
12:18:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:798 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +5676us
12:18:799 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:799 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:799 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:799 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:799 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:799 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
12:18:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 088211a8->08000000, vblank start waited) +1us
12:18:800 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 37
12:18:800 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4321us
12:18:800 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:801 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9587us
12:18:801 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:18:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:801 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:801 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:18:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:801 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +172us
12:18:801 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:801 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +67us
12:18:801 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:18:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:801 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:801 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:18:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:801 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:801 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:18:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:18:801 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 38
12:18:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->088211a8, idle) +1811us
12:18:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:804 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 00000001, 00000000)
12:18:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 088211cc->08000000, file opened) +3us
12:18:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->088211cc, idle) +100us
12:18:804 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 0bfbf910) : sector = 00028650
12:18:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 088211ec->08000000, io getstat) +0us
12:18:804 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 38
12:18:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->088211ec, idle) +1000us
12:18:805 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 4000): deferring result
12:18:805 user_main    D[IO]: hle\sceio.cpp:1744 316 = sceIoWaitAsync(4, 0bfbf9f0): waiting
12:18:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +0us
12:18:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +162us
12:18:806 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 20850): deferring result
12:18:806 user_main    D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bfbf9f0): waiting
12:18:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +55us
12:18:807 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +1331us
12:18:807 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 40c0): deferring result
12:18:807 user_main    D[IO]: hle\sceio.cpp:1744 133200 = sceIoWaitAsync(4, 0bfbf9f0): waiting
12:18:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +450us
12:18:807 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +164us
12:18:807 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 1430): deferring result
12:18:807 user_main    D[IO]: hle\sceio.cpp:1744 16576 = sceIoWaitAsync(4, 0bfbf9f0): waiting
12:18:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +56us
12:18:807 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +99us
12:18:807 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 088212d0->08000000, file closed) +17us
12:18:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->088212d0, idle) +100us
12:18:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 088212d8->08000000, vblank start waited) +0us
12:18:808 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4095us
12:18:808 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:808 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 39
12:18:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->088212d8, idle) +9043us
12:18:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
12:18:811 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 39
12:18:811 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +956us
12:18:811 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:811 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2803us
12:18:811 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:18:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:811 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:811 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:18:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:811 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:811 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:18:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:811 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:811 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:18:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:811 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:812 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:18:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:18:812 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6235us
12:18:812 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:812 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 40
12:18:812 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:812 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:812 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +5726us
12:18:822 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:822 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:822 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:822 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:822 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:822 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/ICON0.PNG, 00000001, 00000000)
12:18:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
12:18:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
12:18:822 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/ICON0.PNG, 0bfbf9b0) : sector = 000286c0
12:18:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
12:18:822 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 40
12:18:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
12:18:822 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:822 user_main    D[IO]: hle\sceio.cpp:1744 317 = sceIoWaitAsync(4, 0bfbfa10): waiting
12:18:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
12:18:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
12:18:823 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +91us
12:18:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
12:18:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:18:823 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +929us
12:18:823 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:823 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6019us
12:18:823 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:18:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:823 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:823 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:18:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:823 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:823 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:18:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:823 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:823 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:18:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:823 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:823 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:18:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:18:824 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3019us
12:18:824 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:824 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 41
12:18:824 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:824 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:824 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:839 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +2409us
12:18:839 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:839 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:839 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:839 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:839 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:854 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:229 318=sceKernelCreateSema(Task Sema, 00000000, 0, 1, 00000000)
12:18:856 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:18:861 user_main    I[KERNEL]: hle\scekernelthread.cpp:2111 319=sceKernelCreateThread(name=Task Level0, entry=0881f444, prio=32, stacksize=12288)
12:18:861 user_main    I[KERNEL]: hle\scekernelthread.cpp:2162 sceKernelStartThread(thread=319, argSize=0, argPtr=00000000)
12:18:861 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:18:861 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->0881f444, sema waited) +405us
12:18:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +218us
12:18:863 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 41
12:18:863 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6965us
12:18:863 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:863 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 42
12:18:863 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:863 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:863 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:865 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +9093us
12:18:865 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:865 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:865 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:865 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:865 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:866 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/dm/efct.bin, 00000001, 00000000)
12:18:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
12:18:866 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
12:18:866 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/dm/efct.bin, 0bffdde0) : sector = 000246e0
12:18:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
12:18:866 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +38us
12:18:866 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:18:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:866 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:866 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:18:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:866 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:866 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:18:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:866 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 42
12:18:866 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:866 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:18:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:866 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +44us
12:18:866 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:866 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +195us
12:18:866 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:18:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:18:866 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +0us
12:18:867 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:867 Task Level0  D[IO]: hle\sceio.cpp:1744 320 = sceIoWaitAsync(4, 0bffde40): waiting
12:18:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
12:18:867 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
12:18:867 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:867 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
12:18:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
12:18:868 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
12:18:868 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:868 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
12:18:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
12:18:869 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
12:18:869 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:869 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
12:18:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
12:18:869 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1582us
12:18:869 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:869 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +464us
12:18:869 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +205us
12:18:869 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
12:18:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:18:870 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 43
12:18:870 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:870 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:870 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:872 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +5005us
12:18:872 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:872 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:872 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:872 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:872 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +0us
12:18:872 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 43
12:18:872 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4223us
12:18:872 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:872 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2451us
12:18:872 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:18:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:872 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:872 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:18:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:872 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:872 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:18:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:873 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:873 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:18:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:873 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:873 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:18:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:18:873 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6587us
12:18:873 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:873 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 44
12:18:873 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:873 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:873 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:889 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +2459us
12:18:889 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:889 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:889 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:889 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:889 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:889 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/english/cock.bin, 00000001, 00000000)
12:18:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
12:18:889 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
12:18:889 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/english/cock.bin, 0bffdde0) : sector = 00051160
12:18:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
12:18:889 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 44
12:18:889 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +1000us
12:18:889 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:889 Task Level0  D[IO]: hle\sceio.cpp:1744 321 = sceIoWaitAsync(4, 0bffde40): waiting
12:18:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
12:18:890 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
12:18:890 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:890 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
12:18:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
12:18:891 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
12:18:891 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +526us
12:18:891 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
12:18:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:18:891 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1021us
12:18:891 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:891 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5667us
12:18:891 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:18:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:891 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:892 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:18:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:892 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:892 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:18:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:892 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:892 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:18:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:892 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:892 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:18:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:18:892 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 45
12:18:892 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:892 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:892 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:906 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +2514us
12:18:906 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:906 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:906 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:906 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:906 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +0us
12:18:906 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 45
12:18:906 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +856us
12:18:906 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:906 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:906 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:906 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 46
12:18:906 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:906 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:906 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:922 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +5826us
12:18:922 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:922 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:922 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:922 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:922 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:922 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/dm/efct_tbl.bin, 00000001, 00000000)
12:18:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
12:18:922 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
12:18:922 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/dm/efct_tbl.bin, 0bffdde0) : sector = 00024830
12:18:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
12:18:922 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 46
12:18:923 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +1000us
12:18:923 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:18:923 Task Level0  D[IO]: hle\sceio.cpp:1744 322 = sceIoWaitAsync(4, 0bffde40): waiting
12:18:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
12:18:923 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1952us
12:18:923 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:18:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:923 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +94us
12:18:923 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:18:923 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> sas thread (319->314, pc: 0881fb04->08a57c8c, file closed) +166us
12:18:923 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:18:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:923 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +99us
12:18:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:18:923 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +140us
12:18:923 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:18:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:923 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:923 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:18:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:18:923 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:18:923 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:18:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:18:923 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +134us
12:18:923 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:924 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:18:924 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:18:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:18:924 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 47
12:18:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:18:939 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +2509us
12:18:939 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:18:939 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:18:939 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:18:939 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:18:939 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:18:946 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:18:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +118us
12:18:947 user_main    I[KERNEL]: hle\scekernelthread.cpp:2111 323=sceKernelCreateThread(name=Task Level4, entry=088179ec, prio=36, stacksize=8192)
12:18:947 user_main    I[KERNEL]: hle\scekernelthread.cpp:2162 sceKernelStartThread(thread=323, argSize=0, argPtr=00000000)
12:18:947 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:18:947 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +144us
12:18:947 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->088179ec, thread slept) +0us
12:18:947 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:18:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:18:951 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:18:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:18:951 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:18:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
12:18:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:18:953 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:18:955 user_main    I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00088000 : 480 x 272 x 1
12:18:955 user_main    W[SCEGE]: gles\framebuffer.cpp:794 FBO created from existing depthbuffer as color, 00088000/00088000 and 00088000/00088000
12:18:955 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
12:18:955 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 12, aligned to biggest 4
12:18:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
12:18:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:18:971 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


12:18:972 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


12:18:972 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 13 fs 14
12:18:973 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:18:973 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:18:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:18:973 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:18:973 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:18:973 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:18:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:18:973 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:18:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef2c)
12:18:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
12:18:976 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:18:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +6us
12:18:976 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:18:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:18:976 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:18:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:18:976 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:18:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
12:18:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:18:977 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:18:984 user_main    I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00000000 : 480 x 272 x 1
12:18:984 user_main    W[SCEGE]: gles\framebuffer.cpp:799 FBO using existing buffer as depthbuffer, 00000000/00088000 and 00088000/00088000
12:18:984 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
12:18:984 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 10, aligned to biggest 2
12:18:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
12:18:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:18:985 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:18:993 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


12:18:994 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


12:19:001 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 16 fs 17
12:19:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:002 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:005 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:006 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:006 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +9us
12:19:020 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 47
12:19:022 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:022 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +1083us
12:19:022 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:022 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:022 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:022 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:022 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:023 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
12:19:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:023 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6107us
12:19:023 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:023 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2099us
12:19:023 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:023 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:023 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:023 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:023 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:023 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:023 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:023 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:023 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:023 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 48
12:19:024 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:19:024 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:19:024 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
12:19:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6132us
12:19:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:038 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:039 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:039 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:039 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +2us
12:19:040 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 48
12:19:040 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +797us
12:19:040 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:040 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:19:040 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5314us
12:19:040 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:040 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:040 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:040 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 49
12:19:040 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:040 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +80us
12:19:041 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:041 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:041 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:041 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:041 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:041 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/common/ascii.bin, 00000001, 00000000)
12:19:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
12:19:041 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
12:19:041 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/common/ascii.bin, 0bffdde0) : sector = 00024310
12:19:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
12:19:041 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +55us
12:19:041 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:041 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:041 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:041 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 49
12:19:041 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +704us
12:19:041 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:19:042 Task Level0  D[IO]: hle\sceio.cpp:1744 324 = sceIoWaitAsync(4, 0bffde40): waiting
12:19:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
12:19:042 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
12:19:042 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:19:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +69us
12:19:042 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
12:19:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:19:042 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +802us
12:19:042 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:042 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:19:042 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:042 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 50
12:19:042 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +2559us
12:19:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +0us
12:19:042 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 50
12:19:042 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5971us
12:19:042 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:043 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:043 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:043 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:043 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:043 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:043 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:043 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:043 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:043 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +508us
12:19:043 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:043 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 51
12:19:043 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +9242us
12:19:043 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/common/cock2.bin, 00000001, 00000000)
12:19:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
12:19:043 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
12:19:043 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/common/cock2.bin, 0bffdde0) : sector = 000243d0
12:19:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
12:19:044 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 51
12:19:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +653us
12:19:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:044 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +346us
12:19:044 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:19:044 Task Level0  D[IO]: hle\sceio.cpp:1744 325 = sceIoWaitAsync(4, 0bffde40): waiting
12:19:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
12:19:044 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
12:19:044 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:19:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +234us
12:19:044 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
12:19:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:19:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7270us
12:19:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:044 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1746us
12:19:044 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:044 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:044 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:045 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:045 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:045 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:045 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:045 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:045 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:045 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 52
12:19:045 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +3218us
12:19:047 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:19:047 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:047 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:047 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:047 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:047 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:047 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:19:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
12:19:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:047 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:047 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:047 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
12:19:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:048 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:048 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:048 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:048 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:048 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:19:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef2c)
12:19:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
12:19:053 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
12:19:053 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:053 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:053 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:19:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
12:19:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:053 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:055 user_main    I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00044000 : 480 x 272 x 1
12:19:055 user_main    W[SCEGE]: gles\framebuffer.cpp:799 FBO using existing buffer as depthbuffer, 00044000/00088000 and 00088000/00088000
12:19:055 user_main    W[SCEGE]: gles\framebuffer.cpp:805 FBO reusing depthbuffer, 00044000/00088000 and 00000000/00088000
12:19:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
12:19:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:056 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:056 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:056 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:056 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:056 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +9us
12:19:056 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:056 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:056 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:056 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:056 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:056 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:056 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:056 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
12:19:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:057 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 52
12:19:057 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3908us
12:19:057 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:057 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:19:057 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:057 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 53
12:19:057 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2609us
12:19:057 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:057 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:057 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:057 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:071 Task Level0  D[UTIL]: hle\sceutility.cpp:126 sceUtilitySavedataInitStart(08c36b14)
12:19:071 Task Level0  D[UTIL]: dialog\savedataparam.cpp:1255 Name : 000
12:19:071 Task Level0  D[UTIL]: dialog\savedataparam.cpp:1271 Don't Exist
12:19:071 Task Level0  I[UTIL]: dialog\pspsavedialog.cpp:61 sceUtilitySavedataInitStart(08c36b14) : Mode = 0
12:19:072 Task Level0  D[UTIL]: dialog\pspsavedialog.cpp:109 Loading. Title: ULUS10005 Save: 000 File: DATA.BIN
12:19:072 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +110us
12:19:072 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:072 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:072 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:072 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:072 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:072 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:19:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
12:19:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:072 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:072 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:072 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
12:19:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:072 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:072 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:073 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:073 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:073 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:073 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:19:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef48)
12:19:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:075 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
12:19:075 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 16, aligned to biggest 4
12:19:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
12:19:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:076 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


12:19:076 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


12:19:077 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 19 fs 20
12:19:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbefc8)
12:19:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf008)
12:19:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf048)
12:19:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf088)
12:19:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0c8)
12:19:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf108)
12:19:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf148)
12:19:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf188)
12:19:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf1c8)
12:19:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf208)
12:19:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf248)
12:19:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf288)
12:19:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf2c8)
12:19:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf308)
12:19:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf348)
12:19:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf388)
12:19:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf3c8)
12:19:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf408)
12:19:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf448)
12:19:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf488)
12:19:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf4c8)
12:19:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf508)
12:19:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf548)
12:19:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf588)
12:19:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf5c8)
12:19:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf608)
12:19:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf648)
12:19:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf688)
12:19:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf6c8)
12:19:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf708)
12:19:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf748)
12:19:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf788)
12:19:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf7c8)
12:19:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf808)
12:19:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf848)
12:19:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf888)
12:19:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf8c8)
12:19:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf908)
12:19:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf948)
12:19:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf988)
12:19:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf9c8)
12:19:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa08)
12:19:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa48)
12:19:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa88)
12:19:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfac8)
12:19:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb08)
12:19:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb48)
12:19:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb88)
12:19:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbc8)
12:19:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbec)
12:19:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
12:19:085 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
12:19:085 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:085 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:085 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:19:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
12:19:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:085 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:085 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
12:19:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:085 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:086 user_main    D[UTIL]: hle\sceutility.cpp:152 00000001=sceUtilitySavedataGetStatus()
12:19:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:086 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 53
12:19:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1898us
12:19:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:087 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4076us
12:19:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:087 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 54
12:19:087 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9292us
12:19:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:087 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:087 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:087 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
12:19:088 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
12:19:088 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:088 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:088 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:088 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:088 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:088 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:19:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
12:19:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:088 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:088 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:088 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
12:19:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:088 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:088 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:088 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:088 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:089 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:19:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef48)
12:19:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef88)
12:19:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefc8)
12:19:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf008)
12:19:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf048)
12:19:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf088)
12:19:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0c8)
12:19:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf108)
12:19:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf148)
12:19:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
12:19:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf1c8)
12:19:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf208)
12:19:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf248)
12:19:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf288)
12:19:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf2c8)
12:19:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf308)
12:19:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf348)
12:19:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf388)
12:19:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf3c8)
12:19:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf408)
12:19:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf448)
12:19:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf488)
12:19:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf4c8)
12:19:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf508)
12:19:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf548)
12:19:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf588)
12:19:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf5c8)
12:19:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf608)
12:19:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf648)
12:19:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf688)
12:19:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf6c8)
12:19:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf708)
12:19:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf748)
12:19:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf788)
12:19:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf7c8)
12:19:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf808)
12:19:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf848)
12:19:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf888)
12:19:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf8c8)
12:19:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf908)
12:19:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf948)
12:19:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf988)
12:19:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9c8)
12:19:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa08)
12:19:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa48)
12:19:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa88)
12:19:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfac8)
12:19:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb08)
12:19:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb48)
12:19:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb88)
12:19:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbc8)
12:19:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbec)
12:19:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
12:19:093 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
12:19:093 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:093 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:093 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:19:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
12:19:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:093 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:093 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
12:19:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:093 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:094 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:094 user_main    D[UTIL]: hle\sceutility.cpp:152 00000002=sceUtilitySavedataGetStatus()
12:19:094 user_main    D[UTIL]: hle\sceutility.cpp:164 sceUtilitySavedataUpdate(1)
12:19:094 user_main    I[UTIL]: dialog\savedataparam.cpp:547 Loading file with size 122880 in ms0:/PSP/SAVEDATA/ULUS10005000/DATA.BIN
12:19:094 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\testing\20\ppsspp\memstick/PSP\SAVEDATA\ULUS10005000\DATA.BIN
12:19:094 user_main    E[FileSys]: filesystems\directoryfilesystem.cpp:462 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
12:19:094 user_main    E[UTIL]: dialog\savedataparam.cpp:551 Error reading file ms0:/PSP/SAVEDATA/ULUS10005000/DATA.BIN
12:19:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 088c6428->08000000, savedata update) +2us
12:19:094 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +266us
12:19:094 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:094 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 54
12:19:094 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c6428, idle) +33us
12:19:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +0us
12:19:095 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8144us
12:19:095 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:095 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:095 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:095 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:095 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:095 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:095 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:095 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:095 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:095 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +860us
12:19:095 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:095 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 55
12:19:095 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5975us
12:19:095 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:095 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:095 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:095 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:095 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:096 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:096 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:096 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
12:19:096 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
12:19:096 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:096 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:096 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:096 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:096 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:096 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:19:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
12:19:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:096 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:096 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:096 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
12:19:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:096 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:096 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:096 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:096 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:096 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:19:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef48)
12:19:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
12:19:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbefc8)
12:19:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf008)
12:19:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf048)
12:19:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf088)
12:19:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0c8)
12:19:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf108)
12:19:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf148)
12:19:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf188)
12:19:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf1c8)
12:19:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf208)
12:19:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf248)
12:19:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf288)
12:19:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf2c8)
12:19:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf308)
12:19:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf348)
12:19:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf388)
12:19:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf3c8)
12:19:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf408)
12:19:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf448)
12:19:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf488)
12:19:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf4c8)
12:19:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf508)
12:19:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf548)
12:19:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf588)
12:19:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf5c8)
12:19:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf608)
12:19:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf648)
12:19:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf688)
12:19:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf6c8)
12:19:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf708)
12:19:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf748)
12:19:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf788)
12:19:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf7c8)
12:19:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf808)
12:19:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf848)
12:19:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf888)
12:19:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf8c8)
12:19:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf908)
12:19:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf948)
12:19:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf988)
12:19:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf9c8)
12:19:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa08)
12:19:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa48)
12:19:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa88)
12:19:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfac8)
12:19:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb08)
12:19:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb48)
12:19:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb88)
12:19:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbc8)
12:19:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbec)
12:19:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
12:19:101 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
12:19:101 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:101 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:101 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:19:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
12:19:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:101 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:101 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
12:19:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:101 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:102 user_main    D[UTIL]: hle\sceutility.cpp:152 00000003=sceUtilitySavedataGetStatus()
12:19:102 user_main    D[UTIL]: hle\sceutility.cpp:139 sceUtilitySavedataShutdownStart()
12:19:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:102 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 55
12:19:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3582us
12:19:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:19:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1394us
12:19:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:103 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:103 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:103 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 56
12:19:103 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +303us
12:19:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:103 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:103 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:103 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
12:19:103 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
12:19:103 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:103 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:103 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:104 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:104 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:104 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:19:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
12:19:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:104 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:104 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:104 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
12:19:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:104 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:104 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:104 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:104 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:104 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:19:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef48)
12:19:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef88)
12:19:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefc8)
12:19:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf008)
12:19:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf048)
12:19:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf088)
12:19:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0c8)
12:19:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf108)
12:19:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf148)
12:19:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
12:19:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf1c8)
12:19:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf208)
12:19:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf248)
12:19:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf288)
12:19:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf2c8)
12:19:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf308)
12:19:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf348)
12:19:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf388)
12:19:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf3c8)
12:19:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf408)
12:19:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf448)
12:19:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf488)
12:19:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf4c8)
12:19:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf508)
12:19:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf548)
12:19:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf588)
12:19:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf5c8)
12:19:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf608)
12:19:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf648)
12:19:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf688)
12:19:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf6c8)
12:19:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf708)
12:19:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf748)
12:19:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf788)
12:19:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf7c8)
12:19:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf808)
12:19:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf848)
12:19:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf888)
12:19:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf8c8)
12:19:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf908)
12:19:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf948)
12:19:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf988)
12:19:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9c8)
12:19:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa08)
12:19:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa48)
12:19:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa88)
12:19:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfac8)
12:19:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb08)
12:19:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb48)
12:19:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb88)
12:19:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbc8)
12:19:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbec)
12:19:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
12:19:109 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
12:19:109 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:109 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:109 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:19:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
12:19:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:109 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:109 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
12:19:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:109 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:109 user_main    D[UTIL]: hle\sceutility.cpp:152 00000004=sceUtilitySavedataGetStatus()
12:19:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:109 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 56
12:19:109 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6899us
12:19:109 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:110 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 57
12:19:110 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9342us
12:19:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:110 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:110 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:110 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
12:19:110 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
12:19:110 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:110 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:110 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:110 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:110 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:110 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:19:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
12:19:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:110 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:110 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:110 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
12:19:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:111 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:111 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:111 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:111 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:111 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:19:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef48)
12:19:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
12:19:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbefc8)
12:19:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf008)
12:19:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf048)
12:19:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf088)
12:19:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0c8)
12:19:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf108)
12:19:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf148)
12:19:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf188)
12:19:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf1c8)
12:19:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf208)
12:19:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf248)
12:19:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf288)
12:19:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf2c8)
12:19:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf308)
12:19:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf348)
12:19:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf388)
12:19:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf3c8)
12:19:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf408)
12:19:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf448)
12:19:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf488)
12:19:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf4c8)
12:19:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf508)
12:19:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf548)
12:19:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf588)
12:19:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf5c8)
12:19:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf608)
12:19:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf648)
12:19:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf688)
12:19:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf6c8)
12:19:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf708)
12:19:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf748)
12:19:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf788)
12:19:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf7c8)
12:19:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf808)
12:19:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf848)
12:19:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf888)
12:19:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf8c8)
12:19:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf908)
12:19:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf948)
12:19:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf988)
12:19:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf9c8)
12:19:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa08)
12:19:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa48)
12:19:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa88)
12:19:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfac8)
12:19:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb08)
12:19:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb48)
12:19:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb88)
12:19:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbc8)
12:19:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbec)
12:19:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
12:19:115 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
12:19:115 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:115 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:116 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:19:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
12:19:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:116 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:116 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
12:19:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:116 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:116 user_main    D[UTIL]: hle\sceutility.cpp:152 00000000=sceUtilitySavedataGetStatus()
12:19:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:116 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +216us
12:19:116 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:116 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 57
12:19:116 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4610us
12:19:116 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:117 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:117 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:117 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:117 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:117 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:117 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:117 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:117 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4428us
12:19:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:117 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 58
12:19:117 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6025us
12:19:122 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:122 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:122 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:122 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:122 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:122 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:122 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:122 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:122 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:122 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
12:19:123 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:123 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:123 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:123 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:123 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:123 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:123 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:19:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
12:19:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:123 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:123 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:123 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
12:19:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:123 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:123 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:123 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:123 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:123 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:123 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:19:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef48)
12:19:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef88)
12:19:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefc8)
12:19:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf008)
12:19:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf048)
12:19:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf088)
12:19:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0c8)
12:19:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf108)
12:19:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf148)
12:19:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
12:19:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf1c8)
12:19:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf208)
12:19:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf248)
12:19:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf288)
12:19:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf2c8)
12:19:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf308)
12:19:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf348)
12:19:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf388)
12:19:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf3c8)
12:19:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf408)
12:19:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf448)
12:19:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf488)
12:19:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf4c8)
12:19:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf508)
12:19:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf548)
12:19:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf588)
12:19:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf5c8)
12:19:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf608)
12:19:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf648)
12:19:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf688)
12:19:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf6c8)
12:19:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf708)
12:19:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf748)
12:19:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf788)
12:19:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf7c8)
12:19:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf808)
12:19:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf848)
12:19:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf888)
12:19:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf8c8)
12:19:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf908)
12:19:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf948)
12:19:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf988)
12:19:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9c8)
12:19:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa08)
12:19:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa48)
12:19:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa88)
12:19:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfac8)
12:19:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb08)
12:19:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb48)
12:19:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb88)
12:19:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbc8)
12:19:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbec)
12:19:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
12:19:128 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
12:19:128 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:128 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:128 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:19:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
12:19:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:128 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:128 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
12:19:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:128 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:129 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 58
12:19:129 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3529us
12:19:129 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:129 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7826us
12:19:129 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:129 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:129 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:129 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:129 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:129 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:129 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:129 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:129 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:129 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1212us
12:19:129 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:129 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 59
12:19:129 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:139 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2708us
12:19:139 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:139 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:139 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:139 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:139 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:139 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:139 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:139 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:139 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:140 Task Level0  D[IO]: hle\sceio.cpp:1238 sceIoDevctl("ms0:", 02425818, 0bffde70, 4, 00000000, 0)
12:19:140 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:140 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:140 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:140 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:140 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:140 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:140 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:140 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:140 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:19:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
12:19:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:141 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:141 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:141 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
12:19:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:141 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:141 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:141 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:141 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:141 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:19:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef2c)
12:19:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
12:19:141 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
12:19:141 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:141 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:141 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:19:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
12:19:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:142 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:142 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
12:19:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:142 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:142 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 59
12:19:142 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7140us
12:19:142 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:142 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 60
12:19:142 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:156 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9392us
12:19:156 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:156 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:156 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:156 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:156 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:156 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:156 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:156 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:156 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:163 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:163 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:163 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:163 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:163 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:163 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:163 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:19:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
12:19:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:163 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:163 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:163 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
12:19:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:163 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:163 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:163 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:163 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:164 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:19:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef48)
12:19:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef88)
12:19:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefc8)
12:19:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf008)
12:19:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf048)
12:19:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf088)
12:19:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0c8)
12:19:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf108)
12:19:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf148)
12:19:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
12:19:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf1c8)
12:19:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf208)
12:19:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf248)
12:19:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf288)
12:19:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2c8)
12:19:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf308)
12:19:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf348)
12:19:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf388)
12:19:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf3c8)
12:19:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf408)
12:19:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf448)
12:19:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf488)
12:19:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf4c8)
12:19:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf508)
12:19:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf548)
12:19:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf588)
12:19:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf5c8)
12:19:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf608)
12:19:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf648)
12:19:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf688)
12:19:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf6c8)
12:19:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf708)
12:19:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf748)
12:19:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf788)
12:19:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf7c8)
12:19:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf808)
12:19:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf848)
12:19:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf888)
12:19:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf8c8)
12:19:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf908)
12:19:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf948)
12:19:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf988)
12:19:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9c8)
12:19:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa08)
12:19:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa48)
12:19:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa88)
12:19:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfac8)
12:19:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb08)
12:19:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb48)
12:19:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb88)
12:19:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfbc8)
12:19:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc08)
12:19:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc48)
12:19:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc88)
12:19:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfcc8)
12:19:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd08)
12:19:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd48)
12:19:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd88)
12:19:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfdc8)
12:19:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe08)
12:19:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe48)
12:19:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe88)
12:19:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfec8)
12:19:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff08)
12:19:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff48)
12:19:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff88)
12:19:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbffc8)
12:19:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0008)
12:19:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0048)
12:19:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0088)
12:19:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc00c8)
12:19:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0108)
12:19:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0148)
12:19:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0188)
12:19:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc01c8)
12:19:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0208)
12:19:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0248)
12:19:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0288)
12:19:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02c8)
12:19:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0308)
12:19:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0348)
12:19:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0388)
12:19:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc03c8)
12:19:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0408)
12:19:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0448)
12:19:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0488)
12:19:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc04c8)
12:19:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0508)
12:19:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc052c)
12:19:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:172 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:172 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:172 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:172 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:172 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:172 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:172 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:19:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
12:19:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:172 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:172 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
12:19:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:172 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:173 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:173 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 60
12:19:173 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +943us
12:19:173 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:173 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:173 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:173 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:173 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:173 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:173 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:173 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:173 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:173 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8086us
12:19:173 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:173 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 61
12:19:173 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:173 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:19:173 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:174 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:174 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:174 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:174 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:174 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:174 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:174 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:174 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:174 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:174 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:174 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:19:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
12:19:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:174 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:174 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:174 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
12:19:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:174 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:174 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:175 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:175 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:175 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:19:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef48)
12:19:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
12:19:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbefc8)
12:19:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf008)
12:19:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf048)
12:19:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf088)
12:19:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf0c8)
12:19:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf108)
12:19:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf148)
12:19:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf188)
12:19:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf1c8)
12:19:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf208)
12:19:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf248)
12:19:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf288)
12:19:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf2c8)
12:19:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf308)
12:19:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf348)
12:19:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf388)
12:19:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf3c8)
12:19:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf408)
12:19:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf448)
12:19:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf488)
12:19:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf4c8)
12:19:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf508)
12:19:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf548)
12:19:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf588)
12:19:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf5c8)
12:19:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf608)
12:19:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf648)
12:19:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf688)
12:19:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf6c8)
12:19:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf708)
12:19:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf748)
12:19:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf788)
12:19:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf7c8)
12:19:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf808)
12:19:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf848)
12:19:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf888)
12:19:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf8c8)
12:19:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf908)
12:19:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf948)
12:19:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf988)
12:19:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf9c8)
12:19:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa08)
12:19:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa48)
12:19:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa88)
12:19:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfac8)
12:19:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb08)
12:19:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb48)
12:19:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb88)
12:19:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfbc8)
12:19:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc08)
12:19:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc48)
12:19:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc88)
12:19:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfcc8)
12:19:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd08)
12:19:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd48)
12:19:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd88)
12:19:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfdc8)
12:19:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe08)
12:19:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe48)
12:19:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe88)
12:19:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfec8)
12:19:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff08)
12:19:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff48)
12:19:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff88)
12:19:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbffc8)
12:19:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0008)
12:19:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0048)
12:19:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0088)
12:19:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc00c8)
12:19:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0108)
12:19:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0148)
12:19:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0188)
12:19:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc01c8)
12:19:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0208)
12:19:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0248)
12:19:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0288)
12:19:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc02c8)
12:19:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0308)
12:19:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0348)
12:19:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0388)
12:19:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc03c8)
12:19:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0408)
12:19:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0448)
12:19:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0488)
12:19:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc04c8)
12:19:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0508)
12:19:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc052c)
12:19:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:182 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:182 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:182 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:182 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:19:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
12:19:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:182 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:182 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
12:19:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:183 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 61
12:19:183 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:19:183 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:183 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4168us
12:19:183 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:183 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:183 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:183 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:183 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:183 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:183 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:183 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:183 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:183 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4870us
12:19:183 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:183 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 62
12:19:184 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:19:189 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:189 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:189 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:189 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:189 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:189 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:189 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:189 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:189 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:189 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:189 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:189 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:189 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:189 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:189 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:189 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:19:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
12:19:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:189 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:190 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:190 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
12:19:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:190 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:190 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:190 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:190 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:190 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:190 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:19:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef48)
12:19:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef88)
12:19:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefc8)
12:19:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf008)
12:19:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf048)
12:19:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf088)
12:19:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0c8)
12:19:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf108)
12:19:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf148)
12:19:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
12:19:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf1c8)
12:19:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf208)
12:19:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf248)
12:19:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf288)
12:19:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2c8)
12:19:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf308)
12:19:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf348)
12:19:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf388)
12:19:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf3c8)
12:19:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf408)
12:19:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf448)
12:19:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf488)
12:19:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4c8)
12:19:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf508)
12:19:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf548)
12:19:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf588)
12:19:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5c8)
12:19:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf608)
12:19:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf648)
12:19:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf688)
12:19:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf6c8)
12:19:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf708)
12:19:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf748)
12:19:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf788)
12:19:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf7c8)
12:19:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf808)
12:19:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf848)
12:19:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf888)
12:19:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf8c8)
12:19:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf908)
12:19:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf948)
12:19:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf988)
12:19:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9c8)
12:19:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa08)
12:19:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa48)
12:19:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa88)
12:19:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfac8)
12:19:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb08)
12:19:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb48)
12:19:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb88)
12:19:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfbc8)
12:19:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc08)
12:19:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc48)
12:19:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc88)
12:19:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfcc8)
12:19:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd08)
12:19:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd48)
12:19:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd88)
12:19:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfdc8)
12:19:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe08)
12:19:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe48)
12:19:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe88)
12:19:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfec8)
12:19:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff08)
12:19:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff48)
12:19:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff88)
12:19:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbffc8)
12:19:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0008)
12:19:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0048)
12:19:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0088)
12:19:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc00c8)
12:19:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0108)
12:19:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0148)
12:19:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0188)
12:19:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc01c8)
12:19:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0208)
12:19:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0248)
12:19:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0288)
12:19:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02c8)
12:19:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0308)
12:19:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0348)
12:19:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0388)
12:19:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc03c8)
12:19:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0408)
12:19:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0448)
12:19:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0488)
12:19:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc04c8)
12:19:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0508)
12:19:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc052c)
12:19:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:197 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:198 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:198 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:198 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:19:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
12:19:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:198 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:198 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
12:19:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:198 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:198 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 62
12:19:198 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:19:198 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:198 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7384us
12:19:198 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:198 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:198 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:199 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:199 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:199 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:199 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:199 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:199 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:199 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 63
12:19:199 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:206 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1006us
12:19:206 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:206 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:206 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:206 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:206 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:206 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:206 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:206 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:206 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:206 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:206 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:206 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:206 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:206 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:206 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:206 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:206 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:206 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:19:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
12:19:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:206 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:206 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:206 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
12:19:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:207 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:207 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:207 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:207 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:207 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:19:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef48)
12:19:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
12:19:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbefc8)
12:19:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf008)
12:19:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf048)
12:19:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf088)
12:19:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf0c8)
12:19:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf108)
12:19:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf148)
12:19:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf188)
12:19:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf1c8)
12:19:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf208)
12:19:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf248)
12:19:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf288)
12:19:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf2c8)
12:19:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf308)
12:19:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf348)
12:19:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf388)
12:19:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf3c8)
12:19:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf408)
12:19:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf448)
12:19:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf488)
12:19:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf4c8)
12:19:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf508)
12:19:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf548)
12:19:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf588)
12:19:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf5c8)
12:19:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf608)
12:19:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf648)
12:19:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf688)
12:19:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf6c8)
12:19:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf708)
12:19:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf748)
12:19:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf788)
12:19:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf7c8)
12:19:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf808)
12:19:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf848)
12:19:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf888)
12:19:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf8c8)
12:19:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf908)
12:19:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf948)
12:19:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf988)
12:19:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf9c8)
12:19:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa08)
12:19:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa48)
12:19:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa88)
12:19:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfac8)
12:19:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb08)
12:19:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb48)
12:19:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb88)
12:19:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfbc8)
12:19:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc08)
12:19:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc48)
12:19:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc88)
12:19:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfcc8)
12:19:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd08)
12:19:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd48)
12:19:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd88)
12:19:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfdc8)
12:19:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe08)
12:19:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe48)
12:19:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe88)
12:19:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfec8)
12:19:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff08)
12:19:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff48)
12:19:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff88)
12:19:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbffc8)
12:19:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0008)
12:19:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0048)
12:19:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0088)
12:19:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc00c8)
12:19:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0108)
12:19:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0148)
12:19:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0188)
12:19:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc01c8)
12:19:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0208)
12:19:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0248)
12:19:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0288)
12:19:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc02c8)
12:19:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0308)
12:19:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0348)
12:19:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0388)
12:19:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc03c8)
12:19:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0408)
12:19:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0448)
12:19:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0488)
12:19:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc04c8)
12:19:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0508)
12:19:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc052c)
12:19:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:215 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:215 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:215 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:215 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:215 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:215 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:19:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
12:19:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:215 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:215 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
12:19:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:215 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:215 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 63
12:19:215 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:19:215 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:215 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 64
12:19:216 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:222 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:19:222 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:222 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:222 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:222 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:222 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:222 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:222 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:222 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:222 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:222 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:222 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:222 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:222 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:222 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:222 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:222 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:222 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:222 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:19:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
12:19:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:222 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:222 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:222 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
12:19:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:223 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:223 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:223 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:223 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:223 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:223 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:19:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef48)
12:19:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef88)
12:19:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefc8)
12:19:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf008)
12:19:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf048)
12:19:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf088)
12:19:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0c8)
12:19:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf108)
12:19:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf148)
12:19:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
12:19:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf1c8)
12:19:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf208)
12:19:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf248)
12:19:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf288)
12:19:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2c8)
12:19:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf308)
12:19:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf348)
12:19:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf388)
12:19:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf3c8)
12:19:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf408)
12:19:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf448)
12:19:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf488)
12:19:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4c8)
12:19:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf508)
12:19:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf548)
12:19:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf588)
12:19:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5c8)
12:19:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf608)
12:19:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf648)
12:19:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf688)
12:19:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf6c8)
12:19:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf708)
12:19:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf748)
12:19:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf788)
12:19:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf7c8)
12:19:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf808)
12:19:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf848)
12:19:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf888)
12:19:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf8c8)
12:19:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf908)
12:19:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf948)
12:19:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf988)
12:19:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9c8)
12:19:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa08)
12:19:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa48)
12:19:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa88)
12:19:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfac8)
12:19:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb08)
12:19:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb48)
12:19:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb88)
12:19:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfbc8)
12:19:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc08)
12:19:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc48)
12:19:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc88)
12:19:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfcc8)
12:19:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd08)
12:19:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd48)
12:19:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd88)
12:19:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfdc8)
12:19:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe08)
12:19:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe48)
12:19:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe88)
12:19:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfec8)
12:19:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff08)
12:19:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff48)
12:19:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff88)
12:19:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbffc8)
12:19:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0008)
12:19:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0048)
12:19:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0088)
12:19:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc00c8)
12:19:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0108)
12:19:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0148)
12:19:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0188)
12:19:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc01c8)
12:19:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0208)
12:19:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0248)
12:19:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0288)
12:19:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02c8)
12:19:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0308)
12:19:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0348)
12:19:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0388)
12:19:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc03c8)
12:19:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0408)
12:19:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0448)
12:19:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0488)
12:19:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc04c8)
12:19:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0508)
12:19:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc052c)
12:19:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:230 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:231 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:231 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:231 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:231 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:19:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
12:19:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:231 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:231 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
12:19:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:231 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:231 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:231 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 64
12:19:231 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:19:231 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:231 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +550us
12:19:231 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:232 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:232 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:232 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:232 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:232 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:232 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:232 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:232 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:232 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8488us
12:19:232 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:232 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 65
12:19:232 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:239 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:19:239 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:239 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:239 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:239 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:239 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:239 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:239 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:239 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:239 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:239 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:239 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:239 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:239 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:239 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:239 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:239 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:239 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:239 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:19:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
12:19:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:240 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:240 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:240 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
12:19:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:240 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:240 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:240 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:240 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:240 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:240 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:19:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef48)
12:19:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
12:19:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbefc8)
12:19:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf008)
12:19:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf048)
12:19:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf088)
12:19:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf0c8)
12:19:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf108)
12:19:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf148)
12:19:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf188)
12:19:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf1c8)
12:19:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf208)
12:19:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf248)
12:19:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf288)
12:19:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf2c8)
12:19:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf308)
12:19:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf348)
12:19:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf388)
12:19:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf3c8)
12:19:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf408)
12:19:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf448)
12:19:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf488)
12:19:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf4c8)
12:19:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf508)
12:19:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf548)
12:19:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf588)
12:19:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf5c8)
12:19:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf608)
12:19:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf648)
12:19:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf688)
12:19:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf6c8)
12:19:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf708)
12:19:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf748)
12:19:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf788)
12:19:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf7c8)
12:19:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf808)
12:19:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf848)
12:19:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf888)
12:19:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf8c8)
12:19:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf908)
12:19:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf948)
12:19:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf988)
12:19:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf9c8)
12:19:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa08)
12:19:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa48)
12:19:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa88)
12:19:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfac8)
12:19:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb08)
12:19:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb48)
12:19:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb88)
12:19:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfbc8)
12:19:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc08)
12:19:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc48)
12:19:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc88)
12:19:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfcc8)
12:19:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd08)
12:19:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd48)
12:19:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd88)
12:19:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfdc8)
12:19:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe08)
12:19:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe48)
12:19:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe88)
12:19:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfec8)
12:19:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff08)
12:19:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff48)
12:19:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff88)
12:19:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbffc8)
12:19:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0008)
12:19:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0048)
12:19:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0088)
12:19:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc00c8)
12:19:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0108)
12:19:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0148)
12:19:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0188)
12:19:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc01c8)
12:19:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0208)
12:19:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0248)
12:19:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0288)
12:19:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc02c8)
12:19:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0308)
12:19:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0348)
12:19:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0388)
12:19:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc03c8)
12:19:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0408)
12:19:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0448)
12:19:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0488)
12:19:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc04c8)
12:19:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0508)
12:19:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc052c)
12:19:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:248 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:248 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:248 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:248 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:19:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
12:19:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:248 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:248 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
12:19:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:248 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:248 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 65
12:19:249 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:19:249 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:249 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3766us
12:19:249 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:249 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:249 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:249 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:249 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:249 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:249 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:249 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:249 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:249 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 66
12:19:249 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:256 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4624us
12:19:256 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:256 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:256 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:256 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:256 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:256 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:256 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:256 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:256 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:256 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:256 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:256 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:256 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:256 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:256 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:256 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:256 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:256 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:19:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
12:19:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:256 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:257 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:257 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
12:19:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:257 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:257 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:257 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:257 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:257 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:19:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef48)
12:19:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef88)
12:19:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefc8)
12:19:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf008)
12:19:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf048)
12:19:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf088)
12:19:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0c8)
12:19:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf108)
12:19:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf148)
12:19:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
12:19:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf1c8)
12:19:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf208)
12:19:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf248)
12:19:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf288)
12:19:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2c8)
12:19:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf308)
12:19:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf348)
12:19:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf388)
12:19:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf3c8)
12:19:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf408)
12:19:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf448)
12:19:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf488)
12:19:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4c8)
12:19:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf508)
12:19:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf548)
12:19:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf588)
12:19:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5c8)
12:19:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf608)
12:19:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf648)
12:19:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf688)
12:19:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf6c8)
12:19:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf708)
12:19:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf748)
12:19:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf788)
12:19:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf7c8)
12:19:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf808)
12:19:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf848)
12:19:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf888)
12:19:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf8c8)
12:19:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf908)
12:19:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf948)
12:19:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf988)
12:19:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9c8)
12:19:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa08)
12:19:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa48)
12:19:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa88)
12:19:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfac8)
12:19:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb08)
12:19:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb48)
12:19:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb88)
12:19:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfbc8)
12:19:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc08)
12:19:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc48)
12:19:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc88)
12:19:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfcc8)
12:19:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd08)
12:19:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd48)
12:19:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd88)
12:19:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfdc8)
12:19:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe08)
12:19:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe48)
12:19:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe88)
12:19:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfec8)
12:19:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff08)
12:19:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff48)
12:19:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff88)
12:19:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbffc8)
12:19:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0008)
12:19:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0048)
12:19:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0088)
12:19:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc00c8)
12:19:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0108)
12:19:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0148)
12:19:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0188)
12:19:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc01c8)
12:19:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0208)
12:19:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0248)
12:19:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0288)
12:19:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02c8)
12:19:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0308)
12:19:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0348)
12:19:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0388)
12:19:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc03c8)
12:19:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0408)
12:19:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0448)
12:19:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0488)
12:19:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc04c8)
12:19:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0508)
12:19:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc052c)
12:19:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:265 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:265 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:265 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:265 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:265 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:265 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:19:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
12:19:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:265 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:265 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
12:19:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:265 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:265 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 66
12:19:265 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:19:265 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:265 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 67
12:19:266 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:273 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:19:273 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:273 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:273 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:273 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:273 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:273 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:273 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:273 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:273 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:273 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:273 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:273 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:273 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:273 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:273 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:273 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:273 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:273 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:19:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
12:19:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:273 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:273 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:273 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
12:19:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:274 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:274 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:274 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:274 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:274 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:274 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:19:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef48)
12:19:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
12:19:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbefc8)
12:19:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf008)
12:19:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf048)
12:19:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf088)
12:19:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf0c8)
12:19:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf108)
12:19:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf148)
12:19:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf188)
12:19:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf1c8)
12:19:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf208)
12:19:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf248)
12:19:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf288)
12:19:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf2c8)
12:19:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf308)
12:19:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf348)
12:19:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf388)
12:19:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf3c8)
12:19:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf408)
12:19:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf448)
12:19:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf488)
12:19:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf4c8)
12:19:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf508)
12:19:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf548)
12:19:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf588)
12:19:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf5c8)
12:19:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf608)
12:19:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf648)
12:19:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf688)
12:19:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf6c8)
12:19:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf708)
12:19:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf748)
12:19:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf788)
12:19:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf7c8)
12:19:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf808)
12:19:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf848)
12:19:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf888)
12:19:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf8c8)
12:19:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf908)
12:19:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf948)
12:19:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf988)
12:19:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf9c8)
12:19:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa08)
12:19:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa48)
12:19:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa88)
12:19:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfac8)
12:19:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb08)
12:19:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb48)
12:19:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb88)
12:19:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfbc8)
12:19:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc08)
12:19:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc48)
12:19:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc88)
12:19:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfcc8)
12:19:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd08)
12:19:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd48)
12:19:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd88)
12:19:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfdc8)
12:19:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe08)
12:19:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe48)
12:19:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe88)
12:19:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfec8)
12:19:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff08)
12:19:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff48)
12:19:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff88)
12:19:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbffc8)
12:19:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0008)
12:19:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0048)
12:19:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0088)
12:19:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc00c8)
12:19:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0108)
12:19:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0148)
12:19:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0188)
12:19:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc01c8)
12:19:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0208)
12:19:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0248)
12:19:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0288)
12:19:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc02c8)
12:19:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0308)
12:19:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0348)
12:19:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0388)
12:19:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc03c8)
12:19:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0408)
12:19:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0448)
12:19:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0488)
12:19:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc04c8)
12:19:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0508)
12:19:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc052c)
12:19:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:281 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:281 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:282 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:282 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:19:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
12:19:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:282 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:282 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
12:19:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:282 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:282 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 67
12:19:282 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +239us
12:19:282 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:282 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:282 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:282 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:282 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:282 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:282 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:282 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:282 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:283 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2106us
12:19:283 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:283 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:19:283 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:283 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 68
12:19:283 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:289 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:19:289 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:289 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:289 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:289 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:289 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:289 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:289 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:289 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:289 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:289 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:289 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:289 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:289 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:289 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:289 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:289 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:290 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:290 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:19:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
12:19:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:290 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:290 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:290 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
12:19:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:290 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:290 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:290 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:290 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:290 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:290 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:19:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef48)
12:19:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef88)
12:19:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefc8)
12:19:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf008)
12:19:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf048)
12:19:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf088)
12:19:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0c8)
12:19:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf108)
12:19:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf148)
12:19:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
12:19:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1c8)
12:19:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf208)
12:19:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf248)
12:19:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf288)
12:19:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2c8)
12:19:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf308)
12:19:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf348)
12:19:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf388)
12:19:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3c8)
12:19:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf408)
12:19:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf448)
12:19:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf488)
12:19:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4c8)
12:19:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf508)
12:19:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf548)
12:19:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf588)
12:19:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5c8)
12:19:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf608)
12:19:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf648)
12:19:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf688)
12:19:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf6c8)
12:19:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf708)
12:19:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf748)
12:19:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf788)
12:19:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf7c8)
12:19:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf808)
12:19:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf848)
12:19:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf888)
12:19:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf8c8)
12:19:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf908)
12:19:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf948)
12:19:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf988)
12:19:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9c8)
12:19:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa08)
12:19:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa48)
12:19:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa88)
12:19:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfac8)
12:19:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb08)
12:19:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb48)
12:19:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb88)
12:19:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfbc8)
12:19:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc08)
12:19:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc48)
12:19:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc88)
12:19:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfcc8)
12:19:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd08)
12:19:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd48)
12:19:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd88)
12:19:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfdc8)
12:19:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe08)
12:19:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe48)
12:19:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe88)
12:19:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfec8)
12:19:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff08)
12:19:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff48)
12:19:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff88)
12:19:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbffc8)
12:19:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0008)
12:19:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0048)
12:19:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0088)
12:19:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc00c8)
12:19:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0108)
12:19:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0148)
12:19:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0188)
12:19:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc01c8)
12:19:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0208)
12:19:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0248)
12:19:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0288)
12:19:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02c8)
12:19:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0308)
12:19:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0348)
12:19:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0388)
12:19:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc03c8)
12:19:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0408)
12:19:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0448)
12:19:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0488)
12:19:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc04c8)
12:19:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0508)
12:19:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc052c)
12:19:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:298 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:298 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:298 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:298 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:298 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:19:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
12:19:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:298 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:299 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
12:19:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:299 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:299 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 68
12:19:299 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:19:299 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:299 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +148us
12:19:299 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:299 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:299 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:299 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:299 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:299 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:299 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:299 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:299 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:300 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 69
12:19:300 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:306 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8242us
12:19:306 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:306 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:306 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:306 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:306 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:306 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:306 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:306 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:306 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:306 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:306 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:306 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:306 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:306 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:306 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:306 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:306 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:306 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:19:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
12:19:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:306 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:306 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:306 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
12:19:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:307 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:307 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:307 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:307 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:307 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:307 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:19:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef48)
12:19:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
12:19:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbefc8)
12:19:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf008)
12:19:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf048)
12:19:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf088)
12:19:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf0c8)
12:19:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf108)
12:19:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf148)
12:19:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf188)
12:19:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf1c8)
12:19:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf208)
12:19:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf248)
12:19:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf288)
12:19:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf2c8)
12:19:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf308)
12:19:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf348)
12:19:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf388)
12:19:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf3c8)
12:19:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf408)
12:19:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf448)
12:19:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf488)
12:19:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf4c8)
12:19:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf508)
12:19:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf548)
12:19:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf588)
12:19:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf5c8)
12:19:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf608)
12:19:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf648)
12:19:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf688)
12:19:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf6c8)
12:19:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf708)
12:19:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf748)
12:19:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf788)
12:19:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf7c8)
12:19:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf808)
12:19:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf848)
12:19:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf888)
12:19:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf8c8)
12:19:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf908)
12:19:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf948)
12:19:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf988)
12:19:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf9c8)
12:19:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa08)
12:19:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa48)
12:19:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa88)
12:19:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfac8)
12:19:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb08)
12:19:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb48)
12:19:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb88)
12:19:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfbc8)
12:19:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc08)
12:19:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc48)
12:19:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc88)
12:19:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfcc8)
12:19:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd08)
12:19:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd48)
12:19:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd88)
12:19:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfdc8)
12:19:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe08)
12:19:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe48)
12:19:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe88)
12:19:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfec8)
12:19:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff08)
12:19:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff48)
12:19:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff88)
12:19:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbffc8)
12:19:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0008)
12:19:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0048)
12:19:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0088)
12:19:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc00c8)
12:19:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0108)
12:19:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0148)
12:19:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0188)
12:19:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc01c8)
12:19:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0208)
12:19:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0248)
12:19:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0288)
12:19:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc02c8)
12:19:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0308)
12:19:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0348)
12:19:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0388)
12:19:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc03c8)
12:19:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0408)
12:19:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0448)
12:19:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0488)
12:19:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc04c8)
12:19:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0508)
12:19:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc052c)
12:19:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:314 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:314 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:314 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:314 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:315 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:315 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:19:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
12:19:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:315 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:315 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
12:19:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:315 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:315 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 69
12:19:315 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:19:315 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:315 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3314us
12:19:315 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:315 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:315 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:315 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:315 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:316 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:316 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:316 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:316 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:316 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 70
12:19:316 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1710us
12:19:323 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:323 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:323 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:323 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:323 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:323 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:323 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:323 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:323 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:323 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:323 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:323 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:323 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:323 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:323 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:323 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:19:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
12:19:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:323 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:323 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:323 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
12:19:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:324 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:324 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:324 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:324 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:324 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:19:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef48)
12:19:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef88)
12:19:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefc8)
12:19:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf008)
12:19:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf048)
12:19:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf088)
12:19:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0c8)
12:19:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf108)
12:19:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf148)
12:19:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf188)
12:19:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1c8)
12:19:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf208)
12:19:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf248)
12:19:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf288)
12:19:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2c8)
12:19:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf308)
12:19:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf348)
12:19:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf388)
12:19:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3c8)
12:19:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf408)
12:19:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf448)
12:19:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf488)
12:19:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4c8)
12:19:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf508)
12:19:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf548)
12:19:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf588)
12:19:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5c8)
12:19:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf608)
12:19:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf648)
12:19:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf688)
12:19:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf6c8)
12:19:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf708)
12:19:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf748)
12:19:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf788)
12:19:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf7c8)
12:19:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf808)
12:19:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf848)
12:19:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf888)
12:19:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf8c8)
12:19:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf908)
12:19:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf948)
12:19:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf988)
12:19:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9c8)
12:19:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa08)
12:19:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa48)
12:19:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa88)
12:19:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfac8)
12:19:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb08)
12:19:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb48)
12:19:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb88)
12:19:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfbc8)
12:19:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc08)
12:19:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc48)
12:19:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc88)
12:19:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfcc8)
12:19:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd08)
12:19:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd48)
12:19:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd88)
12:19:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfdc8)
12:19:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe08)
12:19:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe48)
12:19:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe88)
12:19:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfec8)
12:19:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff08)
12:19:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff48)
12:19:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff88)
12:19:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbffc8)
12:19:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0008)
12:19:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0048)
12:19:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0088)
12:19:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc00c8)
12:19:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0108)
12:19:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0148)
12:19:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0188)
12:19:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc01c8)
12:19:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0208)
12:19:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0248)
12:19:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0288)
12:19:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02c8)
12:19:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0308)
12:19:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0348)
12:19:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0388)
12:19:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc03c8)
12:19:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0408)
12:19:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0448)
12:19:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0488)
12:19:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc04c8)
12:19:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0508)
12:19:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc052c)
12:19:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:331 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:331 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:331 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:331 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:331 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:19:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
12:19:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:331 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:332 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
12:19:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:332 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:332 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 70
12:19:332 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:19:332 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:332 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:19:332 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:332 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 71
12:19:332 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:339 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:19:339 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:339 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:339 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:339 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:339 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:339 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:339 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:339 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:339 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:339 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:339 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:339 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:339 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:339 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:339 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:339 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:339 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:339 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:19:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
12:19:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:340 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:340 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:340 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
12:19:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:340 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:340 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:340 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:340 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:340 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:340 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:19:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef48)
12:19:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
12:19:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbefc8)
12:19:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf008)
12:19:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf048)
12:19:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf088)
12:19:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf0c8)
12:19:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf108)
12:19:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf148)
12:19:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf188)
12:19:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf1c8)
12:19:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf208)
12:19:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf248)
12:19:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf288)
12:19:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf2c8)
12:19:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf308)
12:19:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf348)
12:19:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf388)
12:19:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf3c8)
12:19:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf408)
12:19:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf448)
12:19:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf488)
12:19:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf4c8)
12:19:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf508)
12:19:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf548)
12:19:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf588)
12:19:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf5c8)
12:19:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf608)
12:19:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf648)
12:19:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf688)
12:19:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf6c8)
12:19:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf708)
12:19:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf748)
12:19:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf788)
12:19:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf7c8)
12:19:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf808)
12:19:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf848)
12:19:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf888)
12:19:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf8c8)
12:19:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf908)
12:19:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf948)
12:19:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf988)
12:19:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf9c8)
12:19:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa08)
12:19:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa48)
12:19:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa88)
12:19:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfac8)
12:19:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb08)
12:19:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb48)
12:19:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb88)
12:19:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfbc8)
12:19:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc08)
12:19:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc48)
12:19:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc88)
12:19:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfcc8)
12:19:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd08)
12:19:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd48)
12:19:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd88)
12:19:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfdc8)
12:19:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe08)
12:19:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe48)
12:19:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe88)
12:19:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfec8)
12:19:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff08)
12:19:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff48)
12:19:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff88)
12:19:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbffc8)
12:19:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0008)
12:19:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0048)
12:19:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0088)
12:19:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc00c8)
12:19:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0108)
12:19:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0148)
12:19:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0188)
12:19:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc01c8)
12:19:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0208)
12:19:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0248)
12:19:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0288)
12:19:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc02c8)
12:19:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0308)
12:19:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0348)
12:19:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0388)
12:19:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc03c8)
12:19:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0408)
12:19:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0448)
12:19:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0488)
12:19:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc04c8)
12:19:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0508)
12:19:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc052c)
12:19:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:347 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:348 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:348 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:348 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:19:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
12:19:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:348 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:348 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
12:19:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:348 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:348 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 71
12:19:348 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3154us
12:19:348 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:348 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:348 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:348 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:348 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:349 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:349 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:349 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:349 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:349 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2508us
12:19:349 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:349 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 72
12:19:349 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:19:356 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:356 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:356 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:356 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:356 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:356 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:356 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:356 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:356 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:356 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:356 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:356 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:356 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:356 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:356 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:356 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:19:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
12:19:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:356 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:356 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:357 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
12:19:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:357 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:357 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:357 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:357 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:357 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:357 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:19:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef48)
12:19:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef88)
12:19:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefc8)
12:19:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf008)
12:19:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf048)
12:19:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf088)
12:19:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0c8)
12:19:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf108)
12:19:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf148)
12:19:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf188)
12:19:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1c8)
12:19:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf208)
12:19:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf248)
12:19:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf288)
12:19:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2c8)
12:19:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf308)
12:19:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf348)
12:19:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf388)
12:19:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3c8)
12:19:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf408)
12:19:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf448)
12:19:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf488)
12:19:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4c8)
12:19:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf508)
12:19:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf548)
12:19:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf588)
12:19:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5c8)
12:19:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf608)
12:19:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf648)
12:19:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf688)
12:19:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf6c8)
12:19:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf708)
12:19:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf748)
12:19:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf788)
12:19:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf7c8)
12:19:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf808)
12:19:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf848)
12:19:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf888)
12:19:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf8c8)
12:19:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf908)
12:19:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf948)
12:19:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf988)
12:19:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9c8)
12:19:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa08)
12:19:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa48)
12:19:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa88)
12:19:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfac8)
12:19:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb08)
12:19:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb48)
12:19:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb88)
12:19:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfbc8)
12:19:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc08)
12:19:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc48)
12:19:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc88)
12:19:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfcc8)
12:19:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd08)
12:19:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd48)
12:19:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd88)
12:19:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfdc8)
12:19:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe08)
12:19:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe48)
12:19:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe88)
12:19:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfec8)
12:19:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff08)
12:19:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff48)
12:19:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff88)
12:19:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbffc8)
12:19:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0008)
12:19:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0048)
12:19:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0088)
12:19:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc00c8)
12:19:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0108)
12:19:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0148)
12:19:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0188)
12:19:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc01c8)
12:19:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0208)
12:19:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0248)
12:19:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0288)
12:19:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02c8)
12:19:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0308)
12:19:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0348)
12:19:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0388)
12:19:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc03c8)
12:19:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0408)
12:19:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0448)
12:19:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0488)
12:19:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc04c8)
12:19:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0508)
12:19:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc052c)
12:19:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:365 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:365 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:365 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:365 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:365 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:365 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:365 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:19:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
12:19:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:365 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:365 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
12:19:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:366 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:366 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:366 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 72
12:19:366 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9687us
12:19:366 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:366 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:366 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:366 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +63us
12:19:366 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:366 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +176us
12:19:366 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:366 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:366 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:366 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:366 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:366 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 73
12:19:367 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5328us
12:19:373 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:373 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:373 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:373 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:373 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:373 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:373 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:373 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:373 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:373 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:373 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:373 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:373 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:373 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:373 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:373 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:19:373 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
12:19:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:373 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:373 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:374 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
12:19:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:374 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:374 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:374 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:374 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:374 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:374 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:19:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef48)
12:19:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
12:19:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbefc8)
12:19:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf008)
12:19:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf048)
12:19:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf088)
12:19:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf0c8)
12:19:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf108)
12:19:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf148)
12:19:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf188)
12:19:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf1c8)
12:19:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf208)
12:19:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf248)
12:19:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf288)
12:19:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf2c8)
12:19:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf308)
12:19:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf348)
12:19:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf388)
12:19:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf3c8)
12:19:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf408)
12:19:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf448)
12:19:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf488)
12:19:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf4c8)
12:19:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf508)
12:19:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf548)
12:19:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf588)
12:19:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf5c8)
12:19:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf608)
12:19:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf648)
12:19:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf688)
12:19:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf6c8)
12:19:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf708)
12:19:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf748)
12:19:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf788)
12:19:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf7c8)
12:19:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf808)
12:19:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf848)
12:19:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf888)
12:19:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf8c8)
12:19:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf908)
12:19:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf948)
12:19:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf988)
12:19:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf9c8)
12:19:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa08)
12:19:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa48)
12:19:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa88)
12:19:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfac8)
12:19:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb08)
12:19:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb48)
12:19:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb88)
12:19:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfbc8)
12:19:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc08)
12:19:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc48)
12:19:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc88)
12:19:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfcc8)
12:19:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd08)
12:19:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd48)
12:19:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd88)
12:19:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfdc8)
12:19:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe08)
12:19:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe48)
12:19:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe88)
12:19:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfec8)
12:19:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff08)
12:19:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff48)
12:19:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff88)
12:19:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbffc8)
12:19:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0008)
12:19:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0048)
12:19:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0088)
12:19:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc00c8)
12:19:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0108)
12:19:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0148)
12:19:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0188)
12:19:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc01c8)
12:19:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0208)
12:19:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0248)
12:19:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0288)
12:19:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc02c8)
12:19:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0308)
12:19:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0348)
12:19:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0388)
12:19:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc03c8)
12:19:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0408)
12:19:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0448)
12:19:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0488)
12:19:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc04c8)
12:19:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0508)
12:19:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc052c)
12:19:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:381 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:381 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:381 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:382 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:19:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
12:19:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:382 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:382 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
12:19:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:382 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:382 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 73
12:19:382 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:19:382 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:382 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:19:382 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:382 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 74
12:19:382 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:19:389 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:389 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:389 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:389 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:389 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:389 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:389 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:389 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:389 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:389 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:389 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:389 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:389 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:389 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:389 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:389 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:19:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
12:19:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:390 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:390 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:390 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
12:19:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:390 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:390 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:390 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:390 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:390 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:390 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:19:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef48)
12:19:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef88)
12:19:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefc8)
12:19:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf008)
12:19:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf048)
12:19:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf088)
12:19:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0c8)
12:19:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf108)
12:19:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf148)
12:19:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
12:19:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf1c8)
12:19:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf208)
12:19:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf248)
12:19:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf288)
12:19:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2c8)
12:19:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf308)
12:19:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf348)
12:19:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf388)
12:19:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf3c8)
12:19:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf408)
12:19:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf448)
12:19:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf488)
12:19:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4c8)
12:19:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf508)
12:19:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf548)
12:19:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf588)
12:19:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5c8)
12:19:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf608)
12:19:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf648)
12:19:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf688)
12:19:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf6c8)
12:19:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf708)
12:19:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf748)
12:19:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf788)
12:19:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf7c8)
12:19:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf808)
12:19:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf848)
12:19:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf888)
12:19:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf8c8)
12:19:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf908)
12:19:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf948)
12:19:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf988)
12:19:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9c8)
12:19:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa08)
12:19:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa48)
12:19:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa88)
12:19:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfac8)
12:19:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb08)
12:19:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb48)
12:19:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb88)
12:19:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfbc8)
12:19:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc08)
12:19:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc48)
12:19:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc88)
12:19:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfcc8)
12:19:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd08)
12:19:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd48)
12:19:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd88)
12:19:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfdc8)
12:19:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe08)
12:19:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe48)
12:19:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe88)
12:19:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfec8)
12:19:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff08)
12:19:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff48)
12:19:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff88)
12:19:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbffc8)
12:19:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0008)
12:19:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0048)
12:19:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0088)
12:19:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc00c8)
12:19:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0108)
12:19:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0148)
12:19:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0188)
12:19:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc01c8)
12:19:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0208)
12:19:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0248)
12:19:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0288)
12:19:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02c8)
12:19:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0308)
12:19:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0348)
12:19:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0388)
12:19:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc03c8)
12:19:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0408)
12:19:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0448)
12:19:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0488)
12:19:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc04c8)
12:19:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0508)
12:19:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc052c)
12:19:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:398 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:398 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
12:19:398 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
12:19:398 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:398 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:398 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:19:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
12:19:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:398 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:398 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
12:19:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:399 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:399 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:399 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 74
12:19:399 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
12:19:399 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:399 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:399 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:399 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:399 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:399 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:399 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:399 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5672us
12:19:399 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:399 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 75
12:19:399 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:19:406 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:406 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:406 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:406 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:406 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:406 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:406 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:406 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:406 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:406 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:406 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:406 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:406 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:406 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:406 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:406 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:19:406 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
12:19:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:406 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:406 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:406 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
12:19:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:407 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:407 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:407 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:407 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:407 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:19:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef48)
12:19:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
12:19:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbefc8)
12:19:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf008)
12:19:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf048)
12:19:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf088)
12:19:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf0c8)
12:19:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf108)
12:19:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf148)
12:19:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf188)
12:19:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf1c8)
12:19:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf208)
12:19:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf248)
12:19:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf288)
12:19:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf2c8)
12:19:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf308)
12:19:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf348)
12:19:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf388)
12:19:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf3c8)
12:19:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf408)
12:19:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf448)
12:19:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf488)
12:19:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf4c8)
12:19:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf508)
12:19:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf548)
12:19:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf588)
12:19:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf5c8)
12:19:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf608)
12:19:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf648)
12:19:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf688)
12:19:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf6c8)
12:19:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf708)
12:19:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf748)
12:19:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf788)
12:19:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf7c8)
12:19:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf808)
12:19:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf848)
12:19:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf888)
12:19:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf8c8)
12:19:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf908)
12:19:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf948)
12:19:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf988)
12:19:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf9c8)
12:19:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa08)
12:19:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa48)
12:19:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa88)
12:19:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfac8)
12:19:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb08)
12:19:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb48)
12:19:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb88)
12:19:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfbc8)
12:19:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc08)
12:19:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc48)
12:19:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc88)
12:19:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfcc8)
12:19:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd08)
12:19:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd48)
12:19:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd88)
12:19:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfdc8)
12:19:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe08)
12:19:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe48)
12:19:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe88)
12:19:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfec8)
12:19:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff08)
12:19:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff48)
12:19:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff88)
12:19:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbffc8)
12:19:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0008)
12:19:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0048)
12:19:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0088)
12:19:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc00c8)
12:19:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0108)
12:19:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0148)
12:19:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0188)
12:19:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc01c8)
12:19:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0208)
12:19:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0248)
12:19:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0288)
12:19:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc02c8)
12:19:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0308)
12:19:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0348)
12:19:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0388)
12:19:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc03c8)
12:19:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0408)
12:19:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0448)
12:19:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0488)
12:19:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc04c8)
12:19:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0508)
12:19:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc052c)
12:19:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:414 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:414 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:414 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:415 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:415 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:415 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:19:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
12:19:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:415 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:415 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
12:19:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:415 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:415 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 75
12:19:415 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6069us
12:19:415 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:415 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:415 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:415 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:415 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:415 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:416 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:416 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:416 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:416 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2960us
12:19:416 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:416 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 76
12:19:416 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:19:423 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:423 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:423 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:423 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:423 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:423 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:423 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:423 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:423 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:423 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:423 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:423 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:423 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:423 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:423 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:423 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:423 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:19:423 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
12:19:423 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:423 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:423 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:423 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
12:19:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:424 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:424 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:424 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:424 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:424 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:424 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:19:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef48)
12:19:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef88)
12:19:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefc8)
12:19:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf008)
12:19:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf048)
12:19:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf088)
12:19:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0c8)
12:19:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf108)
12:19:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf148)
12:19:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
12:19:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf1c8)
12:19:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf208)
12:19:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf248)
12:19:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf288)
12:19:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf2c8)
12:19:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf308)
12:19:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf348)
12:19:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf388)
12:19:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf3c8)
12:19:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf408)
12:19:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf448)
12:19:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf488)
12:19:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf4c8)
12:19:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf508)
12:19:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf548)
12:19:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf588)
12:19:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf5c8)
12:19:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf608)
12:19:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf648)
12:19:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf688)
12:19:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf6c8)
12:19:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf708)
12:19:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf748)
12:19:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf788)
12:19:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf7c8)
12:19:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf808)
12:19:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf848)
12:19:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf888)
12:19:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf8c8)
12:19:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf908)
12:19:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf948)
12:19:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf988)
12:19:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9c8)
12:19:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa08)
12:19:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa48)
12:19:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa88)
12:19:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfac8)
12:19:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb08)
12:19:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb48)
12:19:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb88)
12:19:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfbc8)
12:19:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc08)
12:19:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc48)
12:19:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc88)
12:19:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfcc8)
12:19:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd08)
12:19:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd48)
12:19:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd88)
12:19:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfdc8)
12:19:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe08)
12:19:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe48)
12:19:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe88)
12:19:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfec8)
12:19:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff08)
12:19:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff48)
12:19:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff88)
12:19:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbffc8)
12:19:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0008)
12:19:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0048)
12:19:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0088)
12:19:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc00c8)
12:19:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0108)
12:19:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0148)
12:19:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0188)
12:19:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc01c8)
12:19:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0208)
12:19:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0248)
12:19:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0288)
12:19:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02c8)
12:19:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0308)
12:19:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0348)
12:19:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0388)
12:19:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc03c8)
12:19:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0408)
12:19:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0448)
12:19:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0488)
12:19:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc04c8)
12:19:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0508)
12:19:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc052c)
12:19:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:431 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:431 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:431 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:431 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:432 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:19:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
12:19:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:432 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:432 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
12:19:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:432 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:432 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:432 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 76
12:19:432 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:19:432 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:432 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9294us
12:19:432 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:432 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:432 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:432 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:432 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:432 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +224us
12:19:432 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:433 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +15us
12:19:433 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:433 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:433 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:433 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 77
12:19:433 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:439 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2413us
12:19:439 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:439 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:439 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:439 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:439 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:439 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:439 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:439 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:439 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:439 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:439 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:439 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:439 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:439 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:439 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:439 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:439 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:439 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:19:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
12:19:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:439 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:439 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:439 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
12:19:440 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:440 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:440 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:440 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:440 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:440 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:440 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:440 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:19:440 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef48)
12:19:440 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:440 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
12:19:440 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:440 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbefc8)
12:19:440 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:440 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf008)
12:19:440 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:440 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf048)
12:19:440 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:440 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf088)
12:19:440 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:440 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf0c8)
12:19:440 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf108)
12:19:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf148)
12:19:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf188)
12:19:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf1c8)
12:19:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf208)
12:19:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf248)
12:19:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf288)
12:19:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf2c8)
12:19:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf308)
12:19:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf348)
12:19:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf388)
12:19:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf3c8)
12:19:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf408)
12:19:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf448)
12:19:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf488)
12:19:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf4c8)
12:19:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf508)
12:19:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf548)
12:19:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf588)
12:19:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf5c8)
12:19:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf608)
12:19:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf648)
12:19:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf688)
12:19:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf6c8)
12:19:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf708)
12:19:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf748)
12:19:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf788)
12:19:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf7c8)
12:19:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf808)
12:19:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf848)
12:19:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf888)
12:19:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf8c8)
12:19:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf908)
12:19:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf948)
12:19:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf988)
12:19:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf9c8)
12:19:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa08)
12:19:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa48)
12:19:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa88)
12:19:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfac8)
12:19:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb08)
12:19:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb48)
12:19:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb88)
12:19:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfbc8)
12:19:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc08)
12:19:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc48)
12:19:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc88)
12:19:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfcc8)
12:19:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd08)
12:19:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd48)
12:19:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd88)
12:19:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfdc8)
12:19:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe08)
12:19:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe48)
12:19:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe88)
12:19:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfec8)
12:19:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff08)
12:19:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff48)
12:19:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff88)
12:19:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbffc8)
12:19:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0008)
12:19:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0048)
12:19:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0088)
12:19:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc00c8)
12:19:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0108)
12:19:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0148)
12:19:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0188)
12:19:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc01c8)
12:19:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0208)
12:19:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0248)
12:19:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0288)
12:19:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc02c8)
12:19:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0308)
12:19:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0348)
12:19:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0388)
12:19:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc03c8)
12:19:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0408)
12:19:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0448)
12:19:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0488)
12:19:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc04c8)
12:19:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0508)
12:19:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc052c)
12:19:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:447 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:447 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:447 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:448 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:19:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
12:19:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:448 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:448 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
12:19:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:448 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:448 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 77
12:19:448 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:19:448 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:448 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 78
12:19:448 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:19:456 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:456 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:456 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:456 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:456 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:456 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:456 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:456 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:456 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:456 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:456 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:456 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:456 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:456 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:456 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:456 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:19:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
12:19:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:456 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:457 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:457 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:457 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
12:19:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:457 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:457 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:457 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:457 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:457 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:19:457 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef48)
12:19:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:457 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef88)
12:19:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:457 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefc8)
12:19:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:457 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf008)
12:19:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:457 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf048)
12:19:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:457 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf088)
12:19:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0c8)
12:19:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf108)
12:19:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf148)
12:19:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
12:19:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf1c8)
12:19:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf208)
12:19:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf248)
12:19:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf288)
12:19:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf2c8)
12:19:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf308)
12:19:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf348)
12:19:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf388)
12:19:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf3c8)
12:19:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf408)
12:19:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf448)
12:19:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf488)
12:19:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf4c8)
12:19:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf508)
12:19:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf548)
12:19:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf588)
12:19:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf5c8)
12:19:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf608)
12:19:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf648)
12:19:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf688)
12:19:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf6c8)
12:19:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf708)
12:19:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf748)
12:19:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf788)
12:19:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf7c8)
12:19:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf808)
12:19:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf848)
12:19:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf888)
12:19:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf8c8)
12:19:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf908)
12:19:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf948)
12:19:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf988)
12:19:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9c8)
12:19:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa08)
12:19:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa48)
12:19:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa88)
12:19:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfac8)
12:19:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb08)
12:19:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb48)
12:19:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb88)
12:19:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfbc8)
12:19:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc08)
12:19:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc48)
12:19:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc88)
12:19:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfcc8)
12:19:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd08)
12:19:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd48)
12:19:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd88)
12:19:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfdc8)
12:19:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe08)
12:19:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe48)
12:19:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe88)
12:19:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfec8)
12:19:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff08)
12:19:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff48)
12:19:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff88)
12:19:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbffc8)
12:19:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0008)
12:19:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0048)
12:19:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0088)
12:19:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc00c8)
12:19:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0108)
12:19:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0148)
12:19:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0188)
12:19:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc01c8)
12:19:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0208)
12:19:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0248)
12:19:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0288)
12:19:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02c8)
12:19:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0308)
12:19:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0348)
12:19:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0388)
12:19:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc03c8)
12:19:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0408)
12:19:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0448)
12:19:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0488)
12:19:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc04c8)
12:19:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0508)
12:19:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc052c)
12:19:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:464 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:464 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:465 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:465 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:465 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:465 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:19:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
12:19:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:465 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:465 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
12:19:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:465 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:465 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 78
12:19:465 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2451us
12:19:465 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:465 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:465 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:465 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:465 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:466 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:466 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:466 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:466 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:466 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6578us
12:19:466 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:466 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 79
12:19:466 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:19:473 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:473 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:473 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:473 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:473 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:473 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:473 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:473 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:473 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:473 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:473 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:473 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:473 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:473 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:473 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:473 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:19:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
12:19:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:473 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:473 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:474 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
12:19:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:474 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:474 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:474 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:474 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:474 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:19:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef48)
12:19:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
12:19:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbefc8)
12:19:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf008)
12:19:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf048)
12:19:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf088)
12:19:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf0c8)
12:19:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf108)
12:19:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf148)
12:19:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf188)
12:19:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf1c8)
12:19:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf208)
12:19:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf248)
12:19:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf288)
12:19:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf2c8)
12:19:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf308)
12:19:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf348)
12:19:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf388)
12:19:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf3c8)
12:19:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf408)
12:19:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf448)
12:19:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf488)
12:19:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf4c8)
12:19:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf508)
12:19:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf548)
12:19:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf588)
12:19:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf5c8)
12:19:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf608)
12:19:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf648)
12:19:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf688)
12:19:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf6c8)
12:19:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf708)
12:19:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf748)
12:19:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf788)
12:19:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf7c8)
12:19:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf808)
12:19:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf848)
12:19:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf888)
12:19:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf8c8)
12:19:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf908)
12:19:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf948)
12:19:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf988)
12:19:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf9c8)
12:19:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa08)
12:19:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa48)
12:19:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa88)
12:19:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfac8)
12:19:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb08)
12:19:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb48)
12:19:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb88)
12:19:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfbc8)
12:19:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc08)
12:19:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc48)
12:19:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc88)
12:19:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfcc8)
12:19:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd08)
12:19:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd48)
12:19:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd88)
12:19:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfdc8)
12:19:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe08)
12:19:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe48)
12:19:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe88)
12:19:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfec8)
12:19:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff08)
12:19:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff48)
12:19:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff88)
12:19:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbffc8)
12:19:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0008)
12:19:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0048)
12:19:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0088)
12:19:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc00c8)
12:19:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0108)
12:19:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0148)
12:19:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0188)
12:19:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc01c8)
12:19:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0208)
12:19:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0248)
12:19:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0288)
12:19:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc02c8)
12:19:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0308)
12:19:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0348)
12:19:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0388)
12:19:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc03c8)
12:19:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0408)
12:19:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0448)
12:19:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0488)
12:19:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc04c8)
12:19:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0508)
12:19:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc052c)
12:19:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:482 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:482 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:482 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:482 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:19:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
12:19:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:482 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:482 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
12:19:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:482 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:482 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 79
12:19:482 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:19:482 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:482 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5676us
12:19:482 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:483 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:483 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:483 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:483 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:483 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:483 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:483 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:483 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:483 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3362us
12:19:483 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:483 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 80
12:19:483 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:19:489 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:489 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:489 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:489 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:489 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:489 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:489 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:489 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:489 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:489 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:489 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:489 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:489 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:489 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:489 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:489 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:19:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
12:19:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:489 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:489 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:490 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
12:19:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:490 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:490 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:490 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:490 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:490 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:19:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef48)
12:19:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef88)
12:19:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefc8)
12:19:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf008)
12:19:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf048)
12:19:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf088)
12:19:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0c8)
12:19:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf108)
12:19:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf148)
12:19:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
12:19:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf1c8)
12:19:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf208)
12:19:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf248)
12:19:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf288)
12:19:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf2c8)
12:19:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf308)
12:19:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf348)
12:19:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf388)
12:19:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf3c8)
12:19:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf408)
12:19:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf448)
12:19:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf488)
12:19:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf4c8)
12:19:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf508)
12:19:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf548)
12:19:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf588)
12:19:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf5c8)
12:19:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf608)
12:19:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf648)
12:19:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf688)
12:19:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf6c8)
12:19:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf708)
12:19:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf748)
12:19:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf788)
12:19:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf7c8)
12:19:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf808)
12:19:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf848)
12:19:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf888)
12:19:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf8c8)
12:19:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf908)
12:19:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf948)
12:19:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf988)
12:19:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9c8)
12:19:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa08)
12:19:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa48)
12:19:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa88)
12:19:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfac8)
12:19:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb08)
12:19:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb48)
12:19:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb88)
12:19:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfbc8)
12:19:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc08)
12:19:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc48)
12:19:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc88)
12:19:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfcc8)
12:19:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd08)
12:19:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd48)
12:19:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd88)
12:19:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfdc8)
12:19:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe08)
12:19:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe48)
12:19:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe88)
12:19:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfec8)
12:19:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff08)
12:19:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff48)
12:19:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff88)
12:19:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbffc8)
12:19:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0008)
12:19:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0048)
12:19:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0088)
12:19:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc00c8)
12:19:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0108)
12:19:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0148)
12:19:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0188)
12:19:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc01c8)
12:19:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0208)
12:19:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0248)
12:19:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0288)
12:19:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02c8)
12:19:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0308)
12:19:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0348)
12:19:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0388)
12:19:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc03c8)
12:19:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0408)
12:19:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0448)
12:19:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0488)
12:19:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc04c8)
12:19:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0508)
12:19:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc052c)
12:19:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:497 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:498 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:498 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:498 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:498 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:19:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
12:19:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:498 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:498 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
12:19:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:498 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:498 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:498 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 80
12:19:498 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:19:498 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:498 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8892us
12:19:498 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:499 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:499 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:499 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 81
12:19:499 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:506 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +219us
12:19:506 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:506 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:506 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:506 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:506 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:506 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:506 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:506 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:506 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:506 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:506 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> sas thread (319->314, pc: 08812bb0->08a57c8c, semaphore signaled) +222us
12:19:506 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:506 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
12:19:506 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:506 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:506 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:506 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:506 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:506 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:507 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:19:507 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
12:19:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:507 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:507 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:507 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:507 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
12:19:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:507 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:507 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:507 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:507 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:507 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:19:507 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef48)
12:19:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
12:19:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbefc8)
12:19:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf008)
12:19:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf048)
12:19:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf088)
12:19:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf0c8)
12:19:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf108)
12:19:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf148)
12:19:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf188)
12:19:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf1c8)
12:19:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf208)
12:19:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf248)
12:19:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf288)
12:19:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf2c8)
12:19:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf308)
12:19:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf348)
12:19:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf388)
12:19:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf3c8)
12:19:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf408)
12:19:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf448)
12:19:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf488)
12:19:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf4c8)
12:19:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf508)
12:19:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf548)
12:19:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf588)
12:19:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf5c8)
12:19:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf608)
12:19:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf648)
12:19:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf688)
12:19:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf6c8)
12:19:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf708)
12:19:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf748)
12:19:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf788)
12:19:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf7c8)
12:19:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf808)
12:19:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf848)
12:19:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf888)
12:19:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf8c8)
12:19:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf908)
12:19:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf948)
12:19:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf988)
12:19:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf9c8)
12:19:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa08)
12:19:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa48)
12:19:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa88)
12:19:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfac8)
12:19:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb08)
12:19:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb48)
12:19:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb88)
12:19:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfbc8)
12:19:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc08)
12:19:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc48)
12:19:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc88)
12:19:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfcc8)
12:19:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd08)
12:19:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd48)
12:19:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd88)
12:19:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfdc8)
12:19:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe08)
12:19:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe48)
12:19:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe88)
12:19:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfec8)
12:19:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff08)
12:19:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff48)
12:19:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff88)
12:19:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbffc8)
12:19:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0008)
12:19:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0048)
12:19:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0088)
12:19:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc00c8)
12:19:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0108)
12:19:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0148)
12:19:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0188)
12:19:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc01c8)
12:19:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0208)
12:19:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0248)
12:19:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0288)
12:19:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc02c8)
12:19:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0308)
12:19:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0348)
12:19:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0388)
12:19:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc03c8)
12:19:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0408)
12:19:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0448)
12:19:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0488)
12:19:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc04c8)
12:19:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0508)
12:19:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc052c)
12:19:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:515 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:515 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
12:19:515 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
12:19:515 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:515 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:516 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:19:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
12:19:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:516 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:516 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
12:19:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:516 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:516 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08811b48->088127c0, vblank start waited) +2us
12:19:516 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:516 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 81
12:19:516 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
12:19:516 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:516 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9769us
12:19:516 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:517 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 82
12:19:517 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5976us
12:19:523 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:523 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:523 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:523 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:523 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:523 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:523 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:523 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:523 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:523 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:523 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:523 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:523 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:523 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:523 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:523 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:19:523 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
12:19:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:523 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:523 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:523 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
12:19:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:524 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:524 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:524 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:524 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:524 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:524 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:19:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef48)
12:19:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef88)
12:19:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefc8)
12:19:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf008)
12:19:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf048)
12:19:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf088)
12:19:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0c8)
12:19:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf108)
12:19:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf148)
12:19:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
12:19:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf1c8)
12:19:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf208)
12:19:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf248)
12:19:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf288)
12:19:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf2c8)
12:19:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf308)
12:19:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf348)
12:19:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf388)
12:19:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf3c8)
12:19:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf408)
12:19:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf448)
12:19:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf488)
12:19:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf4c8)
12:19:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf508)
12:19:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf548)
12:19:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf588)
12:19:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf5c8)
12:19:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf608)
12:19:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf648)
12:19:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf688)
12:19:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf6c8)
12:19:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf708)
12:19:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf748)
12:19:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf788)
12:19:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf7c8)
12:19:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf808)
12:19:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf848)
12:19:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf888)
12:19:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf8c8)
12:19:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf908)
12:19:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf948)
12:19:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf988)
12:19:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9c8)
12:19:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa08)
12:19:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa48)
12:19:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa88)
12:19:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfac8)
12:19:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb08)
12:19:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb48)
12:19:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb88)
12:19:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfbc8)
12:19:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc08)
12:19:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc48)
12:19:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc88)
12:19:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfcc8)
12:19:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd08)
12:19:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd48)
12:19:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd88)
12:19:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfdc8)
12:19:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe08)
12:19:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe48)
12:19:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe88)
12:19:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfec8)
12:19:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff08)
12:19:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff48)
12:19:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff88)
12:19:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbffc8)
12:19:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0008)
12:19:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0048)
12:19:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0088)
12:19:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc00c8)
12:19:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0108)
12:19:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0148)
12:19:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0188)
12:19:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc01c8)
12:19:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0208)
12:19:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0248)
12:19:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0288)
12:19:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02c8)
12:19:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0308)
12:19:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0348)
12:19:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0388)
12:19:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc03c8)
12:19:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0408)
12:19:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0448)
12:19:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0488)
12:19:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc04c8)
12:19:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0508)
12:19:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc052c)
12:19:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:531 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:531 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:531 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:531 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:532 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:19:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
12:19:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:532 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:532 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
12:19:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:532 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:532 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:532 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 82
12:19:532 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3316us
12:19:532 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:532 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2048us
12:19:532 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:532 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:532 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:532 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:532 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:532 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:532 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:533 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:533 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:533 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6990us
12:19:533 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:533 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 83
12:19:533 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2659us
12:19:539 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:539 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:539 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:539 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:539 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:539 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:539 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:539 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:539 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:539 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:539 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:539 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:539 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:539 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:539 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:539 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:19:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
12:19:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:540 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:540 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:540 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
12:19:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:540 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:540 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:540 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:540 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:540 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:540 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:19:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef48)
12:19:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
12:19:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbefc8)
12:19:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf008)
12:19:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf048)
12:19:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf088)
12:19:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf0c8)
12:19:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf108)
12:19:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf148)
12:19:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf188)
12:19:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf1c8)
12:19:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf208)
12:19:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf248)
12:19:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf288)
12:19:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf2c8)
12:19:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf308)
12:19:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf348)
12:19:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf388)
12:19:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf3c8)
12:19:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf408)
12:19:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf448)
12:19:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf488)
12:19:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf4c8)
12:19:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf508)
12:19:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf548)
12:19:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf588)
12:19:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf5c8)
12:19:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf608)
12:19:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf648)
12:19:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf688)
12:19:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf6c8)
12:19:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf708)
12:19:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf748)
12:19:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf788)
12:19:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf7c8)
12:19:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf808)
12:19:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf848)
12:19:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf888)
12:19:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf8c8)
12:19:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf908)
12:19:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf948)
12:19:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf988)
12:19:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf9c8)
12:19:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa08)
12:19:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa48)
12:19:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa88)
12:19:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfac8)
12:19:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb08)
12:19:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb48)
12:19:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb88)
12:19:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfbc8)
12:19:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc08)
12:19:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc48)
12:19:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc88)
12:19:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfcc8)
12:19:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd08)
12:19:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd48)
12:19:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd88)
12:19:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfdc8)
12:19:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe08)
12:19:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe48)
12:19:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe88)
12:19:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfec8)
12:19:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff08)
12:19:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff48)
12:19:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff88)
12:19:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbffc8)
12:19:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0008)
12:19:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0048)
12:19:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0088)
12:19:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc00c8)
12:19:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0108)
12:19:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0148)
12:19:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0188)
12:19:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc01c8)
12:19:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0208)
12:19:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0248)
12:19:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0288)
12:19:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc02c8)
12:19:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0308)
12:19:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0348)
12:19:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0388)
12:19:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc03c8)
12:19:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0408)
12:19:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0448)
12:19:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0488)
12:19:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc04c8)
12:19:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0508)
12:19:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc052c)
12:19:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:548 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:548 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:548 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:548 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:19:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
12:19:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:548 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:548 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
12:19:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:548 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:548 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 83
12:19:549 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6633us
12:19:549 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:549 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5264us
12:19:549 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:549 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:549 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:549 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:549 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:549 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:549 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:549 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:549 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:549 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 84
12:19:549 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3116us
12:19:556 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:556 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:556 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:556 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:556 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:556 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:556 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:556 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:556 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:556 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:556 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:556 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:556 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:556 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:556 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:556 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:19:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
12:19:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:556 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:556 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:556 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
12:19:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:557 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:557 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:557 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:557 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:557 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:557 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:19:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef48)
12:19:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef88)
12:19:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefc8)
12:19:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf008)
12:19:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf048)
12:19:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf088)
12:19:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0c8)
12:19:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf108)
12:19:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf148)
12:19:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
12:19:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf1c8)
12:19:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf208)
12:19:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf248)
12:19:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf288)
12:19:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2c8)
12:19:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf308)
12:19:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf348)
12:19:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf388)
12:19:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf3c8)
12:19:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf408)
12:19:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf448)
12:19:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf488)
12:19:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4c8)
12:19:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf508)
12:19:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf548)
12:19:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf588)
12:19:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5c8)
12:19:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf608)
12:19:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf648)
12:19:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf688)
12:19:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf6c8)
12:19:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf708)
12:19:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf748)
12:19:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf788)
12:19:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf7c8)
12:19:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf808)
12:19:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf848)
12:19:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf888)
12:19:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf8c8)
12:19:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf908)
12:19:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf948)
12:19:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf988)
12:19:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9c8)
12:19:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa08)
12:19:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa48)
12:19:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa88)
12:19:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfac8)
12:19:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb08)
12:19:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb48)
12:19:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb88)
12:19:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfbc8)
12:19:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc08)
12:19:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc48)
12:19:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc88)
12:19:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfcc8)
12:19:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd08)
12:19:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd48)
12:19:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd88)
12:19:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfdc8)
12:19:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe08)
12:19:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe48)
12:19:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe88)
12:19:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfec8)
12:19:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff08)
12:19:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff48)
12:19:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff88)
12:19:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbffc8)
12:19:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0008)
12:19:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0048)
12:19:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0088)
12:19:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc00c8)
12:19:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0108)
12:19:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0148)
12:19:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0188)
12:19:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc01c8)
12:19:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0208)
12:19:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0248)
12:19:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0288)
12:19:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02c8)
12:19:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0308)
12:19:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0348)
12:19:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0388)
12:19:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc03c8)
12:19:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0408)
12:19:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0448)
12:19:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0488)
12:19:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc04c8)
12:19:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0508)
12:19:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc052c)
12:19:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:565 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:565 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:565 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:565 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:565 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:565 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:565 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:19:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
12:19:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:566 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:566 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
12:19:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:566 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:566 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 84
12:19:566 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:19:566 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:566 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 85
12:19:566 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:19:573 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:573 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:573 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:573 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:573 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:573 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:573 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:573 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:573 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:573 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:573 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:573 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:573 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:573 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:573 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:573 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:19:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
12:19:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:573 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:574 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:574 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
12:19:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:574 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:574 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:574 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:574 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:574 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:19:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef48)
12:19:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
12:19:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbefc8)
12:19:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf008)
12:19:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf048)
12:19:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf088)
12:19:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf0c8)
12:19:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf108)
12:19:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf148)
12:19:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf188)
12:19:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf1c8)
12:19:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf208)
12:19:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf248)
12:19:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf288)
12:19:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf2c8)
12:19:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf308)
12:19:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf348)
12:19:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf388)
12:19:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf3c8)
12:19:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf408)
12:19:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf448)
12:19:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf488)
12:19:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf4c8)
12:19:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf508)
12:19:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf548)
12:19:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf588)
12:19:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf5c8)
12:19:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf608)
12:19:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf648)
12:19:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf688)
12:19:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf6c8)
12:19:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf708)
12:19:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf748)
12:19:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf788)
12:19:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf7c8)
12:19:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf808)
12:19:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf848)
12:19:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf888)
12:19:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf8c8)
12:19:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf908)
12:19:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf948)
12:19:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf988)
12:19:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf9c8)
12:19:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa08)
12:19:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa48)
12:19:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa88)
12:19:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfac8)
12:19:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb08)
12:19:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb48)
12:19:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb88)
12:19:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfbc8)
12:19:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc08)
12:19:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc48)
12:19:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc88)
12:19:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfcc8)
12:19:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd08)
12:19:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd48)
12:19:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd88)
12:19:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfdc8)
12:19:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe08)
12:19:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe48)
12:19:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe88)
12:19:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfec8)
12:19:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff08)
12:19:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff48)
12:19:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff88)
12:19:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbffc8)
12:19:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0008)
12:19:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0048)
12:19:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0088)
12:19:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc00c8)
12:19:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0108)
12:19:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0148)
12:19:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0188)
12:19:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc01c8)
12:19:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0208)
12:19:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0248)
12:19:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0288)
12:19:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc02c8)
12:19:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0308)
12:19:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0348)
12:19:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0388)
12:19:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc03c8)
12:19:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0408)
12:19:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0448)
12:19:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0488)
12:19:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc04c8)
12:19:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0508)
12:19:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc052c)
12:19:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:582 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:582 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:582 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:582 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:19:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
12:19:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:582 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:582 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
12:19:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:582 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:582 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 85
12:19:582 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1747us
12:19:582 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:582 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:582 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:582 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:582 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:583 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:583 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:583 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:583 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:583 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +598us
12:19:583 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:583 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:19:583 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:583 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 86
12:19:583 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:19:589 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:589 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:589 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:589 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:589 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:589 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:589 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:589 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:589 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:589 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:589 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:589 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:589 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:589 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:589 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:589 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:19:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
12:19:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:590 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:590 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:590 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
12:19:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:590 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:590 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:590 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:590 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:590 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:590 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:19:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef48)
12:19:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef88)
12:19:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefc8)
12:19:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf008)
12:19:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf048)
12:19:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf088)
12:19:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0c8)
12:19:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf108)
12:19:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf148)
12:19:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
12:19:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf1c8)
12:19:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf208)
12:19:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf248)
12:19:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf288)
12:19:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2c8)
12:19:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf308)
12:19:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf348)
12:19:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf388)
12:19:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf3c8)
12:19:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf408)
12:19:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf448)
12:19:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf488)
12:19:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4c8)
12:19:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf508)
12:19:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf548)
12:19:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf588)
12:19:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5c8)
12:19:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf608)
12:19:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf648)
12:19:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf688)
12:19:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf6c8)
12:19:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf708)
12:19:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf748)
12:19:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf788)
12:19:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf7c8)
12:19:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf808)
12:19:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf848)
12:19:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf888)
12:19:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf8c8)
12:19:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf908)
12:19:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf948)
12:19:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf988)
12:19:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9c8)
12:19:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa08)
12:19:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa48)
12:19:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa88)
12:19:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfac8)
12:19:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb08)
12:19:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb48)
12:19:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb88)
12:19:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfbc8)
12:19:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc08)
12:19:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc48)
12:19:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc88)
12:19:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfcc8)
12:19:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd08)
12:19:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd48)
12:19:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd88)
12:19:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfdc8)
12:19:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe08)
12:19:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe48)
12:19:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe88)
12:19:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfec8)
12:19:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff08)
12:19:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff48)
12:19:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff88)
12:19:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbffc8)
12:19:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0008)
12:19:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0048)
12:19:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0088)
12:19:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc00c8)
12:19:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0108)
12:19:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0148)
12:19:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0188)
12:19:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc01c8)
12:19:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0208)
12:19:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0248)
12:19:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0288)
12:19:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02c8)
12:19:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0308)
12:19:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0348)
12:19:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0388)
12:19:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc03c8)
12:19:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0408)
12:19:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0448)
12:19:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0488)
12:19:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc04c8)
12:19:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0508)
12:19:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc052c)
12:19:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:598 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:598 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:598 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:598 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:598 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:19:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
12:19:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:598 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:598 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
12:19:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:598 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:599 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 86
12:19:599 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:19:599 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:599 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1656us
12:19:599 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:599 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:599 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:599 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:599 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:599 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:599 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:599 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:599 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:599 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 87
12:19:599 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6734us
12:19:606 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:606 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:606 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:606 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:606 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:606 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:606 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:606 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:606 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:606 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:606 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:606 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:606 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:606 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:606 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:606 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:19:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
12:19:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:607 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:607 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:607 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
12:19:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:607 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:607 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:607 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:607 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:607 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:607 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:19:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef48)
12:19:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
12:19:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbefc8)
12:19:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf008)
12:19:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf048)
12:19:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf088)
12:19:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf0c8)
12:19:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf108)
12:19:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf148)
12:19:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf188)
12:19:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf1c8)
12:19:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf208)
12:19:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf248)
12:19:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf288)
12:19:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf2c8)
12:19:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf308)
12:19:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf348)
12:19:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf388)
12:19:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf3c8)
12:19:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf408)
12:19:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf448)
12:19:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf488)
12:19:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf4c8)
12:19:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf508)
12:19:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf548)
12:19:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf588)
12:19:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf5c8)
12:19:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf608)
12:19:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf648)
12:19:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf688)
12:19:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf6c8)
12:19:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf708)
12:19:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf748)
12:19:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf788)
12:19:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf7c8)
12:19:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf808)
12:19:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf848)
12:19:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf888)
12:19:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf8c8)
12:19:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf908)
12:19:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf948)
12:19:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf988)
12:19:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf9c8)
12:19:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa08)
12:19:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa48)
12:19:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa88)
12:19:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfac8)
12:19:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb08)
12:19:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb48)
12:19:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb88)
12:19:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfbc8)
12:19:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc08)
12:19:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc48)
12:19:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc88)
12:19:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfcc8)
12:19:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd08)
12:19:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd48)
12:19:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd88)
12:19:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfdc8)
12:19:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe08)
12:19:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe48)
12:19:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe88)
12:19:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfec8)
12:19:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff08)
12:19:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff48)
12:19:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff88)
12:19:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbffc8)
12:19:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0008)
12:19:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0048)
12:19:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0088)
12:19:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc00c8)
12:19:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0108)
12:19:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0148)
12:19:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0188)
12:19:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc01c8)
12:19:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0208)
12:19:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0248)
12:19:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0288)
12:19:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc02c8)
12:19:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0308)
12:19:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0348)
12:19:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0388)
12:19:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc03c8)
12:19:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0408)
12:19:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0448)
12:19:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0488)
12:19:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc04c8)
12:19:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0508)
12:19:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc052c)
12:19:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:615 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:615 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:615 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:615 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:615 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:615 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:19:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
12:19:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:615 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:615 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
12:19:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:615 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:615 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 87
12:19:616 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:19:616 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:616 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4822us
12:19:616 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:616 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:616 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:616 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:616 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:616 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:616 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:616 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:616 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:616 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 88
12:19:616 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:623 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +202us
12:19:623 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:623 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:623 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:623 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:623 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:623 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:623 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:623 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:623 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:623 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:623 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:623 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:623 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:623 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:623 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:623 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:623 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:624 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:19:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
12:19:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:624 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:624 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:624 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
12:19:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:624 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:624 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:624 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:624 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:624 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:624 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:19:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef48)
12:19:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef88)
12:19:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefc8)
12:19:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf008)
12:19:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf048)
12:19:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf088)
12:19:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0c8)
12:19:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf108)
12:19:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf148)
12:19:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
12:19:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf1c8)
12:19:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf208)
12:19:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf248)
12:19:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf288)
12:19:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2c8)
12:19:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf308)
12:19:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf348)
12:19:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf388)
12:19:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf3c8)
12:19:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf408)
12:19:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf448)
12:19:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf488)
12:19:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4c8)
12:19:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf508)
12:19:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf548)
12:19:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf588)
12:19:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5c8)
12:19:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf608)
12:19:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf648)
12:19:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf688)
12:19:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf6c8)
12:19:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf708)
12:19:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf748)
12:19:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf788)
12:19:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf7c8)
12:19:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf808)
12:19:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf848)
12:19:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf888)
12:19:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf8c8)
12:19:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf908)
12:19:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf948)
12:19:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf988)
12:19:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9c8)
12:19:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa08)
12:19:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa48)
12:19:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa88)
12:19:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfac8)
12:19:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb08)
12:19:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb48)
12:19:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb88)
12:19:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfbc8)
12:19:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc08)
12:19:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc48)
12:19:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc88)
12:19:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfcc8)
12:19:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd08)
12:19:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd48)
12:19:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd88)
12:19:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfdc8)
12:19:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe08)
12:19:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe48)
12:19:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe88)
12:19:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfec8)
12:19:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff08)
12:19:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff48)
12:19:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff88)
12:19:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbffc8)
12:19:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0008)
12:19:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0048)
12:19:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0088)
12:19:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc00c8)
12:19:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0108)
12:19:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0148)
12:19:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0188)
12:19:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc01c8)
12:19:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0208)
12:19:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0248)
12:19:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0288)
12:19:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02c8)
12:19:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0308)
12:19:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0348)
12:19:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0388)
12:19:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc03c8)
12:19:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0408)
12:19:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0448)
12:19:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0488)
12:19:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc04c8)
12:19:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0508)
12:19:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc052c)
12:19:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:632 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:632 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:632 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:632 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:19:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
12:19:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:632 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:632 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
12:19:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:633 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:633 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:633 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 88
12:19:633 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:19:633 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:633 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:19:633 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:633 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 89
12:19:633 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:19:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:641 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:641 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:641 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:641 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:641 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:641 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:641 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:641 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:641 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:641 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:641 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:19:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
12:19:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:642 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:642 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:642 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
12:19:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:642 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:642 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:642 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:642 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:642 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:19:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef48)
12:19:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
12:19:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbefc8)
12:19:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf008)
12:19:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf048)
12:19:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf088)
12:19:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0c8)
12:19:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf108)
12:19:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf148)
12:19:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf188)
12:19:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf1c8)
12:19:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf208)
12:19:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf248)
12:19:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf288)
12:19:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf2c8)
12:19:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf308)
12:19:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf348)
12:19:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf388)
12:19:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf3c8)
12:19:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf408)
12:19:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf448)
12:19:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf488)
12:19:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf4c8)
12:19:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf508)
12:19:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf548)
12:19:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf588)
12:19:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf5c8)
12:19:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf608)
12:19:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf648)
12:19:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf688)
12:19:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf6c8)
12:19:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf708)
12:19:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf748)
12:19:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf788)
12:19:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf7c8)
12:19:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf808)
12:19:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf848)
12:19:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf888)
12:19:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf8c8)
12:19:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf908)
12:19:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf948)
12:19:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf988)
12:19:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf9c8)
12:19:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa08)
12:19:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa48)
12:19:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa88)
12:19:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfac8)
12:19:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb08)
12:19:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb48)
12:19:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb88)
12:19:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfbc8)
12:19:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc08)
12:19:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc48)
12:19:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc88)
12:19:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfcc8)
12:19:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd08)
12:19:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd48)
12:19:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd88)
12:19:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfdc8)
12:19:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe08)
12:19:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe48)
12:19:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe88)
12:19:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfec8)
12:19:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff08)
12:19:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff48)
12:19:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff88)
12:19:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbffc8)
12:19:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0008)
12:19:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0048)
12:19:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0088)
12:19:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc00c8)
12:19:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0108)
12:19:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0148)
12:19:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0188)
12:19:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc01c8)
12:19:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0208)
12:19:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0248)
12:19:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0288)
12:19:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc02c8)
12:19:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0308)
12:19:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0348)
12:19:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0388)
12:19:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc03c8)
12:19:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0408)
12:19:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0448)
12:19:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0488)
12:19:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc04c8)
12:19:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0508)
12:19:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc052c)
12:19:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:650 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:650 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:650 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:650 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:19:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
12:19:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:650 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:650 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
12:19:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:650 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:651 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 89
12:19:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4662us
12:19:651 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:651 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:651 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:651 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:651 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:651 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1000us
12:19:651 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:651 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 90
12:19:651 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:657 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:19:657 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:657 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:657 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:657 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:657 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:657 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:657 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:657 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:657 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:657 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:657 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:657 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:657 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:657 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:657 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:657 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:657 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:657 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:19:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
12:19:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:658 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:658 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:658 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
12:19:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:658 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:658 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:658 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:658 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:658 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:19:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef48)
12:19:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef88)
12:19:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefc8)
12:19:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf008)
12:19:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf048)
12:19:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf088)
12:19:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0c8)
12:19:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf108)
12:19:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf148)
12:19:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf188)
12:19:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1c8)
12:19:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf208)
12:19:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf248)
12:19:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf288)
12:19:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2c8)
12:19:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf308)
12:19:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf348)
12:19:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf388)
12:19:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3c8)
12:19:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf408)
12:19:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf448)
12:19:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf488)
12:19:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4c8)
12:19:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf508)
12:19:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf548)
12:19:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf588)
12:19:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5c8)
12:19:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf608)
12:19:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf648)
12:19:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf688)
12:19:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf6c8)
12:19:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf708)
12:19:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf748)
12:19:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf788)
12:19:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf7c8)
12:19:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf808)
12:19:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf848)
12:19:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf888)
12:19:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf8c8)
12:19:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf908)
12:19:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf948)
12:19:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf988)
12:19:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9c8)
12:19:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa08)
12:19:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa48)
12:19:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa88)
12:19:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfac8)
12:19:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb08)
12:19:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb48)
12:19:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb88)
12:19:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfbc8)
12:19:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc08)
12:19:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc48)
12:19:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc88)
12:19:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfcc8)
12:19:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd08)
12:19:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd48)
12:19:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd88)
12:19:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfdc8)
12:19:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe08)
12:19:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe48)
12:19:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe88)
12:19:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfec8)
12:19:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff08)
12:19:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff48)
12:19:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff88)
12:19:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbffc8)
12:19:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0008)
12:19:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0048)
12:19:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0088)
12:19:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc00c8)
12:19:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0108)
12:19:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0148)
12:19:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0188)
12:19:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc01c8)
12:19:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0208)
12:19:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0248)
12:19:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0288)
12:19:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02c8)
12:19:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0308)
12:19:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0348)
12:19:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0388)
12:19:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc03c8)
12:19:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0408)
12:19:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0448)
12:19:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0488)
12:19:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc04c8)
12:19:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0508)
12:19:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc052c)
12:19:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:666 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:666 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:666 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:666 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:666 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:666 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:19:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
12:19:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:666 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:666 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
12:19:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:666 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:667 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 90
12:19:667 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:19:667 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:667 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1204us
12:19:667 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:667 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:667 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:667 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:667 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:667 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:667 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:667 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:667 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:667 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 91
12:19:667 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3820us
12:19:674 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:674 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:674 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:674 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:674 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:674 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:674 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:674 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:674 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:674 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:674 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:674 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:674 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:674 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:674 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:674 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:19:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
12:19:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:675 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:675 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:675 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
12:19:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:675 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:675 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:675 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:675 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:675 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:19:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef48)
12:19:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
12:19:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbefc8)
12:19:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf008)
12:19:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf048)
12:19:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf088)
12:19:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf0c8)
12:19:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf108)
12:19:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf148)
12:19:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf188)
12:19:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf1c8)
12:19:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf208)
12:19:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf248)
12:19:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf288)
12:19:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf2c8)
12:19:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf308)
12:19:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf348)
12:19:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf388)
12:19:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf3c8)
12:19:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf408)
12:19:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf448)
12:19:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf488)
12:19:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf4c8)
12:19:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf508)
12:19:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf548)
12:19:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf588)
12:19:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf5c8)
12:19:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf608)
12:19:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf648)
12:19:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf688)
12:19:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf6c8)
12:19:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf708)
12:19:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf748)
12:19:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf788)
12:19:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf7c8)
12:19:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf808)
12:19:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf848)
12:19:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf888)
12:19:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf8c8)
12:19:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf908)
12:19:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf948)
12:19:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf988)
12:19:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf9c8)
12:19:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa08)
12:19:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa48)
12:19:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa88)
12:19:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfac8)
12:19:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb08)
12:19:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb48)
12:19:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb88)
12:19:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfbc8)
12:19:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc08)
12:19:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc48)
12:19:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc88)
12:19:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfcc8)
12:19:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd08)
12:19:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd48)
12:19:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd88)
12:19:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfdc8)
12:19:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe08)
12:19:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe48)
12:19:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe88)
12:19:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfec8)
12:19:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff08)
12:19:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff48)
12:19:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff88)
12:19:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbffc8)
12:19:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0008)
12:19:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0048)
12:19:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0088)
12:19:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc00c8)
12:19:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0108)
12:19:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0148)
12:19:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0188)
12:19:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc01c8)
12:19:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0208)
12:19:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0248)
12:19:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0288)
12:19:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc02c8)
12:19:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0308)
12:19:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0348)
12:19:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0388)
12:19:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc03c8)
12:19:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0408)
12:19:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0448)
12:19:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0488)
12:19:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc04c8)
12:19:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0508)
12:19:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc052c)
12:19:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:683 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:683 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:683 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:683 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:19:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
12:19:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:683 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:683 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
12:19:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:683 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:683 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 91
12:19:683 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:19:683 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:684 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:19:684 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:684 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 92
12:19:684 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:691 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:19:691 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:691 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:691 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:691 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:691 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:691 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:691 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:691 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:691 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:691 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:691 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:691 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:691 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:691 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:691 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:691 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:691 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:691 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:19:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
12:19:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:691 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:691 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:692 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
12:19:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:692 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:692 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:692 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:692 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:692 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:19:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef48)
12:19:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef88)
12:19:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefc8)
12:19:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf008)
12:19:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf048)
12:19:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf088)
12:19:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0c8)
12:19:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf108)
12:19:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf148)
12:19:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf188)
12:19:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1c8)
12:19:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf208)
12:19:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf248)
12:19:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf288)
12:19:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2c8)
12:19:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf308)
12:19:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf348)
12:19:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf388)
12:19:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3c8)
12:19:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf408)
12:19:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf448)
12:19:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf488)
12:19:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4c8)
12:19:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf508)
12:19:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf548)
12:19:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf588)
12:19:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5c8)
12:19:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf608)
12:19:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf648)
12:19:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf688)
12:19:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf6c8)
12:19:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf708)
12:19:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf748)
12:19:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf788)
12:19:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf7c8)
12:19:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf808)
12:19:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf848)
12:19:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf888)
12:19:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf8c8)
12:19:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf908)
12:19:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf948)
12:19:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf988)
12:19:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9c8)
12:19:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa08)
12:19:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa48)
12:19:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa88)
12:19:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfac8)
12:19:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb08)
12:19:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb48)
12:19:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb88)
12:19:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfbc8)
12:19:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc08)
12:19:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc48)
12:19:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc88)
12:19:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfcc8)
12:19:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd08)
12:19:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd48)
12:19:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd88)
12:19:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfdc8)
12:19:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe08)
12:19:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe48)
12:19:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe88)
12:19:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfec8)
12:19:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff08)
12:19:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff48)
12:19:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff88)
12:19:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbffc8)
12:19:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0008)
12:19:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0048)
12:19:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0088)
12:19:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc00c8)
12:19:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0108)
12:19:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0148)
12:19:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0188)
12:19:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc01c8)
12:19:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0208)
12:19:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0248)
12:19:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0288)
12:19:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02c8)
12:19:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0308)
12:19:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0348)
12:19:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0388)
12:19:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc03c8)
12:19:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0408)
12:19:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0448)
12:19:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0488)
12:19:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc04c8)
12:19:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0508)
12:19:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc052c)
12:19:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:699 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:699 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:700 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:700 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:19:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
12:19:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:700 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:700 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
12:19:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:700 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:700 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 92
12:19:700 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1044us
12:19:700 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:700 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:700 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:700 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:700 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:700 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:700 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:700 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:701 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:701 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4618us
12:19:701 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:701 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 93
12:19:701 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:707 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:19:707 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:707 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:707 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:707 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:707 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:707 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:707 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:707 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:707 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:707 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:707 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:707 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:707 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:707 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:707 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:707 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:707 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:708 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:19:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
12:19:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:708 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:708 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:708 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
12:19:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:708 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:708 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:708 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:708 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:708 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:19:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef48)
12:19:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
12:19:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbefc8)
12:19:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf008)
12:19:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf048)
12:19:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf088)
12:19:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0c8)
12:19:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf108)
12:19:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf148)
12:19:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf188)
12:19:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf1c8)
12:19:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf208)
12:19:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf248)
12:19:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf288)
12:19:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf2c8)
12:19:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf308)
12:19:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf348)
12:19:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf388)
12:19:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf3c8)
12:19:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf408)
12:19:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf448)
12:19:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf488)
12:19:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf4c8)
12:19:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf508)
12:19:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf548)
12:19:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf588)
12:19:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf5c8)
12:19:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf608)
12:19:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf648)
12:19:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf688)
12:19:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf6c8)
12:19:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf708)
12:19:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf748)
12:19:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf788)
12:19:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf7c8)
12:19:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf808)
12:19:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf848)
12:19:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf888)
12:19:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf8c8)
12:19:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf908)
12:19:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf948)
12:19:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf988)
12:19:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf9c8)
12:19:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa08)
12:19:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa48)
12:19:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa88)
12:19:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfac8)
12:19:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb08)
12:19:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb48)
12:19:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb88)
12:19:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfbc8)
12:19:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc08)
12:19:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc48)
12:19:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc88)
12:19:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfcc8)
12:19:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd08)
12:19:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd48)
12:19:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd88)
12:19:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfdc8)
12:19:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe08)
12:19:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe48)
12:19:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe88)
12:19:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfec8)
12:19:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff08)
12:19:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff48)
12:19:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff88)
12:19:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbffc8)
12:19:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0008)
12:19:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0048)
12:19:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0088)
12:19:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc00c8)
12:19:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0108)
12:19:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0148)
12:19:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0188)
12:19:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc01c8)
12:19:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0208)
12:19:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0248)
12:19:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0288)
12:19:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc02c8)
12:19:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0308)
12:19:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0348)
12:19:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0388)
12:19:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc03c8)
12:19:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0408)
12:19:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0448)
12:19:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0488)
12:19:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc04c8)
12:19:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0508)
12:19:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc052c)
12:19:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:716 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:716 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:716 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:716 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:716 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:716 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:19:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
12:19:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:716 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:716 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
12:19:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:716 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:717 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 93
12:19:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7577us
12:19:717 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:717 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:717 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:717 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:717 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:717 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1452us
12:19:717 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:717 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 94
12:19:717 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:724 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:19:724 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:724 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:724 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:724 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:724 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:724 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:724 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:724 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:724 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:724 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:724 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:724 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:724 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:724 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:724 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:724 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:724 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:724 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:19:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
12:19:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:725 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:725 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:725 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
12:19:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:725 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:725 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:725 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:725 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:725 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:19:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef48)
12:19:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef88)
12:19:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefc8)
12:19:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf008)
12:19:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf048)
12:19:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf088)
12:19:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0c8)
12:19:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf108)
12:19:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf148)
12:19:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
12:19:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf1c8)
12:19:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf208)
12:19:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf248)
12:19:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf288)
12:19:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2c8)
12:19:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf308)
12:19:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf348)
12:19:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf388)
12:19:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf3c8)
12:19:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf408)
12:19:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf448)
12:19:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf488)
12:19:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4c8)
12:19:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf508)
12:19:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf548)
12:19:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf588)
12:19:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5c8)
12:19:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf608)
12:19:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf648)
12:19:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf688)
12:19:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf6c8)
12:19:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf708)
12:19:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf748)
12:19:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf788)
12:19:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf7c8)
12:19:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf808)
12:19:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf848)
12:19:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf888)
12:19:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf8c8)
12:19:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf908)
12:19:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf948)
12:19:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf988)
12:19:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9c8)
12:19:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa08)
12:19:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa48)
12:19:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa88)
12:19:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfac8)
12:19:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb08)
12:19:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb48)
12:19:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb88)
12:19:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfbc8)
12:19:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc08)
12:19:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc48)
12:19:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc88)
12:19:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfcc8)
12:19:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd08)
12:19:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd48)
12:19:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd88)
12:19:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfdc8)
12:19:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe08)
12:19:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe48)
12:19:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe88)
12:19:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfec8)
12:19:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff08)
12:19:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff48)
12:19:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff88)
12:19:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbffc8)
12:19:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0008)
12:19:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0048)
12:19:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0088)
12:19:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc00c8)
12:19:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0108)
12:19:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0148)
12:19:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0188)
12:19:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc01c8)
12:19:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0208)
12:19:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0248)
12:19:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0288)
12:19:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02c8)
12:19:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0308)
12:19:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0348)
12:19:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0388)
12:19:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc03c8)
12:19:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0408)
12:19:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0448)
12:19:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0488)
12:19:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc04c8)
12:19:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0508)
12:19:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc052c)
12:19:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:733 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:733 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:733 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:733 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:19:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
12:19:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:733 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:733 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
12:19:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:733 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:733 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 94
12:19:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:19:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:19:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +802us
12:19:734 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:734 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:734 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:734 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:734 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:734 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 95
12:19:734 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:741 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +905us
12:19:741 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:741 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:741 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:741 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:741 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:741 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:741 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:741 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:741 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:741 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:741 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:741 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:741 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:741 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:741 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:741 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:741 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:741 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:19:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
12:19:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:742 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:742 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:742 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
12:19:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:742 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:742 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:742 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:742 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:742 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:19:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef48)
12:19:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
12:19:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbefc8)
12:19:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf008)
12:19:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf048)
12:19:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf088)
12:19:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0c8)
12:19:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf108)
12:19:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf148)
12:19:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf188)
12:19:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf1c8)
12:19:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf208)
12:19:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf248)
12:19:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf288)
12:19:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf2c8)
12:19:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf308)
12:19:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf348)
12:19:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf388)
12:19:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf3c8)
12:19:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf408)
12:19:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf448)
12:19:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf488)
12:19:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf4c8)
12:19:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf508)
12:19:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf548)
12:19:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf588)
12:19:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf5c8)
12:19:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf608)
12:19:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf648)
12:19:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf688)
12:19:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf6c8)
12:19:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf708)
12:19:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf748)
12:19:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf788)
12:19:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf7c8)
12:19:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf808)
12:19:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf848)
12:19:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf888)
12:19:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf8c8)
12:19:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf908)
12:19:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf948)
12:19:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf988)
12:19:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf9c8)
12:19:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa08)
12:19:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa48)
12:19:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa88)
12:19:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfac8)
12:19:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb08)
12:19:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb48)
12:19:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb88)
12:19:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfbc8)
12:19:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc08)
12:19:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc48)
12:19:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc88)
12:19:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfcc8)
12:19:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd08)
12:19:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd48)
12:19:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd88)
12:19:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfdc8)
12:19:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe08)
12:19:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe48)
12:19:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe88)
12:19:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfec8)
12:19:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff08)
12:19:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff48)
12:19:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff88)
12:19:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbffc8)
12:19:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0008)
12:19:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0048)
12:19:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0088)
12:19:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc00c8)
12:19:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0108)
12:19:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0148)
12:19:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0188)
12:19:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc01c8)
12:19:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0208)
12:19:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0248)
12:19:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0288)
12:19:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc02c8)
12:19:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0308)
12:19:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0348)
12:19:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0388)
12:19:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc03c8)
12:19:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0408)
12:19:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0448)
12:19:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0488)
12:19:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc04c8)
12:19:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0508)
12:19:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc052c)
12:19:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:750 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:750 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:750 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:750 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:19:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
12:19:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:750 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:750 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
12:19:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:751 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:751 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 95
12:19:751 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:19:751 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:751 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 96
12:19:751 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:757 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:19:757 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:757 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:757 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:757 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:757 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:757 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:757 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:757 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:757 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:757 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:757 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:757 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:757 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:757 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:757 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:757 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:757 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:757 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:19:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
12:19:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:757 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:757 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:757 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
12:19:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:758 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:758 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:758 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:758 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:758 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:19:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef48)
12:19:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef88)
12:19:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefc8)
12:19:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf008)
12:19:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf048)
12:19:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf088)
12:19:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0c8)
12:19:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf108)
12:19:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf148)
12:19:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
12:19:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf1c8)
12:19:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf208)
12:19:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf248)
12:19:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf288)
12:19:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf2c8)
12:19:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf308)
12:19:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf348)
12:19:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf388)
12:19:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf3c8)
12:19:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf408)
12:19:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf448)
12:19:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf488)
12:19:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf4c8)
12:19:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf508)
12:19:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf548)
12:19:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf588)
12:19:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf5c8)
12:19:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf608)
12:19:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf648)
12:19:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf688)
12:19:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf6c8)
12:19:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf708)
12:19:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf748)
12:19:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf788)
12:19:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf7c8)
12:19:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf808)
12:19:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf848)
12:19:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf888)
12:19:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf8c8)
12:19:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf908)
12:19:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf948)
12:19:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf988)
12:19:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9c8)
12:19:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa08)
12:19:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa48)
12:19:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa88)
12:19:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfac8)
12:19:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb08)
12:19:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb48)
12:19:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb88)
12:19:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfbc8)
12:19:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc08)
12:19:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc48)
12:19:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc88)
12:19:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfcc8)
12:19:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd08)
12:19:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd48)
12:19:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd88)
12:19:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfdc8)
12:19:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe08)
12:19:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe48)
12:19:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe88)
12:19:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfec8)
12:19:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff08)
12:19:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff48)
12:19:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff88)
12:19:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbffc8)
12:19:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0008)
12:19:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0048)
12:19:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0088)
12:19:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc00c8)
12:19:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0108)
12:19:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0148)
12:19:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0188)
12:19:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc01c8)
12:19:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0208)
12:19:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0248)
12:19:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0288)
12:19:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02c8)
12:19:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0308)
12:19:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0348)
12:19:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0388)
12:19:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc03c8)
12:19:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0408)
12:19:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0448)
12:19:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0488)
12:19:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc04c8)
12:19:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0508)
12:19:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc052c)
12:19:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:765 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:765 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:765 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:765 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:765 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:766 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:766 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:19:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
12:19:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:766 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:766 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
12:19:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:766 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:766 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 96
12:19:766 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3959us
12:19:766 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:766 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:766 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:766 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:766 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:766 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:766 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:766 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:766 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5070us
12:19:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:767 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 97
12:19:767 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:19:774 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:774 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:774 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:774 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:774 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:774 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:774 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:774 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:774 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:774 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:774 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:774 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:774 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:774 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:774 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:774 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:19:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
12:19:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:775 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:775 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:775 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
12:19:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:775 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:775 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:775 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:775 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:775 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:19:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef48)
12:19:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
12:19:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbefc8)
12:19:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf008)
12:19:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf048)
12:19:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf088)
12:19:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf0c8)
12:19:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf108)
12:19:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf148)
12:19:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf188)
12:19:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf1c8)
12:19:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf208)
12:19:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf248)
12:19:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf288)
12:19:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf2c8)
12:19:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf308)
12:19:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf348)
12:19:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf388)
12:19:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf3c8)
12:19:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf408)
12:19:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf448)
12:19:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf488)
12:19:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf4c8)
12:19:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf508)
12:19:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf548)
12:19:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf588)
12:19:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf5c8)
12:19:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf608)
12:19:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf648)
12:19:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf688)
12:19:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf6c8)
12:19:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf708)
12:19:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf748)
12:19:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf788)
12:19:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf7c8)
12:19:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf808)
12:19:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf848)
12:19:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf888)
12:19:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf8c8)
12:19:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf908)
12:19:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf948)
12:19:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf988)
12:19:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf9c8)
12:19:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa08)
12:19:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa48)
12:19:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa88)
12:19:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfac8)
12:19:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb08)
12:19:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb48)
12:19:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb88)
12:19:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfbc8)
12:19:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc08)
12:19:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc48)
12:19:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc88)
12:19:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfcc8)
12:19:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd08)
12:19:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd48)
12:19:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd88)
12:19:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfdc8)
12:19:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe08)
12:19:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe48)
12:19:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe88)
12:19:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfec8)
12:19:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff08)
12:19:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff48)
12:19:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff88)
12:19:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbffc8)
12:19:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0008)
12:19:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0048)
12:19:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0088)
12:19:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc00c8)
12:19:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0108)
12:19:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0148)
12:19:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0188)
12:19:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc01c8)
12:19:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0208)
12:19:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0248)
12:19:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0288)
12:19:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc02c8)
12:19:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0308)
12:19:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0348)
12:19:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0388)
12:19:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc03c8)
12:19:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0408)
12:19:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0448)
12:19:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0488)
12:19:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc04c8)
12:19:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0508)
12:19:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc052c)
12:19:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:783 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:783 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:783 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:783 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:19:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
12:19:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:783 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:783 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
12:19:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:783 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:783 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 97
12:19:784 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:19:784 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7184us
12:19:784 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:784 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:784 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:784 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:784 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:784 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1854us
12:19:784 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:784 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 98
12:19:784 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:19:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:791 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:791 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:791 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:791 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:791 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:791 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:791 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:791 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:791 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:791 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:792 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:19:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
12:19:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:792 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:792 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:792 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
12:19:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:792 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:792 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:792 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:792 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:792 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:19:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef48)
12:19:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef88)
12:19:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefc8)
12:19:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf008)
12:19:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf048)
12:19:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf088)
12:19:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0c8)
12:19:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf108)
12:19:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf148)
12:19:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
12:19:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf1c8)
12:19:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf208)
12:19:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf248)
12:19:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf288)
12:19:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf2c8)
12:19:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf308)
12:19:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf348)
12:19:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf388)
12:19:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf3c8)
12:19:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf408)
12:19:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf448)
12:19:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf488)
12:19:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf4c8)
12:19:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf508)
12:19:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf548)
12:19:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf588)
12:19:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf5c8)
12:19:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf608)
12:19:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf648)
12:19:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf688)
12:19:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf6c8)
12:19:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf708)
12:19:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf748)
12:19:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf788)
12:19:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf7c8)
12:19:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf808)
12:19:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf848)
12:19:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf888)
12:19:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf8c8)
12:19:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf908)
12:19:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf948)
12:19:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf988)
12:19:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9c8)
12:19:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa08)
12:19:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa48)
12:19:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa88)
12:19:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfac8)
12:19:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb08)
12:19:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb48)
12:19:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb88)
12:19:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfbc8)
12:19:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc08)
12:19:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc48)
12:19:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc88)
12:19:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfcc8)
12:19:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd08)
12:19:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd48)
12:19:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd88)
12:19:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfdc8)
12:19:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe08)
12:19:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe48)
12:19:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe88)
12:19:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfec8)
12:19:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff08)
12:19:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff48)
12:19:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff88)
12:19:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbffc8)
12:19:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0008)
12:19:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0048)
12:19:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0088)
12:19:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc00c8)
12:19:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0108)
12:19:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0148)
12:19:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0188)
12:19:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc01c8)
12:19:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0208)
12:19:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0248)
12:19:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0288)
12:19:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02c8)
12:19:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0308)
12:19:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0348)
12:19:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0388)
12:19:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc03c8)
12:19:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0408)
12:19:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0448)
12:19:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0488)
12:19:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc04c8)
12:19:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0508)
12:19:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc052c)
12:19:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:800 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:800 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:800 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:800 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:19:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
12:19:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:800 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:800 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
12:19:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:800 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:800 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 98
12:19:800 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:19:800 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:801 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 99
12:19:801 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:807 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:19:807 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:807 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:807 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:807 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:807 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:807 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:807 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:807 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:807 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:807 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:807 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:807 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:807 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:807 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:807 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:807 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:807 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:807 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:807 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:19:807 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
12:19:807 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:807 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:807 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:808 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:808 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
12:19:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:808 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:808 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:808 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:808 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:808 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:19:808 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef48)
12:19:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:808 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
12:19:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:808 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbefc8)
12:19:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:808 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf008)
12:19:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf048)
12:19:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf088)
12:19:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf0c8)
12:19:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf108)
12:19:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf148)
12:19:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf188)
12:19:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf1c8)
12:19:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf208)
12:19:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf248)
12:19:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf288)
12:19:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf2c8)
12:19:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf308)
12:19:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf348)
12:19:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf388)
12:19:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf3c8)
12:19:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf408)
12:19:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf448)
12:19:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf488)
12:19:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf4c8)
12:19:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf508)
12:19:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf548)
12:19:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf588)
12:19:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf5c8)
12:19:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf608)
12:19:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf648)
12:19:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf688)
12:19:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf6c8)
12:19:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf708)
12:19:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf748)
12:19:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf788)
12:19:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf7c8)
12:19:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf808)
12:19:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf848)
12:19:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf888)
12:19:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf8c8)
12:19:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf908)
12:19:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf948)
12:19:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf988)
12:19:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf9c8)
12:19:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa08)
12:19:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa48)
12:19:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa88)
12:19:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfac8)
12:19:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb08)
12:19:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb48)
12:19:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb88)
12:19:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfbc8)
12:19:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc08)
12:19:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc48)
12:19:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc88)
12:19:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfcc8)
12:19:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd08)
12:19:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd48)
12:19:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd88)
12:19:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfdc8)
12:19:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe08)
12:19:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe48)
12:19:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe88)
12:19:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfec8)
12:19:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff08)
12:19:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff48)
12:19:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff88)
12:19:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbffc8)
12:19:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0008)
12:19:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0048)
12:19:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0088)
12:19:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc00c8)
12:19:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0108)
12:19:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0148)
12:19:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0188)
12:19:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc01c8)
12:19:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0208)
12:19:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0248)
12:19:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0288)
12:19:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc02c8)
12:19:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0308)
12:19:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0348)
12:19:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0388)
12:19:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc03c8)
12:19:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0408)
12:19:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0448)
12:19:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0488)
12:19:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc04c8)
12:19:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0508)
12:19:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc052c)
12:19:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:816 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:816 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:816 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:816 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:816 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:816 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:19:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
12:19:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:816 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:816 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
12:19:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:816 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:817 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 99
12:19:817 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +341us
12:19:817 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:817 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:817 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:817 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:817 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:817 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:817 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:817 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:817 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8688us
12:19:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:817 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 100
12:19:817 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:19:824 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:824 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:824 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:824 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:824 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:824 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:824 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:824 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:824 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:824 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:824 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:824 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:824 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:824 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:824 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:824 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:19:825 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
12:19:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:825 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:825 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:825 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:825 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
12:19:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:825 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:825 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:825 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:825 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:825 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:19:825 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef48)
12:19:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:825 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef88)
12:19:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:825 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefc8)
12:19:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf008)
12:19:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf048)
12:19:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf088)
12:19:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0c8)
12:19:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf108)
12:19:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf148)
12:19:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
12:19:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf1c8)
12:19:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf208)
12:19:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf248)
12:19:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf288)
12:19:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf2c8)
12:19:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf308)
12:19:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf348)
12:19:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf388)
12:19:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf3c8)
12:19:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf408)
12:19:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf448)
12:19:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf488)
12:19:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf4c8)
12:19:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf508)
12:19:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf548)
12:19:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf588)
12:19:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf5c8)
12:19:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf608)
12:19:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf648)
12:19:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf688)
12:19:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf6c8)
12:19:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf708)
12:19:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf748)
12:19:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf788)
12:19:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf7c8)
12:19:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf808)
12:19:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf848)
12:19:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf888)
12:19:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf8c8)
12:19:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf908)
12:19:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf948)
12:19:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf988)
12:19:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf9c8)
12:19:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa08)
12:19:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa48)
12:19:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa88)
12:19:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfac8)
12:19:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb08)
12:19:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb48)
12:19:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb88)
12:19:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfbc8)
12:19:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc08)
12:19:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc48)
12:19:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc88)
12:19:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfcc8)
12:19:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd08)
12:19:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd48)
12:19:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd88)
12:19:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfdc8)
12:19:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe08)
12:19:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe48)
12:19:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe88)
12:19:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfec8)
12:19:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff08)
12:19:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff48)
12:19:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff88)
12:19:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbffc8)
12:19:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0008)
12:19:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0048)
12:19:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0088)
12:19:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc00c8)
12:19:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0108)
12:19:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0148)
12:19:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0188)
12:19:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc01c8)
12:19:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0208)
12:19:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0248)
12:19:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0288)
12:19:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc02c8)
12:19:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0308)
12:19:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0348)
12:19:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0388)
12:19:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc03c8)
12:19:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0408)
12:19:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0448)
12:19:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0488)
12:19:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc04c8)
12:19:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0508)
12:19:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc052c)
12:19:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:833 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:833 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:833 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:833 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:19:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
12:19:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:833 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:833 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
12:19:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:834 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:834 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 100
12:19:834 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:19:834 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3566us
12:19:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:834 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:834 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5472us
12:19:834 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:834 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 101
12:19:834 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:19:841 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:841 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:841 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:841 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:841 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:841 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:841 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:841 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:841 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:841 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:841 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:841 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:841 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:841 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:841 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:842 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:19:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
12:19:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:842 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:842 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:842 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
12:19:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:842 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:842 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:842 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:842 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:842 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:19:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef48)
12:19:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
12:19:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbefc8)
12:19:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf008)
12:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf048)
12:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf088)
12:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf0c8)
12:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf108)
12:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf148)
12:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf188)
12:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf1c8)
12:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf208)
12:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf248)
12:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf288)
12:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf2c8)
12:19:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf308)
12:19:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf348)
12:19:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf388)
12:19:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf3c8)
12:19:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf408)
12:19:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf448)
12:19:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf488)
12:19:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf4c8)
12:19:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf508)
12:19:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf548)
12:19:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf588)
12:19:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf5c8)
12:19:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf608)
12:19:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf648)
12:19:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf688)
12:19:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf6c8)
12:19:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf708)
12:19:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf748)
12:19:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf788)
12:19:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf7c8)
12:19:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf808)
12:19:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf848)
12:19:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf888)
12:19:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf8c8)
12:19:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf908)
12:19:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf948)
12:19:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf988)
12:19:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf9c8)
12:19:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa08)
12:19:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa48)
12:19:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa88)
12:19:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfac8)
12:19:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb08)
12:19:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb48)
12:19:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb88)
12:19:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfbc8)
12:19:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc08)
12:19:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc48)
12:19:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc88)
12:19:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfcc8)
12:19:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd08)
12:19:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd48)
12:19:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd88)
12:19:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfdc8)
12:19:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe08)
12:19:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe48)
12:19:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe88)
12:19:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfec8)
12:19:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff08)
12:19:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff48)
12:19:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff88)
12:19:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbffc8)
12:19:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0008)
12:19:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0048)
12:19:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0088)
12:19:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc00c8)
12:19:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0108)
12:19:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0148)
12:19:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0188)
12:19:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc01c8)
12:19:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0208)
12:19:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0248)
12:19:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0288)
12:19:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc02c8)
12:19:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0308)
12:19:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0348)
12:19:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0388)
12:19:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc03c8)
12:19:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0408)
12:19:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0448)
12:19:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0488)
12:19:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc04c8)
12:19:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0508)
12:19:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc052c)
12:19:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:850 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:850 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:850 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:850 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:19:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
12:19:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:850 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:850 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
12:19:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:850 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:851 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 101
12:19:851 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:19:851 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6782us
12:19:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:851 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:851 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 102
12:19:851 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1608us
12:19:857 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:857 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:857 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:857 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:857 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:857 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:857 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:857 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:857 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:857 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:857 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:857 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:857 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:857 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:857 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:857 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:19:857 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
12:19:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:857 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:857 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:857 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
12:19:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:858 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:858 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:858 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:858 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:858 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:19:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef48)
12:19:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef88)
12:19:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefc8)
12:19:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf008)
12:19:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf048)
12:19:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf088)
12:19:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0c8)
12:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf108)
12:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf148)
12:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
12:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf1c8)
12:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf208)
12:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf248)
12:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf288)
12:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf2c8)
12:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf308)
12:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf348)
12:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf388)
12:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf3c8)
12:19:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf408)
12:19:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf448)
12:19:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf488)
12:19:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf4c8)
12:19:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf508)
12:19:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf548)
12:19:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf588)
12:19:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf5c8)
12:19:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf608)
12:19:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf648)
12:19:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf688)
12:19:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf6c8)
12:19:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf708)
12:19:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf748)
12:19:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf788)
12:19:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf7c8)
12:19:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf808)
12:19:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf848)
12:19:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf888)
12:19:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf8c8)
12:19:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf908)
12:19:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf948)
12:19:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf988)
12:19:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf9c8)
12:19:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa08)
12:19:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa48)
12:19:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa88)
12:19:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfac8)
12:19:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb08)
12:19:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb48)
12:19:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb88)
12:19:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfbc8)
12:19:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc08)
12:19:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc48)
12:19:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc88)
12:19:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfcc8)
12:19:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd08)
12:19:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd48)
12:19:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd88)
12:19:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfdc8)
12:19:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe08)
12:19:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe48)
12:19:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe88)
12:19:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfec8)
12:19:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff08)
12:19:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff48)
12:19:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff88)
12:19:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbffc8)
12:19:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0008)
12:19:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0048)
12:19:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0088)
12:19:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc00c8)
12:19:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0108)
12:19:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0148)
12:19:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0188)
12:19:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc01c8)
12:19:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0208)
12:19:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0248)
12:19:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0288)
12:19:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc02c8)
12:19:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0308)
12:19:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0348)
12:19:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0388)
12:19:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc03c8)
12:19:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0408)
12:19:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0448)
12:19:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0488)
12:19:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc04c8)
12:19:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0508)
12:19:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc052c)
12:19:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:865 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:865 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:865 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:866 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:866 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:866 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:19:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
12:19:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:866 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:866 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
12:19:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:866 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:866 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 102
12:19:866 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:19:866 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:866 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 103
12:19:866 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:19:874 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:874 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:874 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:874 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:874 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:874 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:874 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:874 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:874 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:874 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:874 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:874 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:874 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:874 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:874 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:874 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:19:874 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
12:19:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:875 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:875 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:875 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:875 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
12:19:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:875 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:875 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:875 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:875 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:875 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:19:875 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef48)
12:19:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:875 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
12:19:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:875 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbefc8)
12:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf008)
12:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf048)
12:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf088)
12:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf0c8)
12:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf108)
12:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf148)
12:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf188)
12:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf1c8)
12:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf208)
12:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf248)
12:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf288)
12:19:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf2c8)
12:19:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf308)
12:19:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf348)
12:19:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf388)
12:19:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf3c8)
12:19:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf408)
12:19:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf448)
12:19:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf488)
12:19:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf4c8)
12:19:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf508)
12:19:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf548)
12:19:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf588)
12:19:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf5c8)
12:19:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf608)
12:19:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf648)
12:19:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf688)
12:19:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf6c8)
12:19:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf708)
12:19:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf748)
12:19:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf788)
12:19:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf7c8)
12:19:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf808)
12:19:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf848)
12:19:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf888)
12:19:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf8c8)
12:19:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf908)
12:19:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf948)
12:19:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf988)
12:19:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf9c8)
12:19:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa08)
12:19:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa48)
12:19:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa88)
12:19:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfac8)
12:19:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb08)
12:19:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb48)
12:19:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb88)
12:19:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfbc8)
12:19:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc08)
12:19:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc48)
12:19:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc88)
12:19:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfcc8)
12:19:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd08)
12:19:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd48)
12:19:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd88)
12:19:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfdc8)
12:19:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe08)
12:19:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe48)
12:19:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe88)
12:19:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfec8)
12:19:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff08)
12:19:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff48)
12:19:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff88)
12:19:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbffc8)
12:19:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0008)
12:19:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0048)
12:19:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0088)
12:19:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc00c8)
12:19:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0108)
12:19:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0148)
12:19:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0188)
12:19:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc01c8)
12:19:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0208)
12:19:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0248)
12:19:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0288)
12:19:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc02c8)
12:19:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0308)
12:19:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0348)
12:19:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0388)
12:19:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc03c8)
12:19:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0408)
12:19:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0448)
12:19:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0488)
12:19:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc04c8)
12:19:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0508)
12:19:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc052c)
12:19:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:883 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:883 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:883 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:883 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:19:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
12:19:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:883 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:883 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
12:19:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:883 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:884 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 103
12:19:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3255us
12:19:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:884 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +51us
12:19:884 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +188us
12:19:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:884 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:884 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9090us
12:19:884 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:884 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 104
12:19:884 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:19:891 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:891 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:891 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:891 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:891 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:891 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:891 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:891 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:891 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:891 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:891 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:891 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:891 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:891 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:891 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:892 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:19:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
12:19:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:892 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:892 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:892 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
12:19:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:892 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:892 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:892 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:892 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:892 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:19:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef48)
12:19:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef88)
12:19:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefc8)
12:19:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf008)
12:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf048)
12:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf088)
12:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0c8)
12:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf108)
12:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf148)
12:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
12:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf1c8)
12:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf208)
12:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf248)
12:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf288)
12:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf2c8)
12:19:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf308)
12:19:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf348)
12:19:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf388)
12:19:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf3c8)
12:19:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf408)
12:19:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf448)
12:19:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf488)
12:19:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf4c8)
12:19:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf508)
12:19:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf548)
12:19:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf588)
12:19:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5c8)
12:19:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf608)
12:19:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf648)
12:19:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf688)
12:19:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf6c8)
12:19:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf708)
12:19:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf748)
12:19:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf788)
12:19:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf7c8)
12:19:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf808)
12:19:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf848)
12:19:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf888)
12:19:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf8c8)
12:19:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf908)
12:19:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf948)
12:19:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf988)
12:19:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf9c8)
12:19:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa08)
12:19:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa48)
12:19:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa88)
12:19:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfac8)
12:19:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb08)
12:19:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb48)
12:19:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb88)
12:19:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfbc8)
12:19:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc08)
12:19:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc48)
12:19:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc88)
12:19:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfcc8)
12:19:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd08)
12:19:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd48)
12:19:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd88)
12:19:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfdc8)
12:19:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe08)
12:19:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe48)
12:19:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe88)
12:19:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfec8)
12:19:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff08)
12:19:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff48)
12:19:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff88)
12:19:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbffc8)
12:19:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0008)
12:19:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0048)
12:19:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0088)
12:19:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc00c8)
12:19:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0108)
12:19:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0148)
12:19:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0188)
12:19:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc01c8)
12:19:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0208)
12:19:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0248)
12:19:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0288)
12:19:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc02c8)
12:19:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0308)
12:19:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0348)
12:19:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0388)
12:19:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc03c8)
12:19:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0408)
12:19:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0448)
12:19:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0488)
12:19:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc04c8)
12:19:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0508)
12:19:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc052c)
12:19:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:900 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:900 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:900 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:900 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:19:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
12:19:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:900 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:900 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
12:19:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:900 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:900 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 104
12:19:900 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:19:901 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3164us
12:19:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:901 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:901 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 105
12:19:901 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:907 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5226us
12:19:907 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:907 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:907 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:907 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:907 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:907 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:907 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:907 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:907 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:907 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:907 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:907 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:907 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:907 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:907 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:907 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:907 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:907 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:19:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
12:19:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:907 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:908 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:908 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
12:19:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:908 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:908 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:908 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:908 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:908 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:19:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef48)
12:19:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
12:19:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbefc8)
12:19:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf008)
12:19:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf048)
12:19:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf088)
12:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf0c8)
12:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf108)
12:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf148)
12:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf188)
12:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf1c8)
12:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf208)
12:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf248)
12:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf288)
12:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf2c8)
12:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf308)
12:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf348)
12:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf388)
12:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf3c8)
12:19:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf408)
12:19:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf448)
12:19:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf488)
12:19:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf4c8)
12:19:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf508)
12:19:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf548)
12:19:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf588)
12:19:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf5c8)
12:19:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf608)
12:19:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf648)
12:19:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf688)
12:19:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf6c8)
12:19:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf708)
12:19:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf748)
12:19:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf788)
12:19:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf7c8)
12:19:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf808)
12:19:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf848)
12:19:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf888)
12:19:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf8c8)
12:19:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf908)
12:19:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf948)
12:19:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf988)
12:19:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf9c8)
12:19:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa08)
12:19:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa48)
12:19:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa88)
12:19:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfac8)
12:19:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb08)
12:19:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb48)
12:19:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb88)
12:19:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfbc8)
12:19:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc08)
12:19:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc48)
12:19:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc88)
12:19:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfcc8)
12:19:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd08)
12:19:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd48)
12:19:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd88)
12:19:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfdc8)
12:19:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe08)
12:19:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe48)
12:19:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe88)
12:19:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfec8)
12:19:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff08)
12:19:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff48)
12:19:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff88)
12:19:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbffc8)
12:19:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0008)
12:19:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0048)
12:19:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0088)
12:19:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc00c8)
12:19:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0108)
12:19:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0148)
12:19:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0188)
12:19:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc01c8)
12:19:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0208)
12:19:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0248)
12:19:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0288)
12:19:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc02c8)
12:19:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0308)
12:19:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0348)
12:19:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0388)
12:19:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc03c8)
12:19:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0408)
12:19:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0448)
12:19:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0488)
12:19:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc04c8)
12:19:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0508)
12:19:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc052c)
12:19:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:915 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:915 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:915 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:916 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:916 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:916 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:19:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
12:19:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:916 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:916 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
12:19:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:916 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:916 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 105
12:19:916 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:19:916 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:916 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 106
12:19:916 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:19:924 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:924 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:924 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:924 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:924 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:924 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:924 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:924 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:924 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:924 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:924 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:924 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:924 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:924 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:924 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:924 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:19:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
12:19:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:924 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:924 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:925 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
12:19:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:925 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:925 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:925 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:925 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:925 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:19:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef48)
12:19:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef88)
12:19:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefc8)
12:19:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf008)
12:19:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf048)
12:19:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf088)
12:19:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0c8)
12:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf108)
12:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf148)
12:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
12:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf1c8)
12:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf208)
12:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf248)
12:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf288)
12:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf2c8)
12:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf308)
12:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf348)
12:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf388)
12:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf3c8)
12:19:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf408)
12:19:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf448)
12:19:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf488)
12:19:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf4c8)
12:19:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf508)
12:19:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf548)
12:19:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf588)
12:19:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5c8)
12:19:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf608)
12:19:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf648)
12:19:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf688)
12:19:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf6c8)
12:19:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf708)
12:19:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf748)
12:19:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf788)
12:19:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf7c8)
12:19:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf808)
12:19:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf848)
12:19:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf888)
12:19:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf8c8)
12:19:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf908)
12:19:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf948)
12:19:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf988)
12:19:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf9c8)
12:19:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa08)
12:19:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa48)
12:19:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa88)
12:19:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfac8)
12:19:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb08)
12:19:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb48)
12:19:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb88)
12:19:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfbc8)
12:19:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc08)
12:19:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc48)
12:19:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc88)
12:19:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfcc8)
12:19:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd08)
12:19:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd48)
12:19:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd88)
12:19:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfdc8)
12:19:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe08)
12:19:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe48)
12:19:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe88)
12:19:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfec8)
12:19:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff08)
12:19:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff48)
12:19:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff88)
12:19:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbffc8)
12:19:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0008)
12:19:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0048)
12:19:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0088)
12:19:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc00c8)
12:19:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0108)
12:19:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0148)
12:19:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0188)
12:19:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc01c8)
12:19:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0208)
12:19:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0248)
12:19:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0288)
12:19:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc02c8)
12:19:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0308)
12:19:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0348)
12:19:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0388)
12:19:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc03c8)
12:19:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0408)
12:19:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0448)
12:19:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0488)
12:19:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc04c8)
12:19:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0508)
12:19:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc052c)
12:19:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:932 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:932 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
12:19:932 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
12:19:933 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:933 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:933 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:19:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
12:19:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:933 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:933 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
12:19:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:933 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:933 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 106
12:19:933 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
12:19:933 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:933 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:933 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:933 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:933 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:933 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:934 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:934 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2355us
12:19:934 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:934 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:19:934 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:934 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 107
12:19:934 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:19:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:941 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:941 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:941 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:941 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:941 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:941 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:941 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:941 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:941 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:941 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:941 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:19:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
12:19:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:941 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:941 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:941 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
12:19:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:942 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:942 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:942 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:942 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:942 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:19:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef48)
12:19:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
12:19:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbefc8)
12:19:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf008)
12:19:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf048)
12:19:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf088)
12:19:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf0c8)
12:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf108)
12:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf148)
12:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf188)
12:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf1c8)
12:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf208)
12:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf248)
12:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf288)
12:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf2c8)
12:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf308)
12:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf348)
12:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf388)
12:19:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf3c8)
12:19:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf408)
12:19:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf448)
12:19:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf488)
12:19:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf4c8)
12:19:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf508)
12:19:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf548)
12:19:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf588)
12:19:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf5c8)
12:19:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf608)
12:19:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf648)
12:19:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf688)
12:19:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf6c8)
12:19:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf708)
12:19:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf748)
12:19:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf788)
12:19:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf7c8)
12:19:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf808)
12:19:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf848)
12:19:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf888)
12:19:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf8c8)
12:19:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf908)
12:19:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf948)
12:19:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf988)
12:19:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf9c8)
12:19:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa08)
12:19:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa48)
12:19:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa88)
12:19:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfac8)
12:19:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb08)
12:19:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb48)
12:19:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb88)
12:19:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfbc8)
12:19:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc08)
12:19:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc48)
12:19:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc88)
12:19:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfcc8)
12:19:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd08)
12:19:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd48)
12:19:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd88)
12:19:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfdc8)
12:19:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe08)
12:19:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe48)
12:19:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe88)
12:19:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfec8)
12:19:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff08)
12:19:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff48)
12:19:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff88)
12:19:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbffc8)
12:19:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0008)
12:19:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0048)
12:19:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0088)
12:19:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc00c8)
12:19:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0108)
12:19:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0148)
12:19:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0188)
12:19:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc01c8)
12:19:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0208)
12:19:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0248)
12:19:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0288)
12:19:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc02c8)
12:19:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0308)
12:19:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0348)
12:19:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0388)
12:19:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc03c8)
12:19:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0408)
12:19:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0448)
12:19:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0488)
12:19:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc04c8)
12:19:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0508)
12:19:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc052c)
12:19:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:949 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:949 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:950 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:950 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:19:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
12:19:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:950 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:950 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
12:19:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:950 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:950 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 107
12:19:950 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6170us
12:19:950 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:19:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:950 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:950 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:19:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:950 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +213us
12:19:950 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:950 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +26us
12:19:950 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:19:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:950 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:951 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:19:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:951 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:951 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:19:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:951 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 108
12:19:951 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8844us
12:19:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:958 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:958 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:958 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:958 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:958 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:958 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:958 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:958 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:958 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:958 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:958 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:19:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
12:19:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:959 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:959 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:959 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
12:19:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:959 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:959 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:959 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:959 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:959 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:19:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef48)
12:19:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef88)
12:19:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefc8)
12:19:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf008)
12:19:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf048)
12:19:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf088)
12:19:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0c8)
12:19:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf108)
12:19:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf148)
12:19:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
12:19:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf1c8)
12:19:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf208)
12:19:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf248)
12:19:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf288)
12:19:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf2c8)
12:19:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf308)
12:19:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf348)
12:19:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf388)
12:19:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf3c8)
12:19:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf408)
12:19:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf448)
12:19:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf488)
12:19:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf4c8)
12:19:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf508)
12:19:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf548)
12:19:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf588)
12:19:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5c8)
12:19:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf608)
12:19:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf648)
12:19:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf688)
12:19:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf6c8)
12:19:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf708)
12:19:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf748)
12:19:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf788)
12:19:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf7c8)
12:19:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf808)
12:19:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf848)
12:19:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf888)
12:19:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf8c8)
12:19:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf908)
12:19:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf948)
12:19:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf988)
12:19:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf9c8)
12:19:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa08)
12:19:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa48)
12:19:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa88)
12:19:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfac8)
12:19:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb08)
12:19:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb48)
12:19:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb88)
12:19:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfbc8)
12:19:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc08)
12:19:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc48)
12:19:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc88)
12:19:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfcc8)
12:19:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd08)
12:19:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd48)
12:19:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd88)
12:19:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfdc8)
12:19:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe08)
12:19:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe48)
12:19:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe88)
12:19:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfec8)
12:19:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff08)
12:19:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff48)
12:19:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff88)
12:19:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbffc8)
12:19:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0008)
12:19:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0048)
12:19:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0088)
12:19:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc00c8)
12:19:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0108)
12:19:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0148)
12:19:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0188)
12:19:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc01c8)
12:19:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0208)
12:19:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0248)
12:19:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0288)
12:19:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc02c8)
12:19:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0308)
12:19:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0348)
12:19:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0388)
12:19:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc03c8)
12:19:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0408)
12:19:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0448)
12:19:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0488)
12:19:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc04c8)
12:19:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0508)
12:19:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc052c)
12:19:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:967 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:967 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:19:967 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:967 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:967 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:967 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:19:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
12:19:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:967 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:967 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:19:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
12:19:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:967 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:968 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 108
12:19:968 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:19:968 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2712us
12:19:968 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:19:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:968 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:19:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:968 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:19:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:968 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:19:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:19:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:19:968 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:19:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:19:968 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 109
12:19:968 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:19:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2312us
12:19:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:974 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:19:974 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:974 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:974 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:974 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:974 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:974 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:974 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:974 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:974 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:974 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:19:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
12:19:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:974 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:974 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:974 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
12:19:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:975 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:975 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:975 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:975 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:975 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:19:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef48)
12:19:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
12:19:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbefc8)
12:19:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf008)
12:19:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf048)
12:19:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf088)
12:19:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf0c8)
12:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf108)
12:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf148)
12:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf188)
12:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf1c8)
12:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf208)
12:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf248)
12:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf288)
12:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf2c8)
12:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf308)
12:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf348)
12:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf388)
12:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf3c8)
12:19:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf408)
12:19:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf448)
12:19:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf488)
12:19:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf4c8)
12:19:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf508)
12:19:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf548)
12:19:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf588)
12:19:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf5c8)
12:19:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf608)
12:19:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf648)
12:19:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf688)
12:19:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf6c8)
12:19:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf708)
12:19:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf748)
12:19:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf788)
12:19:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf7c8)
12:19:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf808)
12:19:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf848)
12:19:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf888)
12:19:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf8c8)
12:19:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf908)
12:19:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf948)
12:19:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf988)
12:19:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf9c8)
12:19:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa08)
12:19:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa48)
12:19:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa88)
12:19:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfac8)
12:19:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb08)
12:19:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb48)
12:19:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb88)
12:19:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfbc8)
12:19:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc08)
12:19:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc48)
12:19:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc88)
12:19:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfcc8)
12:19:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd08)
12:19:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd48)
12:19:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd88)
12:19:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfdc8)
12:19:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe08)
12:19:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe48)
12:19:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe88)
12:19:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfec8)
12:19:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff08)
12:19:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff48)
12:19:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff88)
12:19:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbffc8)
12:19:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0008)
12:19:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0048)
12:19:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0088)
12:19:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc00c8)
12:19:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0108)
12:19:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0148)
12:19:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0188)
12:19:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc01c8)
12:19:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0208)
12:19:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0248)
12:19:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0288)
12:19:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc02c8)
12:19:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0308)
12:19:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0348)
12:19:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0388)
12:19:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc03c8)
12:19:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0408)
12:19:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0448)
12:19:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0488)
12:19:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc04c8)
12:19:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0508)
12:19:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc052c)
12:19:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:982 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:982 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:983 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:983 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:19:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
12:19:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:983 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:983 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:19:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
12:19:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:19:983 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:19:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:19:983 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 109
12:19:983 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:19:983 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:983 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:19:983 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:19:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:19:983 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 110
12:19:983 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:19:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:19:991 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:19:991 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:19:991 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:19:991 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:19:991 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:19:991 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:19:991 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:19:991 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:991 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:19:991 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:19:991 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:19:991 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:19:991 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:19:991 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:19:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:19:991 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:991 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:19:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
12:19:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:19:991 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:19:991 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:19:991 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:19:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
12:19:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:19:992 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:992 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:19:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:19:992 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:992 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:19:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:19:992 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:19:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef48)
12:19:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:19:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef88)
12:19:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:19:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefc8)
12:19:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:19:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf008)
12:19:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:19:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf048)
12:19:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:19:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf088)
12:19:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:19:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0c8)
12:19:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:19:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf108)
12:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:19:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf148)
12:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:19:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
12:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:19:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf1c8)
12:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:19:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf208)
12:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:19:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf248)
12:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:19:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf288)
12:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:19:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2c8)
12:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:19:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf308)
12:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:19:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf348)
12:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:19:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf388)
12:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:19:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf3c8)
12:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:19:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf408)
12:19:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:19:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf448)
12:19:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:19:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf488)
12:19:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:19:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4c8)
12:19:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:19:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf508)
12:19:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:19:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf548)
12:19:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:19:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf588)
12:19:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:19:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5c8)
12:19:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:19:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf608)
12:19:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:19:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf648)
12:19:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:19:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf688)
12:19:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:19:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf6c8)
12:19:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:19:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf708)
12:19:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:19:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf748)
12:19:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:19:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf788)
12:19:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:19:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf7c8)
12:19:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:19:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf808)
12:19:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:19:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf848)
12:19:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:19:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf888)
12:19:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:19:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf8c8)
12:19:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:19:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf908)
12:19:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:19:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf948)
12:19:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:19:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf988)
12:19:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:19:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9c8)
12:19:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:19:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa08)
12:19:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:19:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa48)
12:19:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:19:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa88)
12:19:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:19:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfac8)
12:19:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:19:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb08)
12:19:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:19:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb48)
12:19:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:19:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb88)
12:19:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:19:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfbc8)
12:19:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:19:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc08)
12:19:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:19:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc48)
12:19:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:19:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc88)
12:19:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:19:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfcc8)
12:19:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:19:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd08)
12:19:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:19:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd48)
12:19:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:19:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd88)
12:19:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:19:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfdc8)
12:19:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:19:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe08)
12:19:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:19:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe48)
12:19:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:19:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe88)
12:19:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:19:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfec8)
12:19:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:19:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff08)
12:19:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:19:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff48)
12:19:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:19:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff88)
12:19:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:19:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbffc8)
12:19:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:19:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0008)
12:19:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:19:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0048)
12:19:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:19:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0088)
12:19:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:19:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc00c8)
12:19:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:19:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0108)
12:19:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:19:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0148)
12:19:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:19:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0188)
12:19:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:19:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc01c8)
12:19:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:19:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0208)
12:19:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:19:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0248)
12:19:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:19:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0288)
12:19:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:19:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02c8)
12:19:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:19:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0308)
12:19:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:19:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0348)
12:19:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:19:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0388)
12:19:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:19:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc03c8)
12:19:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:19:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0408)
12:19:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:19:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0448)
12:19:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:19:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0488)
12:19:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:19:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc04c8)
12:19:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:19:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0508)
12:19:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:19:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc052c)
12:19:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:19:999 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:19:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:19:999 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:19:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:19:999 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:000 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:20:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
12:20:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:000 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:000 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
12:20:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:000 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:000 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 110
12:20:000 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2552us
12:20:000 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:000 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:000 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:000 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:000 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:000 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:000 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:000 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:001 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:001 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3110us
12:20:001 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:001 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 111
12:20:001 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:20:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:008 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:008 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:008 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:008 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:008 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:008 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:008 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:008 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:008 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:008 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:009 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:20:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
12:20:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:009 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:009 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:009 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
12:20:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:009 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:009 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:009 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:009 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:009 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:20:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef48)
12:20:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
12:20:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbefc8)
12:20:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf008)
12:20:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf048)
12:20:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf088)
12:20:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf0c8)
12:20:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf108)
12:20:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf148)
12:20:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf188)
12:20:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf1c8)
12:20:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf208)
12:20:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf248)
12:20:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf288)
12:20:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf2c8)
12:20:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf308)
12:20:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf348)
12:20:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf388)
12:20:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf3c8)
12:20:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf408)
12:20:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf448)
12:20:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf488)
12:20:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf4c8)
12:20:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf508)
12:20:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf548)
12:20:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf588)
12:20:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf5c8)
12:20:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf608)
12:20:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf648)
12:20:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf688)
12:20:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf6c8)
12:20:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf708)
12:20:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf748)
12:20:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf788)
12:20:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf7c8)
12:20:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf808)
12:20:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf848)
12:20:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf888)
12:20:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf8c8)
12:20:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf908)
12:20:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf948)
12:20:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf988)
12:20:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf9c8)
12:20:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa08)
12:20:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa48)
12:20:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa88)
12:20:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfac8)
12:20:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb08)
12:20:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb48)
12:20:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb88)
12:20:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfbc8)
12:20:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc08)
12:20:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc48)
12:20:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc88)
12:20:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfcc8)
12:20:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd08)
12:20:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd48)
12:20:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd88)
12:20:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfdc8)
12:20:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe08)
12:20:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe48)
12:20:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe88)
12:20:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfec8)
12:20:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff08)
12:20:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff48)
12:20:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff88)
12:20:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbffc8)
12:20:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0008)
12:20:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0048)
12:20:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0088)
12:20:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc00c8)
12:20:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0108)
12:20:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0148)
12:20:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0188)
12:20:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc01c8)
12:20:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0208)
12:20:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0248)
12:20:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0288)
12:20:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc02c8)
12:20:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0308)
12:20:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0348)
12:20:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0388)
12:20:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc03c8)
12:20:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0408)
12:20:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0448)
12:20:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0488)
12:20:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc04c8)
12:20:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0508)
12:20:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc052c)
12:20:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:017 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:017 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:017 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:017 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:017 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:017 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:20:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
12:20:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:018 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:018 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
12:20:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:018 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:018 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 111
12:20:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9085us
12:20:018 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:018 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:018 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:018 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:018 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +184us
12:20:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +55us
12:20:019 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:019 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 112
12:20:019 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5930us
12:20:024 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:024 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:024 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:024 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:024 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:024 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:024 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:024 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:024 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:024 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:024 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:024 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:024 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:024 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:024 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:024 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:20:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
12:20:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:024 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:024 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:025 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
12:20:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:025 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:025 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:025 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:025 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:025 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:20:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef48)
12:20:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef88)
12:20:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefc8)
12:20:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf008)
12:20:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf048)
12:20:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf088)
12:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0c8)
12:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf108)
12:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf148)
12:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf188)
12:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf1c8)
12:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf208)
12:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf248)
12:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf288)
12:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf2c8)
12:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf308)
12:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf348)
12:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf388)
12:20:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf3c8)
12:20:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf408)
12:20:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf448)
12:20:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf488)
12:20:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf4c8)
12:20:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf508)
12:20:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf548)
12:20:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf588)
12:20:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf5c8)
12:20:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf608)
12:20:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf648)
12:20:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf688)
12:20:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf6c8)
12:20:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf708)
12:20:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf748)
12:20:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf788)
12:20:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf7c8)
12:20:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf808)
12:20:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf848)
12:20:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf888)
12:20:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf8c8)
12:20:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf908)
12:20:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf948)
12:20:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf988)
12:20:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf9c8)
12:20:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa08)
12:20:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa48)
12:20:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa88)
12:20:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfac8)
12:20:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb08)
12:20:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb48)
12:20:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb88)
12:20:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfbc8)
12:20:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc08)
12:20:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc48)
12:20:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc88)
12:20:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfcc8)
12:20:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd08)
12:20:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd48)
12:20:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd88)
12:20:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfdc8)
12:20:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe08)
12:20:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe48)
12:20:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe88)
12:20:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfec8)
12:20:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff08)
12:20:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff48)
12:20:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff88)
12:20:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbffc8)
12:20:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0008)
12:20:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0048)
12:20:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0088)
12:20:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc00c8)
12:20:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0108)
12:20:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0148)
12:20:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0188)
12:20:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc01c8)
12:20:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0208)
12:20:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0248)
12:20:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0288)
12:20:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc02c8)
12:20:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0308)
12:20:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0348)
12:20:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0388)
12:20:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc03c8)
12:20:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0408)
12:20:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0448)
12:20:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0488)
12:20:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc04c8)
12:20:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0508)
12:20:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc052c)
12:20:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:032 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:033 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:033 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:033 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:20:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
12:20:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:033 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:033 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
12:20:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:033 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:033 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 112
12:20:033 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:20:033 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:033 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:20:033 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:033 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2310us
12:20:033 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:034 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:034 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:034 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 113
12:20:034 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +118us
12:20:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:041 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:041 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:041 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:041 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:041 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:041 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> sas thread (319->314, pc: 08812bb0->08a57c8c, semaphore signaled) +222us
12:20:041 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
12:20:041 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:041 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:041 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:041 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:041 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:041 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:20:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
12:20:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:042 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:042 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:042 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
12:20:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:042 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:042 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:042 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:042 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:042 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:20:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef48)
12:20:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
12:20:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbefc8)
12:20:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf008)
12:20:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf048)
12:20:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf088)
12:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf0c8)
12:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf108)
12:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf148)
12:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf188)
12:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf1c8)
12:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf208)
12:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf248)
12:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf288)
12:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf2c8)
12:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf308)
12:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf348)
12:20:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf388)
12:20:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf3c8)
12:20:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf408)
12:20:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf448)
12:20:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf488)
12:20:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf4c8)
12:20:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf508)
12:20:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf548)
12:20:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf588)
12:20:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf5c8)
12:20:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf608)
12:20:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf648)
12:20:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf688)
12:20:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf6c8)
12:20:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf708)
12:20:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf748)
12:20:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf788)
12:20:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf7c8)
12:20:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf808)
12:20:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf848)
12:20:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf888)
12:20:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf8c8)
12:20:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf908)
12:20:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf948)
12:20:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf988)
12:20:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf9c8)
12:20:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa08)
12:20:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa48)
12:20:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa88)
12:20:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfac8)
12:20:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb08)
12:20:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb48)
12:20:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb88)
12:20:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfbc8)
12:20:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc08)
12:20:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc48)
12:20:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc88)
12:20:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfcc8)
12:20:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd08)
12:20:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd48)
12:20:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd88)
12:20:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfdc8)
12:20:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe08)
12:20:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe48)
12:20:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe88)
12:20:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfec8)
12:20:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff08)
12:20:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff48)
12:20:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff88)
12:20:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbffc8)
12:20:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0008)
12:20:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0048)
12:20:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0088)
12:20:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc00c8)
12:20:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0108)
12:20:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0148)
12:20:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0188)
12:20:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc01c8)
12:20:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0208)
12:20:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0248)
12:20:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0288)
12:20:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc02c8)
12:20:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0308)
12:20:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0348)
12:20:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0388)
12:20:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc03c8)
12:20:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0408)
12:20:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0448)
12:20:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0488)
12:20:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc04c8)
12:20:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0508)
12:20:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc052c)
12:20:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:049 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:050 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
12:20:050 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
12:20:050 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:050 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:050 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:20:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
12:20:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:050 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:050 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
12:20:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:050 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:050 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 113
12:20:050 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
12:20:050 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:051 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6392us
12:20:051 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:051 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 114
12:20:051 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:20:058 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:058 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:058 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:058 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:058 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:058 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:058 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:058 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:058 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:058 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:058 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:058 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:058 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:058 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:058 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:058 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:20:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
12:20:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:058 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:058 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:059 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
12:20:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:059 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:059 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:059 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:059 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:059 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:059 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:20:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef48)
12:20:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef88)
12:20:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefc8)
12:20:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf008)
12:20:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf048)
12:20:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf088)
12:20:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0c8)
12:20:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf108)
12:20:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf148)
12:20:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf188)
12:20:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1c8)
12:20:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf208)
12:20:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf248)
12:20:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf288)
12:20:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2c8)
12:20:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf308)
12:20:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf348)
12:20:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf388)
12:20:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3c8)
12:20:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf408)
12:20:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf448)
12:20:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf488)
12:20:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4c8)
12:20:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf508)
12:20:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf548)
12:20:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf588)
12:20:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5c8)
12:20:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf608)
12:20:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf648)
12:20:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf688)
12:20:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf6c8)
12:20:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf708)
12:20:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf748)
12:20:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf788)
12:20:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf7c8)
12:20:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf808)
12:20:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf848)
12:20:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf888)
12:20:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf8c8)
12:20:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf908)
12:20:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf948)
12:20:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf988)
12:20:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf9c8)
12:20:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa08)
12:20:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa48)
12:20:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa88)
12:20:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfac8)
12:20:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb08)
12:20:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb48)
12:20:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb88)
12:20:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfbc8)
12:20:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc08)
12:20:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc48)
12:20:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc88)
12:20:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfcc8)
12:20:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd08)
12:20:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd48)
12:20:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd88)
12:20:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfdc8)
12:20:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe08)
12:20:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe48)
12:20:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe88)
12:20:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfec8)
12:20:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff08)
12:20:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff48)
12:20:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff88)
12:20:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbffc8)
12:20:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0008)
12:20:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0048)
12:20:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0088)
12:20:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc00c8)
12:20:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0108)
12:20:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0148)
12:20:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0188)
12:20:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc01c8)
12:20:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0208)
12:20:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0248)
12:20:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0288)
12:20:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc02c8)
12:20:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0308)
12:20:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0348)
12:20:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0388)
12:20:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc03c8)
12:20:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0408)
12:20:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0448)
12:20:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0488)
12:20:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc04c8)
12:20:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0508)
12:20:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc052c)
12:20:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:067 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:067 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:067 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:067 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:067 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:067 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:20:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
12:20:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:067 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:067 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
12:20:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:067 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:067 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 114
12:20:067 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5467us
12:20:067 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:067 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:067 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:068 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:068 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:068 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3562us
12:20:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:068 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 115
12:20:068 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:20:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:074 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:074 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:074 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:074 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:074 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:074 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:074 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:074 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:074 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:074 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:074 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:20:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
12:20:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:074 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:074 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:075 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
12:20:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:075 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:075 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:075 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:075 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:075 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:20:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef48)
12:20:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
12:20:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbefc8)
12:20:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf008)
12:20:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf048)
12:20:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf088)
12:20:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf0c8)
12:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf108)
12:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf148)
12:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf188)
12:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf1c8)
12:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf208)
12:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf248)
12:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf288)
12:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf2c8)
12:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf308)
12:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf348)
12:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf388)
12:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf3c8)
12:20:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf408)
12:20:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf448)
12:20:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf488)
12:20:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf4c8)
12:20:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf508)
12:20:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf548)
12:20:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf588)
12:20:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf5c8)
12:20:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf608)
12:20:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf648)
12:20:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf688)
12:20:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf6c8)
12:20:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf708)
12:20:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf748)
12:20:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf788)
12:20:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf7c8)
12:20:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf808)
12:20:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf848)
12:20:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf888)
12:20:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf8c8)
12:20:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf908)
12:20:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf948)
12:20:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf988)
12:20:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf9c8)
12:20:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa08)
12:20:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa48)
12:20:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa88)
12:20:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfac8)
12:20:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb08)
12:20:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb48)
12:20:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb88)
12:20:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfbc8)
12:20:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc08)
12:20:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc48)
12:20:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc88)
12:20:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfcc8)
12:20:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd08)
12:20:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd48)
12:20:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd88)
12:20:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfdc8)
12:20:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe08)
12:20:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe48)
12:20:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe88)
12:20:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfec8)
12:20:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff08)
12:20:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff48)
12:20:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff88)
12:20:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbffc8)
12:20:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0008)
12:20:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0048)
12:20:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0088)
12:20:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc00c8)
12:20:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0108)
12:20:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0148)
12:20:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0188)
12:20:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc01c8)
12:20:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0208)
12:20:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0248)
12:20:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0288)
12:20:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc02c8)
12:20:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0308)
12:20:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0348)
12:20:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0388)
12:20:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc03c8)
12:20:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0408)
12:20:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0448)
12:20:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0488)
12:20:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc04c8)
12:20:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0508)
12:20:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc052c)
12:20:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:082 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:082 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:083 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:083 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:20:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
12:20:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:083 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:083 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
12:20:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:083 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:083 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 115
12:20:083 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:20:083 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:083 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8692us
12:20:083 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:083 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:083 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:083 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:083 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:084 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:084 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:084 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:084 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:084 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +346us
12:20:084 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:084 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 116
12:20:084 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:20:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:091 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:091 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:091 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:091 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:091 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:091 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:091 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:091 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:091 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:091 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:091 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:20:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
12:20:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:091 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:092 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:092 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
12:20:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:092 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:092 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:092 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:092 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:092 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:20:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef48)
12:20:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef88)
12:20:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefc8)
12:20:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf008)
12:20:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf048)
12:20:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf088)
12:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0c8)
12:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf108)
12:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf148)
12:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf188)
12:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf1c8)
12:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf208)
12:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf248)
12:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf288)
12:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf2c8)
12:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf308)
12:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf348)
12:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf388)
12:20:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf3c8)
12:20:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf408)
12:20:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf448)
12:20:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf488)
12:20:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf4c8)
12:20:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf508)
12:20:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf548)
12:20:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf588)
12:20:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf5c8)
12:20:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf608)
12:20:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf648)
12:20:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf688)
12:20:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf6c8)
12:20:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf708)
12:20:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf748)
12:20:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf788)
12:20:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf7c8)
12:20:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf808)
12:20:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf848)
12:20:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf888)
12:20:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf8c8)
12:20:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf908)
12:20:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf948)
12:20:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf988)
12:20:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf9c8)
12:20:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa08)
12:20:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa48)
12:20:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa88)
12:20:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfac8)
12:20:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb08)
12:20:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb48)
12:20:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb88)
12:20:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfbc8)
12:20:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc08)
12:20:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc48)
12:20:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc88)
12:20:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfcc8)
12:20:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd08)
12:20:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd48)
12:20:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd88)
12:20:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfdc8)
12:20:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe08)
12:20:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe48)
12:20:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe88)
12:20:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfec8)
12:20:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff08)
12:20:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff48)
12:20:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff88)
12:20:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbffc8)
12:20:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0008)
12:20:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0048)
12:20:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0088)
12:20:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc00c8)
12:20:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0108)
12:20:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0148)
12:20:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0188)
12:20:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc01c8)
12:20:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0208)
12:20:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0248)
12:20:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0288)
12:20:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc02c8)
12:20:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0308)
12:20:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0348)
12:20:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0388)
12:20:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc03c8)
12:20:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0408)
12:20:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0448)
12:20:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0488)
12:20:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc04c8)
12:20:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0508)
12:20:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc052c)
12:20:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:099 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:100 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:100 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:100 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:20:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
12:20:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:100 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:100 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
12:20:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:100 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:100 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 116
12:20:100 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:20:100 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:100 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 117
12:20:100 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:20:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:108 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:108 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:108 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:108 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:108 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:108 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:108 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:108 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:109 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:109 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:109 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:20:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
12:20:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:109 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:109 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:109 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
12:20:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:109 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:109 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:109 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:109 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:109 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:20:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef48)
12:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
12:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbefc8)
12:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf008)
12:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf048)
12:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf088)
12:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0c8)
12:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf108)
12:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf148)
12:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf188)
12:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf1c8)
12:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf208)
12:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf248)
12:20:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf288)
12:20:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf2c8)
12:20:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf308)
12:20:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf348)
12:20:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf388)
12:20:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf3c8)
12:20:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf408)
12:20:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf448)
12:20:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf488)
12:20:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf4c8)
12:20:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf508)
12:20:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf548)
12:20:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf588)
12:20:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf5c8)
12:20:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf608)
12:20:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf648)
12:20:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf688)
12:20:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf6c8)
12:20:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf708)
12:20:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf748)
12:20:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf788)
12:20:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf7c8)
12:20:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf808)
12:20:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf848)
12:20:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf888)
12:20:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf8c8)
12:20:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf908)
12:20:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf948)
12:20:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf988)
12:20:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf9c8)
12:20:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa08)
12:20:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa48)
12:20:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa88)
12:20:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfac8)
12:20:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb08)
12:20:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb48)
12:20:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb88)
12:20:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbc8)
12:20:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc08)
12:20:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc48)
12:20:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc88)
12:20:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfcc8)
12:20:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd08)
12:20:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd48)
12:20:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd88)
12:20:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfdc8)
12:20:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe08)
12:20:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe48)
12:20:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe88)
12:20:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfec8)
12:20:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff08)
12:20:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff48)
12:20:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff88)
12:20:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbffc8)
12:20:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0008)
12:20:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0048)
12:20:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0088)
12:20:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc00c8)
12:20:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0108)
12:20:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0148)
12:20:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0188)
12:20:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc01c8)
12:20:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0208)
12:20:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0248)
12:20:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0288)
12:20:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc02c8)
12:20:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0308)
12:20:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0348)
12:20:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0388)
12:20:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc03c8)
12:20:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0408)
12:20:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0448)
12:20:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0488)
12:20:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc04c8)
12:20:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0508)
12:20:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc052c)
12:20:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:117 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:117 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:117 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:117 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:20:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
12:20:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:118 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:118 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
12:20:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:118 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:118 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 117
12:20:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1849us
12:20:118 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:118 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:118 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:118 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:118 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7180us
12:20:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:119 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 118
12:20:119 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:20:124 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:124 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:124 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:124 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:124 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:124 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:124 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:124 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:124 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:124 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:124 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:124 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:124 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:124 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:124 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:124 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:20:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
12:20:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:124 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:124 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:125 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
12:20:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:125 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:125 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:125 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:125 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:125 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:20:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef48)
12:20:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef88)
12:20:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefc8)
12:20:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf008)
12:20:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf048)
12:20:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf088)
12:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0c8)
12:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf108)
12:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf148)
12:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
12:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf1c8)
12:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf208)
12:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf248)
12:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf288)
12:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf2c8)
12:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf308)
12:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf348)
12:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf388)
12:20:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf3c8)
12:20:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf408)
12:20:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf448)
12:20:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf488)
12:20:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf4c8)
12:20:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf508)
12:20:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf548)
12:20:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf588)
12:20:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf5c8)
12:20:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf608)
12:20:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf648)
12:20:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf688)
12:20:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf6c8)
12:20:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf708)
12:20:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf748)
12:20:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf788)
12:20:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf7c8)
12:20:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf808)
12:20:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf848)
12:20:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf888)
12:20:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf8c8)
12:20:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf908)
12:20:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf948)
12:20:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf988)
12:20:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9c8)
12:20:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa08)
12:20:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa48)
12:20:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa88)
12:20:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfac8)
12:20:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb08)
12:20:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb48)
12:20:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb88)
12:20:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbc8)
12:20:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc08)
12:20:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc48)
12:20:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc88)
12:20:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfcc8)
12:20:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd08)
12:20:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd48)
12:20:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd88)
12:20:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfdc8)
12:20:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe08)
12:20:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe48)
12:20:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe88)
12:20:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfec8)
12:20:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff08)
12:20:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff48)
12:20:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff88)
12:20:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbffc8)
12:20:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0008)
12:20:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0048)
12:20:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0088)
12:20:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc00c8)
12:20:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0108)
12:20:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0148)
12:20:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0188)
12:20:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc01c8)
12:20:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0208)
12:20:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0248)
12:20:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0288)
12:20:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc02c8)
12:20:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0308)
12:20:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0348)
12:20:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0388)
12:20:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc03c8)
12:20:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0408)
12:20:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0448)
12:20:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0488)
12:20:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc04c8)
12:20:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0508)
12:20:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc052c)
12:20:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:133 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:133 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:133 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:133 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:20:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
12:20:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:133 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:133 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
12:20:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:133 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:133 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 118
12:20:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:20:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5074us
12:20:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:134 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3964us
12:20:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:134 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 119
12:20:134 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:20:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:141 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:141 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:141 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:141 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:141 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:141 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:141 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:141 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:141 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:141 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:141 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:20:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
12:20:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:142 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:142 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:142 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
12:20:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:142 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:142 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:142 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:142 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:142 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:20:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef48)
12:20:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
12:20:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbefc8)
12:20:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf008)
12:20:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf048)
12:20:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf088)
12:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0c8)
12:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf108)
12:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf148)
12:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf188)
12:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf1c8)
12:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf208)
12:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf248)
12:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf288)
12:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf2c8)
12:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf308)
12:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf348)
12:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf388)
12:20:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf3c8)
12:20:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf408)
12:20:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf448)
12:20:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf488)
12:20:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf4c8)
12:20:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf508)
12:20:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf548)
12:20:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf588)
12:20:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf5c8)
12:20:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf608)
12:20:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf648)
12:20:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf688)
12:20:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf6c8)
12:20:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf708)
12:20:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf748)
12:20:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf788)
12:20:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf7c8)
12:20:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf808)
12:20:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf848)
12:20:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf888)
12:20:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf8c8)
12:20:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf908)
12:20:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf948)
12:20:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf988)
12:20:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf9c8)
12:20:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa08)
12:20:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa48)
12:20:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa88)
12:20:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfac8)
12:20:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb08)
12:20:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb48)
12:20:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb88)
12:20:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbc8)
12:20:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc08)
12:20:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc48)
12:20:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc88)
12:20:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfcc8)
12:20:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd08)
12:20:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd48)
12:20:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd88)
12:20:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfdc8)
12:20:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe08)
12:20:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe48)
12:20:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe88)
12:20:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfec8)
12:20:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff08)
12:20:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff48)
12:20:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff88)
12:20:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbffc8)
12:20:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0008)
12:20:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0048)
12:20:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0088)
12:20:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc00c8)
12:20:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0108)
12:20:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0148)
12:20:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0188)
12:20:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc01c8)
12:20:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0208)
12:20:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0248)
12:20:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0288)
12:20:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc02c8)
12:20:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0308)
12:20:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0348)
12:20:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0388)
12:20:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc03c8)
12:20:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0408)
12:20:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0448)
12:20:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0488)
12:20:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc04c8)
12:20:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0508)
12:20:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc052c)
12:20:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:149 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:149 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:149 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:150 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:20:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
12:20:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:150 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:150 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
12:20:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:150 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:150 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 119
12:20:150 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:20:150 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:150 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8290us
12:20:150 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:150 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:150 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:150 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:150 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:150 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:151 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:151 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:151 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:151 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 120
12:20:151 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +100us
12:20:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:158 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:158 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:158 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:158 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:158 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:158 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:158 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:158 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:158 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:158 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:158 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:20:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
12:20:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:159 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:159 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:159 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
12:20:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:159 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:159 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:159 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:159 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:159 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:20:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef48)
12:20:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef88)
12:20:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefc8)
12:20:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf008)
12:20:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf048)
12:20:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf088)
12:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0c8)
12:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf108)
12:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf148)
12:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
12:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf1c8)
12:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf208)
12:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf248)
12:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf288)
12:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf2c8)
12:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf308)
12:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf348)
12:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf388)
12:20:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf3c8)
12:20:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf408)
12:20:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf448)
12:20:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf488)
12:20:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf4c8)
12:20:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf508)
12:20:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf548)
12:20:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf588)
12:20:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf5c8)
12:20:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf608)
12:20:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf648)
12:20:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf688)
12:20:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf6c8)
12:20:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf708)
12:20:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf748)
12:20:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf788)
12:20:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf7c8)
12:20:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf808)
12:20:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf848)
12:20:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf888)
12:20:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf8c8)
12:20:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf908)
12:20:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf948)
12:20:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf988)
12:20:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9c8)
12:20:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa08)
12:20:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa48)
12:20:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa88)
12:20:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfac8)
12:20:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb08)
12:20:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb48)
12:20:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb88)
12:20:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbc8)
12:20:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc08)
12:20:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc48)
12:20:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc88)
12:20:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfcc8)
12:20:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd08)
12:20:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd48)
12:20:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd88)
12:20:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfdc8)
12:20:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe08)
12:20:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe48)
12:20:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe88)
12:20:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfec8)
12:20:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff08)
12:20:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff48)
12:20:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff88)
12:20:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbffc8)
12:20:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0008)
12:20:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0048)
12:20:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0088)
12:20:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc00c8)
12:20:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0108)
12:20:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0148)
12:20:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0188)
12:20:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc01c8)
12:20:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0208)
12:20:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0248)
12:20:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0288)
12:20:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc02c8)
12:20:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0308)
12:20:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0348)
12:20:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0388)
12:20:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc03c8)
12:20:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0408)
12:20:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0448)
12:20:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0488)
12:20:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc04c8)
12:20:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0508)
12:20:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc052c)
12:20:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:166 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:167 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:167 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:167 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:167 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:167 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:20:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
12:20:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:167 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:167 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
12:20:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:167 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:167 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 120
12:20:167 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:20:167 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:167 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 121
12:20:168 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:20:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:174 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:174 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:174 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:174 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:174 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:174 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:174 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:174 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:174 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:174 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:174 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:20:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
12:20:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:174 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:174 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:174 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
12:20:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:175 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:175 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:175 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:175 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:175 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:20:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef48)
12:20:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
12:20:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbefc8)
12:20:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf008)
12:20:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf048)
12:20:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf088)
12:20:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0c8)
12:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf108)
12:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf148)
12:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf188)
12:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf1c8)
12:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf208)
12:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf248)
12:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf288)
12:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf2c8)
12:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf308)
12:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf348)
12:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf388)
12:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf3c8)
12:20:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf408)
12:20:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf448)
12:20:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf488)
12:20:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf4c8)
12:20:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf508)
12:20:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf548)
12:20:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf588)
12:20:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf5c8)
12:20:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf608)
12:20:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf648)
12:20:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf688)
12:20:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf6c8)
12:20:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf708)
12:20:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf748)
12:20:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf788)
12:20:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf7c8)
12:20:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf808)
12:20:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf848)
12:20:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf888)
12:20:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf8c8)
12:20:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf908)
12:20:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf948)
12:20:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf988)
12:20:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf9c8)
12:20:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa08)
12:20:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa48)
12:20:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa88)
12:20:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfac8)
12:20:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb08)
12:20:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb48)
12:20:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb88)
12:20:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbc8)
12:20:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc08)
12:20:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc48)
12:20:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc88)
12:20:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfcc8)
12:20:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd08)
12:20:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd48)
12:20:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd88)
12:20:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfdc8)
12:20:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe08)
12:20:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe48)
12:20:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe88)
12:20:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfec8)
12:20:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff08)
12:20:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff48)
12:20:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff88)
12:20:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbffc8)
12:20:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0008)
12:20:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0048)
12:20:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0088)
12:20:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc00c8)
12:20:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0108)
12:20:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0148)
12:20:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0188)
12:20:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc01c8)
12:20:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0208)
12:20:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0248)
12:20:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0288)
12:20:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc02c8)
12:20:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0308)
12:20:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0348)
12:20:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0388)
12:20:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc03c8)
12:20:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0408)
12:20:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0448)
12:20:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0488)
12:20:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc04c8)
12:20:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0508)
12:20:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc052c)
12:20:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:182 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:182 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:182 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:182 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:20:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
12:20:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:182 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:182 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
12:20:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:183 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 121
12:20:183 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:20:183 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:183 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1456us
12:20:183 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:183 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:183 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:183 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:183 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:183 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:183 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:183 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:183 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:183 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7582us
12:20:183 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:183 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 122
12:20:183 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:20:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:191 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:191 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:191 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:191 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:191 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:191 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:191 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:191 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:191 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:191 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:191 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:20:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
12:20:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:191 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:191 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:191 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
12:20:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:192 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:192 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:192 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:192 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:192 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:20:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef48)
12:20:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef88)
12:20:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefc8)
12:20:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf008)
12:20:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf048)
12:20:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf088)
12:20:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0c8)
12:20:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf108)
12:20:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf148)
12:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
12:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf1c8)
12:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf208)
12:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf248)
12:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf288)
12:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf2c8)
12:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf308)
12:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf348)
12:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf388)
12:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf3c8)
12:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf408)
12:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf448)
12:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf488)
12:20:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf4c8)
12:20:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf508)
12:20:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf548)
12:20:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf588)
12:20:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf5c8)
12:20:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf608)
12:20:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf648)
12:20:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf688)
12:20:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf6c8)
12:20:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf708)
12:20:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf748)
12:20:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf788)
12:20:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf7c8)
12:20:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf808)
12:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf848)
12:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf888)
12:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf8c8)
12:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf908)
12:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf948)
12:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf988)
12:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9c8)
12:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa08)
12:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa48)
12:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa88)
12:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfac8)
12:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb08)
12:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb48)
12:20:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb88)
12:20:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbc8)
12:20:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc08)
12:20:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc48)
12:20:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc88)
12:20:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfcc8)
12:20:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd08)
12:20:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd48)
12:20:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd88)
12:20:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfdc8)
12:20:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe08)
12:20:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe48)
12:20:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe88)
12:20:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfec8)
12:20:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff08)
12:20:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff48)
12:20:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff88)
12:20:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbffc8)
12:20:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0008)
12:20:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0048)
12:20:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0088)
12:20:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc00c8)
12:20:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0108)
12:20:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0148)
12:20:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0188)
12:20:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc01c8)
12:20:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0208)
12:20:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0248)
12:20:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0288)
12:20:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc02c8)
12:20:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0308)
12:20:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0348)
12:20:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0388)
12:20:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc03c8)
12:20:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0408)
12:20:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0448)
12:20:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0488)
12:20:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc04c8)
12:20:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0508)
12:20:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc052c)
12:20:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:199 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:199 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:199 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:200 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:200 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:20:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
12:20:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:200 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:200 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
12:20:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:200 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:200 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 122
12:20:200 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:20:200 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:200 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4672us
12:20:200 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:200 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:200 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:200 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:200 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:200 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:201 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:201 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:201 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:201 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 123
12:20:201 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3718us
12:20:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:208 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:208 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:208 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:208 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:208 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:208 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:208 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:208 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:208 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:208 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:208 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:20:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
12:20:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:209 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:209 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:209 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
12:20:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:209 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:209 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:209 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:209 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:209 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:20:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef48)
12:20:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
12:20:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbefc8)
12:20:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf008)
12:20:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf048)
12:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf088)
12:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf0c8)
12:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf108)
12:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf148)
12:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf188)
12:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf1c8)
12:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf208)
12:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf248)
12:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf288)
12:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf2c8)
12:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf308)
12:20:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf348)
12:20:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf388)
12:20:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf3c8)
12:20:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf408)
12:20:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf448)
12:20:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf488)
12:20:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf4c8)
12:20:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf508)
12:20:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf548)
12:20:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf588)
12:20:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf5c8)
12:20:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf608)
12:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf648)
12:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf688)
12:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf6c8)
12:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf708)
12:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf748)
12:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf788)
12:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf7c8)
12:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf808)
12:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf848)
12:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf888)
12:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf8c8)
12:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf908)
12:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf948)
12:20:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf988)
12:20:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf9c8)
12:20:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa08)
12:20:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa48)
12:20:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa88)
12:20:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfac8)
12:20:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb08)
12:20:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb48)
12:20:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb88)
12:20:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfbc8)
12:20:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc08)
12:20:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc48)
12:20:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc88)
12:20:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfcc8)
12:20:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd08)
12:20:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd48)
12:20:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd88)
12:20:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfdc8)
12:20:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe08)
12:20:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe48)
12:20:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe88)
12:20:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfec8)
12:20:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff08)
12:20:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff48)
12:20:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff88)
12:20:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbffc8)
12:20:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0008)
12:20:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0048)
12:20:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0088)
12:20:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc00c8)
12:20:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0108)
12:20:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0148)
12:20:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0188)
12:20:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc01c8)
12:20:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0208)
12:20:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0248)
12:20:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0288)
12:20:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc02c8)
12:20:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0308)
12:20:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0348)
12:20:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0388)
12:20:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc03c8)
12:20:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0408)
12:20:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0448)
12:20:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0488)
12:20:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc04c8)
12:20:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0508)
12:20:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc052c)
12:20:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:217 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:217 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:217 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:217 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:217 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:217 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:20:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
12:20:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:217 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:217 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
12:20:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:217 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:218 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 123
12:20:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:20:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:218 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 124
12:20:218 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:20:224 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:224 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:224 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:224 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:224 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:224 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:224 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:224 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:224 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:224 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:224 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:224 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:224 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:224 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:224 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:224 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:20:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
12:20:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:225 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:225 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:225 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
12:20:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:225 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:225 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:225 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:225 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:225 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:20:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef48)
12:20:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef88)
12:20:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefc8)
12:20:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf008)
12:20:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf048)
12:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf088)
12:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0c8)
12:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf108)
12:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf148)
12:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
12:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf1c8)
12:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf208)
12:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf248)
12:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf288)
12:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2c8)
12:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf308)
12:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf348)
12:20:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf388)
12:20:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf3c8)
12:20:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf408)
12:20:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf448)
12:20:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf488)
12:20:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf4c8)
12:20:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf508)
12:20:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf548)
12:20:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf588)
12:20:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf5c8)
12:20:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf608)
12:20:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf648)
12:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf688)
12:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf6c8)
12:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf708)
12:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf748)
12:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf788)
12:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf7c8)
12:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf808)
12:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf848)
12:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf888)
12:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf8c8)
12:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf908)
12:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf948)
12:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf988)
12:20:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9c8)
12:20:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa08)
12:20:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa48)
12:20:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa88)
12:20:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfac8)
12:20:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb08)
12:20:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb48)
12:20:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb88)
12:20:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfbc8)
12:20:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc08)
12:20:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc48)
12:20:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc88)
12:20:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfcc8)
12:20:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd08)
12:20:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd48)
12:20:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd88)
12:20:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfdc8)
12:20:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe08)
12:20:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe48)
12:20:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe88)
12:20:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfec8)
12:20:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff08)
12:20:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff48)
12:20:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff88)
12:20:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbffc8)
12:20:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0008)
12:20:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0048)
12:20:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0088)
12:20:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc00c8)
12:20:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0108)
12:20:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0148)
12:20:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0188)
12:20:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc01c8)
12:20:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0208)
12:20:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0248)
12:20:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0288)
12:20:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02c8)
12:20:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0308)
12:20:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0348)
12:20:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0388)
12:20:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc03c8)
12:20:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0408)
12:20:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0448)
12:20:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0488)
12:20:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc04c8)
12:20:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0508)
12:20:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc052c)
12:20:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:232 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:233 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:233 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:233 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:20:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
12:20:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:233 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:233 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
12:20:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:233 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:233 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 124
12:20:233 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1145us
12:20:233 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:233 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:233 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:233 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:233 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:233 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:234 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:234 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:234 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1200us
12:20:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:20:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:234 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 125
12:20:234 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:20:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:241 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:241 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:241 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:242 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:242 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:242 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:242 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:242 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:242 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:242 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:242 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:20:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
12:20:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:242 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:242 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:242 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
12:20:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:242 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:242 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:242 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:243 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:243 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:20:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef48)
12:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
12:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbefc8)
12:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf008)
12:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf048)
12:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf088)
12:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf0c8)
12:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf108)
12:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf148)
12:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf188)
12:20:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf1c8)
12:20:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf208)
12:20:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf248)
12:20:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf288)
12:20:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf2c8)
12:20:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf308)
12:20:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf348)
12:20:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf388)
12:20:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf3c8)
12:20:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf408)
12:20:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf448)
12:20:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf488)
12:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf4c8)
12:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf508)
12:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf548)
12:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf588)
12:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf5c8)
12:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf608)
12:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf648)
12:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf688)
12:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf6c8)
12:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf708)
12:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf748)
12:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf788)
12:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf7c8)
12:20:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf808)
12:20:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf848)
12:20:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf888)
12:20:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf8c8)
12:20:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf908)
12:20:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf948)
12:20:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf988)
12:20:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf9c8)
12:20:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa08)
12:20:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa48)
12:20:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa88)
12:20:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfac8)
12:20:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb08)
12:20:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb48)
12:20:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb88)
12:20:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfbc8)
12:20:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc08)
12:20:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc48)
12:20:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc88)
12:20:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfcc8)
12:20:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd08)
12:20:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd48)
12:20:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd88)
12:20:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfdc8)
12:20:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe08)
12:20:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe48)
12:20:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe88)
12:20:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfec8)
12:20:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff08)
12:20:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff48)
12:20:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff88)
12:20:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbffc8)
12:20:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0008)
12:20:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0048)
12:20:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0088)
12:20:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc00c8)
12:20:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0108)
12:20:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0148)
12:20:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0188)
12:20:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc01c8)
12:20:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0208)
12:20:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0248)
12:20:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0288)
12:20:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc02c8)
12:20:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0308)
12:20:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0348)
12:20:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0388)
12:20:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc03c8)
12:20:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0408)
12:20:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0448)
12:20:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0488)
12:20:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc04c8)
12:20:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0508)
12:20:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc052c)
12:20:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:250 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:250 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:250 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:250 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:20:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
12:20:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:250 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:250 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
12:20:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:251 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 125
12:20:251 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:20:251 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1054us
12:20:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:251 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:251 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 126
12:20:252 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7336us
12:20:258 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:258 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:258 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:258 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:258 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:258 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:258 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:258 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:258 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:259 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:259 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:259 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:259 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:259 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:259 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:259 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:20:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
12:20:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:259 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:259 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:259 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
12:20:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:259 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:259 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:259 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:259 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:260 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:20:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef48)
12:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef88)
12:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefc8)
12:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf008)
12:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf048)
12:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf088)
12:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0c8)
12:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf108)
12:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf148)
12:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
12:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf1c8)
12:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf208)
12:20:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf248)
12:20:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf288)
12:20:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2c8)
12:20:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf308)
12:20:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf348)
12:20:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf388)
12:20:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf3c8)
12:20:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf408)
12:20:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf448)
12:20:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf488)
12:20:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4c8)
12:20:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf508)
12:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf548)
12:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf588)
12:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5c8)
12:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf608)
12:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf648)
12:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf688)
12:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf6c8)
12:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf708)
12:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf748)
12:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf788)
12:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf7c8)
12:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf808)
12:20:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf848)
12:20:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf888)
12:20:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf8c8)
12:20:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf908)
12:20:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf948)
12:20:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf988)
12:20:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9c8)
12:20:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa08)
12:20:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa48)
12:20:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa88)
12:20:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfac8)
12:20:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb08)
12:20:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb48)
12:20:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb88)
12:20:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfbc8)
12:20:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc08)
12:20:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc48)
12:20:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc88)
12:20:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfcc8)
12:20:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd08)
12:20:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd48)
12:20:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd88)
12:20:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfdc8)
12:20:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe08)
12:20:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe48)
12:20:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe88)
12:20:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfec8)
12:20:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff08)
12:20:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff48)
12:20:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff88)
12:20:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbffc8)
12:20:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0008)
12:20:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0048)
12:20:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0088)
12:20:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc00c8)
12:20:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0108)
12:20:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0148)
12:20:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0188)
12:20:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc01c8)
12:20:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0208)
12:20:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0248)
12:20:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0288)
12:20:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02c8)
12:20:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0308)
12:20:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0348)
12:20:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0388)
12:20:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc03c8)
12:20:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0408)
12:20:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0448)
12:20:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0488)
12:20:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc04c8)
12:20:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0508)
12:20:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc052c)
12:20:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:267 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:267 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:267 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:267 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:267 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:267 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:20:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
12:20:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:267 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:267 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
12:20:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:268 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:268 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 126
12:20:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:20:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4220us
12:20:268 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:268 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:268 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:268 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:268 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:268 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 127
12:20:268 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:274 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +804us
12:20:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:274 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:274 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:274 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:274 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:274 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:274 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:274 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:274 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:274 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:274 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:274 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:274 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:274 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:20:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
12:20:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:274 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:274 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:275 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
12:20:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:275 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:275 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:275 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:275 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:275 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:20:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef48)
12:20:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
12:20:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbefc8)
12:20:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf008)
12:20:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf048)
12:20:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf088)
12:20:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf0c8)
12:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf108)
12:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf148)
12:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf188)
12:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf1c8)
12:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf208)
12:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf248)
12:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf288)
12:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf2c8)
12:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf308)
12:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf348)
12:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf388)
12:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf3c8)
12:20:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf408)
12:20:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf448)
12:20:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf488)
12:20:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf4c8)
12:20:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf508)
12:20:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf548)
12:20:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf588)
12:20:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf5c8)
12:20:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf608)
12:20:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf648)
12:20:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf688)
12:20:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf6c8)
12:20:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf708)
12:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf748)
12:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf788)
12:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf7c8)
12:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf808)
12:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf848)
12:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf888)
12:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf8c8)
12:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf908)
12:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf948)
12:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf988)
12:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf9c8)
12:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa08)
12:20:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa48)
12:20:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa88)
12:20:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfac8)
12:20:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb08)
12:20:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb48)
12:20:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb88)
12:20:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfbc8)
12:20:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc08)
12:20:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc48)
12:20:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc88)
12:20:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfcc8)
12:20:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd08)
12:20:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd48)
12:20:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd88)
12:20:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfdc8)
12:20:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe08)
12:20:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe48)
12:20:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe88)
12:20:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfec8)
12:20:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff08)
12:20:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff48)
12:20:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff88)
12:20:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbffc8)
12:20:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0008)
12:20:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0048)
12:20:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0088)
12:20:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc00c8)
12:20:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0108)
12:20:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0148)
12:20:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0188)
12:20:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc01c8)
12:20:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0208)
12:20:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0248)
12:20:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0288)
12:20:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc02c8)
12:20:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0308)
12:20:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0348)
12:20:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0388)
12:20:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc03c8)
12:20:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0408)
12:20:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0448)
12:20:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0488)
12:20:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc04c8)
12:20:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0508)
12:20:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc052c)
12:20:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:282 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:283 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:283 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:283 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:20:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
12:20:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:283 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:283 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
12:20:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:283 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:283 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 127
12:20:283 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:20:283 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:283 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:20:283 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:283 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 128
12:20:283 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:20:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:291 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:291 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:291 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:291 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:291 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:291 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:291 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:291 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:291 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:291 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:291 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:20:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
12:20:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:291 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:291 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:292 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
12:20:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:292 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:292 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:292 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:292 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:292 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:20:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef48)
12:20:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef88)
12:20:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefc8)
12:20:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf008)
12:20:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf048)
12:20:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf088)
12:20:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0c8)
12:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf108)
12:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf148)
12:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
12:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf1c8)
12:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf208)
12:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf248)
12:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf288)
12:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2c8)
12:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf308)
12:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf348)
12:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf388)
12:20:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf3c8)
12:20:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf408)
12:20:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf448)
12:20:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf488)
12:20:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4c8)
12:20:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf508)
12:20:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf548)
12:20:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf588)
12:20:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5c8)
12:20:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf608)
12:20:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf648)
12:20:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf688)
12:20:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf6c8)
12:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf708)
12:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf748)
12:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf788)
12:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf7c8)
12:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf808)
12:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf848)
12:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf888)
12:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf8c8)
12:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf908)
12:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf948)
12:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf988)
12:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9c8)
12:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa08)
12:20:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa48)
12:20:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa88)
12:20:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfac8)
12:20:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb08)
12:20:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb48)
12:20:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb88)
12:20:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfbc8)
12:20:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc08)
12:20:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc48)
12:20:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc88)
12:20:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfcc8)
12:20:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd08)
12:20:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd48)
12:20:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd88)
12:20:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfdc8)
12:20:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe08)
12:20:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe48)
12:20:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe88)
12:20:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfec8)
12:20:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff08)
12:20:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff48)
12:20:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff88)
12:20:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbffc8)
12:20:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0008)
12:20:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0048)
12:20:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0088)
12:20:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc00c8)
12:20:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0108)
12:20:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0148)
12:20:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0188)
12:20:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc01c8)
12:20:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0208)
12:20:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0248)
12:20:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0288)
12:20:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02c8)
12:20:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0308)
12:20:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0348)
12:20:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0388)
12:20:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc03c8)
12:20:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0408)
12:20:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0448)
12:20:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0488)
12:20:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc04c8)
12:20:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0508)
12:20:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc052c)
12:20:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:299 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:299 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:299 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:300 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:20:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
12:20:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:300 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:300 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
12:20:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:300 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:300 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 128
12:20:300 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4060us
12:20:300 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:300 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:300 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:300 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:300 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:300 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:300 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:300 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:300 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:301 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1602us
12:20:301 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:301 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 129
12:20:301 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:20:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:308 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:308 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:308 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:308 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:308 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:308 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:308 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:308 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:308 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:308 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:308 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:20:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
12:20:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:308 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:308 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:309 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
12:20:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:309 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:309 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:309 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:309 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:309 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:20:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef48)
12:20:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
12:20:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbefc8)
12:20:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf008)
12:20:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf048)
12:20:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf088)
12:20:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf0c8)
12:20:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf108)
12:20:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf148)
12:20:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf188)
12:20:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf1c8)
12:20:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf208)
12:20:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf248)
12:20:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf288)
12:20:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf2c8)
12:20:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf308)
12:20:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf348)
12:20:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf388)
12:20:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf3c8)
12:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf408)
12:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf448)
12:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf488)
12:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf4c8)
12:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf508)
12:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf548)
12:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf588)
12:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf5c8)
12:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf608)
12:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf648)
12:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf688)
12:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf6c8)
12:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf708)
12:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf748)
12:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf788)
12:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf7c8)
12:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf808)
12:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf848)
12:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf888)
12:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf8c8)
12:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf908)
12:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf948)
12:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf988)
12:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf9c8)
12:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa08)
12:20:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa48)
12:20:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa88)
12:20:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfac8)
12:20:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb08)
12:20:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb48)
12:20:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb88)
12:20:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfbc8)
12:20:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc08)
12:20:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc48)
12:20:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc88)
12:20:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfcc8)
12:20:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd08)
12:20:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd48)
12:20:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd88)
12:20:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfdc8)
12:20:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe08)
12:20:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe48)
12:20:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe88)
12:20:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfec8)
12:20:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff08)
12:20:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff48)
12:20:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff88)
12:20:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbffc8)
12:20:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0008)
12:20:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0048)
12:20:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0088)
12:20:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc00c8)
12:20:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0108)
12:20:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0148)
12:20:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0188)
12:20:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc01c8)
12:20:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0208)
12:20:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0248)
12:20:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0288)
12:20:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc02c8)
12:20:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0308)
12:20:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0348)
12:20:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0388)
12:20:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc03c8)
12:20:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0408)
12:20:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0448)
12:20:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0488)
12:20:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc04c8)
12:20:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0508)
12:20:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc052c)
12:20:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:316 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:316 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:316 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:316 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:316 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:317 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:20:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
12:20:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:317 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:317 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
12:20:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:317 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:317 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 129
12:20:317 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:20:317 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:317 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +602us
12:20:317 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:317 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:317 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:317 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:317 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:317 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:317 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:318 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:318 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:318 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 130
12:20:318 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4422us
12:20:325 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:325 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:325 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:325 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:325 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:325 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:325 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:325 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:325 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:325 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:325 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:325 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:325 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:325 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:325 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:325 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:20:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
12:20:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:325 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:326 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:326 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
12:20:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:326 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:326 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:326 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:326 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:326 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:20:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef48)
12:20:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef88)
12:20:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefc8)
12:20:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf008)
12:20:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf048)
12:20:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf088)
12:20:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0c8)
12:20:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf108)
12:20:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf148)
12:20:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
12:20:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf1c8)
12:20:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf208)
12:20:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf248)
12:20:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf288)
12:20:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2c8)
12:20:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf308)
12:20:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf348)
12:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf388)
12:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf3c8)
12:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf408)
12:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf448)
12:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf488)
12:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4c8)
12:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf508)
12:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf548)
12:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf588)
12:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5c8)
12:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf608)
12:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf648)
12:20:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf688)
12:20:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf6c8)
12:20:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf708)
12:20:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf748)
12:20:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf788)
12:20:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf7c8)
12:20:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf808)
12:20:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf848)
12:20:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf888)
12:20:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf8c8)
12:20:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf908)
12:20:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf948)
12:20:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf988)
12:20:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9c8)
12:20:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa08)
12:20:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa48)
12:20:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa88)
12:20:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfac8)
12:20:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb08)
12:20:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb48)
12:20:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb88)
12:20:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfbc8)
12:20:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc08)
12:20:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc48)
12:20:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc88)
12:20:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfcc8)
12:20:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd08)
12:20:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd48)
12:20:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd88)
12:20:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfdc8)
12:20:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe08)
12:20:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe48)
12:20:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe88)
12:20:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfec8)
12:20:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff08)
12:20:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff48)
12:20:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff88)
12:20:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbffc8)
12:20:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0008)
12:20:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0048)
12:20:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0088)
12:20:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc00c8)
12:20:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0108)
12:20:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0148)
12:20:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0188)
12:20:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc01c8)
12:20:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0208)
12:20:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0248)
12:20:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0288)
12:20:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02c8)
12:20:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0308)
12:20:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0348)
12:20:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0388)
12:20:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc03c8)
12:20:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0408)
12:20:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0448)
12:20:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0488)
12:20:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc04c8)
12:20:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0508)
12:20:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc052c)
12:20:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:334 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:334 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:334 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:334 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:20:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
12:20:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:334 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:334 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
12:20:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:334 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:334 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 130
12:20:334 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:20:334 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:334 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:20:334 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:334 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 131
12:20:334 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:20:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:341 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:341 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:341 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:341 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:341 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:341 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:341 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:341 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:341 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:341 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:341 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:20:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
12:20:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:341 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:342 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:342 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
12:20:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:342 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:342 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:342 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:342 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:342 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:20:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef48)
12:20:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
12:20:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbefc8)
12:20:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf008)
12:20:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf048)
12:20:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf088)
12:20:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf0c8)
12:20:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf108)
12:20:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf148)
12:20:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf188)
12:20:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf1c8)
12:20:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf208)
12:20:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf248)
12:20:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf288)
12:20:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf2c8)
12:20:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf308)
12:20:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf348)
12:20:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf388)
12:20:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf3c8)
12:20:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf408)
12:20:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf448)
12:20:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf488)
12:20:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf4c8)
12:20:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf508)
12:20:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf548)
12:20:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf588)
12:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf5c8)
12:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf608)
12:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf648)
12:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf688)
12:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf6c8)
12:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf708)
12:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf748)
12:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf788)
12:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf7c8)
12:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf808)
12:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf848)
12:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf888)
12:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf8c8)
12:20:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf908)
12:20:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf948)
12:20:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf988)
12:20:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf9c8)
12:20:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa08)
12:20:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa48)
12:20:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa88)
12:20:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfac8)
12:20:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb08)
12:20:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb48)
12:20:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb88)
12:20:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfbc8)
12:20:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc08)
12:20:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc48)
12:20:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc88)
12:20:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfcc8)
12:20:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd08)
12:20:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd48)
12:20:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd88)
12:20:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfdc8)
12:20:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe08)
12:20:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe48)
12:20:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe88)
12:20:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfec8)
12:20:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff08)
12:20:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff48)
12:20:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff88)
12:20:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbffc8)
12:20:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0008)
12:20:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0048)
12:20:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0088)
12:20:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc00c8)
12:20:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0108)
12:20:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0148)
12:20:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0188)
12:20:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc01c8)
12:20:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0208)
12:20:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0248)
12:20:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0288)
12:20:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc02c8)
12:20:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0308)
12:20:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0348)
12:20:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0388)
12:20:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc03c8)
12:20:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0408)
12:20:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0448)
12:20:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0488)
12:20:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc04c8)
12:20:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0508)
12:20:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc052c)
12:20:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:350 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:350 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:350 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:350 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:20:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
12:20:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:350 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:350 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
12:20:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:351 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:351 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 131
12:20:351 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +442us
12:20:351 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:351 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:351 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:351 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:351 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:351 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:351 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:351 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:351 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:351 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5220us
12:20:351 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:351 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 132
12:20:352 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:20:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:358 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:358 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:358 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:358 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:358 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:358 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:358 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:358 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:358 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:358 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:358 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:20:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
12:20:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:359 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:359 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:359 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
12:20:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:359 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:359 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:359 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:359 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:359 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:20:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef48)
12:20:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef88)
12:20:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefc8)
12:20:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf008)
12:20:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf048)
12:20:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf088)
12:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0c8)
12:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf108)
12:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf148)
12:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
12:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1c8)
12:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf208)
12:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf248)
12:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf288)
12:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2c8)
12:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf308)
12:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf348)
12:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf388)
12:20:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3c8)
12:20:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf408)
12:20:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf448)
12:20:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf488)
12:20:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4c8)
12:20:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf508)
12:20:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf548)
12:20:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf588)
12:20:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5c8)
12:20:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf608)
12:20:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf648)
12:20:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf688)
12:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf6c8)
12:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf708)
12:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf748)
12:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf788)
12:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf7c8)
12:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf808)
12:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf848)
12:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf888)
12:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf8c8)
12:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf908)
12:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf948)
12:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf988)
12:20:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9c8)
12:20:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa08)
12:20:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa48)
12:20:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa88)
12:20:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfac8)
12:20:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb08)
12:20:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb48)
12:20:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb88)
12:20:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfbc8)
12:20:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc08)
12:20:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc48)
12:20:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc88)
12:20:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfcc8)
12:20:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd08)
12:20:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd48)
12:20:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd88)
12:20:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfdc8)
12:20:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe08)
12:20:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe48)
12:20:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe88)
12:20:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfec8)
12:20:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff08)
12:20:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff48)
12:20:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff88)
12:20:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbffc8)
12:20:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0008)
12:20:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0048)
12:20:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0088)
12:20:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc00c8)
12:20:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0108)
12:20:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0148)
12:20:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0188)
12:20:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc01c8)
12:20:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0208)
12:20:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0248)
12:20:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0288)
12:20:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02c8)
12:20:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0308)
12:20:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0348)
12:20:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0388)
12:20:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc03c8)
12:20:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0408)
12:20:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0448)
12:20:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0488)
12:20:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc04c8)
12:20:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0508)
12:20:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc052c)
12:20:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:366 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:366 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:366 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:366 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:367 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:367 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:20:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
12:20:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:367 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:367 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
12:20:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:367 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:367 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 132
12:20:367 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6975us
12:20:367 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:367 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:367 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:367 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:367 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:367 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:367 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:368 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2054us
12:20:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:368 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 133
12:20:368 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:20:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:375 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:375 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:375 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:375 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:375 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:375 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:375 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:375 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:375 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:375 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:375 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:20:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
12:20:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:375 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:376 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:376 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
12:20:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:376 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:376 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:376 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:376 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:376 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:20:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef48)
12:20:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
12:20:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbefc8)
12:20:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf008)
12:20:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf048)
12:20:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf088)
12:20:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf0c8)
12:20:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf108)
12:20:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf148)
12:20:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf188)
12:20:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf1c8)
12:20:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf208)
12:20:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf248)
12:20:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf288)
12:20:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf2c8)
12:20:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf308)
12:20:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf348)
12:20:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf388)
12:20:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf3c8)
12:20:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf408)
12:20:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf448)
12:20:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf488)
12:20:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf4c8)
12:20:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf508)
12:20:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf548)
12:20:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf588)
12:20:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf5c8)
12:20:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf608)
12:20:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf648)
12:20:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf688)
12:20:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf6c8)
12:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf708)
12:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf748)
12:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf788)
12:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf7c8)
12:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf808)
12:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf848)
12:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf888)
12:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf8c8)
12:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf908)
12:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf948)
12:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf988)
12:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf9c8)
12:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa08)
12:20:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa48)
12:20:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa88)
12:20:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfac8)
12:20:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb08)
12:20:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb48)
12:20:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb88)
12:20:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfbc8)
12:20:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc08)
12:20:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc48)
12:20:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc88)
12:20:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfcc8)
12:20:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd08)
12:20:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd48)
12:20:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd88)
12:20:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfdc8)
12:20:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe08)
12:20:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe48)
12:20:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe88)
12:20:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfec8)
12:20:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff08)
12:20:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff48)
12:20:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff88)
12:20:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbffc8)
12:20:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0008)
12:20:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0048)
12:20:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0088)
12:20:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc00c8)
12:20:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0108)
12:20:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0148)
12:20:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0188)
12:20:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc01c8)
12:20:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0208)
12:20:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0248)
12:20:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0288)
12:20:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc02c8)
12:20:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0308)
12:20:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0348)
12:20:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0388)
12:20:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc03c8)
12:20:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0408)
12:20:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0448)
12:20:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0488)
12:20:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc04c8)
12:20:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0508)
12:20:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc052c)
12:20:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:383 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:383 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:383 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:383 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:20:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
12:20:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:384 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:384 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
12:20:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:384 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:384 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 133
12:20:384 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:20:384 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:384 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:20:384 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:384 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +200us
12:20:384 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:384 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:384 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:384 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:384 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:384 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:384 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:385 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:385 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:385 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 134
12:20:385 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1507us
12:20:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:391 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:391 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:391 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:391 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:391 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:391 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:391 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:391 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:391 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:391 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:391 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:20:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
12:20:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:391 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:391 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:392 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
12:20:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:392 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:392 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:392 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:392 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:392 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:20:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef48)
12:20:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef88)
12:20:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefc8)
12:20:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf008)
12:20:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf048)
12:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf088)
12:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0c8)
12:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf108)
12:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf148)
12:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf188)
12:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1c8)
12:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf208)
12:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf248)
12:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf288)
12:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2c8)
12:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf308)
12:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf348)
12:20:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf388)
12:20:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3c8)
12:20:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf408)
12:20:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf448)
12:20:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf488)
12:20:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4c8)
12:20:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf508)
12:20:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf548)
12:20:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf588)
12:20:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5c8)
12:20:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf608)
12:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf648)
12:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf688)
12:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf6c8)
12:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf708)
12:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf748)
12:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf788)
12:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf7c8)
12:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf808)
12:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf848)
12:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf888)
12:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf8c8)
12:20:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf908)
12:20:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf948)
12:20:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf988)
12:20:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9c8)
12:20:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa08)
12:20:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa48)
12:20:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa88)
12:20:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfac8)
12:20:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb08)
12:20:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb48)
12:20:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb88)
12:20:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfbc8)
12:20:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc08)
12:20:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc48)
12:20:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc88)
12:20:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfcc8)
12:20:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd08)
12:20:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd48)
12:20:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd88)
12:20:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfdc8)
12:20:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe08)
12:20:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe48)
12:20:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe88)
12:20:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfec8)
12:20:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff08)
12:20:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff48)
12:20:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff88)
12:20:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbffc8)
12:20:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0008)
12:20:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0048)
12:20:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0088)
12:20:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc00c8)
12:20:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0108)
12:20:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0148)
12:20:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0188)
12:20:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc01c8)
12:20:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0208)
12:20:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0248)
12:20:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0288)
12:20:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02c8)
12:20:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0308)
12:20:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0348)
12:20:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0388)
12:20:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc03c8)
12:20:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0408)
12:20:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0448)
12:20:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0488)
12:20:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc04c8)
12:20:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0508)
12:20:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc052c)
12:20:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:400 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:400 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:401 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:401 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:20:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
12:20:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:401 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:401 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
12:20:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:401 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:401 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 134
12:20:401 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6624us
12:20:401 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:401 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 135
12:20:401 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:20:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:408 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:408 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:408 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:408 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:408 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:408 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:408 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:408 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:408 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:408 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:408 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:20:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
12:20:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:409 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:409 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:409 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
12:20:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:409 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:409 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:409 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:409 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:409 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:20:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef48)
12:20:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
12:20:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbefc8)
12:20:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf008)
12:20:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf048)
12:20:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf088)
12:20:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf0c8)
12:20:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf108)
12:20:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf148)
12:20:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf188)
12:20:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf1c8)
12:20:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf208)
12:20:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf248)
12:20:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf288)
12:20:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf2c8)
12:20:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf308)
12:20:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf348)
12:20:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf388)
12:20:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf3c8)
12:20:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf408)
12:20:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf448)
12:20:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf488)
12:20:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf4c8)
12:20:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf508)
12:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf548)
12:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf588)
12:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf5c8)
12:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf608)
12:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf648)
12:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf688)
12:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf6c8)
12:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf708)
12:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf748)
12:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf788)
12:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf7c8)
12:20:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf808)
12:20:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf848)
12:20:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf888)
12:20:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf8c8)
12:20:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf908)
12:20:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf948)
12:20:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf988)
12:20:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf9c8)
12:20:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa08)
12:20:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa48)
12:20:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa88)
12:20:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfac8)
12:20:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb08)
12:20:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb48)
12:20:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb88)
12:20:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfbc8)
12:20:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc08)
12:20:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc48)
12:20:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc88)
12:20:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfcc8)
12:20:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd08)
12:20:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd48)
12:20:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd88)
12:20:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfdc8)
12:20:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe08)
12:20:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe48)
12:20:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe88)
12:20:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfec8)
12:20:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff08)
12:20:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff48)
12:20:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff88)
12:20:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbffc8)
12:20:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0008)
12:20:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0048)
12:20:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0088)
12:20:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc00c8)
12:20:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0108)
12:20:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0148)
12:20:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0188)
12:20:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc01c8)
12:20:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0208)
12:20:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0248)
12:20:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0288)
12:20:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc02c8)
12:20:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0308)
12:20:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0348)
12:20:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0388)
12:20:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc03c8)
12:20:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0408)
12:20:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0448)
12:20:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0488)
12:20:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc04c8)
12:20:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0508)
12:20:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc052c)
12:20:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:417 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:417 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:417 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:417 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:417 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:417 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:20:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
12:20:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:418 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:418 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
12:20:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:418 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:418 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 135
12:20:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3357us
12:20:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:418 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5672us
12:20:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:419 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 136
12:20:419 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:20:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:425 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:425 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:425 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:425 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:425 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:425 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:425 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:425 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:425 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:425 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:425 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:20:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
12:20:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:425 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:425 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:426 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
12:20:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:426 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:426 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:426 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:426 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:426 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:20:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef48)
12:20:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef88)
12:20:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefc8)
12:20:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf008)
12:20:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf048)
12:20:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf088)
12:20:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0c8)
12:20:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf108)
12:20:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf148)
12:20:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf188)
12:20:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1c8)
12:20:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf208)
12:20:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf248)
12:20:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf288)
12:20:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2c8)
12:20:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf308)
12:20:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf348)
12:20:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf388)
12:20:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3c8)
12:20:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf408)
12:20:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf448)
12:20:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf488)
12:20:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4c8)
12:20:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf508)
12:20:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf548)
12:20:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf588)
12:20:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5c8)
12:20:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf608)
12:20:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf648)
12:20:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf688)
12:20:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf6c8)
12:20:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf708)
12:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf748)
12:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf788)
12:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf7c8)
12:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf808)
12:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf848)
12:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf888)
12:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf8c8)
12:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf908)
12:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf948)
12:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf988)
12:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9c8)
12:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa08)
12:20:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa48)
12:20:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa88)
12:20:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfac8)
12:20:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb08)
12:20:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb48)
12:20:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb88)
12:20:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfbc8)
12:20:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc08)
12:20:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc48)
12:20:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc88)
12:20:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfcc8)
12:20:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd08)
12:20:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd48)
12:20:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd88)
12:20:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfdc8)
12:20:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe08)
12:20:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe48)
12:20:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe88)
12:20:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfec8)
12:20:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff08)
12:20:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff48)
12:20:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff88)
12:20:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbffc8)
12:20:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0008)
12:20:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0048)
12:20:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0088)
12:20:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc00c8)
12:20:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0108)
12:20:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0148)
12:20:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0188)
12:20:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc01c8)
12:20:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0208)
12:20:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0248)
12:20:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0288)
12:20:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02c8)
12:20:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0308)
12:20:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0348)
12:20:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0388)
12:20:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc03c8)
12:20:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0408)
12:20:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0448)
12:20:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0488)
12:20:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc04c8)
12:20:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0508)
12:20:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc052c)
12:20:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:433 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:433 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:433 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:433 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:20:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
12:20:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:434 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:434 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
12:20:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:434 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:434 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 136
12:20:434 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:20:434 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:434 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6582us
12:20:434 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:434 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:434 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:434 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:434 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:434 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:434 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:435 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:435 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:435 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2456us
12:20:435 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:435 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 137
12:20:435 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:20:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:442 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:442 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:442 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:442 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:442 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:442 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:442 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:442 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:442 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:442 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:442 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:20:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
12:20:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:443 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:443 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:443 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
12:20:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:443 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:443 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:443 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:443 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:443 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:20:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef48)
12:20:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
12:20:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbefc8)
12:20:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf008)
12:20:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf048)
12:20:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf088)
12:20:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf0c8)
12:20:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf108)
12:20:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf148)
12:20:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf188)
12:20:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf1c8)
12:20:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf208)
12:20:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf248)
12:20:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf288)
12:20:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf2c8)
12:20:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf308)
12:20:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf348)
12:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf388)
12:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf3c8)
12:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf408)
12:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf448)
12:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf488)
12:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf4c8)
12:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf508)
12:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf548)
12:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf588)
12:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf5c8)
12:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf608)
12:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf648)
12:20:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf688)
12:20:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf6c8)
12:20:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf708)
12:20:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf748)
12:20:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf788)
12:20:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf7c8)
12:20:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf808)
12:20:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf848)
12:20:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf888)
12:20:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf8c8)
12:20:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf908)
12:20:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf948)
12:20:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf988)
12:20:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf9c8)
12:20:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa08)
12:20:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa48)
12:20:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa88)
12:20:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfac8)
12:20:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb08)
12:20:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb48)
12:20:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb88)
12:20:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfbc8)
12:20:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc08)
12:20:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc48)
12:20:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc88)
12:20:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfcc8)
12:20:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd08)
12:20:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd48)
12:20:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd88)
12:20:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfdc8)
12:20:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe08)
12:20:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe48)
12:20:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe88)
12:20:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfec8)
12:20:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff08)
12:20:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff48)
12:20:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff88)
12:20:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbffc8)
12:20:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0008)
12:20:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0048)
12:20:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0088)
12:20:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc00c8)
12:20:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0108)
12:20:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0148)
12:20:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0188)
12:20:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc01c8)
12:20:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0208)
12:20:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0248)
12:20:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0288)
12:20:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc02c8)
12:20:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0308)
12:20:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0348)
12:20:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0388)
12:20:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc03c8)
12:20:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0408)
12:20:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0448)
12:20:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0488)
12:20:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc04c8)
12:20:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0508)
12:20:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc052c)
12:20:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:450 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:451 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:451 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:20:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
12:20:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:451 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:451 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
12:20:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:451 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 137
12:20:451 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:20:451 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:451 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 138
12:20:451 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:20:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:458 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:458 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:458 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:458 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:458 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:458 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:458 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:458 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:458 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:458 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:458 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:20:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
12:20:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:458 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:459 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:459 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
12:20:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:459 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:459 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:459 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:459 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:459 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:20:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef48)
12:20:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef88)
12:20:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefc8)
12:20:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf008)
12:20:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf048)
12:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf088)
12:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0c8)
12:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf108)
12:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf148)
12:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
12:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf1c8)
12:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf208)
12:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf248)
12:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf288)
12:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2c8)
12:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf308)
12:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf348)
12:20:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf388)
12:20:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf3c8)
12:20:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf408)
12:20:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf448)
12:20:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf488)
12:20:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4c8)
12:20:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf508)
12:20:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf548)
12:20:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf588)
12:20:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5c8)
12:20:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf608)
12:20:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf648)
12:20:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf688)
12:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf6c8)
12:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf708)
12:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf748)
12:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf788)
12:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf7c8)
12:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf808)
12:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf848)
12:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf888)
12:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf8c8)
12:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf908)
12:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf948)
12:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf988)
12:20:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9c8)
12:20:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa08)
12:20:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa48)
12:20:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa88)
12:20:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfac8)
12:20:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb08)
12:20:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb48)
12:20:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb88)
12:20:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfbc8)
12:20:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc08)
12:20:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc48)
12:20:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc88)
12:20:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfcc8)
12:20:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd08)
12:20:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd48)
12:20:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd88)
12:20:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfdc8)
12:20:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe08)
12:20:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe48)
12:20:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe88)
12:20:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfec8)
12:20:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff08)
12:20:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff48)
12:20:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff88)
12:20:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbffc8)
12:20:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0008)
12:20:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0048)
12:20:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0088)
12:20:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc00c8)
12:20:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0108)
12:20:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0148)
12:20:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0188)
12:20:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc01c8)
12:20:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0208)
12:20:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0248)
12:20:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0288)
12:20:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02c8)
12:20:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0308)
12:20:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0348)
12:20:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0388)
12:20:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc03c8)
12:20:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0408)
12:20:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0448)
12:20:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0488)
12:20:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc04c8)
12:20:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0508)
12:20:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc052c)
12:20:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:466 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:467 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
12:20:467 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
12:20:467 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:467 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:467 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:20:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
12:20:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:467 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:467 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
12:20:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:467 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:467 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08811b48->088127c0, vblank start waited) +2us
12:20:467 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:467 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 138
12:20:467 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
12:20:467 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:467 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:467 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:468 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:468 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:468 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:468 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:468 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9048us
12:20:468 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:468 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 139
12:20:468 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5976us
12:20:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:475 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:475 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:475 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:475 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:475 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:475 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:475 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:475 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:475 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:475 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:475 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:20:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
12:20:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:475 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:475 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:476 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
12:20:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:476 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:476 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:476 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:476 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:476 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:20:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef48)
12:20:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
12:20:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbefc8)
12:20:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf008)
12:20:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf048)
12:20:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf088)
12:20:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf0c8)
12:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf108)
12:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf148)
12:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf188)
12:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf1c8)
12:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf208)
12:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf248)
12:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf288)
12:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf2c8)
12:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf308)
12:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf348)
12:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf388)
12:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf3c8)
12:20:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf408)
12:20:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf448)
12:20:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf488)
12:20:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf4c8)
12:20:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf508)
12:20:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf548)
12:20:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf588)
12:20:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf5c8)
12:20:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf608)
12:20:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf648)
12:20:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf688)
12:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf6c8)
12:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf708)
12:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf748)
12:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf788)
12:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf7c8)
12:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf808)
12:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf848)
12:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf888)
12:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf8c8)
12:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf908)
12:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf948)
12:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf988)
12:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf9c8)
12:20:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa08)
12:20:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa48)
12:20:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa88)
12:20:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfac8)
12:20:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb08)
12:20:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb48)
12:20:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb88)
12:20:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfbc8)
12:20:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc08)
12:20:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc48)
12:20:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc88)
12:20:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfcc8)
12:20:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd08)
12:20:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd48)
12:20:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd88)
12:20:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfdc8)
12:20:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe08)
12:20:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe48)
12:20:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe88)
12:20:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfec8)
12:20:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff08)
12:20:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff48)
12:20:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff88)
12:20:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbffc8)
12:20:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0008)
12:20:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0048)
12:20:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0088)
12:20:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc00c8)
12:20:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0108)
12:20:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0148)
12:20:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0188)
12:20:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc01c8)
12:20:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0208)
12:20:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0248)
12:20:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0288)
12:20:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc02c8)
12:20:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0308)
12:20:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0348)
12:20:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0388)
12:20:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc03c8)
12:20:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0408)
12:20:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0448)
12:20:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0488)
12:20:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc04c8)
12:20:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0508)
12:20:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc052c)
12:20:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:483 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:483 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:484 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:484 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:20:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
12:20:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:484 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:484 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
12:20:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:484 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:484 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 139
12:20:484 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3316us
12:20:484 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:484 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2955us
12:20:484 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:484 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:484 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:484 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:484 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:484 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:484 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:485 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6083us
12:20:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:485 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 140
12:20:485 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2659us
12:20:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:491 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:491 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:491 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:491 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:491 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:491 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:491 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:491 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:491 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:491 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:491 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:20:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
12:20:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:491 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:492 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:492 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
12:20:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:492 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:492 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:492 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:492 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:492 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:20:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef48)
12:20:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef88)
12:20:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefc8)
12:20:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf008)
12:20:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf048)
12:20:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf088)
12:20:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0c8)
12:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf108)
12:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf148)
12:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
12:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf1c8)
12:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf208)
12:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf248)
12:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf288)
12:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf2c8)
12:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf308)
12:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf348)
12:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf388)
12:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf3c8)
12:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf408)
12:20:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf448)
12:20:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf488)
12:20:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf4c8)
12:20:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf508)
12:20:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf548)
12:20:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf588)
12:20:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf5c8)
12:20:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf608)
12:20:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf648)
12:20:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf688)
12:20:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf6c8)
12:20:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf708)
12:20:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf748)
12:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf788)
12:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf7c8)
12:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf808)
12:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf848)
12:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf888)
12:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf8c8)
12:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf908)
12:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf948)
12:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf988)
12:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9c8)
12:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa08)
12:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa48)
12:20:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa88)
12:20:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfac8)
12:20:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb08)
12:20:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb48)
12:20:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb88)
12:20:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfbc8)
12:20:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc08)
12:20:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc48)
12:20:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc88)
12:20:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfcc8)
12:20:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd08)
12:20:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd48)
12:20:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd88)
12:20:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfdc8)
12:20:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe08)
12:20:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe48)
12:20:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe88)
12:20:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfec8)
12:20:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff08)
12:20:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff48)
12:20:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff88)
12:20:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbffc8)
12:20:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0008)
12:20:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0048)
12:20:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0088)
12:20:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc00c8)
12:20:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0108)
12:20:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0148)
12:20:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0188)
12:20:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc01c8)
12:20:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0208)
12:20:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0248)
12:20:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0288)
12:20:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02c8)
12:20:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0308)
12:20:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0348)
12:20:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0388)
12:20:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc03c8)
12:20:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0408)
12:20:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0448)
12:20:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0488)
12:20:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc04c8)
12:20:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0508)
12:20:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc052c)
12:20:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:499 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:500 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:500 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:500 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:20:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
12:20:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:500 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:500 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
12:20:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:500 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:500 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 140
12:20:500 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6633us
12:20:500 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:500 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6171us
12:20:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:501 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:501 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 141
12:20:501 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2210us
12:20:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:508 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:508 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:508 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:508 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:508 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:508 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:508 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:508 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:508 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:508 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:508 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:20:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
12:20:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:508 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:508 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:509 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
12:20:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:509 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:509 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:509 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:509 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:509 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:20:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef48)
12:20:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
12:20:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbefc8)
12:20:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf008)
12:20:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf048)
12:20:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf088)
12:20:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf0c8)
12:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf108)
12:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf148)
12:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf188)
12:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf1c8)
12:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf208)
12:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf248)
12:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf288)
12:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf2c8)
12:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf308)
12:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf348)
12:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf388)
12:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf3c8)
12:20:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf408)
12:20:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf448)
12:20:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf488)
12:20:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf4c8)
12:20:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf508)
12:20:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf548)
12:20:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf588)
12:20:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf5c8)
12:20:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf608)
12:20:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf648)
12:20:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf688)
12:20:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf6c8)
12:20:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf708)
12:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf748)
12:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf788)
12:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf7c8)
12:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf808)
12:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf848)
12:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf888)
12:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf8c8)
12:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf908)
12:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf948)
12:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf988)
12:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf9c8)
12:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa08)
12:20:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa48)
12:20:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa88)
12:20:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfac8)
12:20:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb08)
12:20:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb48)
12:20:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb88)
12:20:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfbc8)
12:20:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc08)
12:20:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc48)
12:20:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc88)
12:20:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfcc8)
12:20:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd08)
12:20:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd48)
12:20:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd88)
12:20:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfdc8)
12:20:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe08)
12:20:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe48)
12:20:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe88)
12:20:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfec8)
12:20:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff08)
12:20:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff48)
12:20:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff88)
12:20:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbffc8)
12:20:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0008)
12:20:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0048)
12:20:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0088)
12:20:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc00c8)
12:20:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0108)
12:20:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0148)
12:20:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0188)
12:20:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc01c8)
12:20:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0208)
12:20:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0248)
12:20:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0288)
12:20:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc02c8)
12:20:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0308)
12:20:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0348)
12:20:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0388)
12:20:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc03c8)
12:20:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0408)
12:20:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0448)
12:20:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0488)
12:20:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc04c8)
12:20:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0508)
12:20:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc052c)
12:20:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:516 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:516 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:516 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:516 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:517 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:517 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:20:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
12:20:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:517 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:517 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
12:20:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:517 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:517 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 141
12:20:517 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:20:517 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:517 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 142
12:20:517 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:20:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:525 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:525 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:525 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:525 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:525 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:525 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:525 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:525 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:525 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:526 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:526 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:20:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
12:20:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:526 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:526 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:526 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
12:20:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:526 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:526 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:526 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:526 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:526 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:20:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef48)
12:20:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef88)
12:20:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefc8)
12:20:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf008)
12:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf048)
12:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf088)
12:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0c8)
12:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf108)
12:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf148)
12:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
12:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf1c8)
12:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf208)
12:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf248)
12:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf288)
12:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf2c8)
12:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf308)
12:20:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf348)
12:20:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf388)
12:20:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf3c8)
12:20:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf408)
12:20:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf448)
12:20:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf488)
12:20:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf4c8)
12:20:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf508)
12:20:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf548)
12:20:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf588)
12:20:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf5c8)
12:20:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf608)
12:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf648)
12:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf688)
12:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf6c8)
12:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf708)
12:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf748)
12:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf788)
12:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf7c8)
12:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf808)
12:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf848)
12:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf888)
12:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf8c8)
12:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf908)
12:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf948)
12:20:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf988)
12:20:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9c8)
12:20:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa08)
12:20:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa48)
12:20:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa88)
12:20:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfac8)
12:20:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb08)
12:20:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb48)
12:20:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb88)
12:20:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfbc8)
12:20:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc08)
12:20:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc48)
12:20:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc88)
12:20:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfcc8)
12:20:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd08)
12:20:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd48)
12:20:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd88)
12:20:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfdc8)
12:20:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe08)
12:20:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe48)
12:20:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe88)
12:20:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfec8)
12:20:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff08)
12:20:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff48)
12:20:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff88)
12:20:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbffc8)
12:20:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0008)
12:20:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0048)
12:20:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0088)
12:20:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc00c8)
12:20:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0108)
12:20:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0148)
12:20:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0188)
12:20:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc01c8)
12:20:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0208)
12:20:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0248)
12:20:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0288)
12:20:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02c8)
12:20:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0308)
12:20:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0348)
12:20:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0388)
12:20:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc03c8)
12:20:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0408)
12:20:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0448)
12:20:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0488)
12:20:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc04c8)
12:20:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0508)
12:20:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc052c)
12:20:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:534 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:534 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:534 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:534 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:20:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
12:20:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:534 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:534 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
12:20:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:534 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:534 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 142
12:20:534 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2653us
12:20:534 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:534 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:534 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:534 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:534 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +172us
12:20:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +67us
12:20:535 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:535 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9692us
12:20:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:535 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 143
12:20:535 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:20:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:541 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:541 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:541 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:541 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:541 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:541 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:541 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:541 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:541 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:541 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:541 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:20:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
12:20:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:541 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:541 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:542 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
12:20:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:542 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:542 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:542 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:542 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:542 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:20:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef48)
12:20:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
12:20:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbefc8)
12:20:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf008)
12:20:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf048)
12:20:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf088)
12:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf0c8)
12:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf108)
12:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf148)
12:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf188)
12:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf1c8)
12:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf208)
12:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf248)
12:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf288)
12:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf2c8)
12:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf308)
12:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf348)
12:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf388)
12:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf3c8)
12:20:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf408)
12:20:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf448)
12:20:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf488)
12:20:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf4c8)
12:20:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf508)
12:20:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf548)
12:20:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf588)
12:20:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf5c8)
12:20:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf608)
12:20:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf648)
12:20:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf688)
12:20:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf6c8)
12:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf708)
12:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf748)
12:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf788)
12:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf7c8)
12:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf808)
12:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf848)
12:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf888)
12:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf8c8)
12:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf908)
12:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf948)
12:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf988)
12:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf9c8)
12:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa08)
12:20:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa48)
12:20:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa88)
12:20:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfac8)
12:20:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb08)
12:20:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb48)
12:20:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb88)
12:20:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfbc8)
12:20:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc08)
12:20:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc48)
12:20:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc88)
12:20:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfcc8)
12:20:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd08)
12:20:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd48)
12:20:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd88)
12:20:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfdc8)
12:20:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe08)
12:20:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe48)
12:20:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe88)
12:20:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfec8)
12:20:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff08)
12:20:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff48)
12:20:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff88)
12:20:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbffc8)
12:20:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0008)
12:20:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0048)
12:20:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0088)
12:20:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc00c8)
12:20:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0108)
12:20:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0148)
12:20:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0188)
12:20:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc01c8)
12:20:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0208)
12:20:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0248)
12:20:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0288)
12:20:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc02c8)
12:20:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0308)
12:20:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0348)
12:20:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0388)
12:20:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc03c8)
12:20:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0408)
12:20:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0448)
12:20:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0488)
12:20:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc04c8)
12:20:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0508)
12:20:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc052c)
12:20:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:549 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:549 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:549 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:550 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:20:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
12:20:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:550 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:550 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
12:20:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:550 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 143
12:20:550 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:20:550 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:550 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2562us
12:20:550 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:550 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:550 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:550 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:550 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:551 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:551 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 144
12:20:551 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5828us
12:20:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:558 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:558 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:558 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:558 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:558 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:558 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:558 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:558 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:558 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:558 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:558 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:20:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
12:20:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:559 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:559 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:559 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
12:20:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:559 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:559 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:559 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:559 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:559 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:20:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef48)
12:20:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef88)
12:20:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefc8)
12:20:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf008)
12:20:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf048)
12:20:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf088)
12:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0c8)
12:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf108)
12:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf148)
12:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
12:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf1c8)
12:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf208)
12:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf248)
12:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf288)
12:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf2c8)
12:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf308)
12:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf348)
12:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf388)
12:20:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf3c8)
12:20:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf408)
12:20:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf448)
12:20:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf488)
12:20:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf4c8)
12:20:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf508)
12:20:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf548)
12:20:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf588)
12:20:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf5c8)
12:20:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf608)
12:20:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf648)
12:20:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf688)
12:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf6c8)
12:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf708)
12:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf748)
12:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf788)
12:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf7c8)
12:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf808)
12:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf848)
12:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf888)
12:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf8c8)
12:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf908)
12:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf948)
12:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf988)
12:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9c8)
12:20:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa08)
12:20:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa48)
12:20:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa88)
12:20:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfac8)
12:20:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb08)
12:20:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb48)
12:20:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb88)
12:20:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfbc8)
12:20:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc08)
12:20:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc48)
12:20:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc88)
12:20:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfcc8)
12:20:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd08)
12:20:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd48)
12:20:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd88)
12:20:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfdc8)
12:20:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe08)
12:20:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe48)
12:20:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe88)
12:20:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfec8)
12:20:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff08)
12:20:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff48)
12:20:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff88)
12:20:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbffc8)
12:20:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0008)
12:20:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0048)
12:20:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0088)
12:20:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc00c8)
12:20:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0108)
12:20:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0148)
12:20:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0188)
12:20:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc01c8)
12:20:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0208)
12:20:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0248)
12:20:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0288)
12:20:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02c8)
12:20:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0308)
12:20:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0348)
12:20:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0388)
12:20:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc03c8)
12:20:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0408)
12:20:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0448)
12:20:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0488)
12:20:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc04c8)
12:20:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0508)
12:20:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc052c)
12:20:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:566 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:566 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:567 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:567 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:567 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:567 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:20:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
12:20:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:567 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:567 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
12:20:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:567 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:567 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 144
12:20:567 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:20:567 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:567 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5728us
12:20:567 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:567 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:568 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:568 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 145
12:20:568 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +16us
12:20:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:575 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:575 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:575 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:575 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:575 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:575 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> sas thread (319->314, pc: 08812bb0->08a57c8c, semaphore signaled) +222us
12:20:575 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
12:20:575 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:575 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:575 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:575 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:575 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:575 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:20:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
12:20:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:576 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:576 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:576 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
12:20:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:576 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:576 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:576 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:576 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:576 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:20:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef48)
12:20:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
12:20:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbefc8)
12:20:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf008)
12:20:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf048)
12:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf088)
12:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf0c8)
12:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf108)
12:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf148)
12:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf188)
12:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf1c8)
12:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf208)
12:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf248)
12:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf288)
12:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf2c8)
12:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf308)
12:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf348)
12:20:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf388)
12:20:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf3c8)
12:20:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf408)
12:20:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf448)
12:20:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf488)
12:20:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf4c8)
12:20:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf508)
12:20:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf548)
12:20:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf588)
12:20:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf5c8)
12:20:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf608)
12:20:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf648)
12:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf688)
12:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf6c8)
12:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf708)
12:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf748)
12:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf788)
12:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf7c8)
12:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf808)
12:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf848)
12:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf888)
12:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf8c8)
12:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf908)
12:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf948)
12:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf988)
12:20:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf9c8)
12:20:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa08)
12:20:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa48)
12:20:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa88)
12:20:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfac8)
12:20:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb08)
12:20:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb48)
12:20:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb88)
12:20:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfbc8)
12:20:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc08)
12:20:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc48)
12:20:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc88)
12:20:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfcc8)
12:20:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd08)
12:20:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd48)
12:20:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd88)
12:20:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfdc8)
12:20:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe08)
12:20:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe48)
12:20:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe88)
12:20:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfec8)
12:20:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff08)
12:20:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff48)
12:20:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff88)
12:20:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbffc8)
12:20:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0008)
12:20:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0048)
12:20:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0088)
12:20:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc00c8)
12:20:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0108)
12:20:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0148)
12:20:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0188)
12:20:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc01c8)
12:20:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0208)
12:20:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0248)
12:20:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0288)
12:20:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc02c8)
12:20:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0308)
12:20:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0348)
12:20:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0388)
12:20:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc03c8)
12:20:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0408)
12:20:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0448)
12:20:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0488)
12:20:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc04c8)
12:20:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0508)
12:20:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc052c)
12:20:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:583 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:583 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
12:20:583 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
12:20:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:584 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:584 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:20:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
12:20:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:584 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:584 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
12:20:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:584 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 145
12:20:584 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
12:20:584 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3076us
12:20:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:20:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:585 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 146
12:20:585 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:20:591 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:591 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:591 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:591 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:591 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:591 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:591 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:591 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:591 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:591 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:591 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:591 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:591 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:591 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:591 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:591 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:20:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
12:20:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:591 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:592 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:592 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
12:20:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:592 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:592 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:592 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:592 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:592 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:20:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef48)
12:20:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef88)
12:20:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefc8)
12:20:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf008)
12:20:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf048)
12:20:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf088)
12:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0c8)
12:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf108)
12:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf148)
12:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
12:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf1c8)
12:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf208)
12:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf248)
12:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf288)
12:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf2c8)
12:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf308)
12:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf348)
12:20:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf388)
12:20:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf3c8)
12:20:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf408)
12:20:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf448)
12:20:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf488)
12:20:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf4c8)
12:20:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf508)
12:20:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf548)
12:20:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf588)
12:20:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf5c8)
12:20:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf608)
12:20:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf648)
12:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf688)
12:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf6c8)
12:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf708)
12:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf748)
12:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf788)
12:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf7c8)
12:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf808)
12:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf848)
12:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf888)
12:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf8c8)
12:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf908)
12:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf948)
12:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf988)
12:20:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9c8)
12:20:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa08)
12:20:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa48)
12:20:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa88)
12:20:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfac8)
12:20:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb08)
12:20:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb48)
12:20:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb88)
12:20:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfbc8)
12:20:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc08)
12:20:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc48)
12:20:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc88)
12:20:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfcc8)
12:20:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd08)
12:20:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd48)
12:20:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd88)
12:20:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfdc8)
12:20:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe08)
12:20:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe48)
12:20:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe88)
12:20:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfec8)
12:20:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff08)
12:20:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff48)
12:20:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff88)
12:20:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbffc8)
12:20:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0008)
12:20:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0048)
12:20:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0088)
12:20:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc00c8)
12:20:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0108)
12:20:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0148)
12:20:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0188)
12:20:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc01c8)
12:20:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0208)
12:20:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0248)
12:20:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0288)
12:20:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02c8)
12:20:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0308)
12:20:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0348)
12:20:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0388)
12:20:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc03c8)
12:20:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0408)
12:20:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0448)
12:20:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0488)
12:20:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc04c8)
12:20:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0508)
12:20:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc052c)
12:20:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:599 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:600 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:600 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:600 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:20:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
12:20:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:600 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:600 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
12:20:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:600 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:600 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 146
12:20:600 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5568us
12:20:600 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:600 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:600 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:600 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:600 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:600 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:601 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:601 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:601 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +94us
12:20:601 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:601 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 147
12:20:601 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:20:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:608 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:608 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:608 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:608 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:608 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:608 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:608 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:608 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:608 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:608 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:608 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:20:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
12:20:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:608 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:608 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:608 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
12:20:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:609 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:609 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:609 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:609 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:609 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:20:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef48)
12:20:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
12:20:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbefc8)
12:20:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf008)
12:20:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf048)
12:20:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf088)
12:20:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf0c8)
12:20:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf108)
12:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf148)
12:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf188)
12:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf1c8)
12:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf208)
12:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf248)
12:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf288)
12:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf2c8)
12:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf308)
12:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf348)
12:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf388)
12:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf3c8)
12:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf408)
12:20:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf448)
12:20:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf488)
12:20:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf4c8)
12:20:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf508)
12:20:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf548)
12:20:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf588)
12:20:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf5c8)
12:20:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf608)
12:20:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf648)
12:20:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf688)
12:20:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf6c8)
12:20:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf708)
12:20:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf748)
12:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf788)
12:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf7c8)
12:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf808)
12:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf848)
12:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf888)
12:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf8c8)
12:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf908)
12:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf948)
12:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf988)
12:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf9c8)
12:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa08)
12:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa48)
12:20:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa88)
12:20:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfac8)
12:20:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb08)
12:20:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb48)
12:20:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb88)
12:20:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfbc8)
12:20:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc08)
12:20:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc48)
12:20:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc88)
12:20:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfcc8)
12:20:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd08)
12:20:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd48)
12:20:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd88)
12:20:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfdc8)
12:20:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe08)
12:20:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe48)
12:20:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe88)
12:20:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfec8)
12:20:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff08)
12:20:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff48)
12:20:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff88)
12:20:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbffc8)
12:20:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0008)
12:20:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0048)
12:20:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0088)
12:20:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc00c8)
12:20:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0108)
12:20:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0148)
12:20:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0188)
12:20:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc01c8)
12:20:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0208)
12:20:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0248)
12:20:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0288)
12:20:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc02c8)
12:20:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0308)
12:20:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0348)
12:20:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0388)
12:20:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc03c8)
12:20:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0408)
12:20:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0448)
12:20:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0488)
12:20:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc04c8)
12:20:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0508)
12:20:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc052c)
12:20:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:616 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:616 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:616 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:616 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:616 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:617 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:20:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
12:20:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:617 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:617 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
12:20:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:617 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 147
12:20:617 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:20:617 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:617 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2110us
12:20:617 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:617 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:617 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:617 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:617 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:617 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:617 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:618 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:618 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 148
12:20:618 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2914us
12:20:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:625 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:625 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:625 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:625 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:625 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:625 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:625 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:625 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:625 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:625 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:625 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:20:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
12:20:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:625 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:625 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:626 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
12:20:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:626 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:626 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:626 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:626 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:626 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:20:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef48)
12:20:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef88)
12:20:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefc8)
12:20:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf008)
12:20:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf048)
12:20:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf088)
12:20:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0c8)
12:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf108)
12:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf148)
12:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
12:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf1c8)
12:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf208)
12:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf248)
12:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf288)
12:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2c8)
12:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf308)
12:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf348)
12:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf388)
12:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf3c8)
12:20:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf408)
12:20:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf448)
12:20:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf488)
12:20:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4c8)
12:20:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf508)
12:20:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf548)
12:20:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf588)
12:20:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5c8)
12:20:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf608)
12:20:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf648)
12:20:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf688)
12:20:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf6c8)
12:20:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf708)
12:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf748)
12:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf788)
12:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf7c8)
12:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf808)
12:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf848)
12:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf888)
12:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf8c8)
12:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf908)
12:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf948)
12:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf988)
12:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9c8)
12:20:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa08)
12:20:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa48)
12:20:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa88)
12:20:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfac8)
12:20:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb08)
12:20:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb48)
12:20:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb88)
12:20:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfbc8)
12:20:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc08)
12:20:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc48)
12:20:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc88)
12:20:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfcc8)
12:20:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd08)
12:20:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd48)
12:20:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd88)
12:20:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfdc8)
12:20:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe08)
12:20:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe48)
12:20:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe88)
12:20:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfec8)
12:20:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff08)
12:20:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff48)
12:20:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff88)
12:20:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbffc8)
12:20:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0008)
12:20:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0048)
12:20:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0088)
12:20:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc00c8)
12:20:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0108)
12:20:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0148)
12:20:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0188)
12:20:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc01c8)
12:20:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0208)
12:20:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0248)
12:20:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0288)
12:20:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02c8)
12:20:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0308)
12:20:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0348)
12:20:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0388)
12:20:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc03c8)
12:20:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0408)
12:20:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0448)
12:20:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0488)
12:20:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc04c8)
12:20:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0508)
12:20:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc052c)
12:20:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:633 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:633 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:634 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:634 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:20:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
12:20:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:634 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:634 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
12:20:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:634 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:634 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 148
12:20:634 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:20:634 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:634 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:20:634 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:634 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 149
12:20:634 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:20:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:641 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:641 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:641 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:641 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:641 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:641 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:641 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:641 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:641 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:641 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:641 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:20:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
12:20:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:641 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:641 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:642 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
12:20:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:642 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:642 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:642 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:642 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:642 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:20:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef48)
12:20:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
12:20:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbefc8)
12:20:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf008)
12:20:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf048)
12:20:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf088)
12:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf0c8)
12:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf108)
12:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf148)
12:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf188)
12:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf1c8)
12:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf208)
12:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf248)
12:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf288)
12:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf2c8)
12:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf308)
12:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf348)
12:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf388)
12:20:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf3c8)
12:20:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf408)
12:20:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf448)
12:20:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf488)
12:20:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf4c8)
12:20:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf508)
12:20:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf548)
12:20:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf588)
12:20:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf5c8)
12:20:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf608)
12:20:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf648)
12:20:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf688)
12:20:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf6c8)
12:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf708)
12:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf748)
12:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf788)
12:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf7c8)
12:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf808)
12:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf848)
12:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf888)
12:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf8c8)
12:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf908)
12:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf948)
12:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf988)
12:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf9c8)
12:20:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa08)
12:20:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa48)
12:20:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa88)
12:20:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfac8)
12:20:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb08)
12:20:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb48)
12:20:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb88)
12:20:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfbc8)
12:20:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc08)
12:20:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc48)
12:20:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc88)
12:20:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfcc8)
12:20:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd08)
12:20:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd48)
12:20:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd88)
12:20:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfdc8)
12:20:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe08)
12:20:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe48)
12:20:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe88)
12:20:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfec8)
12:20:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff08)
12:20:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff48)
12:20:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff88)
12:20:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbffc8)
12:20:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0008)
12:20:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0048)
12:20:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0088)
12:20:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc00c8)
12:20:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0108)
12:20:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0148)
12:20:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0188)
12:20:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc01c8)
12:20:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0208)
12:20:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0248)
12:20:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0288)
12:20:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc02c8)
12:20:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0308)
12:20:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0348)
12:20:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0388)
12:20:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc03c8)
12:20:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0408)
12:20:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0448)
12:20:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0488)
12:20:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc04c8)
12:20:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0508)
12:20:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc052c)
12:20:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:649 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:649 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:650 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:650 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:20:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
12:20:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:650 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:650 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
12:20:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:650 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:650 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 149
12:20:650 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1950us
12:20:650 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:650 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:650 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:650 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:650 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:650 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:650 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:651 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:651 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3712us
12:20:651 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:651 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 150
12:20:651 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:20:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:658 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:658 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:658 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:658 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:658 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:658 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:658 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:658 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:658 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:658 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:659 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:20:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
12:20:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:659 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:659 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:659 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
12:20:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:659 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:659 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:659 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:659 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:659 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:20:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef48)
12:20:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef88)
12:20:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefc8)
12:20:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf008)
12:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf048)
12:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf088)
12:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0c8)
12:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf108)
12:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf148)
12:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
12:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf1c8)
12:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf208)
12:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf248)
12:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf288)
12:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2c8)
12:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf308)
12:20:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf348)
12:20:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf388)
12:20:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf3c8)
12:20:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf408)
12:20:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf448)
12:20:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf488)
12:20:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4c8)
12:20:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf508)
12:20:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf548)
12:20:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf588)
12:20:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5c8)
12:20:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf608)
12:20:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf648)
12:20:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf688)
12:20:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf6c8)
12:20:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf708)
12:20:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf748)
12:20:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf788)
12:20:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf7c8)
12:20:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf808)
12:20:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf848)
12:20:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf888)
12:20:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf8c8)
12:20:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf908)
12:20:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf948)
12:20:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf988)
12:20:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9c8)
12:20:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa08)
12:20:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa48)
12:20:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa88)
12:20:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfac8)
12:20:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb08)
12:20:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb48)
12:20:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb88)
12:20:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfbc8)
12:20:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc08)
12:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc48)
12:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc88)
12:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfcc8)
12:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd08)
12:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd48)
12:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd88)
12:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfdc8)
12:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe08)
12:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe48)
12:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe88)
12:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfec8)
12:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff08)
12:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff48)
12:20:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff88)
12:20:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbffc8)
12:20:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0008)
12:20:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0048)
12:20:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0088)
12:20:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc00c8)
12:20:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0108)
12:20:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0148)
12:20:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0188)
12:20:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc01c8)
12:20:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0208)
12:20:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0248)
12:20:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0288)
12:20:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02c8)
12:20:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0308)
12:20:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0348)
12:20:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0388)
12:20:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc03c8)
12:20:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0408)
12:20:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0448)
12:20:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0488)
12:20:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc04c8)
12:20:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0508)
12:20:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc052c)
12:20:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:667 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:667 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:667 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:667 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:667 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:667 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:20:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
12:20:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:667 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:667 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
12:20:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:667 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:667 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 150
12:20:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8483us
12:20:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:668 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:668 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +546us
12:20:668 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:668 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 151
12:20:668 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:20:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:675 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:675 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:675 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:675 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:675 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:675 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:675 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:675 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:675 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:675 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:675 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:20:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
12:20:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:675 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:676 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:676 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
12:20:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:676 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:676 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:676 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:676 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:676 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:20:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef48)
12:20:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
12:20:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbefc8)
12:20:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf008)
12:20:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf048)
12:20:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf088)
12:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf0c8)
12:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf108)
12:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf148)
12:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf188)
12:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf1c8)
12:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf208)
12:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf248)
12:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf288)
12:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf2c8)
12:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf308)
12:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf348)
12:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf388)
12:20:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf3c8)
12:20:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf408)
12:20:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf448)
12:20:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf488)
12:20:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf4c8)
12:20:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf508)
12:20:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf548)
12:20:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf588)
12:20:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf5c8)
12:20:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf608)
12:20:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf648)
12:20:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf688)
12:20:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf6c8)
12:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf708)
12:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf748)
12:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf788)
12:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf7c8)
12:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf808)
12:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf848)
12:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf888)
12:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf8c8)
12:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf908)
12:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf948)
12:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf988)
12:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf9c8)
12:20:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa08)
12:20:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa48)
12:20:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa88)
12:20:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfac8)
12:20:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb08)
12:20:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb48)
12:20:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb88)
12:20:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfbc8)
12:20:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc08)
12:20:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc48)
12:20:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc88)
12:20:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfcc8)
12:20:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd08)
12:20:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd48)
12:20:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd88)
12:20:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfdc8)
12:20:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe08)
12:20:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe48)
12:20:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe88)
12:20:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfec8)
12:20:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff08)
12:20:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff48)
12:20:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff88)
12:20:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbffc8)
12:20:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0008)
12:20:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0048)
12:20:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0088)
12:20:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc00c8)
12:20:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0108)
12:20:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0148)
12:20:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0188)
12:20:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc01c8)
12:20:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0208)
12:20:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0248)
12:20:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0288)
12:20:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc02c8)
12:20:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0308)
12:20:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0348)
12:20:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0388)
12:20:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc03c8)
12:20:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0408)
12:20:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0448)
12:20:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0488)
12:20:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc04c8)
12:20:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0508)
12:20:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc052c)
12:20:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:683 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:683 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:684 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:684 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:20:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
12:20:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:684 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:684 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
12:20:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:684 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:684 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 151
12:20:684 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:20:684 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:684 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:20:684 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:684 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1708us
12:20:684 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:684 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:685 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 152
12:20:685 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +239us
12:20:692 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:692 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:692 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:692 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:692 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:692 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:692 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:692 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> sas thread (276->314, pc: 08812910->08a57c8c, thread woken up) +7us
12:20:692 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> user_main (314->276, pc: 08a56880->08812910, blocking audio) +0us
12:20:692 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:692 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +0us
12:20:692 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:692 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:692 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:692 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:692 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:692 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:692 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:20:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
12:20:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:693 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:693 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:693 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
12:20:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:693 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:693 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:693 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:693 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:693 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:20:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef48)
12:20:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef88)
12:20:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefc8)
12:20:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf008)
12:20:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf048)
12:20:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf088)
12:20:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0c8)
12:20:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf108)
12:20:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf148)
12:20:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
12:20:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf1c8)
12:20:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf208)
12:20:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf248)
12:20:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf288)
12:20:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2c8)
12:20:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf308)
12:20:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf348)
12:20:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf388)
12:20:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf3c8)
12:20:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf408)
12:20:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf448)
12:20:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf488)
12:20:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4c8)
12:20:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf508)
12:20:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf548)
12:20:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf588)
12:20:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5c8)
12:20:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf608)
12:20:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf648)
12:20:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf688)
12:20:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf6c8)
12:20:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf708)
12:20:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf748)
12:20:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf788)
12:20:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf7c8)
12:20:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf808)
12:20:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf848)
12:20:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf888)
12:20:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf8c8)
12:20:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf908)
12:20:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf948)
12:20:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf988)
12:20:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9c8)
12:20:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa08)
12:20:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa48)
12:20:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa88)
12:20:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfac8)
12:20:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb08)
12:20:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb48)
12:20:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb88)
12:20:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfbc8)
12:20:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc08)
12:20:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc48)
12:20:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc88)
12:20:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfcc8)
12:20:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd08)
12:20:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd48)
12:20:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd88)
12:20:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfdc8)
12:20:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe08)
12:20:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe48)
12:20:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe88)
12:20:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfec8)
12:20:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff08)
12:20:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff48)
12:20:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff88)
12:20:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbffc8)
12:20:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0008)
12:20:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0048)
12:20:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0088)
12:20:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc00c8)
12:20:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0108)
12:20:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0148)
12:20:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0188)
12:20:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc01c8)
12:20:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0208)
12:20:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0248)
12:20:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0288)
12:20:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02c8)
12:20:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0308)
12:20:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0348)
12:20:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0388)
12:20:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc03c8)
12:20:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0408)
12:20:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0448)
12:20:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0488)
12:20:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc04c8)
12:20:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0508)
12:20:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc052c)
12:20:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:700 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:700 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:700 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:701 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:20:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
12:20:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:701 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:701 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
12:20:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:701 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:701 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 152
12:20:701 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:20:701 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:701 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 153
12:20:701 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:20:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:708 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:708 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:708 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:708 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:708 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:708 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:708 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:708 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:708 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:708 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:708 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:20:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
12:20:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:708 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:709 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:709 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
12:20:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:709 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:709 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:709 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:709 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:709 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:20:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef48)
12:20:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
12:20:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbefc8)
12:20:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf008)
12:20:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf048)
12:20:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf088)
12:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0c8)
12:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf108)
12:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf148)
12:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf188)
12:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf1c8)
12:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf208)
12:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf248)
12:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf288)
12:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf2c8)
12:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf308)
12:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf348)
12:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf388)
12:20:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf3c8)
12:20:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf408)
12:20:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf448)
12:20:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf488)
12:20:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf4c8)
12:20:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf508)
12:20:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf548)
12:20:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf588)
12:20:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf5c8)
12:20:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf608)
12:20:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf648)
12:20:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf688)
12:20:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf6c8)
12:20:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf708)
12:20:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf748)
12:20:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf788)
12:20:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf7c8)
12:20:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf808)
12:20:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf848)
12:20:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf888)
12:20:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf8c8)
12:20:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf908)
12:20:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf948)
12:20:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf988)
12:20:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf9c8)
12:20:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa08)
12:20:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa48)
12:20:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa88)
12:20:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfac8)
12:20:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb08)
12:20:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb48)
12:20:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb88)
12:20:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfbc8)
12:20:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc08)
12:20:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc48)
12:20:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc88)
12:20:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfcc8)
12:20:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd08)
12:20:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd48)
12:20:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd88)
12:20:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfdc8)
12:20:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe08)
12:20:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe48)
12:20:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe88)
12:20:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfec8)
12:20:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff08)
12:20:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff48)
12:20:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff88)
12:20:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbffc8)
12:20:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0008)
12:20:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0048)
12:20:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0088)
12:20:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc00c8)
12:20:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0108)
12:20:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0148)
12:20:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0188)
12:20:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc01c8)
12:20:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0208)
12:20:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0248)
12:20:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0288)
12:20:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc02c8)
12:20:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0308)
12:20:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0348)
12:20:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0388)
12:20:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc03c8)
12:20:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0408)
12:20:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0448)
12:20:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0488)
12:20:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc04c8)
12:20:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0508)
12:20:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc052c)
12:20:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:716 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:716 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:716 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:717 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:717 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:20:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
12:20:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:717 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:717 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
12:20:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:717 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 153
12:20:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4865us
12:20:717 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:717 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:717 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:717 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:717 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4164us
12:20:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:718 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 154
12:20:718 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:20:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:725 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:725 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:725 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:725 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:725 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:725 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:725 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:725 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:725 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:725 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:725 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:20:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
12:20:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:725 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:725 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:725 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
12:20:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:726 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:726 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:726 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:726 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:726 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:20:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef48)
12:20:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef88)
12:20:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefc8)
12:20:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf008)
12:20:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf048)
12:20:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf088)
12:20:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0c8)
12:20:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf108)
12:20:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf148)
12:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf188)
12:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1c8)
12:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf208)
12:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf248)
12:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf288)
12:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2c8)
12:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf308)
12:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf348)
12:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf388)
12:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3c8)
12:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf408)
12:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf448)
12:20:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf488)
12:20:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4c8)
12:20:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf508)
12:20:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf548)
12:20:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf588)
12:20:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5c8)
12:20:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf608)
12:20:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf648)
12:20:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf688)
12:20:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf6c8)
12:20:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf708)
12:20:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf748)
12:20:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf788)
12:20:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf7c8)
12:20:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf808)
12:20:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf848)
12:20:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf888)
12:20:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf8c8)
12:20:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf908)
12:20:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf948)
12:20:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf988)
12:20:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9c8)
12:20:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa08)
12:20:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa48)
12:20:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa88)
12:20:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfac8)
12:20:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb08)
12:20:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb48)
12:20:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb88)
12:20:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfbc8)
12:20:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc08)
12:20:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc48)
12:20:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc88)
12:20:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfcc8)
12:20:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd08)
12:20:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd48)
12:20:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd88)
12:20:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfdc8)
12:20:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe08)
12:20:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe48)
12:20:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe88)
12:20:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfec8)
12:20:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff08)
12:20:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff48)
12:20:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff88)
12:20:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbffc8)
12:20:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0008)
12:20:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0048)
12:20:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0088)
12:20:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc00c8)
12:20:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0108)
12:20:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0148)
12:20:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0188)
12:20:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc01c8)
12:20:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0208)
12:20:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0248)
12:20:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0288)
12:20:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02c8)
12:20:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0308)
12:20:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0348)
12:20:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0388)
12:20:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc03c8)
12:20:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0408)
12:20:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0448)
12:20:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0488)
12:20:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc04c8)
12:20:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0508)
12:20:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc052c)
12:20:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:733 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:733 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:733 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:733 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:20:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
12:20:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:733 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:733 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
12:20:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:734 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:734 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 154
12:20:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:20:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8090us
12:20:734 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:734 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:734 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:734 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:734 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +948us
12:20:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:735 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 155
12:20:735 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:20:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:742 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:742 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:742 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:742 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:742 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:742 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:742 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:742 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:742 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:742 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:742 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:20:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
12:20:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:743 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:743 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:743 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
12:20:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:743 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:743 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:743 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:743 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:743 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:20:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef48)
12:20:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
12:20:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbefc8)
12:20:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf008)
12:20:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf048)
12:20:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf088)
12:20:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf0c8)
12:20:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf108)
12:20:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf148)
12:20:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf188)
12:20:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf1c8)
12:20:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf208)
12:20:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf248)
12:20:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf288)
12:20:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf2c8)
12:20:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf308)
12:20:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf348)
12:20:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf388)
12:20:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf3c8)
12:20:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf408)
12:20:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf448)
12:20:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf488)
12:20:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf4c8)
12:20:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf508)
12:20:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf548)
12:20:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf588)
12:20:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf5c8)
12:20:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf608)
12:20:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf648)
12:20:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf688)
12:20:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf6c8)
12:20:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf708)
12:20:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf748)
12:20:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf788)
12:20:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf7c8)
12:20:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf808)
12:20:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf848)
12:20:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf888)
12:20:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf8c8)
12:20:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf908)
12:20:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf948)
12:20:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf988)
12:20:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf9c8)
12:20:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa08)
12:20:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa48)
12:20:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa88)
12:20:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfac8)
12:20:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb08)
12:20:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb48)
12:20:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb88)
12:20:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfbc8)
12:20:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc08)
12:20:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc48)
12:20:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc88)
12:20:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfcc8)
12:20:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd08)
12:20:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd48)
12:20:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd88)
12:20:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfdc8)
12:20:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe08)
12:20:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe48)
12:20:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe88)
12:20:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfec8)
12:20:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff08)
12:20:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff48)
12:20:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff88)
12:20:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbffc8)
12:20:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0008)
12:20:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0048)
12:20:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0088)
12:20:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc00c8)
12:20:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0108)
12:20:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0148)
12:20:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0188)
12:20:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc01c8)
12:20:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0208)
12:20:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0248)
12:20:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0288)
12:20:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc02c8)
12:20:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0308)
12:20:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0348)
12:20:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0388)
12:20:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc03c8)
12:20:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0408)
12:20:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0448)
12:20:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0488)
12:20:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc04c8)
12:20:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0508)
12:20:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc052c)
12:20:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:751 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:751 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:751 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:751 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:20:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
12:20:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:751 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:751 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
12:20:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:751 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:751 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 155
12:20:751 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:20:751 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:752 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 156
12:20:752 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
12:20:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:758 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:758 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:758 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:758 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:758 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:758 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:758 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:758 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:758 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:758 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:758 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:20:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
12:20:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:758 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:759 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:759 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
12:20:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:759 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:759 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:759 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:759 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:759 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:20:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef48)
12:20:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef88)
12:20:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefc8)
12:20:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf008)
12:20:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf048)
12:20:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf088)
12:20:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0c8)
12:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf108)
12:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf148)
12:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf188)
12:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1c8)
12:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf208)
12:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf248)
12:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf288)
12:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2c8)
12:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf308)
12:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf348)
12:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf388)
12:20:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3c8)
12:20:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf408)
12:20:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf448)
12:20:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf488)
12:20:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4c8)
12:20:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf508)
12:20:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf548)
12:20:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf588)
12:20:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5c8)
12:20:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf608)
12:20:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf648)
12:20:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf688)
12:20:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf6c8)
12:20:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf708)
12:20:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf748)
12:20:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf788)
12:20:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf7c8)
12:20:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf808)
12:20:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf848)
12:20:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf888)
12:20:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf8c8)
12:20:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf908)
12:20:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf948)
12:20:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf988)
12:20:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9c8)
12:20:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa08)
12:20:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa48)
12:20:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa88)
12:20:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfac8)
12:20:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb08)
12:20:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb48)
12:20:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb88)
12:20:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfbc8)
12:20:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc08)
12:20:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc48)
12:20:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc88)
12:20:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfcc8)
12:20:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd08)
12:20:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd48)
12:20:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd88)
12:20:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfdc8)
12:20:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe08)
12:20:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe48)
12:20:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe88)
12:20:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfec8)
12:20:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff08)
12:20:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff48)
12:20:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff88)
12:20:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbffc8)
12:20:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0008)
12:20:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0048)
12:20:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0088)
12:20:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc00c8)
12:20:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0108)
12:20:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0148)
12:20:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0188)
12:20:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc01c8)
12:20:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0208)
12:20:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0248)
12:20:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0288)
12:20:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02c8)
12:20:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0308)
12:20:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0348)
12:20:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0388)
12:20:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc03c8)
12:20:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0408)
12:20:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0448)
12:20:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0488)
12:20:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc04c8)
12:20:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0508)
12:20:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc052c)
12:20:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:766 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:766 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:767 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:767 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:767 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:20:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
12:20:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:767 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:767 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
12:20:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:767 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:767 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 156
12:20:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1247us
12:20:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:768 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:768 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:768 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:768 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:768 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7782us
12:20:768 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:768 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 157
12:20:768 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:20:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:775 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:775 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:775 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:775 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:775 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:775 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:775 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:775 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:775 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:775 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:775 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:20:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
12:20:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:775 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:776 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:776 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
12:20:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:776 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:776 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:776 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:776 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:776 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:20:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef48)
12:20:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
12:20:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbefc8)
12:20:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf008)
12:20:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf048)
12:20:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf088)
12:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0c8)
12:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf108)
12:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf148)
12:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf188)
12:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf1c8)
12:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf208)
12:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf248)
12:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf288)
12:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf2c8)
12:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf308)
12:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf348)
12:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf388)
12:20:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf3c8)
12:20:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf408)
12:20:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf448)
12:20:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf488)
12:20:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf4c8)
12:20:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf508)
12:20:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf548)
12:20:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf588)
12:20:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf5c8)
12:20:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf608)
12:20:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf648)
12:20:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf688)
12:20:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf6c8)
12:20:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf708)
12:20:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf748)
12:20:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf788)
12:20:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf7c8)
12:20:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf808)
12:20:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf848)
12:20:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf888)
12:20:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf8c8)
12:20:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf908)
12:20:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf948)
12:20:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf988)
12:20:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf9c8)
12:20:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa08)
12:20:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa48)
12:20:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa88)
12:20:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfac8)
12:20:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb08)
12:20:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb48)
12:20:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb88)
12:20:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfbc8)
12:20:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc08)
12:20:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc48)
12:20:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc88)
12:20:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfcc8)
12:20:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd08)
12:20:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd48)
12:20:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd88)
12:20:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfdc8)
12:20:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe08)
12:20:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe48)
12:20:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe88)
12:20:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfec8)
12:20:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff08)
12:20:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff48)
12:20:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff88)
12:20:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbffc8)
12:20:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0008)
12:20:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0048)
12:20:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0088)
12:20:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc00c8)
12:20:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0108)
12:20:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0148)
12:20:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0188)
12:20:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc01c8)
12:20:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0208)
12:20:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0248)
12:20:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0288)
12:20:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc02c8)
12:20:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0308)
12:20:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0348)
12:20:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0388)
12:20:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc03c8)
12:20:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0408)
12:20:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0448)
12:20:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0488)
12:20:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc04c8)
12:20:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0508)
12:20:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc052c)
12:20:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:783 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:783 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:784 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:784 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:20:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
12:20:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:784 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:784 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
12:20:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:784 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 157
12:20:784 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:20:784 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4472us
12:20:784 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:784 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:784 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:785 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4566us
12:20:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:785 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 158
12:20:785 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:20:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:792 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:792 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:792 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:792 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:792 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:792 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:792 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:792 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:792 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:792 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:792 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:20:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
12:20:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:792 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:793 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:793 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
12:20:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:793 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:793 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:793 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:793 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:793 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:20:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef48)
12:20:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef88)
12:20:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefc8)
12:20:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf008)
12:20:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf048)
12:20:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf088)
12:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0c8)
12:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf108)
12:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf148)
12:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
12:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf1c8)
12:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf208)
12:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf248)
12:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf288)
12:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2c8)
12:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf308)
12:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf348)
12:20:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf388)
12:20:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf3c8)
12:20:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf408)
12:20:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf448)
12:20:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf488)
12:20:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4c8)
12:20:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf508)
12:20:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf548)
12:20:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf588)
12:20:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5c8)
12:20:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf608)
12:20:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf648)
12:20:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf688)
12:20:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf6c8)
12:20:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf708)
12:20:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf748)
12:20:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf788)
12:20:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf7c8)
12:20:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf808)
12:20:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf848)
12:20:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf888)
12:20:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf8c8)
12:20:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf908)
12:20:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf948)
12:20:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf988)
12:20:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9c8)
12:20:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa08)
12:20:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa48)
12:20:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa88)
12:20:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfac8)
12:20:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb08)
12:20:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb48)
12:20:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb88)
12:20:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfbc8)
12:20:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc08)
12:20:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc48)
12:20:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc88)
12:20:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfcc8)
12:20:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd08)
12:20:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd48)
12:20:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd88)
12:20:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfdc8)
12:20:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe08)
12:20:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe48)
12:20:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe88)
12:20:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfec8)
12:20:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff08)
12:20:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff48)
12:20:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff88)
12:20:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbffc8)
12:20:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0008)
12:20:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0048)
12:20:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0088)
12:20:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc00c8)
12:20:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0108)
12:20:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0148)
12:20:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0188)
12:20:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc01c8)
12:20:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0208)
12:20:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0248)
12:20:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0288)
12:20:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02c8)
12:20:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0308)
12:20:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0348)
12:20:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0388)
12:20:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc03c8)
12:20:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0408)
12:20:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0448)
12:20:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0488)
12:20:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc04c8)
12:20:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0508)
12:20:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc052c)
12:20:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:801 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:801 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:801 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:801 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:20:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
12:20:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:801 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:801 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
12:20:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:801 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:801 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 158
12:20:801 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:20:801 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:801 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7688us
12:20:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:802 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:802 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 159
12:20:802 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +702us
12:20:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:808 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:808 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:808 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:808 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:808 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:808 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:808 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:808 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:808 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:808 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:808 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:20:808 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
12:20:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:808 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:809 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:809 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
12:20:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:809 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:809 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:809 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:809 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:809 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:20:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef48)
12:20:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
12:20:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbefc8)
12:20:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf008)
12:20:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf048)
12:20:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf088)
12:20:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0c8)
12:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf108)
12:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf148)
12:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf188)
12:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf1c8)
12:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf208)
12:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf248)
12:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf288)
12:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf2c8)
12:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf308)
12:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf348)
12:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf388)
12:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf3c8)
12:20:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf408)
12:20:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf448)
12:20:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf488)
12:20:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf4c8)
12:20:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf508)
12:20:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf548)
12:20:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf588)
12:20:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf5c8)
12:20:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf608)
12:20:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf648)
12:20:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf688)
12:20:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf6c8)
12:20:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf708)
12:20:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf748)
12:20:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf788)
12:20:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf7c8)
12:20:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf808)
12:20:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf848)
12:20:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf888)
12:20:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf8c8)
12:20:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf908)
12:20:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf948)
12:20:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf988)
12:20:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf9c8)
12:20:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa08)
12:20:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa48)
12:20:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa88)
12:20:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfac8)
12:20:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb08)
12:20:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb48)
12:20:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb88)
12:20:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfbc8)
12:20:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc08)
12:20:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc48)
12:20:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc88)
12:20:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfcc8)
12:20:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd08)
12:20:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd48)
12:20:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd88)
12:20:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfdc8)
12:20:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe08)
12:20:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe48)
12:20:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe88)
12:20:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfec8)
12:20:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff08)
12:20:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff48)
12:20:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff88)
12:20:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbffc8)
12:20:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0008)
12:20:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0048)
12:20:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0088)
12:20:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc00c8)
12:20:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0108)
12:20:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0148)
12:20:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0188)
12:20:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc01c8)
12:20:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0208)
12:20:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0248)
12:20:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0288)
12:20:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc02c8)
12:20:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0308)
12:20:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0348)
12:20:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0388)
12:20:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc03c8)
12:20:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0408)
12:20:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0448)
12:20:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0488)
12:20:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc04c8)
12:20:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0508)
12:20:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc052c)
12:20:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:816 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:816 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:816 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:816 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:816 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:817 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:20:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
12:20:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:817 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:817 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
12:20:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:817 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 159
12:20:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:20:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:817 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 160
12:20:817 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:20:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:825 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:825 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:825 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:825 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:825 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:825 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:825 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:825 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:825 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:825 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:825 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:20:825 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
12:20:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:825 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:825 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:826 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
12:20:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:826 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:826 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:826 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:826 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:826 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:20:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef48)
12:20:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef88)
12:20:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefc8)
12:20:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf008)
12:20:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf048)
12:20:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf088)
12:20:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0c8)
12:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf108)
12:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf148)
12:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
12:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf1c8)
12:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf208)
12:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf248)
12:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf288)
12:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf2c8)
12:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf308)
12:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf348)
12:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf388)
12:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf3c8)
12:20:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf408)
12:20:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf448)
12:20:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf488)
12:20:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf4c8)
12:20:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf508)
12:20:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf548)
12:20:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf588)
12:20:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf5c8)
12:20:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf608)
12:20:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf648)
12:20:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf688)
12:20:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf6c8)
12:20:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf708)
12:20:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf748)
12:20:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf788)
12:20:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf7c8)
12:20:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf808)
12:20:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf848)
12:20:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf888)
12:20:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf8c8)
12:20:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf908)
12:20:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf948)
12:20:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf988)
12:20:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9c8)
12:20:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa08)
12:20:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa48)
12:20:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa88)
12:20:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfac8)
12:20:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb08)
12:20:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb48)
12:20:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb88)
12:20:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfbc8)
12:20:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc08)
12:20:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc48)
12:20:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc88)
12:20:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfcc8)
12:20:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd08)
12:20:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd48)
12:20:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd88)
12:20:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfdc8)
12:20:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe08)
12:20:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe48)
12:20:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe88)
12:20:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfec8)
12:20:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff08)
12:20:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff48)
12:20:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff88)
12:20:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbffc8)
12:20:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0008)
12:20:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0048)
12:20:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0088)
12:20:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc00c8)
12:20:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0108)
12:20:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0148)
12:20:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0188)
12:20:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc01c8)
12:20:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0208)
12:20:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0248)
12:20:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0288)
12:20:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02c8)
12:20:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0308)
12:20:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0348)
12:20:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0388)
12:20:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc03c8)
12:20:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0408)
12:20:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0448)
12:20:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0488)
12:20:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc04c8)
12:20:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0508)
12:20:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc052c)
12:20:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:833 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:833 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:833 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:834 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:20:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
12:20:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:834 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:834 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
12:20:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:834 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:834 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 160
12:20:834 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
12:20:834 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +854us
12:20:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:835 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8184us
12:20:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:835 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 161
12:20:835 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:20:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:842 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:842 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:842 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:842 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:842 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:842 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:842 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:842 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:842 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:842 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:842 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:20:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
12:20:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:842 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:843 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:843 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
12:20:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:843 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:843 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:843 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:843 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:843 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:20:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef48)
12:20:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
12:20:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbefc8)
12:20:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf008)
12:20:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf048)
12:20:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf088)
12:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf0c8)
12:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf108)
12:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf148)
12:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf188)
12:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf1c8)
12:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf208)
12:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf248)
12:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf288)
12:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf2c8)
12:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf308)
12:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf348)
12:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf388)
12:20:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf3c8)
12:20:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf408)
12:20:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf448)
12:20:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf488)
12:20:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf4c8)
12:20:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf508)
12:20:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf548)
12:20:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf588)
12:20:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf5c8)
12:20:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf608)
12:20:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf648)
12:20:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf688)
12:20:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf6c8)
12:20:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf708)
12:20:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf748)
12:20:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf788)
12:20:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf7c8)
12:20:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf808)
12:20:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf848)
12:20:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf888)
12:20:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf8c8)
12:20:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf908)
12:20:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf948)
12:20:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf988)
12:20:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf9c8)
12:20:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa08)
12:20:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa48)
12:20:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa88)
12:20:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfac8)
12:20:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb08)
12:20:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb48)
12:20:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb88)
12:20:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfbc8)
12:20:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc08)
12:20:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc48)
12:20:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc88)
12:20:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfcc8)
12:20:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd08)
12:20:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd48)
12:20:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd88)
12:20:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfdc8)
12:20:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe08)
12:20:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe48)
12:20:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe88)
12:20:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfec8)
12:20:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff08)
12:20:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff48)
12:20:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff88)
12:20:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbffc8)
12:20:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0008)
12:20:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0048)
12:20:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0088)
12:20:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc00c8)
12:20:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0108)
12:20:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0148)
12:20:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0188)
12:20:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc01c8)
12:20:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0208)
12:20:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0248)
12:20:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0288)
12:20:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc02c8)
12:20:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0308)
12:20:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0348)
12:20:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0388)
12:20:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc03c8)
12:20:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0408)
12:20:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0448)
12:20:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0488)
12:20:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc04c8)
12:20:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0508)
12:20:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc052c)
12:20:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:850 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
12:20:850 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:850 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:851 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:20:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
12:20:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:851 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:851 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
12:20:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:851 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:851 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 161
12:20:851 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
12:20:851 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4070us
12:20:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:852 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:852 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:852 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 162
12:20:852 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4320us
12:20:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:858 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:858 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:858 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:858 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:858 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
12:20:858 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:858 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:859 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:859 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:859 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:859 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:20:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
12:20:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:859 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:859 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:859 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
12:20:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:859 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:859 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:859 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:859 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:859 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:20:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef48)
12:20:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:20:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef88)
12:20:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:20:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefc8)
12:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:20:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf008)
12:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:20:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf048)
12:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:20:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf088)
12:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:20:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0c8)
12:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
12:20:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf108)
12:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
12:20:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf148)
12:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
12:20:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
12:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
12:20:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf1c8)
12:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
12:20:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf208)
12:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
12:20:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf248)
12:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
12:20:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf288)
12:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
12:20:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf2c8)
12:20:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
12:20:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf308)
12:20:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
12:20:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf348)
12:20:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
12:20:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf388)
12:20:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
12:20:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf3c8)
12:20:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
12:20:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf408)
12:20:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
12:20:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf448)
12:20:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
12:20:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf488)
12:20:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
12:20:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf4c8)
12:20:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
12:20:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf508)
12:20:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
12:20:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf548)
12:20:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
12:20:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf588)
12:20:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
12:20:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf5c8)
12:20:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
12:20:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf608)
12:20:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
12:20:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf648)
12:20:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
12:20:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf688)
12:20:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
12:20:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf6c8)
12:20:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
12:20:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf708)
12:20:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
12:20:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf748)
12:20:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
12:20:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf788)
12:20:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
12:20:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf7c8)
12:20:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
12:20:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf808)
12:20:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
12:20:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf848)
12:20:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
12:20:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf888)
12:20:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
12:20:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf8c8)
12:20:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
12:20:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf908)
12:20:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
12:20:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf948)
12:20:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
12:20:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf988)
12:20:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
12:20:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9c8)
12:20:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
12:20:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa08)
12:20:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
12:20:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa48)
12:20:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
12:20:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa88)
12:20:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
12:20:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfac8)
12:20:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
12:20:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb08)
12:20:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
12:20:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb48)
12:20:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
12:20:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb88)
12:20:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
12:20:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfbc8)
12:20:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
12:20:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc08)
12:20:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
12:20:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc48)
12:20:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
12:20:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc88)
12:20:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
12:20:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfcc8)
12:20:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
12:20:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd08)
12:20:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
12:20:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd48)
12:20:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
12:20:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd88)
12:20:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
12:20:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfdc8)
12:20:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
12:20:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe08)
12:20:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
12:20:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe48)
12:20:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
12:20:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe88)
12:20:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
12:20:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfec8)
12:20:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
12:20:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff08)
12:20:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
12:20:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff48)
12:20:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
12:20:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff88)
12:20:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
12:20:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbffc8)
12:20:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
12:20:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0008)
12:20:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
12:20:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0048)
12:20:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
12:20:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0088)
12:20:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
12:20:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc00c8)
12:20:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
12:20:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0108)
12:20:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
12:20:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0148)
12:20:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
12:20:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0188)
12:20:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
12:20:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc01c8)
12:20:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
12:20:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0208)
12:20:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
12:20:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0248)
12:20:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
12:20:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0288)
12:20:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
12:20:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02c8)
12:20:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
12:20:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0308)
12:20:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
12:20:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0348)
12:20:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
12:20:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0388)
12:20:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
12:20:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc03c8)
12:20:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
12:20:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0408)
12:20:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
12:20:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0448)
12:20:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
12:20:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0488)
12:20:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
12:20:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc04c8)
12:20:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
12:20:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0508)
12:20:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
12:20:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc052c)
12:20:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
12:20:867 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:867 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
12:20:867 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:867 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:867 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:867 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:20:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
12:20:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:867 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:867 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
12:20:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:867 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:867 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 162
12:20:867 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
12:20:867 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:867 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 163
12:20:868 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
12:20:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:875 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:875 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:875 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:875 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:875 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:875 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:875 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:875 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:875 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:876 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:876 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:20:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
12:20:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:876 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:876 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:876 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
12:20:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:876 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:876 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:876 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:876 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:876 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:20:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef2c)
12:20:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
12:20:876 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
12:20:876 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:877 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:877 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:20:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
12:20:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:877 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:877 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
12:20:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:877 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:877 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 163
12:20:877 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1100us
12:20:877 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:877 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:877 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:877 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:877 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:877 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:877 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:877 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:877 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:878 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1802us
12:20:878 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:878 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:20:878 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:878 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 164
12:20:878 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
12:20:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:892 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:892 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:892 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:892 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:892 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:892 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:892 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:892 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:892 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:892 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:893 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:20:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
12:20:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:893 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:893 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:893 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
12:20:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:893 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:893 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:893 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:893 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:893 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:20:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef2c)
12:20:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
12:20:893 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
12:20:893 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:893 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:893 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:20:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
12:20:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:894 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:894 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
12:20:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:894 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:894 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 164
12:20:894 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7180us
12:20:894 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +452us
12:20:894 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:894 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:894 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:894 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:895 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:895 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 165
12:20:895 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7938us
12:20:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:908 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:908 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:908 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:908 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:908 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:908 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:908 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:908 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:908 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:908 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:908 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:20:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
12:20:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:909 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:909 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:909 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
12:20:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:909 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:909 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:909 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:909 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:909 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:20:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef2c)
12:20:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
12:20:909 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
12:20:909 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:909 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:909 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:20:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
12:20:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:909 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:909 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
12:20:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:910 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:910 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +496us
12:20:910 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:910 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 165
12:20:910 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:20:910 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:910 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3668us
12:20:910 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:910 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:910 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:910 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:910 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:910 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:910 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:910 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:911 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:911 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 166
12:20:911 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1406us
12:20:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:925 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:925 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:925 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:925 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:925 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:925 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:925 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:925 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:925 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:925 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:925 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:20:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
12:20:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:926 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:926 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:926 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
12:20:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:926 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:926 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:926 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:926 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:926 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:20:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef2c)
12:20:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
12:20:926 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
12:20:926 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:926 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:926 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:20:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
12:20:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:926 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:927 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
12:20:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:927 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:927 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 166
12:20:927 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3813us
12:20:927 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:927 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:20:927 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:927 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 167
12:20:927 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2718us
12:20:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:942 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:942 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:942 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:942 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:942 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:942 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:942 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:942 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:942 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:942 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:942 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:20:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
12:20:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:943 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:943 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:943 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
12:20:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:943 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:943 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:943 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:943 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:943 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:20:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef2c)
12:20:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
12:20:943 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
12:20:943 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:943 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:943 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:20:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
12:20:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:944 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:944 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
12:20:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:944 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:944 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 167
12:20:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4014us
12:20:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:944 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:944 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2154us
12:20:944 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:945 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 168
12:20:945 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9402us
12:20:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:958 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:958 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:958 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:958 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:958 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:958 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:958 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
12:20:958 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:958 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:958 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:959 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:20:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
12:20:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:959 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:959 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:959 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
12:20:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:959 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:959 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:959 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:959 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:959 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:20:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef2c)
12:20:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
12:20:959 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
12:20:959 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:959 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:960 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:20:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
12:20:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:960 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:960 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
12:20:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:960 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:960 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +447us
12:20:960 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:960 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 168
12:20:960 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:20:960 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:960 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +100us
12:20:960 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:20:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:960 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:960 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:20:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:960 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:960 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:20:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:961 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:961 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:20:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:961 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:961 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:20:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:961 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 169
12:20:961 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:20:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5024us
12:20:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:975 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:20:975 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:975 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:975 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
12:20:975 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (319->276, pc: 08812d50->088128d4, semaphore signaled) +0us
12:20:976 user_main    I[KERNEL]: hle\scekernelthread.cpp:2426 sceKernelTerminateThread(319)
12:20:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:2374 sceKernelDeleteThread(319)
12:20:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack Task Level0
12:20:976 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
12:20:976 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:976 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:20:976 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:976 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:976 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:20:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
12:20:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:976 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:976 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:20:976 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:20:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
12:20:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:977 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:977 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:20:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:977 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:977 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:977 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:20:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef2c)
12:20:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
12:20:977 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
12:20:977 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:977 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:977 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:20:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
12:20:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:20:977 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:977 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:20:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
12:20:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:20:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:20:978 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:20:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:978 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 169
12:20:978 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3763us
12:20:978 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:978 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:20:978 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:978 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 170
12:20:978 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:20:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2768us
12:20:992 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:20:992 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:20:992 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:20:992 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:20:992 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:20:992 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:20:992 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:20:992 user_main    I[KERNEL]: hle\scekernelthread.cpp:2111 326=sceKernelCreateThread(name=Task Level0, entry=0885575c, prio=32, stacksize=12288)
12:20:992 user_main    I[KERNEL]: hle\scekernelthread.cpp:2162 sceKernelStartThread(thread=326, argSize=0, argPtr=00000000)
12:20:992 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:992 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->0885575c, sema waited) +151us
12:20:994 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:994 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:20:994 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:20:994 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:20:994 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:20:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:20:995 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:995 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:20:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
12:20:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:20:996 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:20:996 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:20:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef34)
12:20:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
12:20:996 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:20:996 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
12:20:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:20:996 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:20:996 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:20:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:20:997 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:20:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
12:20:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:20:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:20:997 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:20:997 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:20:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:20:997 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +380us
12:20:997 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:20:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:997 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 170
12:20:997 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:997 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:20:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:997 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:997 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:20:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:997 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:997 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:20:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:20:997 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:20:997 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:20:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:20:997 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5722us
12:20:997 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:20:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:20:998 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 171
12:20:998 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9452us
12:21:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:008 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:008 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:008 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:008 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:010 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 171
12:21:011 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1294us
12:21:011 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:011 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:011 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:011 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:011 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:011 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:21:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
12:21:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:011 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:011 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef34)
12:21:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
12:21:011 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:011 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
12:21:011 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
12:21:011 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:011 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:011 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:012 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:21:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
12:21:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a57ad4->08000000, interrupt) +4us
12:21:012 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a57ad4, left interrupt) +0us
12:21:012 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:21:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +3us
12:21:013 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5762us
12:21:013 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:013 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:013 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:013 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:013 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:013 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:013 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:013 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:013 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:014 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3268us
12:21:014 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:014 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 172
12:21:014 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5373us
12:21:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:025 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:025 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:025 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:025 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:027 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:21:027 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:027 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:027 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:027 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:027 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:027 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:21:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
12:21:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:027 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:027 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef34)
12:21:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
12:21:028 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:028 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
12:21:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:028 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:028 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:028 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:21:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
12:21:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ccc->08000000, interrupt) +4us
12:21:028 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ccc, left interrupt) +0us
12:21:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:029 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 172
12:21:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4602us
12:21:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8986us
12:21:029 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:029 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:029 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:029 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:029 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +52us
12:21:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:029 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 173
12:21:030 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2056us
12:21:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:042 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:042 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:042 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:042 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:043 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 173
12:21:043 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +738us
12:21:043 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:043 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:043 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:043 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:043 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:043 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:21:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
12:21:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:043 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:043 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef34)
12:21:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
12:21:043 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:043 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
12:21:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:044 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:044 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:044 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:21:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
12:21:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a57ad4->08000000, interrupt) +4us
12:21:044 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a57ad4, left interrupt) +0us
12:21:044 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:21:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +3us
12:21:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7181us
12:21:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:044 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 174
12:21:044 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:059 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8740us
12:21:059 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:059 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:059 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:059 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:059 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:059 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:059 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:059 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:059 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +210us
12:21:060 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 174
12:21:060 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1042us
12:21:060 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2202us
12:21:060 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:060 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:060 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:060 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:060 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:060 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6836us
12:21:060 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:060 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 175
12:21:060 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:075 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +5423us
12:21:075 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:075 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:075 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:075 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:075 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:075 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/caplogo.bin, 00000001, 00000000)
12:21:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +3us
12:21:075 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
12:21:075 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/caplogo.bin, 0bffdd90) : sector = 00028630
12:21:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
12:21:075 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 175
12:21:075 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +1000us
12:21:075 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:21:076 Task Level0  D[IO]: hle\sceio.cpp:1744 327 = sceIoWaitAsync(4, 0bffddf0): waiting
12:21:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
12:21:076 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
12:21:077 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:21:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +221us
12:21:077 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
12:21:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:21:077 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1103us
12:21:077 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:077 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5418us
12:21:077 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:077 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:077 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:077 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:077 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:077 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:077 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:078 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:078 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:078 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3620us
12:21:078 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:078 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 176
12:21:078 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +2106us
12:21:081 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:21:081 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:081 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:081 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:081 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:081 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:081 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:21:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
12:21:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:082 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:082 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
12:21:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
12:21:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef48)
12:21:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef48
12:21:083 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:083 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +9us
12:21:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:083 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:083 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:083 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:21:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
12:21:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:083 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:084 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:084 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:084 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +9us
12:21:085 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:086 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:086 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:086 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:086 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:086 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
12:21:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:086 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 176
12:21:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7860us
12:21:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8634us
12:21:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:086 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 177
12:21:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +155us
12:21:086 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:086 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:086 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:086 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:086 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:086 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:086 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:086 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:086 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:086 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:087 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:21:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
12:21:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:087 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:087 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
12:21:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef80)
12:21:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
12:21:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:094 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:094 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:094 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:094 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:094 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:094 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:21:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
12:21:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:095 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:095 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +53us
12:21:095 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:095 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:095 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:095 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:095 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:095 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 177
12:21:095 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:095 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:095 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +404us
12:21:095 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:095 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:095 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:096 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 178
12:21:096 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:096 idle0        I[SCEGE]: gles\framebuffer.cpp:1528 Decimating FBO for 00088000 (480 x 272 x 1), age 6
12:21:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5473us
12:21:096 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:096 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:096 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:096 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:096 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:096 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:096 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:096 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:096 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:096 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:096 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:096 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:096 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:096 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:096 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:097 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:21:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
12:21:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:097 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:097 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
12:21:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef80)
12:21:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
12:21:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:097 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:097 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:097 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:097 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:097 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:097 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:21:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
12:21:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:098 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:098 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:098 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 178
12:21:098 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4495us
12:21:098 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:098 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1850us
12:21:098 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:098 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:098 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:098 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:098 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:098 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:098 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:098 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:098 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:098 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7188us
12:21:098 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:098 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 179
12:21:098 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2156us
12:21:107 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:107 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:107 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:107 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:107 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:107 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:107 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:107 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:107 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:107 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:107 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:107 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:107 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:107 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:107 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:107 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:107 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:107 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:21:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
12:21:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:107 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:107 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
12:21:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef80)
12:21:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
12:21:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:108 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:108 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:108 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:108 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:108 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:21:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
12:21:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:108 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:109 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 179
12:21:109 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7812us
12:21:109 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:109 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5066us
12:21:109 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:109 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:109 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:109 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:109 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:109 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:109 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:109 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:109 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:109 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 180
12:21:109 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2812us
12:21:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:133 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:133 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:133 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:133 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:133 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:133 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:133 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:133 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:133 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:133 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:133 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:21:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
12:21:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:134 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:134 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
12:21:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef80)
12:21:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
12:21:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:134 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:134 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:134 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:134 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:134 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:21:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
12:21:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:135 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:135 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 180
12:21:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1129us
12:21:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:135 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 181
12:21:135 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5523us
12:21:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:150 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:150 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:150 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:150 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:150 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:150 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:150 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:150 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:150 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:150 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:150 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:21:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
12:21:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:150 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:150 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
12:21:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef80)
12:21:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
12:21:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:151 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:151 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:151 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:151 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:21:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
12:21:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:151 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 181
12:21:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2727us
12:21:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:152 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +757us
12:21:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:152 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 182
12:21:152 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2206us
12:21:166 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:166 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:166 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:166 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:166 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:166 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:166 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:166 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:166 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:166 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:166 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:166 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:166 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:166 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:166 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:166 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:21:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
12:21:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:166 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:166 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
12:21:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef80)
12:21:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
12:21:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:167 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:167 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:167 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:167 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:167 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:21:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
12:21:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:167 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:167 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 182
12:21:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7762us
12:21:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:168 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1497us
12:21:168 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:168 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:168 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:168 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:168 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:168 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:168 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:168 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:168 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:168 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 183
12:21:168 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6430us
12:21:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:183 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:183 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:183 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:183 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:183 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:183 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:183 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:183 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:183 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:183 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:183 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:21:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
12:21:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:183 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:183 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
12:21:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef80)
12:21:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
12:21:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:184 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:184 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:184 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:184 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:21:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
12:21:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:184 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 183
12:21:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1079us
12:21:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4713us
12:21:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:185 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 184
12:21:185 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +138us
12:21:200 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:200 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:200 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:200 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:200 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:200 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:200 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:200 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:200 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:200 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:200 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:200 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:200 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:200 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:200 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:200 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:21:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
12:21:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:201 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:201 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
12:21:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef80)
12:21:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
12:21:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:201 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:201 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:201 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:201 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:201 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:21:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
12:21:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:202 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +70us
12:21:202 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:202 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 184
12:21:202 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4325us
12:21:202 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:202 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:202 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:202 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 185
12:21:202 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2256us
12:21:216 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:216 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:216 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:216 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:216 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:216 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:216 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:216 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:216 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:216 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:216 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:216 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:216 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:216 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:216 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:216 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:21:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
12:21:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:216 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:216 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
12:21:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef80)
12:21:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
12:21:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:217 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:217 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:217 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:217 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:217 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:21:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
12:21:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:217 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:218 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 185
12:21:218 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5642us
12:21:218 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:218 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:218 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:218 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:218 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:218 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:218 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:218 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:218 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1109us
12:21:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:218 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 186
12:21:218 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8939us
12:21:233 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:233 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:233 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:233 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:233 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:233 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:233 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:233 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:233 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:233 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:233 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:233 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:233 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:233 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:233 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:233 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:21:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
12:21:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:234 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:234 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
12:21:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef80)
12:21:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
12:21:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:234 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:234 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:234 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:234 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:234 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:21:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
12:21:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:234 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:235 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 186
12:21:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1029us
12:21:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1145us
12:21:235 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:235 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:235 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:235 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:235 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:235 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 187
12:21:235 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3516us
12:21:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:250 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:250 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:250 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:250 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:250 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:250 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:250 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:250 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:250 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:250 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:250 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:21:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
12:21:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:250 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:250 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
12:21:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef80)
12:21:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
12:21:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:251 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:251 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:251 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:251 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:21:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
12:21:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:251 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 187
12:21:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4346us
12:21:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:252 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 188
12:21:252 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2306us
12:21:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:266 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:266 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:266 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:266 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:266 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:266 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:266 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:266 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:266 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:266 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:266 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:21:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
12:21:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:266 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:266 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
12:21:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef80)
12:21:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
12:21:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:267 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:267 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:267 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:267 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:267 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:21:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
12:21:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:267 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:268 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 188
12:21:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2024us
12:21:268 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:268 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:268 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:268 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:268 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4677us
12:21:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:268 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 189
12:21:268 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8989us
12:21:283 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:283 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:283 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:283 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:283 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:283 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:283 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:283 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:283 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:283 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:283 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:283 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:283 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:283 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:283 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:283 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:21:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
12:21:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:283 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:283 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
12:21:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef80)
12:21:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
12:21:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:284 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:284 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:284 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:284 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:284 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:21:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
12:21:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:284 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:284 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 189
12:21:284 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +979us
12:21:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:285 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7577us
12:21:285 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:285 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:285 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:285 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:285 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:285 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:285 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:285 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:285 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1461us
12:21:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:285 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 190
12:21:285 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5672us
12:21:300 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:300 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:300 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:300 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:300 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:300 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:300 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:300 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:300 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:300 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:300 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:300 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:300 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:300 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:300 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:300 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:21:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
12:21:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:300 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:300 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
12:21:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef80)
12:21:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
12:21:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:301 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:301 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:301 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:301 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:301 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:21:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
12:21:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:301 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:301 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 190
12:21:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4296us
12:21:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +793us
12:21:302 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:302 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:302 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:302 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:302 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:302 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 191
12:21:302 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +601us
12:21:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:316 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:316 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:316 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:316 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:316 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:316 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:316 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:316 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:316 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:316 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:316 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:21:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
12:21:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:317 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:317 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
12:21:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef80)
12:21:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
12:21:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:317 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:317 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:317 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:317 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:317 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:21:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
12:21:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:318 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:318 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 191
12:21:318 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7613us
12:21:318 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:318 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 192
12:21:318 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9039us
12:21:333 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:333 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:333 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:333 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:333 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:333 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:333 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:333 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:333 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:333 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:333 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:333 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:333 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:333 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:333 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:334 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
12:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:334 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:334 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
12:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef80)
12:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
12:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:334 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:334 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:334 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:334 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:335 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:21:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
12:21:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:335 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:335 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 192
12:21:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +929us
12:21:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:335 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4009us
12:21:335 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:335 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:335 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:335 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:335 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:335 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:335 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:335 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:335 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5029us
12:21:336 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:336 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 193
12:21:336 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5722us
12:21:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:350 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:350 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:350 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:350 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:350 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:350 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:350 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:350 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:350 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:350 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:350 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:21:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
12:21:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:350 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:351 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
12:21:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef80)
12:21:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
12:21:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:351 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:351 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:351 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:351 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:351 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:21:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
12:21:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:351 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:352 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 193
12:21:352 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4246us
12:21:352 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7225us
12:21:352 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:352 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:352 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:352 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:352 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:352 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1813us
12:21:352 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:352 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 194
12:21:352 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:366 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2405us
12:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:366 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:366 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:366 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:366 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:366 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:366 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:366 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:366 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:366 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:366 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:366 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:366 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:366 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:21:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
12:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:366 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:366 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
12:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef80)
12:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
12:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:367 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:367 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:367 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:367 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:367 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:21:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
12:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:367 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:367 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 194
12:21:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7563us
12:21:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:368 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 195
12:21:368 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9089us
12:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:383 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:383 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:383 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:383 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:383 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:383 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:383 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:383 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:383 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:383 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:383 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:21:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
12:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:383 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:383 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
12:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef80)
12:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
12:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:384 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:384 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:384 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:384 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:384 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
12:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:384 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:385 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 195
12:21:385 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +880us
12:21:385 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:385 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +441us
12:21:385 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:385 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:385 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:385 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:385 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:385 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:385 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:385 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:385 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:385 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8597us
12:21:385 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:385 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 196
12:21:385 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5772us
12:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:400 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:400 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:400 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:400 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:400 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:400 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:400 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:400 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:400 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:400 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:400 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:21:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
12:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:400 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:400 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
12:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef80)
12:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
12:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:401 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:401 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:401 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:401 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:401 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:21:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
12:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:401 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:401 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 196
12:21:402 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4196us
12:21:402 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:402 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3657us
12:21:402 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:402 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:402 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:402 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:402 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:402 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:402 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:402 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:402 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:402 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5381us
12:21:402 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:402 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 197
12:21:402 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2455us
12:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:416 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:416 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:416 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:416 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:416 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:416 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:416 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:416 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:416 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:416 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:416 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:21:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
12:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:416 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:416 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
12:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef80)
12:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
12:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:417 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:417 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:417 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:417 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:417 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:21:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
12:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:417 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:418 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 197
12:21:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7513us
12:21:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6873us
12:21:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:418 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:418 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 198
12:21:418 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1304us
12:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:433 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:433 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:433 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:433 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:433 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:433 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:433 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:433 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:433 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:433 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:433 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:21:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
12:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:433 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:434 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
12:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef80)
12:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
12:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:434 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:434 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:434 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:434 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:434 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
12:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:434 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:435 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 198
12:21:435 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +830us
12:21:435 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:435 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:435 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:435 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 199
12:21:435 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5822us
12:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:450 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:450 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:450 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:450 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:450 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:450 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:450 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:450 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:450 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:450 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:450 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:21:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
12:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:451 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:451 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
12:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef80)
12:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
12:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:451 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:451 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:451 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:451 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:21:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
12:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:452 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 199
12:21:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4146us
12:21:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:452 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +89us
12:21:452 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:452 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:452 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:452 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:452 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:452 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:452 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:452 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:452 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8950us
12:21:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:452 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 200
12:21:452 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2505us
12:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:467 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:467 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:467 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:467 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:467 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:467 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:467 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:467 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:467 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:467 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:467 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:21:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
12:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:468 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:468 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
12:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef80)
12:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
12:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:468 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:468 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:468 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:468 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:468 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
12:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:468 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:469 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 200
12:21:469 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7463us
12:21:469 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3305us
12:21:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:469 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:469 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 201
12:21:469 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4922us
12:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:483 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:483 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:483 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:483 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:483 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:483 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:483 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:483 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:483 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:483 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:483 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:21:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
12:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:483 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:483 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
12:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef80)
12:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
12:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:484 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:484 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:484 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:484 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:484 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
12:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:484 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:485 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 201
12:21:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +780us
12:21:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:485 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 202
12:21:485 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5872us
12:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:500 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:500 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:500 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:500 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:500 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:500 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:500 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:500 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:500 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:500 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:500 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:21:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
12:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:501 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:501 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
12:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef80)
12:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
12:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:501 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:501 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:501 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:501 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:501 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
12:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:502 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +617us
12:21:502 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:502 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 202
12:21:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:502 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:502 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:502 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:502 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:502 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2518us
12:21:502 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:502 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:502 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:502 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 203
12:21:502 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2555us
12:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:517 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:517 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:517 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:517 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:517 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:517 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:517 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:517 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:517 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:517 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:517 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:21:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
12:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:517 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:518 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
12:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef80)
12:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
12:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:518 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:518 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:518 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:518 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:518 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
12:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:519 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:519 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 203
12:21:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7150us
12:21:519 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:519 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:519 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +22us
12:21:519 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +217us
12:21:519 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:519 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:519 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:519 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 204
12:21:519 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8540us
12:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:533 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:533 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:533 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:533 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:533 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:533 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:533 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:533 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:533 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:533 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:533 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:21:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
12:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:534 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:534 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
12:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef80)
12:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
12:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:534 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:534 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:534 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:534 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:534 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
12:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:534 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:535 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 204
12:21:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +730us
12:21:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2952us
12:21:535 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:535 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:535 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:535 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:535 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:535 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 205
12:21:535 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2008us
12:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:550 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:550 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:550 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:550 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:550 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:550 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:550 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:550 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:550 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:550 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:550 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:21:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
12:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:550 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:551 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
12:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef80)
12:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
12:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:551 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:551 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:551 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:551 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:551 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:21:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
12:21:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:552 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:552 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 205
12:21:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4047us
12:21:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:552 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 206
12:21:552 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2605us
12:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:567 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:567 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:567 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:567 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:567 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:567 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:567 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:567 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:567 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:567 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:567 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:21:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
12:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:567 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:567 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
12:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef80)
12:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
12:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:568 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:568 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:568 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:568 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:568 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
12:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:568 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:569 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 206
12:21:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3532us
12:21:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:569 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:569 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2870us
12:21:569 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:569 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 207
12:21:569 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9288us
12:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:583 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:583 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:583 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:583 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:583 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:583 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:583 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:583 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:583 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:583 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:583 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:21:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
12:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:583 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:583 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
12:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef80)
12:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
12:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:584 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:584 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:584 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:584 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
12:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +680us
12:21:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:585 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 207
12:21:585 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9384us
12:21:585 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:585 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:585 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:585 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:585 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +134us
12:21:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:585 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +105us
12:21:585 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:585 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:585 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:585 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 208
12:21:585 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5626us
12:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:600 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:600 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:600 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:600 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:600 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:600 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:600 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:600 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:600 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:600 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:600 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:21:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
12:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:600 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:600 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
12:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef80)
12:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
12:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:601 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:601 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:601 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:601 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:601 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
12:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:601 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:601 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 208
12:21:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3997us
12:21:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:602 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2600us
12:21:602 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:602 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 209
12:21:602 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +54us
12:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:617 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:617 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:617 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:617 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:617 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:617 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:617 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:617 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:617 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:617 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:617 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:21:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
12:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:617 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:617 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
12:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef80)
12:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
12:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:618 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:618 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:618 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:618 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:618 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
12:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:618 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:619 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +154us
12:21:619 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:619 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:619 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:619 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:619 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:619 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 209
12:21:619 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:619 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:619 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6438us
12:21:619 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:619 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 210
12:21:619 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:633 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9338us
12:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:633 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:633 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:633 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:633 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:633 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:633 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:633 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:633 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:634 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:634 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:634 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:634 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
12:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:634 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:634 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
12:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef80)
12:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
12:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:634 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:634 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:634 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:635 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:635 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:21:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
12:21:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:635 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +630us
12:21:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:635 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 210
12:21:635 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5816us
12:21:635 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:635 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:635 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:635 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:635 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:635 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:635 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:635 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:635 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3222us
12:21:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:636 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 211
12:21:636 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6021us
12:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:650 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:650 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:650 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:650 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:650 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:650 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:650 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:650 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:650 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:650 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:650 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:21:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
12:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:651 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:651 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
12:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef80)
12:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
12:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:651 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:651 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:651 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:651 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:651 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:21:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
12:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:652 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 211
12:21:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3947us
12:21:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9032us
12:21:652 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:652 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:652 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:652 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:652 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6us
12:21:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:653 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 212
12:21:653 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2704us
12:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:667 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:667 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:667 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:667 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:667 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:667 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:667 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:667 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:667 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:667 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:667 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:21:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
12:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:667 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:668 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
12:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef80)
12:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
12:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:668 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:668 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:668 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:668 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:668 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
12:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:668 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:669 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 212
12:21:669 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7264us
12:21:669 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:669 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 213
12:21:669 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9388us
12:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:683 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:683 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:683 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:683 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:683 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:683 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:683 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:683 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:683 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:683 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:683 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:21:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
12:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:684 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:684 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
12:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef80)
12:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
12:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:684 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:684 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:684 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:684 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:684 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
12:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:684 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +580us
12:21:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:685 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 213
12:21:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2248us
12:21:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:685 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6790us
12:21:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:685 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 214
12:21:685 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6071us
12:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:700 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:700 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:700 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:700 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:700 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:700 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:700 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:700 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:700 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:700 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:700 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:21:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
12:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:701 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:701 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
12:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef80)
12:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
12:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:701 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:701 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:701 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:701 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:701 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
12:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:701 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:702 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 214
12:21:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3897us
12:21:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:702 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5464us
12:21:702 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:702 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:702 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:702 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:702 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:702 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:702 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:702 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:702 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3574us
12:21:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:702 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 215
12:21:702 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2754us
12:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:717 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:717 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:717 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:717 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:717 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:717 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:717 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:717 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:717 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:717 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:717 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:21:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
12:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:717 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:718 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
12:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef80)
12:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
12:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:718 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:718 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:718 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:718 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:718 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
12:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:718 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:719 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 215
12:21:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7214us
12:21:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:719 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8680us
12:21:719 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:719 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:719 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:719 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:719 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:719 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:719 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:719 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 216
12:21:719 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +37us
12:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:733 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:733 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:733 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:733 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:733 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:733 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:733 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:733 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:733 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:733 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:733 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:21:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
12:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:733 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:734 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
12:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef80)
12:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
12:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:734 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:734 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:734 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:734 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:734 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
12:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:734 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +171us
12:21:735 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:735 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +358us
12:21:735 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:735 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 216
12:21:735 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:735 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:735 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 217
12:21:735 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6121us
12:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:750 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:750 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:750 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:750 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:750 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:750 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:750 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:750 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:750 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:750 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:750 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:21:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
12:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:751 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:751 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
12:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef80)
12:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
12:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:751 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:751 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:751 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:751 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:751 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
12:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:752 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 217
12:21:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3847us
12:21:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1896us
12:21:752 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:752 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:752 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:752 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:752 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7143us
12:21:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:752 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 218
12:21:753 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2804us
12:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:767 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:767 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:767 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:767 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:767 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:767 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:767 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:767 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:767 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:767 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:767 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:21:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
12:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:767 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:768 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
12:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef80)
12:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
12:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:768 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:768 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:768 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:768 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:768 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
12:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:768 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:769 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 218
12:21:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7164us
12:21:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:769 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5112us
12:21:769 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:769 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:769 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:769 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:769 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:769 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:769 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:769 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:769 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:769 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 219
12:21:769 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3414us
12:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:783 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:783 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:783 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:783 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:783 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:783 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:783 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:783 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:783 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:783 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:783 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:21:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
12:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:783 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:784 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
12:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef80)
12:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
12:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:784 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:784 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:784 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:784 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
12:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +481us
12:21:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:785 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 219
12:21:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:785 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 220
12:21:785 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6171us
12:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:800 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:800 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:800 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:800 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:800 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:800 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:800 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:800 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:800 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:800 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:800 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:21:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
12:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:800 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:801 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
12:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef80)
12:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
12:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:801 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:801 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:801 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:801 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:801 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
12:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:801 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:802 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 220
12:21:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2125us
12:21:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:802 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +711us
12:21:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:802 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 221
12:21:802 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2854us
12:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:817 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:817 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:817 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:817 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:817 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:817 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:817 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:817 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:817 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:817 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:817 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:21:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
12:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:817 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:818 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
12:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef80)
12:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
12:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:818 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:818 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:818 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:818 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:818 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
12:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:818 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:819 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 221
12:21:819 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7114us
12:21:819 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:819 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1543us
12:21:819 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:819 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:819 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:819 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:819 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:819 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:819 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:819 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:819 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:819 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 222
12:21:819 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7032us
12:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:834 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:834 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:834 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:834 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:834 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:834 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:834 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:834 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:834 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:834 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:834 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:21:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
12:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:835 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:835 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
12:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef80)
12:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
12:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:835 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:835 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:835 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:835 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:835 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
12:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:836 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:836 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +431us
12:21:836 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:836 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 222
12:21:836 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:836 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4759us
12:21:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:836 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:836 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 223
12:21:836 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +500us
12:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:850 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:850 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:850 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:850 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:850 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:850 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:850 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:850 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:850 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:850 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:851 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
12:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:851 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:851 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
12:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef80)
12:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
12:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:851 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:851 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:851 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:852 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:852 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:21:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
12:21:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:852 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 223
12:21:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3748us
12:21:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:852 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 224
12:21:852 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2904us
12:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:867 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:867 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:867 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:867 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:867 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:867 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:867 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:867 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:867 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:867 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:867 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:21:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
12:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:867 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:868 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
12:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef80)
12:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
12:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:868 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:868 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:868 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:868 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:868 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:21:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
12:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:868 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:869 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 224
12:21:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5040us
12:21:869 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:869 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:869 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:869 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:869 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:869 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1063us
12:21:869 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:869 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 225
12:21:869 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9587us
12:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:884 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:884 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:884 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:884 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:884 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:884 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:884 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:884 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:884 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:884 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:884 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:21:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
12:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:884 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:884 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
12:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef80)
12:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
12:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:885 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:885 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:885 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:885 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:885 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:21:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
12:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:885 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +381us
12:21:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:886 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 225
12:21:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1191us
12:21:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:886 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:886 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 226
12:21:886 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4118us
12:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:900 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:900 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:900 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:900 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:900 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:900 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:900 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:900 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:900 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:900 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:900 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:21:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
12:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:900 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:901 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
12:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef80)
12:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
12:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:901 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:901 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:901 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:901 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:901 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
12:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:901 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:901 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 226
12:21:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3698us
12:21:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:902 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 227
12:21:902 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2954us
12:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:917 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:917 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:917 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:917 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:917 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:917 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:917 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:917 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:917 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:917 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:917 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:21:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
12:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:917 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:917 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
12:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef80)
12:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
12:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:918 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:918 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:918 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:918 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
12:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:919 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 227
12:21:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1422us
12:21:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:919 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4631us
12:21:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:919 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 228
12:21:919 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9637us
12:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:934 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:934 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:934 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:934 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:934 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:934 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:934 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:934 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:934 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:934 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:934 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:21:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
12:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:934 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:934 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
12:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef80)
12:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
12:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:935 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:935 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:935 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:935 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:935 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
12:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:935 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:936 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +331us
12:21:936 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:936 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 228
12:21:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7623us
12:21:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:936 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:936 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1415us
12:21:936 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:936 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 229
12:21:936 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6320us
12:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:950 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:950 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:950 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:950 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:950 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:950 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:950 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:950 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:950 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:950 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:950 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:21:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
12:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:951 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:951 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
12:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef80)
12:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
12:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:951 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:951 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:951 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:951 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:951 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
12:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:951 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:952 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 229
12:21:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3648us
12:21:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:21:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +839us
12:21:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:21:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:21:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:21:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:21:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:952 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:21:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:952 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 230
12:21:952 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:21:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1203us
12:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:967 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:21:967 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:967 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:967 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:967 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:967 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:967 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:967 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:967 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:967 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:967 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:21:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
12:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:968 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:968 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
12:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef80)
12:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
12:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:968 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:968 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:968 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:968 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:968 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
12:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:969 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:969 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 230
12:21:969 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6965us
12:21:969 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:969 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 231
12:21:969 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:21:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9687us
12:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:21:984 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:21:984 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:21:984 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:984 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:21:984 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:21:984 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:21:984 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:21:984 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:21:984 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:21:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:21:984 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:984 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:21:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
12:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:21:984 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:21:984 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
12:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef80)
12:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
12:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:21:985 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:21:985 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:21:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:21:985 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:21:985 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:21:985 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
12:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:21:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:21:985 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:21:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:21:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:21:986 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +281us
12:21:986 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:986 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 231
12:21:986 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4055us
12:21:986 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:21:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:986 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:986 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:21:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:986 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:986 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:21:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:986 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:986 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:21:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:21:986 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:21:986 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:21:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:21:986 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4983us
12:21:986 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:21:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:21:986 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 232
12:21:986 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6370us
12:22:000 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:000 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:000 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:000 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:000 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:000 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:000 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:000 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:000 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:000 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:22:000 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:000 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:000 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:000 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:000 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:000 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:22:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
12:22:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:000 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:001 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
12:22:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef80)
12:22:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:22:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
12:22:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:22:001 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:001 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:22:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:001 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:001 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:001 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:22:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
12:22:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:001 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:002 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 232
12:22:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3598us
12:22:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:002 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7271us
12:22:002 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:002 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:002 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:002 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:002 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:002 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:002 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:002 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:002 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1767us
12:22:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:002 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 233
12:22:002 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3053us
12:22:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:017 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:017 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:017 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:017 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:017 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:22:017 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:017 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:017 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:017 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:017 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:017 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:22:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
12:22:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:017 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:018 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
12:22:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef80)
12:22:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:22:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
12:22:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:22:018 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:018 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:22:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:018 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:018 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:018 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:22:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
12:22:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:018 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:019 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 233
12:22:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6915us
12:22:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:019 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 234
12:22:019 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9737us
12:22:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:034 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:034 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:034 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:034 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:034 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:034 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:034 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:035 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:035 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:035 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:035 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:22:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
12:22:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:035 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:035 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
12:22:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
12:22:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:035 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:035 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:035 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:035 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:036 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:22:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
12:22:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:036 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:036 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +235us
12:22:036 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:036 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 234
12:22:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +487us
12:22:036 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:036 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:036 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:036 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:036 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:036 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8551us
12:22:036 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:037 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 235
12:22:037 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6420us
12:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:050 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:050 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:050 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:050 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:050 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:050 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:051 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:051 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:051 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:051 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:051 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
12:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:051 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:051 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
12:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
12:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:051 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:051 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:051 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:051 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:052 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:22:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
12:22:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:052 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 235
12:22:052 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3551us
12:22:052 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3703us
12:22:052 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:052 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:052 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:052 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:052 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5335us
12:22:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:053 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 236
12:22:053 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3103us
12:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:067 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:067 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:067 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:067 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:067 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:067 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:067 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:067 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:067 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:068 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:068 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
12:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:068 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:068 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
12:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
12:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:068 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:068 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:068 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:069 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:22:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
12:22:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:069 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 236
12:22:069 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6868us
12:22:069 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6919us
12:22:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:069 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:070 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 237
12:22:070 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1906us
12:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:084 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:084 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:084 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:084 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:084 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:084 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:084 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:084 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:084 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:084 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:084 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:22:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
12:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:085 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:085 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
12:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
12:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:085 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:085 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:085 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:085 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:085 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:22:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
12:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:085 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +185us
12:22:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:086 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 237
12:22:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:086 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 238
12:22:086 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6470us
12:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:100 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:100 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:100 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:100 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:100 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:100 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:100 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:100 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:100 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:100 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:101 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
12:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:101 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:101 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
12:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
12:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:101 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:101 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:101 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:101 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:101 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
12:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:101 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:102 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 238
12:22:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3501us
12:22:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +135us
12:22:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:102 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8904us
12:22:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:102 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 239
12:22:102 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3153us
12:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:117 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:117 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:117 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:117 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:117 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:117 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:117 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:117 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:117 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:117 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:117 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:22:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
12:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:118 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:118 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
12:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
12:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:118 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:118 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:118 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:118 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:118 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:22:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
12:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:118 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:119 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 239
12:22:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6818us
12:22:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3350us
12:22:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:119 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:119 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 240
12:22:119 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5524us
12:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:135 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:135 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:135 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:135 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:135 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:135 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:135 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:135 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:135 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:135 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:135 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:22:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
12:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:135 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:135 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
12:22:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
12:22:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:136 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:136 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:136 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:136 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:136 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:22:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
12:22:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:136 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:136 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +135us
12:22:136 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:136 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 240
12:22:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:137 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 241
12:22:137 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6520us
12:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:150 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:150 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:150 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:150 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:150 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:150 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:150 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:150 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:150 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:150 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:150 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:22:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
12:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:150 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:150 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
12:22:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
12:22:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:151 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:151 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:151 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:151 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:22:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
12:22:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:151 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +19us
12:22:151 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:152 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 241
12:22:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:152 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2472us
12:22:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:152 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 242
12:22:152 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3203us
12:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:167 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:167 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:167 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:167 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:167 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:167 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:167 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:167 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:167 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:167 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:167 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:22:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
12:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:167 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:167 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
12:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
12:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:168 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:168 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:168 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:168 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:168 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:22:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
12:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:168 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:168 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 242
12:22:169 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6551us
12:22:169 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +217us
12:22:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:169 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +22us
12:22:169 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:169 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:169 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:169 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:169 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:169 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:169 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:169 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 243
12:22:169 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9142us
12:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:184 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:184 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:184 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:184 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:184 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:184 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:184 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:184 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:184 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:184 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:184 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:22:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
12:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:185 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:185 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
12:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
12:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:185 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:185 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:185 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:185 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:185 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:22:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
12:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:185 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:186 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +85us
12:22:186 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:186 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 243
12:22:186 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:186 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:186 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2998us
12:22:186 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:186 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:186 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:186 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:186 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:186 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:186 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:186 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:186 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:186 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 244
12:22:186 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2610us
12:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:201 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:201 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:201 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:201 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:201 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:201 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:201 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:201 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:201 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:201 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:201 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:22:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
12:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:201 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:202 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
12:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
12:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:202 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:202 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:202 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:202 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:202 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:22:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
12:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:202 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:203 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 244
12:22:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3402us
12:22:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:203 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 245
12:22:203 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3253us
12:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:217 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:217 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:217 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:217 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:217 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:217 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:217 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:217 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:217 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:217 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:217 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:22:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
12:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:217 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:217 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
12:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
12:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:218 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:218 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:218 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:218 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:22:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
12:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:218 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 245
12:22:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2933us
12:22:219 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:219 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:219 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:219 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:219 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:219 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2824us
12:22:219 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:219 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 246
12:22:219 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9936us
12:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:234 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:234 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:234 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:234 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:234 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:234 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:234 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:234 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:234 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:234 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:234 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:22:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
12:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:234 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:234 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
12:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
12:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:235 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:235 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:235 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:235 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:235 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
12:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:235 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +35us
12:22:236 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:236 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 246
12:22:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9430us
12:22:236 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:236 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:236 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:236 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +88us
12:22:236 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +151us
12:22:236 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:236 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:236 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 247
12:22:236 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6228us
12:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:251 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:251 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:251 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:251 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:251 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:251 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:251 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:251 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:251 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:251 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:251 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:22:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
12:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:251 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:251 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
12:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
12:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:252 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:252 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:252 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:252 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:252 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:22:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
12:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:252 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:252 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 247
12:22:253 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3352us
12:22:253 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:253 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:253 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:253 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2646us
12:22:253 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:253 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:253 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:253 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:253 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:253 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 248
12:22:253 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +176us
12:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:267 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:267 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:267 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:267 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:267 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:267 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:267 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:267 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:267 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:267 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:267 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:22:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
12:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:267 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:267 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
12:22:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
12:22:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:268 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:268 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:268 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:268 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:268 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:22:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
12:22:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:268 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +36us
12:22:268 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:268 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:269 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 248
12:22:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6392us
12:22:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:269 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 249
12:22:269 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9986us
12:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:284 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:284 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:284 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:284 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:284 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:284 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:284 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:284 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:284 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:284 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:284 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:22:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
12:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:284 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:284 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
12:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
12:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:285 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:285 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
12:22:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:285 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:285 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:285 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:22:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
12:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:285 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:285 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 249
12:22:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5848us
12:22:286 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:286 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:286 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:286 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:286 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3184us
12:22:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:286 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 250
12:22:286 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6662us
12:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:301 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:301 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:301 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:301 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:301 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:301 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:301 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:301 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:301 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:301 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:301 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:22:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
12:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:301 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:302 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
12:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
12:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:302 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:302 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:302 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:302 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:302 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
12:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:302 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:303 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 250
12:22:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
12:22:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9070us
12:22:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +208us
12:22:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +31us
12:22:303 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:303 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 251
12:22:303 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3313us
12:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:317 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:317 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:317 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:317 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:317 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:317 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:317 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:317 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:317 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:317 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:317 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:22:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
12:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:317 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:317 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
12:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
12:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:318 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:318 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:318 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:318 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:318 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:22:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
12:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:318 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:319 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 251
12:22:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
12:22:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:319 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 252
12:22:319 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +28us
12:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:334 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:334 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:334 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:334 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:334 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:334 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:334 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:334 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:334 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:334 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:334 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
12:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:335 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:335 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
12:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
12:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:335 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:335 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:335 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:335 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:335 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
12:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:335 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:336 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 252
12:22:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2230us
12:22:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:336 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:336 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6752us
12:22:336 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:336 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 253
12:22:336 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6712us
12:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:351 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:351 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:351 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:351 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:351 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:351 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:351 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:351 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:351 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:351 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:351 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:22:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
12:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:351 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:352 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
12:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
12:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:352 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:352 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:352 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:352 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:352 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
12:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:352 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:353 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 253
12:22:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3260us
12:22:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5502us
12:22:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:353 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3536us
12:22:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:353 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 254
12:22:353 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3395us
12:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:367 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:367 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:367 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:367 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:367 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:367 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:367 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:367 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:367 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:367 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:367 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:22:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
12:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:367 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:367 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
12:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
12:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:368 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:368 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:368 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:368 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:368 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
12:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:368 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:368 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 254
12:22:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6576us
12:22:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8718us
12:22:369 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:369 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:369 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:369 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:369 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +320us
12:22:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:369 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 255
12:22:369 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +78us
12:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:384 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:384 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:384 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:384 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:384 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:384 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:384 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:384 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:384 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:384 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:384 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:22:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
12:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:385 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:385 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
12:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
12:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:385 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:385 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:385 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:385 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:385 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:22:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
12:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:385 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:386 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 255
12:22:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9893us
12:22:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:386 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 256
12:22:386 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6761us
12:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:401 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:401 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:401 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:401 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:401 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:401 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:401 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:401 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:401 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:401 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:401 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
12:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:402 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:402 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
12:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
12:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:402 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:402 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:402 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:402 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:402 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
12:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:403 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:403 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 256
12:22:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3210us
12:22:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:403 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1934us
12:22:403 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:403 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:403 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:403 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:403 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:403 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:403 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:403 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:403 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7104us
12:22:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:403 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 257
12:22:403 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3445us
12:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:417 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:417 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:417 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:417 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:417 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:417 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:417 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:417 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:417 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:417 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:418 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
12:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:418 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:418 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
12:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
12:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:418 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:418 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:418 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:418 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:419 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:22:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
12:22:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:419 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 257
12:22:419 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6527us
12:22:419 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:419 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5150us
12:22:419 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:419 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:419 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:419 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:419 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:419 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:419 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:419 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:419 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3888us
12:22:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:420 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 258
12:22:420 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +128us
12:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:434 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:434 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:434 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:434 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:434 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:434 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:434 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:434 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:434 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:434 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:434 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:22:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
12:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:435 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:435 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
12:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
12:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:435 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:435 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:435 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:435 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:435 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:22:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
12:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:435 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:436 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 258
12:22:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9843us
12:22:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:436 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 259
12:22:436 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6811us
12:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:451 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:451 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:451 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:451 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:451 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:451 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:451 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:451 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:451 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:451 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:451 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:22:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
12:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:451 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:451 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
12:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
12:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:452 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:452 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:452 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:452 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:452 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
12:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:452 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:452 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 259
12:22:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1527us
12:22:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:453 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +672us
12:22:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:453 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 260
12:22:453 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3494us
12:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:467 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:467 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:467 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:467 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:467 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:467 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:467 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:467 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:467 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:467 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:467 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:22:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
12:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:468 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:468 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
12:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
12:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:468 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:468 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:468 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:468 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:468 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:22:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
12:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:468 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:469 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 260
12:22:469 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6477us
12:22:469 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1582us
12:22:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:469 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:469 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7456us
12:22:469 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:469 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 261
12:22:470 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +178us
12:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:484 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:484 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:484 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:484 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:484 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:484 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:484 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:484 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:484 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:484 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:484 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:22:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
12:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:484 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:484 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
12:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
12:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:485 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:485 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:485 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:485 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:485 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:22:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
12:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:485 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:485 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 261
12:22:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9793us
12:22:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4798us
12:22:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:486 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:486 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 262
12:22:486 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1102us
12:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:501 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:501 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:501 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:501 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:501 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:501 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:501 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:501 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:501 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:501 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:501 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:22:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
12:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:501 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:501 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
12:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
12:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:502 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:502 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:502 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:502 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:502 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:22:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
12:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:502 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:502 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 262
12:22:502 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3110us
12:22:502 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:503 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 263
12:22:503 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3544us
12:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:518 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:518 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:518 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:518 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:518 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:518 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:518 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:518 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:518 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:518 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:518 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:22:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
12:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:518 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:519 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
12:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
12:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:519 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:519 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:519 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:519 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:519 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
12:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:519 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:519 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 263
12:22:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4441us
12:22:520 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:520 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:520 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:520 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:520 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1024us
12:22:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:520 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 264
12:22:520 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +228us
12:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:534 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:534 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:534 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:534 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:534 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:534 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:534 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:534 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:534 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:534 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:534 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:22:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
12:22:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:535 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:535 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
12:22:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
12:22:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:535 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:535 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:535 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:535 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:535 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:22:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
12:22:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:536 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 264
12:22:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9744us
12:22:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1230us
12:22:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:537 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:537 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 265
12:22:537 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4720us
12:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:551 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:551 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:551 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:551 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:551 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:551 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:551 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:551 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:551 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:551 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:551 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
12:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:552 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:552 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
12:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
12:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:552 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:552 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:552 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:552 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:552 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
12:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:552 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:553 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 265
12:22:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3060us
12:22:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:553 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 266
12:22:553 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3594us
12:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:568 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:568 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:568 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:568 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:568 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:568 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:568 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:568 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:568 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:568 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:568 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:22:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
12:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:568 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:568 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
12:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
12:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:569 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:569 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:569 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:569 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:569 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
12:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:569 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:569 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 266
12:22:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +823us
12:22:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:570 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4592us
12:22:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:570 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 267
12:22:570 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +277us
12:22:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:584 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:584 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:584 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:584 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:584 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:584 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:584 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:584 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:584 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:584 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:584 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:22:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
12:22:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:584 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:584 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
12:22:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
12:22:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:585 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:585 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:585 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:585 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:585 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:22:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
12:22:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:585 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:585 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 267
12:22:585 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7356us
12:22:585 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:586 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1377us
12:22:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:586 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 268
12:22:586 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6961us
12:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:601 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:601 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:601 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:601 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:601 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:601 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:601 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:601 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:601 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:601 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:601 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:22:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
12:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:601 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:602 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
12:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
12:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:602 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:602 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:602 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:602 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:602 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:22:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
12:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:602 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:602 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 268
12:22:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3010us
12:22:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +877us
12:22:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:603 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:603 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 269
12:22:603 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1805us
12:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:618 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:618 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:618 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:618 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:618 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:618 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:618 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:618 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:618 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:618 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:618 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:22:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
12:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:618 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:618 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
12:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
12:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:619 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:619 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:619 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:619 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:619 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
12:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:619 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:619 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 269
12:22:619 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6327us
12:22:619 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:620 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 270
12:22:620 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +327us
12:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:634 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:634 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:634 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:634 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:634 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:634 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:634 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:634 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:634 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:634 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:635 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
12:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:635 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:635 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
12:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
12:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:635 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:635 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:635 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:635 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:635 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
12:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:636 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 270
12:22:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3738us
12:22:636 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:636 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:636 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:636 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:636 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4945us
12:22:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:636 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 271
12:22:636 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7011us
12:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:651 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:651 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:651 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:651 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:651 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:651 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:651 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:651 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:651 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:651 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:651 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:22:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
12:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:651 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:651 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
12:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
12:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:652 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:652 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:652 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:652 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:22:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
12:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:652 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 271
12:22:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2961us
12:22:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7309us
12:22:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:653 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1729us
12:22:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:653 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 272
12:22:653 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3694us
12:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:668 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:668 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:668 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:668 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:668 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:668 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:668 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:668 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:668 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:668 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:668 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:22:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
12:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:668 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:668 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
12:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
12:22:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:669 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:669 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:669 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:670 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:670 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:22:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
12:22:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:670 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:670 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 272
12:22:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6277us
12:22:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:670 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 273
12:22:670 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +377us
12:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:684 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:684 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:684 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:684 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:684 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:684 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:684 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:684 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:684 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:684 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:684 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
12:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:685 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:685 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
12:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
12:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:685 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:685 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:685 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:685 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
12:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +120us
12:22:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:686 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 273
12:22:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:687 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8513us
12:22:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:687 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 274
12:22:687 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7060us
12:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:701 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:701 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:701 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:701 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:701 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:701 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:701 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:701 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:701 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:701 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:701 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:22:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
12:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:701 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:701 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
12:22:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
12:22:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:702 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:702 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:702 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:702 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:22:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
12:22:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:702 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 274
12:22:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2911us
12:22:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3741us
12:22:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:703 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5297us
12:22:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:703 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 275
12:22:703 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3744us
12:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:718 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:718 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:718 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:718 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:718 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:718 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:718 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:718 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:718 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:718 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:718 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:22:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
12:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:718 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:718 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
12:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
12:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:719 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:719 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:719 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:719 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:719 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:22:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
12:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:719 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:719 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 275
12:22:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6228us
12:22:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6957us
12:22:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:720 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:720 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2081us
12:22:720 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:720 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 276
12:22:720 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +427us
12:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:734 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:734 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:734 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:734 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:734 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:734 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:734 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:734 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:734 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:734 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:734 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:22:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
12:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:734 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:735 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
12:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
12:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:735 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:735 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:735 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:735 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:735 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:22:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
12:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:735 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:736 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 276
12:22:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9544us
12:22:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:736 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 277
12:22:736 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7110us
12:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:751 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:751 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:751 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:751 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:751 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:751 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:751 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:751 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:751 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:751 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:751 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:22:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
12:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:752 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:752 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
12:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
12:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:752 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:752 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:752 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:753 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:22:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
12:22:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:753 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 277
12:22:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2861us
12:22:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +173us
12:22:753 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:753 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:753 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:753 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:753 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8865us
12:22:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:754 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 278
12:22:754 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3794us
12:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:768 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:768 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:768 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:768 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:768 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:768 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:768 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:768 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:768 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:768 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:768 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:22:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
12:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:768 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:769 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
12:22:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
12:22:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:769 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:769 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:769 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:769 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:769 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:22:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
12:22:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:769 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:770 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 278
12:22:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6178us
12:22:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3389us
12:22:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:770 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5649us
12:22:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:770 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 279
12:22:770 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +477us
12:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:784 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:784 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:784 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:784 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:784 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:784 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:784 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:784 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:784 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:784 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:784 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:22:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
12:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:784 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:784 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
12:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
12:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:785 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:785 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:785 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:785 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:785 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:22:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
12:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:785 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:785 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 279
12:22:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9494us
12:22:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:786 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6605us
12:22:786 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:786 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:786 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:786 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:786 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:786 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 280
12:22:786 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +74us
12:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:801 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:801 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:801 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:801 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:801 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:801 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:801 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:801 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:801 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:801 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:801 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:22:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
12:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:801 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:801 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
12:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
12:22:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:802 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:802 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:802 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:802 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:22:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
12:22:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +137us
12:22:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:802 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:803 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 280
12:22:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2433us
12:22:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:803 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 281
12:22:803 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3843us
12:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:818 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:818 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:818 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:818 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:818 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:818 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:818 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:818 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:818 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:818 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:818 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:22:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
12:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:818 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:818 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
12:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
12:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:819 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:819 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:819 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:819 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:819 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
12:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:819 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:820 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 281
12:22:820 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5949us
12:22:820 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +178us
12:22:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:820 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +61us
12:22:820 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:820 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:820 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:820 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:820 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:820 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:820 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9217us
12:22:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:820 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 282
12:22:820 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +527us
12:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:834 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:834 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:834 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:834 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:834 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:834 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:834 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:834 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:834 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:834 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:834 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
12:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:835 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:835 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
12:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
12:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:835 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:835 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:835 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:835 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:835 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
12:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:835 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:836 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 282
12:22:836 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9445us
12:22:836 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3037us
12:22:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:836 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:837 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 283
12:22:837 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3212us
12:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:851 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:851 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:851 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:851 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:851 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:851 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:851 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:851 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:851 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:851 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:851 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:22:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
12:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:851 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:852 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
12:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
12:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:852 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:852 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:852 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:852 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:22:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
12:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:853 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 283
12:22:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2761us
12:22:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:853 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 284
12:22:853 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3893us
12:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:868 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:868 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:868 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:868 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:868 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:868 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:868 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:868 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:868 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:868 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:868 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:22:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
12:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:868 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:868 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
12:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
12:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:869 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:869 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:869 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:869 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:869 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:22:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
12:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:869 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:870 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 284
12:22:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2331us
12:22:870 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:870 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:870 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:870 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:870 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2785us
12:22:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:870 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 285
12:22:870 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +576us
12:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:885 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:885 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:885 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:885 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:885 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:885 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:885 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:885 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:885 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:22:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
12:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:885 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:885 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
12:22:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
12:22:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:886 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:886 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:886 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:886 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:22:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
12:22:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:886 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 285
12:22:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8864us
12:22:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +50us
12:22:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +189us
12:22:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:887 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:887 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 286
12:22:887 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6830us
12:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:901 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:901 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:901 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:901 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:901 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:901 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:901 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:901 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:901 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:901 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:901 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:22:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
12:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:901 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:901 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
12:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
12:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:902 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:902 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:902 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:902 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:902 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:22:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
12:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:902 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:902 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 286
12:22:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2711us
12:22:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:903 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:903 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2685us
12:22:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:903 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:903 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 287
12:22:903 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +297us
12:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:918 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:918 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:918 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:918 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:918 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:918 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:918 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:918 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:918 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:918 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:918 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:22:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
12:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:918 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:918 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
12:22:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
12:22:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:919 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:919 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:919 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:919 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:22:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
12:22:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:919 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 287
12:22:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6028us
12:22:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:920 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 288
12:22:920 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +626us
12:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:935 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:935 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:935 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:935 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:935 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:935 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:935 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:935 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:935 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:935 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:935 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:22:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
12:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:935 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:935 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
12:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
12:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:936 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:936 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:936 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:936 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:936 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:22:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
12:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:936 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:936 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 288
12:22:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5246us
12:22:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:937 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:937 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:937 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:937 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:937 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:937 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:937 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:937 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3138us
12:22:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:937 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 289
12:22:937 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7310us
12:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:951 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:951 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:951 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:951 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:951 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:951 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:951 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:951 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:951 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:951 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:951 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:22:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
12:22:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:952 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:952 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
12:22:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
12:22:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:952 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:952 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:952 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:952 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:953 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:22:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
12:22:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:953 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 289
12:22:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2662us
12:22:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9116us
12:22:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:22:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:22:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:22:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:22:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +162us
12:22:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +77us
12:22:954 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:22:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:954 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 290
12:22:954 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:22:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3915us
12:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:968 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:22:968 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:968 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:968 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:968 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:968 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:968 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:968 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:968 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:968 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:968 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
12:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:969 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:969 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
12:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
12:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:969 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:969 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:969 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:969 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:969 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
12:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:970 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:970 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 290
12:22:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5978us
12:22:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:22:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:970 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 291
12:22:970 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:22:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +676us
12:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:22:985 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:22:985 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:22:985 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:985 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:22:985 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:22:985 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:22:985 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:22:985 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:22:985 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:22:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:22:985 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:985 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:22:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
12:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:22:985 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:22:986 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
12:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
12:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:22:986 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:22:986 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:22:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:22:986 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:22:986 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:22:986 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
12:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:22:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:22:986 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:22:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:22:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:22:986 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 291
12:22:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1628us
12:22:987 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:22:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:987 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:22:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:987 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:22:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:987 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:22:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:22:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:22:987 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:22:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:22:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6706us
12:22:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:22:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:22:987 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 292
12:22:987 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7359us
12:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:001 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:001 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:001 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:001 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:001 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:001 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:001 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:001 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:001 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:001 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:001 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:23:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
12:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:001 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:001 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
12:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
12:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:002 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:002 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:002 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:002 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:002 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:23:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
12:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:002 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:002 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 292
12:23:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2612us
12:23:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5548us
12:23:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:003 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3490us
12:23:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:003 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 293
12:23:003 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4043us
12:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:018 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:018 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:018 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:018 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:018 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:018 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:018 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:018 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:018 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:018 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:018 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:23:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
12:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:018 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:019 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
12:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
12:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:019 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:019 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:019 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:019 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:23:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
12:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:019 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 293
12:23:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5928us
12:23:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8764us
12:23:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:020 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +274us
12:23:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:020 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 294
12:23:020 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +726us
12:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:035 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:035 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:035 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:035 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:035 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:035 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:035 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:035 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:035 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:035 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:035 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:23:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
12:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:035 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:035 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
12:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
12:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:036 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:036 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:036 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:036 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:036 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
12:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:036 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:036 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 294
12:23:036 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9245us
12:23:037 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:037 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 295
12:23:037 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7409us
12:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:051 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:051 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:051 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:051 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:051 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:051 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:051 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:051 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:051 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:051 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:051 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:23:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
12:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:051 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:051 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
12:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
12:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:052 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:052 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:052 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:052 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:23:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
12:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:053 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 295
12:23:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2562us
12:23:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1980us
12:23:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:053 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7058us
12:23:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:053 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 296
12:23:053 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4093us
12:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:068 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:068 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:068 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:068 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:068 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:068 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:068 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:068 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:068 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:068 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
12:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:069 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:069 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
12:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
12:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:069 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:069 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:069 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
12:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:070 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:070 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 296
12:23:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5879us
12:23:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5196us
12:23:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:070 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3842us
12:23:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:071 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 297
12:23:071 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +776us
12:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:085 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:085 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:085 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:085 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:085 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:085 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:085 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:085 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:085 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:085 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:085 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:23:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
12:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:086 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:086 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
12:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
12:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:086 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:086 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:086 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:086 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
12:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:086 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 297
12:23:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9195us
12:23:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:087 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 298
12:23:087 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7459us
12:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:101 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:101 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:101 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:101 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:101 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:101 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:101 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:101 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:101 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:101 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:101 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:23:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
12:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:101 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:101 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
12:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
12:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:102 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:102 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:102 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:102 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:102 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:23:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
12:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:102 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:102 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 298
12:23:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +925us
12:23:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:103 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:103 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:103 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:103 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +626us
12:23:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:103 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 299
12:23:103 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4142us
12:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:118 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:118 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:118 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:118 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:118 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:118 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:118 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:118 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:118 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:23:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
12:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:118 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:118 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
12:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
12:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:119 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:119 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:119 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:119 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:23:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
12:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:119 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 299
12:23:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5829us
12:23:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1628us
12:23:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:120 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7410us
12:23:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:120 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 300
12:23:120 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +826us
12:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:135 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:135 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:135 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:135 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:135 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:135 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:135 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:135 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:135 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:135 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:135 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:23:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
12:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:135 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:135 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
12:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
12:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:136 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:136 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:136 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:136 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:136 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:23:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
12:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:136 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:136 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 300
12:23:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9146us
12:23:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4844us
12:23:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:137 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:137 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 301
12:23:137 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1704us
12:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:151 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:151 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:151 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:151 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:151 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:151 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:151 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:151 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:151 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:151 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:151 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:23:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
12:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:151 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:151 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
12:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
12:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:152 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:152 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:152 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:152 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:152 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:23:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
12:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:152 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:153 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 301
12:23:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2462us
12:23:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:153 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 302
12:23:153 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4192us
12:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:168 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:168 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:168 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:168 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:168 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:168 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:168 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:168 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:168 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:168 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:168 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:23:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
12:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:168 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:168 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
12:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
12:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:169 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:169 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:169 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:169 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:169 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:23:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
12:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:169 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:169 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 302
12:23:169 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3839us
12:23:170 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:170 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:170 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:170 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:170 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +978us
12:23:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:170 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 303
12:23:170 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +876us
12:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:185 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:185 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:185 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:185 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:185 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:185 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:185 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:23:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
12:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:185 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:185 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
12:23:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
12:23:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:186 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:186 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:186 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:186 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:186 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:23:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
12:23:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:186 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:186 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 303
12:23:186 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9096us
12:23:187 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1276us
12:23:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:187 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:187 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 304
12:23:187 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5322us
12:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:201 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:201 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:201 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:201 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:201 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:201 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:201 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:201 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:201 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:201 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:201 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:23:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
12:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:201 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:201 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
12:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
12:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:202 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:202 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:202 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:202 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:202 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:23:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
12:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:202 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:202 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 304
12:23:202 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2412us
12:23:202 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:203 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 305
12:23:203 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4242us
12:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:218 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:218 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:218 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:218 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:218 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:218 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:218 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:218 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:218 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:218 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:218 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:23:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
12:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:218 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:218 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
12:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
12:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:219 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:219 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:219 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:219 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
12:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +221us
12:23:219 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:220 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 305
12:23:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:220 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4547us
12:23:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:220 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 306
12:23:220 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +925us
12:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:235 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:235 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:235 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:235 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:235 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:235 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:235 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:235 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:235 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:235 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:235 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:23:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
12:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:235 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:235 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
12:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
12:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:236 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:236 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:236 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:236 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:236 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
12:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:236 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:236 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 306
12:23:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6754us
12:23:237 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:237 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:237 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:237 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:237 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1331us
12:23:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:237 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 307
12:23:237 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7609us
12:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:252 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:252 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:252 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:252 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:252 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:252 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:252 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:252 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:252 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:252 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:252 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:23:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
12:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:252 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:252 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
12:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
12:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:253 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:253 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:253 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:253 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:253 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:23:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
12:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:253 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:253 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 307
12:23:253 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2363us
12:23:253 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +923us
12:23:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:254 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:254 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 308
12:23:254 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2407us
12:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:268 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:268 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:268 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:268 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:268 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:268 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:268 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:268 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:268 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:268 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:268 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:23:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
12:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:269 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:269 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
12:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
12:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:269 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:269 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:269 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:269 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:269 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:23:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
12:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:269 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:270 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 308
12:23:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5679us
12:23:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:270 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 309
12:23:270 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +975us
12:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:285 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:285 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:285 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:285 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:285 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:285 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:285 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:285 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:285 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:285 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:285 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:23:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
12:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:285 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:285 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
12:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
12:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:286 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:286 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:286 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:286 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:23:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
12:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:287 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 309
12:23:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3136us
12:23:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:287 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4899us
12:23:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:287 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 310
12:23:287 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7659us
12:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:302 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:302 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:302 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:302 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:302 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:302 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:302 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:302 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:302 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:302 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:303 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
12:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:303 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:303 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
12:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
12:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:303 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:303 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:303 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:303 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:303 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
12:23:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:304 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:304 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 310
12:23:304 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2313us
12:23:304 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7355us
12:23:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:304 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:304 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1683us
12:23:304 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:304 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 311
12:23:305 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4342us
12:23:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:318 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:318 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:318 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:318 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:318 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:318 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:318 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:318 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:318 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:318 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:318 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:23:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
12:23:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:318 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:318 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
12:23:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
12:23:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:319 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:319 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:319 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:319 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:23:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
12:23:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:319 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 311
12:23:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5629us
12:23:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +571us
12:23:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:320 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 312
12:23:320 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +213us
12:23:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:335 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:335 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:335 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:335 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:335 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:335 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:335 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:335 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:335 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:335 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:335 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:23:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
12:23:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:335 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:335 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
12:23:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
12:23:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:336 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:336 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:336 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:336 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:23:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
12:23:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> sas thread (276->314, pc: 08811b48->08a57c8c, vblank start waited) +2us
12:23:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:337 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:337 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 312
12:23:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8466us
12:23:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:337 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 313
12:23:337 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7708us
12:23:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:352 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:352 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:352 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:352 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:352 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:352 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:352 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:352 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:352 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:352 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:352 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:23:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
12:23:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:352 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:353 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
12:23:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
12:23:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:353 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:353 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:353 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:353 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:23:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
12:23:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:353 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 313
12:23:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2263us
12:23:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3787us
12:23:354 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:354 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:354 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:354 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:354 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5251us
12:23:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:354 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 314
12:23:354 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4392us
12:23:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:368 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:368 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:368 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:368 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:368 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:368 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:368 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:368 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:368 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:368 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:368 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:23:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
12:23:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:368 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:368 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
12:23:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
12:23:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:369 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:369 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:369 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:369 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:23:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
12:23:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:369 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 314
12:23:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5580us
12:23:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7003us
12:23:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:370 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2035us
12:23:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:370 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 315
12:23:370 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1075us
12:23:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:385 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:385 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:385 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:385 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:385 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:385 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:385 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:385 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:385 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:385 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:385 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:23:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
12:23:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:386 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:386 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
12:23:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
12:23:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:386 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:386 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:386 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:386 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:23:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
12:23:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:387 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:387 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 315
12:23:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8896us
12:23:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:387 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 316
12:23:387 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7758us
12:23:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:402 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:402 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:402 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:402 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:402 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:402 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:402 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:402 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:402 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:402 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:402 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:23:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
12:23:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:403 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:403 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
12:23:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
12:23:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:403 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:403 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:403 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:403 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:403 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:23:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
12:23:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:403 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:404 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 316
12:23:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2213us
12:23:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:404 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +219us
12:23:404 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:404 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:404 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:404 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:404 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:404 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:404 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:404 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:404 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8819us
12:23:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:404 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 317
12:23:404 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4441us
12:23:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:418 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:418 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:418 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:418 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:418 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:418 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:418 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:418 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:418 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:418 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:418 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:23:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
12:23:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:418 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:419 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
12:23:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
12:23:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:419 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:419 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:419 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:419 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:23:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
12:23:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:419 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 317
12:23:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5530us
12:23:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3435us
12:23:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:420 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5603us
12:23:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:420 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 318
12:23:420 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1125us
12:23:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:435 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:435 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:435 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:435 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:435 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:435 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:435 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:435 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:435 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:435 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:435 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:23:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
12:23:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:436 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:436 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
12:23:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
12:23:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:436 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:436 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:436 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:436 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:23:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
12:23:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:437 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 318
12:23:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8846us
12:23:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6651us
12:23:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:437 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:437 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 319
12:23:437 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +196us
12:23:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:452 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:452 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:452 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:452 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:452 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:452 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:452 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:452 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:452 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:452 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:452 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:23:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
12:23:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:452 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:452 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
12:23:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
12:23:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:453 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:453 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:453 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:453 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:453 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:23:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
12:23:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:453 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:453 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 319
12:23:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2163us
12:23:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:454 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:454 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:454 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 320
12:23:454 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4491us
12:23:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:468 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:468 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:468 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:468 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:468 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:468 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:468 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:468 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:468 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:468 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:468 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:23:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
12:23:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:468 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:468 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
12:23:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
12:23:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:469 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:469 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:469 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:469 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:469 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:23:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
12:23:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:469 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:469 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 320
12:23:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5347us
12:23:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +132us
12:23:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +107us
12:23:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:470 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9171us
12:23:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:470 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 321
12:23:470 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1175us
12:23:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:485 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:485 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:485 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:485 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:485 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:485 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:485 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:485 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:485 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:485 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:485 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:23:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
12:23:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:485 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:485 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
12:23:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
12:23:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:486 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:486 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:486 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:486 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:23:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
12:23:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:486 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 321
12:23:486 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8797us
12:23:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3083us
12:23:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:487 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:487 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 322
12:23:487 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3814us
12:23:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:502 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:502 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:502 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:502 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:502 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:502 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:502 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:502 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:502 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:502 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:502 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:23:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
12:23:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:502 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:503 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
12:23:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
12:23:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:503 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:503 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:503 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:503 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:503 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:23:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
12:23:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:503 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:504 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 322
12:23:504 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2113us
12:23:504 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:504 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:504 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:504 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 323
12:23:504 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4541us
12:23:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:518 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:518 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:518 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:518 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:518 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:518 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:518 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:518 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:518 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:518 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:518 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:23:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
12:23:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:518 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:518 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
12:23:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
12:23:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:519 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:519 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:519 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:519 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:519 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:23:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
12:23:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:519 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:519 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 323
12:23:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1729us
12:23:520 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:520 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:520 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:520 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:520 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2739us
12:23:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:520 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 324
12:23:520 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1224us
12:23:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:535 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:535 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:535 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:535 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:535 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:535 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:535 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:535 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:535 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:535 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:535 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:23:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
12:23:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:535 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:535 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
12:23:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
12:23:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:536 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:536 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:536 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:536 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:23:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
12:23:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:536 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 324
12:23:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8262us
12:23:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4us
12:23:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +235us
12:23:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:537 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:537 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 325
12:23:537 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7432us
12:23:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:552 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:552 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:552 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:552 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:552 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:552 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:552 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:552 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:552 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:552 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:552 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:23:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
12:23:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:552 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:552 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
12:23:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
12:23:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:553 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:553 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:553 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:553 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:23:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
12:23:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:553 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 325
12:23:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2063us
12:23:554 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:554 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:554 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2730us
12:23:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:554 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:554 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 326
12:23:554 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +899us
12:23:569 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:569 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:569 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:569 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:569 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:569 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:569 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:569 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:569 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:569 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:569 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:569 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:569 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:569 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:569 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:569 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:23:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
12:23:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:569 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:569 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
12:23:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
12:23:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:570 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:570 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:570 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:570 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:570 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:23:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
12:23:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:570 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:570 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 326
12:23:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5380us
12:23:571 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:571 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:571 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:571 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 327
12:23:571 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1274us
12:23:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:585 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:585 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:585 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:585 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:585 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:585 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:585 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:585 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:585 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:585 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:585 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:23:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
12:23:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:585 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:585 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
12:23:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
12:23:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:586 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:586 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:586 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:586 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:23:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
12:23:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:586 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 327
12:23:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4644us
12:23:587 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:587 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:587 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:587 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:587 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3092us
12:23:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:587 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 328
12:23:587 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7958us
12:23:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:602 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:602 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:602 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:602 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:602 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:602 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:602 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:602 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:602 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:602 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:603 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:23:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
12:23:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:603 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:603 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
12:23:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
12:23:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:603 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:603 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:603 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:603 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:603 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:23:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
12:23:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:603 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:604 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 328
12:23:604 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2014us
12:23:604 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9162us
12:23:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:604 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +116us
12:23:604 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +123us
12:23:604 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:604 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 329
12:23:604 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4517us
12:23:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:619 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:619 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:619 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:619 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:619 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:619 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:619 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:619 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:619 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:619 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:619 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:23:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
12:23:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:619 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:619 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
12:23:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
12:23:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:620 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:620 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:620 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:620 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:23:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
12:23:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:620 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 329
12:23:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5330us
12:23:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:621 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 330
12:23:621 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1324us
12:23:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:635 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:635 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:635 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:635 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:635 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:635 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:635 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:635 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:635 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:635 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:635 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:23:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
12:23:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:636 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:636 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
12:23:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
12:23:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:636 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:636 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:636 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:636 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:23:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
12:23:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:637 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 330
12:23:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1026us
12:23:637 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:637 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:637 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:637 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:637 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6660us
12:23:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:637 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 331
12:23:637 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8007us
12:23:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:652 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:652 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:652 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:652 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:652 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:652 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:652 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:652 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:652 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:652 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:652 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:23:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
12:23:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:652 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:652 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
12:23:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
12:23:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:653 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:653 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:653 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:653 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:653 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:23:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
12:23:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:653 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:653 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 331
12:23:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1964us
12:23:654 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5594us
12:23:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:654 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:654 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3444us
12:23:654 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:654 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 332
12:23:654 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4691us
12:23:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:669 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:669 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:669 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:669 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:669 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:669 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:669 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:669 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:669 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:669 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:669 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:23:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
12:23:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:669 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:669 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
12:23:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
12:23:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:670 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:670 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:670 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:670 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:670 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:23:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
12:23:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:670 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:670 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 332
12:23:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5280us
12:23:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8810us
12:23:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:671 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:671 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +228us
12:23:671 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:671 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 333
12:23:671 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1374us
12:23:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:685 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:685 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:685 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:685 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:685 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:685 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:685 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:685 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:685 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:685 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:685 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:23:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
12:23:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:685 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:685 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
12:23:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
12:23:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:686 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:686 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:686 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:686 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:23:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
12:23:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:686 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 333
12:23:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8597us
12:23:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:687 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 334
12:23:687 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8057us
12:23:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:702 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:702 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:702 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:702 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:702 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:702 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:702 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:702 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:702 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:702 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:702 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:23:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
12:23:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:702 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:702 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
12:23:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
12:23:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:703 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:703 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:703 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:703 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:23:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
12:23:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:703 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 334
12:23:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1914us
12:23:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:704 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2026us
12:23:704 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:704 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:704 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:704 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:704 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:704 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:704 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:704 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:704 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7012us
12:23:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:704 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 335
12:23:704 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4741us
12:23:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:719 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:719 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:719 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:719 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:719 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:719 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:719 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:719 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:719 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:719 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:719 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:23:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
12:23:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:720 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:720 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
12:23:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
12:23:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:720 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:720 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:720 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:720 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:720 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:23:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
12:23:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:720 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:721 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 335
12:23:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5230us
12:23:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5242us
12:23:721 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:721 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:721 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:721 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:721 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3796us
12:23:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:721 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 336
12:23:721 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1424us
12:23:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:735 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:735 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:735 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:735 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:735 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:735 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:735 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:735 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:735 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:735 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:735 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:23:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
12:23:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:736 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:736 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
12:23:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
12:23:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:736 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:736 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:736 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:736 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:736 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:23:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
12:23:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:736 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:737 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 336
12:23:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8547us
12:23:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:737 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 337
12:23:737 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8107us
12:23:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:752 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:752 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:752 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:752 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:752 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:752 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:752 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:752 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:752 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:752 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:752 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:23:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
12:23:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:752 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:753 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
12:23:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
12:23:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:753 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:753 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:753 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:753 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:23:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
12:23:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +322us
12:23:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:754 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 337
12:23:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:754 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +580us
12:23:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:754 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 338
12:23:754 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4790us
12:23:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:769 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:769 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:769 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:769 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:769 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:769 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:769 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:769 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:769 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:769 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:769 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:23:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
12:23:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:769 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:769 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
12:23:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
12:23:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:770 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:770 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:770 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:770 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:770 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:23:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
12:23:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:770 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:770 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 338
12:23:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5181us
12:23:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1674us
12:23:771 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:771 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:771 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:771 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:771 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7364us
12:23:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:771 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 339
12:23:771 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1474us
12:23:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:785 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:785 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:785 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:785 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:785 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:785 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:785 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:785 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:785 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:785 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:785 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:23:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
12:23:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:785 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:785 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
12:23:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
12:23:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:786 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:786 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:786 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:786 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:23:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
12:23:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:786 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 339
12:23:786 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8497us
12:23:786 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4890us
12:23:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:787 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:787 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 340
12:23:787 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2306us
12:23:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:802 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:802 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:802 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:802 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:802 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:802 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:802 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:802 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:802 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:802 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:802 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:23:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
12:23:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:802 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:802 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
12:23:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
12:23:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:803 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:803 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:803 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:803 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:803 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:23:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
12:23:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:803 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:803 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 340
12:23:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1814us
12:23:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:804 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:804 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:804 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 341
12:23:804 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4840us
12:23:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:820 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:820 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:820 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:820 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:820 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:820 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:820 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:820 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:820 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:820 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:820 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:23:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
12:23:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:820 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:821 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
12:23:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
12:23:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:821 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:821 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:821 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:821 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:821 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:23:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
12:23:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:821 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:822 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 341
12:23:822 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3237us
12:23:822 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:822 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:822 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:822 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:822 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:822 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:822 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:822 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:822 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:822 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +932us
12:23:822 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:822 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:822 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:822 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 342
12:23:822 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1523us
12:23:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:835 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:835 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:835 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:835 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:835 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:835 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:835 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:835 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:835 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:835 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:835 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:23:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
12:23:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:835 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:836 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
12:23:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
12:23:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:836 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:836 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:836 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:836 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:836 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:23:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
12:23:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:836 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:836 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 342
12:23:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8448us
12:23:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1322us
12:23:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:837 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:837 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 343
12:23:837 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5924us
12:23:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:852 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:852 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:852 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:852 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:852 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:852 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:852 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:852 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:852 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:852 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:852 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:23:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
12:23:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:853 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:853 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
12:23:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
12:23:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:853 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:853 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:853 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:853 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:23:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
12:23:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:854 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 343
12:23:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1764us
12:23:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4538us
12:23:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:854 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 344
12:23:854 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +112us
12:23:869 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:869 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:869 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:869 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:869 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:869 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:869 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:869 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:869 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:869 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:869 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:869 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:869 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:869 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:869 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:869 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:23:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
12:23:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:869 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:870 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
12:23:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
12:23:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:870 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:870 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:870 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:870 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:870 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:23:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
12:23:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:870 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +100us
12:23:871 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:871 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:871 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:871 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 344
12:23:871 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4501us
12:23:871 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:871 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:871 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:871 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 345
12:23:871 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1573us
12:23:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:885 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:885 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:885 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:885 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:885 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:885 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:885 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:885 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:886 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:23:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
12:23:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:886 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:886 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
12:23:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
12:23:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:886 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:886 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:886 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:886 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:23:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
12:23:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:887 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 345
12:23:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6152us
12:23:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:887 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1285us
12:23:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:887 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 346
12:23:887 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8257us
12:23:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:902 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:902 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:902 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:902 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:902 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:902 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:902 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:902 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:902 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:902 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:902 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:23:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
12:23:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:902 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:902 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
12:23:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
12:23:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:903 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:903 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:903 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:903 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:903 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:23:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
12:23:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:903 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:903 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 346
12:23:903 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1715us
12:23:904 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:904 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:904 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +969us
12:23:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:904 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:904 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 347
12:23:904 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3009us
12:23:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:919 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:919 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:919 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:919 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:919 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:919 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:919 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:919 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:919 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:919 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:919 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:23:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
12:23:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:919 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:919 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
12:23:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
12:23:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:920 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:920 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:920 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:920 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:920 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:23:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
12:23:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:920 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:920 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 347
12:23:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5031us
12:23:921 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:921 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:921 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:921 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 348
12:23:921 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1623us
12:23:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:936 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:936 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:936 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:936 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:936 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:936 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:936 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:936 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:936 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:936 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:936 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:23:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
12:23:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:937 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:937 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
12:23:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
12:23:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:937 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:937 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:937 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:937 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:937 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:23:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
12:23:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:937 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:938 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 348
12:23:938 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2534us
12:23:938 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:938 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:938 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:938 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:938 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:938 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:938 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:938 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:938 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:938 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4853us
12:23:938 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:938 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 349
12:23:938 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8306us
12:23:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:952 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:952 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:952 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:952 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:952 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:952 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:952 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:952 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:952 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:952 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:953 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:23:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
12:23:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:953 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:953 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
12:23:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
12:23:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:953 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:953 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:953 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:953 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:23:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
12:23:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:954 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 349
12:23:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1665us
12:23:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7401us
12:23:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:23:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:23:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:23:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:23:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:954 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:23:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1637us
12:23:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:955 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 350
12:23:955 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:23:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4990us
12:23:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:969 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:23:969 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:969 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:969 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:969 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:969 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:969 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:969 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:969 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:969 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:969 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:23:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
12:23:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:969 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:969 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:23:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
12:23:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
12:23:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:970 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:970 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:970 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:970 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:970 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:23:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
12:23:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:970 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:970 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 350
12:23:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4981us
12:23:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:23:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +617us
12:23:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:23:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:23:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:23:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:23:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:23:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:23:971 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:23:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:23:971 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 351
12:23:971 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:23:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +94us
12:23:986 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:23:986 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:23:986 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:23:986 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:23:986 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:23:986 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:23:986 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:23:986 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:986 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:23:986 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:23:986 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:23:986 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:23:986 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:23:986 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:23:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:23:986 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:986 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:23:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
12:23:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:23:986 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:23:986 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:23:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
12:23:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:23:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
12:23:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:23:987 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:23:987 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:23:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:23:987 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:23:987 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:23:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:23:987 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:23:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
12:23:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:23:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:23:987 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:23:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:23:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:23:987 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 351
12:23:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8298us
12:23:988 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:23:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:23:988 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 352
12:23:988 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8356us
12:24:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:002 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:002 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:002 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:002 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:002 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:002 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:002 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:002 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:002 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:002 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:002 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:24:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
12:24:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:002 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:002 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
12:24:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
12:24:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:003 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:003 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:003 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:003 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:003 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:24:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
12:24:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:003 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:003 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 352
12:24:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1615us
12:24:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:004 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3833us
12:24:004 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:004 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:004 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:004 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:004 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:004 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:004 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:004 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:004 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5205us
12:24:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:004 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 353
12:24:004 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5040us
12:24:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:019 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:019 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:019 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:019 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:019 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:019 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:019 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:019 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:019 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:019 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:019 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:24:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
12:24:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:019 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:019 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
12:24:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
12:24:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:020 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:020 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:020 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:020 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:020 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:24:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
12:24:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:020 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:020 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 353
12:24:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4932us
12:24:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7049us
12:24:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:021 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1989us
12:24:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:021 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 354
12:24:021 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1723us
12:24:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:036 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:036 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:036 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:036 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:036 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:036 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:036 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:036 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:036 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:036 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:036 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:24:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
12:24:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:036 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:036 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
12:24:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
12:24:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:037 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:037 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:037 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:037 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:037 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:24:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
12:24:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:037 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:037 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 354
12:24:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8248us
12:24:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:038 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 355
12:24:038 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8406us
12:24:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:052 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:052 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:052 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:052 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:052 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:052 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:052 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:052 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:052 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:052 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:052 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:24:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
12:24:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:053 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:053 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
12:24:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
12:24:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:053 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:053 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:053 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:053 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:053 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:24:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
12:24:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:053 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:054 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 355
12:24:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1565us
12:24:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:054 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +265us
12:24:054 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:054 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:054 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:054 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:054 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:054 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:054 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:054 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:054 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8773us
12:24:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:054 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 356
12:24:054 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5089us
12:24:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:069 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:069 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:069 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:069 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:069 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:069 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:069 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:069 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:069 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:069 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:24:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
12:24:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:070 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:070 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
12:24:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
12:24:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:070 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:070 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:070 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:070 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:070 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:24:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
12:24:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:070 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:071 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 356
12:24:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4882us
12:24:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3481us
12:24:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:071 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5557us
12:24:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:071 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 357
12:24:071 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1773us
12:24:086 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:086 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:086 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:086 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:086 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:086 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:086 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:086 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:086 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:086 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:086 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:086 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:086 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:086 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:086 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:086 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:24:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
12:24:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:086 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:086 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
12:24:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
12:24:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:087 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:087 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:087 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:087 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:087 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:24:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
12:24:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:087 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:087 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 357
12:24:088 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8198us
12:24:088 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6697us
12:24:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:088 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:088 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 358
12:24:088 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +798us
12:24:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:102 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:102 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:102 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:102 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:102 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:102 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:102 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:102 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:102 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:102 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:102 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:24:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
12:24:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:102 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:102 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
12:24:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
12:24:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:103 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:103 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:103 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:103 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:103 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:24:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
12:24:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:103 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:103 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 358
12:24:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1515us
12:24:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:104 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 359
12:24:104 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5139us
12:24:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:119 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:119 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:119 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:119 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:119 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:119 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:119 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:119 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:119 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:119 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:119 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:24:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
12:24:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:119 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:119 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
12:24:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
12:24:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:120 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:120 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:120 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:120 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:24:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
12:24:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:120 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 359
12:24:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4745us
12:24:121 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +86us
12:24:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:121 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +153us
12:24:121 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:121 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:121 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:121 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:121 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:121 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:121 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9125us
12:24:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:121 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 360
12:24:121 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1823us
12:24:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:136 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:136 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:136 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:136 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:136 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:136 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:136 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:136 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:136 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:136 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:136 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:24:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
12:24:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:136 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:136 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
12:24:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
12:24:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:137 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:137 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:137 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:137 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:137 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:24:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
12:24:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:137 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:137 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 360
12:24:138 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8149us
12:24:138 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3129us
12:24:138 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:138 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:138 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:138 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:138 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:138 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 361
12:24:138 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4416us
12:24:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:152 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:152 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:152 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:152 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:152 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:152 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:152 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:152 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:152 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:152 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:152 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:24:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
12:24:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:153 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:153 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
12:24:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
12:24:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:153 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:153 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:153 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:153 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:24:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
12:24:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:154 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 361
12:24:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1465us
12:24:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:154 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 362
12:24:154 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5189us
12:24:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:169 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:169 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:169 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:169 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:169 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:169 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:169 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:169 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:169 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:169 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:169 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:24:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
12:24:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:170 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:170 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
12:24:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
12:24:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:170 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:170 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:170 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:170 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:170 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:24:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
12:24:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:170 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:171 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 362
12:24:171 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1127us
12:24:171 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:171 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:171 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:171 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:171 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:171 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:171 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:171 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:171 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2694us
12:24:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:171 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 363
12:24:171 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1872us
12:24:186 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:186 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:186 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:186 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:186 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:186 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:186 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:186 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:186 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:186 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:186 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:186 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:186 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:186 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:186 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:186 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:24:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
12:24:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:187 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:187 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
12:24:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
12:24:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:187 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:187 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:187 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:187 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:187 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:24:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
12:24:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:187 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:188 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 363
12:24:188 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7660us
12:24:188 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:188 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:188 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:188 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +198us
12:24:188 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:188 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +41us
12:24:188 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:188 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:188 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:188 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:188 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:188 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 364
12:24:188 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8034us
12:24:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:202 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:202 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:202 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:202 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:202 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:202 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:202 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:202 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:202 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:202 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:202 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:24:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
12:24:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:202 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:202 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
12:24:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
12:24:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:203 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:203 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:203 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:203 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:203 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:24:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
12:24:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:203 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:203 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 364
12:24:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1416us
12:24:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2776us
12:24:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:204 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:204 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 365
12:24:204 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1501us
12:24:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:219 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:219 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:219 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:219 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:219 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:219 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:219 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:219 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:219 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:219 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:219 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:24:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
12:24:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:219 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:219 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
12:24:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
12:24:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:220 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:220 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:220 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:220 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:220 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:24:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
12:24:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:220 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:220 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 365
12:24:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4732us
12:24:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:221 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 366
12:24:221 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1922us
12:24:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:236 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:236 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:236 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:236 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:236 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:236 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:236 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:236 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:236 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:236 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:236 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:24:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
12:24:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:236 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:236 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
12:24:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
12:24:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:237 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:237 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:237 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:237 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:237 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:24:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
12:24:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:237 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:237 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 366
12:24:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4042us
12:24:237 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:238 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:238 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:238 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:238 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:238 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:238 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:238 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:238 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:238 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3046us
12:24:238 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:238 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 367
12:24:238 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8606us
12:24:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:252 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:252 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:252 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:252 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:252 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:252 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:252 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:252 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:252 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:252 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:252 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:24:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
12:24:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:252 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:252 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
12:24:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
12:24:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:253 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:253 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:253 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:253 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:253 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:24:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
12:24:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:253 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:253 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 367
12:24:253 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1366us
12:24:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9208us
12:24:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +70us
12:24:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +169us
12:24:254 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:254 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 368
12:24:255 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5119us
12:24:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:269 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:269 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:269 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:269 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:269 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:269 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:269 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:269 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:269 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:269 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:269 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:24:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
12:24:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:269 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:270 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
12:24:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
12:24:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:270 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:270 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:270 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:270 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:270 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:24:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
12:24:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:270 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:271 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 368
12:24:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4682us
12:24:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:271 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 369
12:24:271 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1972us
12:24:286 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:286 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:286 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:286 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:286 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:286 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:286 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:286 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:286 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:286 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:286 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:286 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:286 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:286 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:286 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:286 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:24:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
12:24:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:287 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:287 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
12:24:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
12:24:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:287 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:287 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:287 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:287 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:287 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:24:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
12:24:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:287 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:288 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +424us
12:24:288 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:288 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:288 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:288 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 369
12:24:288 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:288 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:288 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:288 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:288 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:288 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:288 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6614us
12:24:288 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:288 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 370
12:24:288 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8655us
12:24:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:303 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:303 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:303 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:303 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:303 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:303 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:303 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:303 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:303 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:303 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:303 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:24:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
12:24:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:303 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:304 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
12:24:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
12:24:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:304 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:304 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:304 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:304 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:304 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:24:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
12:24:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:304 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:304 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 370
12:24:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1316us
12:24:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5640us
12:24:305 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:305 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:305 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:305 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:305 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3398us
12:24:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:305 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 371
12:24:305 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5339us
12:24:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:319 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:319 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:319 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:319 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:319 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:319 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:319 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:319 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:319 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:319 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:319 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:24:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
12:24:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:319 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:319 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
12:24:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
12:24:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:320 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:320 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:320 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:320 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:24:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
12:24:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:320 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 371
12:24:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4633us
12:24:321 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8856us
12:24:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:321 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:321 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +182us
12:24:321 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:321 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 372
12:24:321 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2022us
12:24:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:336 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:336 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:336 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:336 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:336 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:336 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:336 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:336 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:336 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:336 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:336 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:24:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
12:24:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:336 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:337 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
12:24:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
12:24:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:337 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:337 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:337 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:337 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:337 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:24:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
12:24:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:337 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:337 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 372
12:24:338 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7949us
12:24:338 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:338 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 373
12:24:338 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8705us
12:24:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:353 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:353 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:353 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:353 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:353 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:353 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:353 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:353 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:353 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:353 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:353 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:24:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
12:24:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:353 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:354 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
12:24:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
12:24:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:354 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:354 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:354 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:354 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:354 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:24:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
12:24:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:354 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:354 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 373
12:24:355 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1266us
12:24:355 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:355 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2072us
12:24:355 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:355 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:355 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:355 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:355 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:355 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:355 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:355 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:355 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:355 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6966us
12:24:355 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:355 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 374
12:24:355 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5388us
12:24:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:369 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:369 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:369 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:369 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:369 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:369 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:369 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:370 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:370 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:370 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:370 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:24:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
12:24:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:370 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:370 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
12:24:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
12:24:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:370 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:370 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:370 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:370 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:371 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:24:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
12:24:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:371 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:371 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 374
12:24:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4583us
12:24:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5288us
12:24:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:371 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3750us
12:24:372 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:372 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 375
12:24:372 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2072us
12:24:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:386 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:386 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:386 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:386 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:386 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:386 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:386 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:386 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:386 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:386 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:386 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:24:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
12:24:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:386 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:387 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
12:24:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
12:24:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:387 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:387 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:387 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:387 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:387 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:24:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
12:24:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:387 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:387 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 375
12:24:388 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7899us
12:24:388 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8504us
12:24:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:388 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 376
12:24:388 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +10us
12:24:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:403 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:403 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:403 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:403 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:403 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:403 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:403 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:403 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:403 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:403 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:403 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:24:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
12:24:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:403 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:403 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
12:24:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
12:24:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:404 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:404 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:404 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:404 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:404 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:24:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
12:24:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:404 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:404 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +201us
12:24:405 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:405 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:405 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:405 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:405 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:405 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 376
12:24:405 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +534us
12:24:405 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:405 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:405 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:405 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 377
12:24:405 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5438us
12:24:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:419 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:419 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:419 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:419 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:419 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:419 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:419 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:419 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:419 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:419 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:419 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:24:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
12:24:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:419 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:419 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
12:24:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
12:24:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:420 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:420 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:420 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:420 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:24:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
12:24:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:420 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 377
12:24:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4533us
12:24:421 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1720us
12:24:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:421 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:421 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7318us
12:24:421 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:421 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 378
12:24:421 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2122us
12:24:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:436 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:436 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:436 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:436 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:436 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:436 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:436 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:436 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:436 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:436 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:436 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:24:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
12:24:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:436 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:436 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
12:24:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
12:24:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:437 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:437 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:437 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:437 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:437 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:24:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
12:24:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:437 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:437 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 378
12:24:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7850us
12:24:438 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4936us
12:24:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:438 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:438 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 379
12:24:438 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2908us
12:24:453 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:453 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:453 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:453 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:453 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:453 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:453 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:453 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:453 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:453 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:453 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:453 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:453 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:453 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:453 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:453 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:24:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
12:24:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:453 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:453 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
12:24:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
12:24:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:454 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:454 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:454 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:454 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:454 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:24:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
12:24:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:454 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:454 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 379
12:24:454 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1166us
12:24:454 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:455 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:455 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:455 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 380
12:24:455 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5488us
12:24:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:469 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:469 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:469 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:469 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:469 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:469 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:469 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:469 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:469 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:469 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:469 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:24:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
12:24:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:469 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:469 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
12:24:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
12:24:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:470 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:470 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:470 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:470 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:470 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:24:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
12:24:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:470 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:470 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 380
12:24:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2635us
12:24:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:471 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:471 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:471 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:471 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:471 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:471 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:471 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:471 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +886us
12:24:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:471 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 381
12:24:471 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2171us
12:24:486 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:486 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:486 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:486 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:486 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:486 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:486 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:486 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:486 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:486 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:486 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:486 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:486 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:486 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:486 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:486 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:24:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
12:24:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:487 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:487 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
12:24:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
12:24:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:487 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:487 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:487 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:487 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:487 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:24:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
12:24:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:487 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:488 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 381
12:24:488 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7800us
12:24:488 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1368us
12:24:488 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:488 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:488 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:488 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:488 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:488 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 382
12:24:488 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6526us
12:24:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:503 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:503 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:503 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:503 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:503 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:503 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:503 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:503 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:503 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:503 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:503 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:24:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
12:24:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:504 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:504 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
12:24:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
12:24:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:504 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:504 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:504 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:504 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:504 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:24:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
12:24:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:504 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:505 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 382
12:24:505 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1116us
12:24:505 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:505 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:505 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4584us
12:24:505 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:505 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:505 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:505 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:505 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 383
12:24:505 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +233us
12:24:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:519 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:519 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> sas thread (276->314, pc: 08812910->08a57c8c, thread woken up) +7us
12:24:519 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> user_main (314->276, pc: 08a56880->08812910, blocking audio) +0us
12:24:519 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:519 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +0us
12:24:519 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:519 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:519 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:519 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:519 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:519 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:519 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:24:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
12:24:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:520 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:520 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
12:24:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
12:24:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:520 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:520 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:520 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:520 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:24:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
12:24:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:521 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 383
12:24:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4433us
12:24:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:521 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 384
12:24:521 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2221us
12:24:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:536 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:536 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:536 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:536 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:536 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:536 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:536 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:536 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:536 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:536 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:536 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:24:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
12:24:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:536 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:536 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
12:24:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
12:24:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:537 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:537 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:537 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:537 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:537 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:24:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
12:24:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:537 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:537 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 384
12:24:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5550us
12:24:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:538 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1239us
12:24:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:538 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 385
12:24:538 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8905us
12:24:553 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:553 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:553 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:553 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:553 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:553 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:553 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:553 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:553 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:553 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:553 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:553 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:553 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:553 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:553 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:553 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:24:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
12:24:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:554 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:554 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
12:24:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
12:24:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:554 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:554 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:554 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:554 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:554 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:24:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
12:24:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:554 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:555 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 385
12:24:555 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1067us
12:24:555 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:555 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:555 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1015us
12:24:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:555 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:555 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 386
12:24:555 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3611us
12:24:569 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:569 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:569 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:569 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:569 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:569 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:569 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:569 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:569 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:569 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:569 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:569 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:569 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:569 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:569 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:569 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:24:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
12:24:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:569 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:569 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
12:24:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
12:24:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:570 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:570 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:570 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:570 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:570 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:24:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
12:24:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:570 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:570 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 386
12:24:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4383us
12:24:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:571 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:571 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:571 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 387
12:24:571 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2271us
12:24:586 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:586 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:586 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:586 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:586 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:586 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:586 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:586 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:586 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:586 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:586 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:586 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:586 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:586 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:586 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:586 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:24:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
12:24:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:587 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:587 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
12:24:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
12:24:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:587 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:587 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:587 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:587 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:587 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:24:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
12:24:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:587 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:588 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 387
12:24:588 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1932us
12:24:588 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:588 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:588 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:588 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:588 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:588 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:588 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:588 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:588 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:588 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4807us
12:24:588 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:588 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 388
12:24:588 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8954us
12:24:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:603 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:603 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:603 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:603 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:603 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:603 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:603 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:603 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:603 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:603 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:603 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:24:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
12:24:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:604 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:604 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
12:24:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
12:24:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:604 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:604 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:604 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:604 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:604 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:24:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
12:24:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:604 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:605 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 388
12:24:605 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1017us
12:24:605 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7447us
12:24:605 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:605 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:605 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:605 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:605 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:605 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1591us
12:24:605 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:605 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 389
12:24:605 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5638us
12:24:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:619 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:619 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:619 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:619 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:619 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:619 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:619 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:619 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:619 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:619 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:619 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:24:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
12:24:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:620 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:620 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
12:24:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
12:24:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:620 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:620 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:620 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:620 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:24:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
12:24:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:621 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 389
12:24:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4333us
12:24:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +663us
12:24:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:621 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:621 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 390
12:24:621 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +696us
12:24:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:636 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:636 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:636 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:636 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:636 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:636 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:636 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:636 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:636 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:636 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:636 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:24:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
12:24:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:636 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:637 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
12:24:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
12:24:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:637 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:637 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:637 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:637 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:637 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:24:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
12:24:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:637 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:637 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 390
12:24:638 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7650us
12:24:638 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:638 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 391
12:24:638 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9004us
12:24:653 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:653 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:653 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:653 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:653 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:653 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:653 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:653 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:653 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:653 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:653 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:653 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:653 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:653 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:653 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:653 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:24:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
12:24:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:653 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:654 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
12:24:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
12:24:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:654 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:654 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:654 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:654 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:654 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:24:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
12:24:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:654 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:654 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 391
12:24:655 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +967us
12:24:655 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:655 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3879us
12:24:655 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:655 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:655 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:655 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:655 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:655 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:655 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:655 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:655 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:655 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5159us
12:24:655 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:655 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 392
12:24:655 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5688us
12:24:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:670 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:670 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:670 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:670 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:670 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:670 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:670 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:670 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:670 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:670 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:670 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:24:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
12:24:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:670 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:670 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
12:24:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
12:24:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:671 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:671 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:671 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:671 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:671 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:24:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
12:24:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:671 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:671 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 392
12:24:671 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4284us
12:24:672 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:672 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7095us
12:24:672 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:672 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:672 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:672 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:672 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:672 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:672 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:672 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:672 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:672 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1943us
12:24:672 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:672 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 393
12:24:672 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2371us
12:24:686 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:686 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:686 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:686 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:686 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:686 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:686 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:686 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:686 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:686 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:686 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:686 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:686 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:686 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:686 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:686 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:24:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
12:24:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:686 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:686 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
12:24:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
12:24:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:687 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:687 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:687 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:687 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:687 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:24:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
12:24:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:687 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:687 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 393
12:24:688 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7600us
12:24:688 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:688 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 394
12:24:688 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9054us
12:24:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:703 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:703 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:703 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:703 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:703 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:703 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:703 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:703 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:703 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:703 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:703 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:24:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
12:24:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:704 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:704 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
12:24:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
12:24:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:704 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:704 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:704 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:704 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:704 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:24:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
12:24:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:704 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:705 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 394
12:24:705 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +917us
12:24:705 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:705 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +311us
12:24:705 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:705 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:705 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:705 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:705 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:705 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:705 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:705 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:705 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:705 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8727us
12:24:705 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:705 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 395
12:24:705 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5737us
12:24:720 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:720 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:720 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:720 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:720 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:720 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:720 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:720 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:720 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:720 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:720 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:720 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:720 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:720 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:720 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:720 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:24:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
12:24:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:720 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:721 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
12:24:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
12:24:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:721 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:721 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:721 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:721 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:721 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:24:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
12:24:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:721 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:722 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 395
12:24:722 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4234us
12:24:722 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:722 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3527us
12:24:722 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:722 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:722 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:722 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:722 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:722 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:722 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:722 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:722 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:722 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5511us
12:24:722 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:722 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 396
12:24:722 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2421us
12:24:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:736 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:736 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:736 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:736 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:736 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:736 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:736 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:736 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:736 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:736 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:736 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:24:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
12:24:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:736 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:737 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
12:24:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
12:24:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:737 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:737 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:737 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:737 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:737 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:24:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
12:24:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:737 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:737 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 396
12:24:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7551us
12:24:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6743us
12:24:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:738 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:738 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 397
12:24:738 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1400us
12:24:753 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:753 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:753 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:753 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:753 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:753 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:753 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:753 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:753 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:753 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:753 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:753 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:753 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:753 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:753 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:753 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:24:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
12:24:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:753 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:753 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
12:24:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
12:24:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:754 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:754 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:754 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:754 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:24:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
12:24:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:754 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 397
12:24:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +867us
12:24:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:755 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 398
12:24:755 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5787us
12:24:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:770 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:770 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:770 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:770 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:770 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:770 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:770 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:770 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:770 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:770 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:770 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:24:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
12:24:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:770 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:770 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
12:24:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
12:24:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:771 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:771 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:771 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:771 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:771 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:24:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
12:24:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:771 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:771 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 398
12:24:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4143us
12:24:772 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +40us
12:24:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:772 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +199us
12:24:772 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:772 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:772 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:772 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:772 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:772 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:772 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9079us
12:24:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:772 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 399
12:24:772 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2470us
12:24:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:786 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:786 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:786 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:786 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:786 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:786 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:786 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:786 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:786 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:786 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:786 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:24:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
12:24:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:786 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:786 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
12:24:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
12:24:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:787 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:787 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:787 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:787 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:24:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
12:24:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:787 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 399
12:24:788 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7501us
12:24:788 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3175us
12:24:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:788 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:788 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 400
12:24:788 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5018us
12:24:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:803 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:803 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:803 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:803 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:803 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:803 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:803 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:803 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:803 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:803 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:804 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:24:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
12:24:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:804 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:804 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
12:24:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
12:24:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:804 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:804 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:804 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:804 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:805 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:24:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
12:24:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:805 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:805 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 400
12:24:805 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +817us
12:24:805 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:805 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:805 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:805 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 401
12:24:805 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5837us
12:24:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:820 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:820 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:820 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:820 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:820 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:820 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:820 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:820 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:820 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:820 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:820 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:24:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
12:24:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:820 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:821 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
12:24:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
12:24:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:821 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:821 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:821 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:821 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:821 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:24:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
12:24:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:821 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:821 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +525us
12:24:822 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:822 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 401
12:24:822 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:822 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:822 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:822 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:822 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:822 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:822 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:822 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:822 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2648us
12:24:822 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:822 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:822 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:822 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 402
12:24:822 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2520us
12:24:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:836 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:836 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:836 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:836 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:836 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:836 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:836 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:836 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:836 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:836 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:836 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:24:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
12:24:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:837 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:837 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
12:24:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
12:24:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:837 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:837 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:837 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:837 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:837 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:24:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
12:24:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:837 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:837 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 402
12:24:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7058us
12:24:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:838 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +152us
12:24:838 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +87us
12:24:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:838 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:838 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 403
12:24:838 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8636us
12:24:853 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:853 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:853 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:853 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:853 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:853 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:853 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:853 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:853 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:853 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:853 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:853 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:853 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:853 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:853 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:853 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:24:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
12:24:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:853 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:853 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
12:24:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
12:24:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:854 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:854 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:854 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:854 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:854 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:24:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
12:24:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:854 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:854 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 403
12:24:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +767us
12:24:855 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:855 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:855 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2822us
12:24:855 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:855 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:855 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:855 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:855 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:855 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 404
12:24:855 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2103us
12:24:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:870 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:870 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:870 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:870 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:870 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:870 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:870 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:870 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:870 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:870 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:870 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:24:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
12:24:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:870 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:870 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
12:24:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
12:24:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:871 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:871 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:871 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:871 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:871 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:24:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
12:24:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:871 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:871 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 404
12:24:871 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4084us
12:24:871 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:872 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:872 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:872 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 405
12:24:872 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2570us
12:24:886 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:886 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:886 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:886 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:886 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:886 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:886 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:886 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:886 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:886 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:886 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:886 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:886 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:886 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:886 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:886 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:24:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
12:24:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:886 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:886 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
12:24:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
12:24:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:887 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:887 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:887 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:887 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:887 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:24:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
12:24:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:887 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:887 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 405
12:24:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3440us
12:24:888 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:888 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:888 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:888 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:888 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3000us
12:24:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:888 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 406
12:24:888 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9253us
12:24:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:903 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:903 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:903 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:903 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:903 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:903 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:903 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:903 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:903 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:903 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:903 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:24:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
12:24:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:903 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:903 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
12:24:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
12:24:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:904 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:904 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:904 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:904 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:904 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:24:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
12:24:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:904 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:904 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 406
12:24:904 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +718us
12:24:904 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9254us
12:24:905 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:905 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:905 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:905 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:905 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +24us
12:24:905 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +215us
12:24:905 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:905 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 407
12:24:905 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5721us
12:24:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:920 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:920 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:920 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:920 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:920 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:920 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:920 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:920 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:920 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:920 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:920 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:24:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
12:24:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:920 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:920 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
12:24:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
12:24:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:921 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:921 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:921 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:921 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:921 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:24:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
12:24:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:921 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:922 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 407
12:24:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4034us
12:24:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:24:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2470us
12:24:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:922 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 408
12:24:922 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +149us
12:24:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:936 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:936 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:936 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:936 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:936 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:936 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:936 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:936 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:936 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:936 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:936 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:24:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
12:24:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:936 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:937 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
12:24:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
12:24:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:937 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:937 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:937 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:937 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:937 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:24:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
12:24:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:937 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:938 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +62us
12:24:938 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:938 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:938 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:938 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:938 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:938 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 408
12:24:938 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:938 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:938 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6568us
12:24:938 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:938 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 409
12:24:938 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9303us
12:24:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:953 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:953 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:953 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:953 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:953 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:953 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:953 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:953 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:953 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:953 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:953 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:24:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
12:24:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:953 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:954 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
12:24:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
12:24:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:954 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:954 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:954 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:954 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:954 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:24:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
12:24:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:954 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +668us
12:24:955 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:955 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 409
12:24:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5686us
12:24:955 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:24:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:955 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:24:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:955 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:24:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:955 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:24:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:955 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:24:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:955 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3352us
12:24:955 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:955 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 410
12:24:955 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:24:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5987us
12:24:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:970 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:24:970 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:970 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:970 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:970 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:970 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:970 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:970 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:970 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:970 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:970 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:24:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
12:24:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:970 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:970 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:24:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
12:24:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
12:24:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:971 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:971 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:971 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:971 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:971 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:24:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
12:24:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:971 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:971 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 410
12:24:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3984us
12:24:972 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8902us
12:24:972 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:24:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:972 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:24:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:972 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:24:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:972 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:24:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:24:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:24:972 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:24:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:24:972 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +136us
12:24:972 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:972 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 411
12:24:972 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:24:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2670us
12:24:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:24:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:24:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:24:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:24:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:24:987 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:24:987 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:24:987 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:987 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:24:987 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:24:987 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:24:987 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:24:987 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:24:987 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:24:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:24:987 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:987 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:24:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
12:24:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:24:987 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:24:987 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:24:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
12:24:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:24:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
12:24:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:24:988 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:24:988 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:24:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:24:988 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:24:988 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:24:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:24:988 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:24:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
12:24:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:24:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:24:988 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:24:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:24:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:24:988 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 411
12:24:989 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7301us
12:24:989 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:24:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:24:989 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 412
12:24:989 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9353us
12:25:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:003 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:003 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:003 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:003 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:003 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:25:003 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:003 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:003 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:003 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:003 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:003 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:25:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
12:25:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:003 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:003 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
12:25:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
12:25:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:25:004 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:004 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:25:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:004 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:004 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:004 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:25:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
12:25:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:004 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +618us
12:25:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:005 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 412
12:25:005 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2118us
12:25:005 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:005 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:005 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:005 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:005 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:005 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:005 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:005 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:005 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:005 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6920us
12:25:005 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:005 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 413
12:25:005 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6036us
12:25:020 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:020 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:020 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:020 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:020 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:020 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:020 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:020 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:020 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:020 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:25:020 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:020 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:020 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:020 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:020 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:020 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:25:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
12:25:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:021 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:021 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
12:25:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
12:25:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
12:25:021 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:021 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
12:25:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:021 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:021 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:021 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:25:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
12:25:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:021 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:022 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 413
12:25:022 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3935us
12:25:022 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:022 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5334us
12:25:022 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:022 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:022 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:022 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:022 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:022 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:022 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:022 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:022 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:022 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3704us
12:25:022 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:022 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 414
12:25:022 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2720us
12:25:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:037 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:037 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:037 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:037 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:037 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:038 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:038 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:038 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:038 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:038 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:038 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:25:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
12:25:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:038 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:038 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
12:25:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef80)
12:25:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
12:25:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:038 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:038 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:038 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:039 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:039 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:039 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:25:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
12:25:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:039 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:039 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:039 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 414
12:25:039 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7248us
12:25:039 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:039 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8550us
12:25:039 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:039 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:039 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:039 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:039 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:039 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:039 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:040 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 415
12:25:040 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +132us
12:25:053 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:053 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:053 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:053 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:053 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:053 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:053 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:053 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:053 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:054 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:054 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:054 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:054 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:054 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:054 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:054 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:25:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
12:25:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:054 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:054 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
12:25:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef80)
12:25:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
12:25:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:055 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:055 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:055 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:055 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:055 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:055 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:25:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
12:25:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:055 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:055 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:055 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +76us
12:25:055 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:055 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +488us
12:25:055 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:055 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 415
12:25:055 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:055 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:056 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 416
12:25:056 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6086us
12:25:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:070 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:070 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:070 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:070 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:070 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:070 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:070 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:070 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:070 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:070 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:070 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:25:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
12:25:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:070 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:070 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
12:25:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef80)
12:25:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
12:25:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:071 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:071 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:071 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:072 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:072 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:25:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
12:25:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:072 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:072 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 416
12:25:072 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3882us
12:25:072 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:072 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1766us
12:25:072 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:072 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:072 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:072 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:072 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:072 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:072 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:072 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:072 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:073 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7272us
12:25:073 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:073 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 417
12:25:073 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2770us
12:25:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:087 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:087 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:087 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:087 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:087 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:087 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:087 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:087 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:087 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:087 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:087 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:25:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
12:25:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:088 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:088 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
12:25:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef80)
12:25:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
12:25:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:088 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:088 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:088 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:088 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:088 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:25:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
12:25:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:089 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:089 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:089 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 417
12:25:089 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7199us
12:25:089 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:089 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4982us
12:25:089 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:089 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:089 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:089 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:089 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:089 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:089 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:089 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:089 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:089 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 418
12:25:089 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3510us
12:25:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:103 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:103 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:103 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:103 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:103 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:103 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:103 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:103 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:103 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:103 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:103 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:25:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
12:25:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:103 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:103 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
12:25:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef80)
12:25:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
12:25:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:104 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:104 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:104 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:104 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:104 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:25:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
12:25:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:104 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +515us
12:25:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:105 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 418
12:25:105 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:105 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:105 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 419
12:25:105 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6136us
12:25:120 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:120 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:120 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:120 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:120 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:120 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:120 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:120 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:120 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:120 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:120 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:120 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:120 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:120 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:120 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:120 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:25:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
12:25:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:120 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:120 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
12:25:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef80)
12:25:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
12:25:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:121 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:121 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:121 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:121 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:121 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:25:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
12:25:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:121 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:122 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 419
12:25:122 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2030us
12:25:122 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:122 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:122 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:122 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:122 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:122 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:122 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:122 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:122 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:122 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +841us
12:25:122 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:122 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:122 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:122 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 420
12:25:122 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2819us
12:25:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:137 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:137 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:137 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:137 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:137 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:137 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:137 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:137 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:137 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:137 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:137 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:25:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
12:25:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:138 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:138 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
12:25:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef80)
12:25:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
12:25:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:138 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:138 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:138 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:138 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:138 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:25:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
12:25:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:138 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:139 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:139 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 420
12:25:139 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7149us
12:25:139 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1414us
12:25:139 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:139 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:139 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:139 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:139 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:139 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 421
12:25:139 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7128us
12:25:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:153 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:153 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:153 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:153 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:153 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:153 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:153 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:153 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:153 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:154 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:154 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:25:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
12:25:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:154 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:154 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
12:25:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef80)
12:25:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
12:25:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:154 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:154 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:154 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:155 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:155 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:155 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:25:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
12:25:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:155 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:155 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +465us
12:25:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:155 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 421
12:25:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4629us
12:25:155 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:155 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:155 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:155 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:156 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:156 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:156 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 422
12:25:156 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +595us
12:25:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:170 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:170 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:170 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:170 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:170 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:170 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:170 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:170 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:170 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:170 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:170 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:25:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
12:25:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:170 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:170 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
12:25:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef80)
12:25:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
12:25:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:171 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:171 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:171 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:171 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:171 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:25:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
12:25:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:171 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:171 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 422
12:25:172 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3782us
12:25:172 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:172 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:172 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:172 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 423
12:25:172 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2869us
12:25:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:187 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:187 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:187 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:187 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:187 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:187 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:187 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:187 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:187 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:187 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:187 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:25:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
12:25:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:187 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:187 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
12:25:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef80)
12:25:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
12:25:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:188 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:188 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:188 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:188 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:188 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:25:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
12:25:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:188 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:188 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 423
12:25:189 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4945us
12:25:189 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:189 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:189 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:189 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:189 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:189 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:189 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:189 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:189 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:189 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1193us
12:25:189 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:189 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 424
12:25:189 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9553us
12:25:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:203 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:203 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:203 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:203 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:203 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:203 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:203 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:203 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:203 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:203 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:203 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:25:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
12:25:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:203 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:203 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
12:25:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef80)
12:25:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
12:25:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:204 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:204 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:204 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:204 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:204 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:25:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
12:25:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:204 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +416us
12:25:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:205 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 424
12:25:205 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:205 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1061us
12:25:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:205 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:205 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 425
12:25:205 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4213us
12:25:220 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:220 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:220 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:220 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:220 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:220 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:220 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:220 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:220 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:220 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:220 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:220 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:220 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:220 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:220 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:220 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:25:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
12:25:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:220 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:220 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
12:25:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef80)
12:25:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
12:25:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:221 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:221 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:221 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:221 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:221 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:25:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
12:25:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:221 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:221 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 425
12:25:222 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3732us
12:25:222 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:222 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:222 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:222 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 426
12:25:222 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2919us
12:25:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:237 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:237 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:237 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:237 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:237 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:237 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:237 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:237 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:237 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:237 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:237 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:25:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
12:25:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:238 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:238 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
12:25:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef80)
12:25:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
12:25:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:238 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:238 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:238 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:238 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:238 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:25:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
12:25:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:238 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:239 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 426
12:25:239 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1327us
12:25:239 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:239 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:239 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:239 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:239 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:239 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:239 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:239 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:239 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:239 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4761us
12:25:239 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:239 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 427
12:25:239 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9602us
12:25:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:253 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:253 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:253 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:253 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:253 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:253 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:253 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:253 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:253 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:253 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:253 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:25:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
12:25:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:253 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:254 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
12:25:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef80)
12:25:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
12:25:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:254 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:254 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:254 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:254 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:254 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:25:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
12:25:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:254 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:255 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +366us
12:25:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:255 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 427
12:25:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7493us
12:25:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:255 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1545us
12:25:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:255 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 428
12:25:255 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6286us
12:25:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:270 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:270 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:270 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:270 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:270 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:270 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:270 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:270 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:270 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:270 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:270 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:25:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
12:25:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:270 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:271 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
12:25:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef80)
12:25:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
12:25:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:271 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:271 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:271 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:271 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:271 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:25:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
12:25:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:271 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:272 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 428
12:25:272 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3683us
12:25:272 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:272 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:272 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:272 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +709us
12:25:272 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:272 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:272 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:272 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:272 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:272 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:272 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:272 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:272 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:272 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 429
12:25:272 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1298us
12:25:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:287 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:287 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:287 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:287 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:287 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:287 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:287 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:287 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:287 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:287 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:287 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:25:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
12:25:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:287 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:288 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
12:25:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef80)
12:25:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
12:25:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:288 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:288 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:288 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:288 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:288 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:25:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
12:25:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:288 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:289 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 429
12:25:289 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6999us
12:25:289 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:289 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 430
12:25:289 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9652us
12:25:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:303 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:303 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:303 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:303 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:303 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:303 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:303 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:303 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:303 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:303 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:303 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:25:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
12:25:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:303 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:304 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
12:25:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef80)
12:25:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
12:25:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:304 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:304 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:304 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:304 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:304 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:25:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
12:25:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:304 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +316us
12:25:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:305 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 430
12:25:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3925us
12:25:305 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:305 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:305 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:305 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:305 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5113us
12:25:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:305 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 431
12:25:305 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6335us
12:25:320 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:320 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:320 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:320 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:320 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:320 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:320 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:320 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:320 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:320 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:320 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:320 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:320 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:320 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:320 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:320 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:25:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
12:25:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:320 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:321 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
12:25:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef80)
12:25:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
12:25:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:321 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:321 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:321 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:321 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:321 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:25:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
12:25:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:321 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:322 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:322 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 431
12:25:322 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3633us
12:25:322 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:322 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7141us
12:25:322 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:322 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:322 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:322 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:322 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:322 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:322 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:322 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:322 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:322 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1897us
12:25:322 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:322 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 432
12:25:322 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3019us
12:25:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:337 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:337 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:337 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:337 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:337 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:337 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:337 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:337 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:337 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:337 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:337 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:25:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
12:25:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:337 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:337 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
12:25:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef80)
12:25:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
12:25:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:338 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:338 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:338 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:338 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:338 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:25:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
12:25:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:338 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:339 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:339 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 432
12:25:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6949us
12:25:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:339 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 433
12:25:339 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9702us
12:25:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:354 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:354 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:354 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:354 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:354 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
12:25:354 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:354 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:355 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:355 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:355 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:355 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:25:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
12:25:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:355 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:355 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
12:25:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef80)
12:25:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
12:25:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
12:25:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
12:25:355 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:355 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
12:25:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:355 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:356 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:356 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:25:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
12:25:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:356 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:356 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +266us
12:25:356 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:356 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +357us
12:25:356 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:356 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 433
12:25:356 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:356 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:356 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:356 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:356 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:356 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:357 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:357 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:357 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8681us
12:25:357 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:357 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 434
12:25:357 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6385us
12:25:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:370 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:370 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:370 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:370 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:371 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 434
12:25:371 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +738us
12:25:371 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:371 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:371 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:371 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:371 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:371 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:25:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
12:25:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:371 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:371 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef34)
12:25:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
12:25:371 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:371 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
12:25:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:371 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:372 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:372 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:25:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
12:25:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:372 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:372 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:372 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2853us
12:25:372 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3573us
12:25:372 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:372 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:372 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:372 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:372 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:373 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5465us
12:25:373 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:373 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 435
12:25:373 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3069us
12:25:387 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:387 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:387 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:387 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:387 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:387 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:387 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:387 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:387 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:388 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:388 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +224us
12:25:388 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:388 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
12:25:388 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
12:25:388 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:388 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:388 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:388 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:25:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
12:25:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:389 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:389 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:389 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
12:25:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
12:25:389 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef80)
12:25:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef80
12:25:389 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbefc0)
12:25:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbefc0
12:25:389 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf000)
12:25:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc0 - stall = 08cbf000
12:25:389 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf040)
12:25:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf000 - stall = 08cbf040
12:25:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf080)
12:25:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf040 - stall = 08cbf080
12:25:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0c0)
12:25:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf080 - stall = 08cbf0c0
12:25:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf100)
12:25:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c0 - stall = 08cbf100
12:25:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf140)
12:25:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf100 - stall = 08cbf140
12:25:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf180)
12:25:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf140 - stall = 08cbf180
12:25:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf1c0)
12:25:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf1c0
12:25:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf200)
12:25:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c0 - stall = 08cbf200
12:25:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf240)
12:25:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf200 - stall = 08cbf240
12:25:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf280)
12:25:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf240 - stall = 08cbf280
12:25:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf2c0)
12:25:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf280 - stall = 08cbf2c0
12:25:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf2c8)
12:25:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c0 - stall = 08cbf2c8
12:25:392 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:392 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +65us
12:25:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:392 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:392 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:392 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:25:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
12:25:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:392 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:392 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 435
12:25:392 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
12:25:393 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:393 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6789us
12:25:393 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:393 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:393 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:393 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:393 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:393 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:393 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:393 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:393 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:393 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 436
12:25:393 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2002us
12:25:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:404 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:404 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:404 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:404 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:404 Task Level0  I[ME]: hle\scempeg.cpp:370 sceMpegInit()
12:25:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 088219fc->08000000, mpeg init) +0us
12:25:405 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +239us
12:25:405 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:405 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 436
12:25:405 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088219fc, idle) +510us
12:25:405 Task Level0  D[ME]: hle\scempeg.cpp:381 sceMpegRingbufferQueryMemSize(3200)
12:25:405 Task Level0  D[ME]: hle\scempeg.cpp:1130 sceMpegQueryMemSize()
12:25:405 Task Level0  D[ME]: hle\scempeg.cpp:404 sceMpegRingbufferConstruct(0bffdd40, 3200, 09800000, 00691400, 088225a8, 0bffddc0)
12:25:406 Task Level0  I[ME]: hle\scempeg.cpp:470 09323030=sceMpegCreate(0bffde40, 09323000, 65536, 0bffdd40, 512, 0, 0)
12:25:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08821a74->08000000, mpeg create) +0us
12:25:406 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9489us
12:25:406 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:406 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 437
12:25:406 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:420 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 437
12:25:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5us
12:25:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:420 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:421 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821a74, idle) +8544us
12:25:422 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/movie/opning/Omovie06.pmf, 00040001, 00000000)
12:25:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08822b48->08000000, file opened) +4us
12:25:422 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822b48, idle) +100us
12:25:423 Task Level0  D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(4, 0, 0)
12:25:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c90->08000000, io seek) +0us
12:25:423 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c90, idle) +100us
12:25:423 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 0bffd520, 800): deferring result
12:25:424 Task Level0  D[IO]: hle\sceio.cpp:1744 328 = sceIoWaitAsync(4, 0bffd500): waiting
12:25:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c6c->08000000, io waited) +0us
12:25:424 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c6c, idle) +99us
12:25:424 Task Level0  D[ME]: hle\scempeg.cpp:529 sceMpegQueryStreamOffset(0bffde40, 0bffd520, 0bffde48)
12:25:440 Task Level0  I[ME]: hle\scempeg.cpp:307 Stream offset: 2048, Stream size: 0x5CC000
12:25:441 Task Level0  I[ME]: hle\scempeg.cpp:308 First timestamp: 90000, Last timestamp: 4168074
12:25:441 Task Level0  D[ME]: hle\scempeg.cpp:559 sceMpegQueryStreamSize(0bffd520, 0bffde44)
12:25:441 Task Level0  I[ME]: hle\scempeg.cpp:307 Stream offset: 2048, Stream size: 0x5CC000
12:25:441 Task Level0  I[ME]: hle\scempeg.cpp:308 First timestamp: 90000, Last timestamp: 4168074
12:25:441 Task Level0  I[ME]: hle\scempeg.cpp:588 sceMpegRegistStream(0bffde40, 0, 0)
12:25:441 Task Level0  I[ME]: hle\scempeg.cpp:588 sceMpegRegistStream(0bffde40, 1, 0)
12:25:442 Task Level0  D[ME]: hle\scempeg.cpp:628 sceMpegMallocAvcEsBuf(0bffde40)
12:25:442 Task Level0  D[ME]: hle\scempeg.cpp:907 sceMpegInitAu(0bffde40, 1, 0bffdd80)
12:25:442 Task Level0  D[ME]: hle\scempeg.cpp:945 sceMpegQueryAtracEsSize(0bffde40, 0bffde4c, 0bffde50)
12:25:442 Task Level0  D[ME]: hle\scempeg.cpp:907 sceMpegInitAu(0bffde40, 154349568, 0bffdda0)
12:25:443 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 329=sceKernelCreateSema(sync_sema, 00000000, 0, 1, 00000000)
12:25:443 Task Level0  D[CTRL]: hle\scectrl.cpp:366 sceCtrlSetSamplingCycle(0)
12:25:444 Task Level0  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 438
12:25:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08a5a3f0->08000000, interrupt) +3304us
12:25:444 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 438
12:25:444 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08a5a3f0, idle) +731us
12:25:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 0882284c->088127c0, vblank start waited) +2969us
12:25:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:445 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6400us
12:25:445 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:445 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:445 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:446 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:446 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:446 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:446 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:446 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:446 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:446 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2638us
12:25:446 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:446 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 439
12:25:446 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0882284c, idle) +2981us
12:25:446 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 330=sceKernelCreateSema(start_sema, 00000000, 0, 1, 00000000)
12:25:446 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 331=sceKernelCreateSema(lock_sema, 00000000, 1, 1, 00000000)
12:25:446 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 332=sceKernelCreateSema(display_wait_sema, 00000000, 0, 1, 00000000)
12:25:447 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 333=sceKernelCreateSema(sound_lock_sema, 00000000, 1, 1, 00000000)
12:25:448 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 334=sceKernelCreateSema(decode_sleep_sema, 00000000, 0, 1, 00000000)
12:25:448 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2523 sceKernelChangeThreadPriority(326, 63)
12:25:448 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level0 (326->326, pc: 08821c28->08821c28, change thread priority) +3us
12:25:448 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2111 335=sceKernelCreateThread(name=displayThread, entry=088225fc, prio=3e, stacksize=2048)
12:25:449 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2111 336=sceKernelCreateThread(name=readThread, entry=08822490, prio=40, stacksize=2048)
12:25:449 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2111 337=sceKernelCreateThread(name=soundThread, entry=08822d84, prio=3d, stacksize=2048)
12:25:449 Task Level0  D[IO]: hle\sceio.cpp:1051 2048 = sceIoLseek(4, 800, 0)
12:25:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c90->08000000, io seek) +432us
12:25:449 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c90, idle) +100us
12:25:450 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(330, 1)
12:25:450 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(332, 1)
12:25:450 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(329, 1)
12:25:450 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2162 sceKernelStartThread(thread=337, argSize=32, argPtr=0bffde10)
12:25:450 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> soundThread (326->337, pc: 08821ce8->08822d84, thread started) +0us
12:25:450 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(329, 1, 0)
12:25:450 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: soundThread -> Task Level0 (337->326, pc: 08822dac->08821ce8, sema waited) +0us
12:25:450 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2162 sceKernelStartThread(thread=335, argSize=40, argPtr=0bffddd0)
12:25:451 displayThrea D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> displayThread (326->335, pc: 08821cf8->088225fc, thread started) +0us
12:25:451 displayThrea D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(330, 1, 0)
12:25:451 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: displayThread -> Task Level0 (335->326, pc: 08822624->08821cf8, sema waited) +0us
12:25:451 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2162 sceKernelStartThread(thread=336, argSize=16, argPtr=0bffde00)
12:25:451 Task Level0  D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08c1ae80, 1)
12:25:452 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(330, 1) (count: 0 -> 1)
12:25:452 displayThrea D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> displayThread (326->335, pc: 08822ae8->08822624, semaphore signaled) +0us
12:25:452 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: displayThread -> Task Level0 (335->326, pc: 08822694->08822ae8, vblank start waited) +0us
12:25:452 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(329, 1) (count: 0 -> 1)
12:25:452 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> soundThread (326->337, pc: 08823074->08822dac, semaphore signaled) +0us
12:25:453 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2568 sceKernelDelayThread(1000 usec)
12:25:453 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: soundThread -> Task Level0 (337->326, pc: 08822ea8->08823074, thread delayed) +0us
12:25:454 Task Level0  E[ME]: hle\scempeg.cpp:741 sceMpegAvcDecodeStop(0bffde40, 00000200, 08c1ae90, 0bffdd00)
12:25:454 Task Level0  W[ME]: hle\scempeg.cpp:1296 UNIMPL sceMpegFlushAllStream(0bffde40)
12:25:455 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2707 sceKernelWaitThreadEnd(337, 00000000)
12:25:455 readThread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> readThread (326->336, pc: 08821d44->08822490, thread wait end) +0us
12:25:455 readThread   I[KERNEL]: hle\scekernelthread.cpp:2255 sceKernelExitThread(0)
12:25:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: readThread -> idle0 (336->272, pc: 08822584->08000000, thread exited) +0us
12:25:455 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 439
12:25:455 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> soundThread (272->337, pc: 08000000->08822ea8, idle) +999us
12:25:455 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000004, 00006000, 00006000, 00000000)
12:25:456 soundThread  I[KERNEL]: hle\scekernelthread.cpp:2255 sceKernelExitThread(0)
12:25:456 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: soundThread -> Task Level0 (337->326, pc: 08822e80->08821d44, thread exited) +0us
12:25:456 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2707 sceKernelWaitThreadEnd(335, 00000000)
12:25:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08821d50->08000000, thread wait end) +0us
12:25:456 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5481us
12:25:456 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:456 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9616us
12:25:456 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:456 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 440
12:25:456 displayThrea D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> displayThread (272->335, pc: 08000000->08822694, idle) +48us
12:25:456 displayThrea D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(329, 1) (count: 0 -> 1)
12:25:456 displayThrea I[KERNEL]: hle\scekernelthread.cpp:2255 sceKernelExitThread(0)
12:25:456 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: displayThread -> Task Level0 (335->326, pc: 088226cc->08821d50, thread exited) +0us
12:25:457 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2707 sceKernelWaitThreadEnd(336, 00000000)
12:25:457 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2396 sceKernelTerminateDeleteThread(337)
12:25:457 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack soundThread
12:25:457 Task Level0  D[HLE]: util\blockallocator.cpp:224 Merging Blocks
12:25:457 Task Level0  D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
12:25:457 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2396 sceKernelTerminateDeleteThread(335)
12:25:457 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack displayThread
12:25:457 Task Level0  D[HLE]: util\blockallocator.cpp:224 Merging Blocks
12:25:457 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2396 sceKernelTerminateDeleteThread(336)
12:25:457 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack readThread
12:25:457 Task Level0  D[HLE]: util\blockallocator.cpp:224 Merging Blocks
12:25:457 Task Level0  D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
12:25:457 Task Level0  D[HLE]: util\blockallocator.cpp:249 Block Alloc found adjacent free blocks - merging
12:25:458 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(334)
12:25:458 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(333)
12:25:458 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(330)
12:25:458 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(331)
12:25:458 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(332)
12:25:458 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(329)
12:25:459 Task Level0  D[ME]: hle\scempeg.cpp:649 sceMpegFreeAvcEsBuf(0bffde40, 1)
12:25:459 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:25:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c2c->08000000, file closed) +0us
12:25:459 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c2c, idle) +100us
12:25:459 Task Level0  D[ME]: hle\scempeg.cpp:482 sceMpegDelete(0bffde40)
12:25:467 Task Level0  D[ME]: hle\scempeg.cpp:1400 sceMpegRingbufferDestruct(0bffdd40)
12:25:467 Task Level0  I[ME]: hle\scempeg.cpp:1121 sceMpegFinish(...)
12:25:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08821de0->08000000, mpeg finish) +0us
12:25:467 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +91us
12:25:467 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:467 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +142us
12:25:467 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:467 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821de0, idle) +15us
12:25:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08821de8->08000000, vblank start waited) +0us
12:25:467 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +81us
12:25:467 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:467 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:467 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:468 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 440
12:25:468 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:468 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:468 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9422us
12:25:468 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:468 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 441
12:25:468 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821de8, idle) +6348us
12:25:468 Task Level0  D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
12:25:472 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 441
12:25:478 Task Level0  D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=1,sync=1)
12:25:478 Task Level0  D[DISP]: hle\scedisplay.cpp:633 - screen off
12:25:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08821e30->08000000, vblank start waited) +1568us
12:25:478 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2082us
12:25:478 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:478 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2832us
12:25:478 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:478 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:478 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:478 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:478 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:479 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:479 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:479 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:479 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:479 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6206us
12:25:479 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:479 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 442
12:25:479 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821e30, idle) +3031us
12:25:479 Task Level0  D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:479 Task Level0  D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:479 Task Level0  D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:25:479 Task Level0  D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
12:25:479 Task Level0  D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
12:25:479 Task Level0  D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef2c)
12:25:479 Task Level0  D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
12:25:479 Task Level0  D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08a52a04->08000000, GeDrawSync) +4us
12:25:479 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:480 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08a52a04, left interrupt) +0us
12:25:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08821e84->08000000, vblank start waited) +0us
12:25:480 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 442
12:25:480 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6962us
12:25:480 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:480 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6048us
12:25:480 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:480 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:480 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:480 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:480 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:480 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:480 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:480 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:480 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:480 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 443
12:25:480 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04044000 (prev: 04000000)
12:25:480 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821e84, idle) +2705us
12:25:481 Task Level0  D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +0us
12:25:481 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +284us
12:25:481 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:481 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 443
12:25:481 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:481 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:481 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 444
12:25:481 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +6398us
12:25:481 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 00000001, 00000000)
12:25:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +3us
12:25:481 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
12:25:481 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 0bffdc80) : sector = 000510e0
12:25:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
12:25:482 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 444
12:25:482 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +1000us
12:25:482 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:25:482 Task Level0  D[IO]: hle\sceio.cpp:1744 338 = sceIoWaitAsync(4, 0bffdce0): waiting
12:25:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
12:25:482 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1762us
12:25:482 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:482 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:482 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:482 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +45us
12:25:482 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:25:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +22us
12:25:482 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
12:25:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:25:482 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +71us
12:25:482 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:482 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:482 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:482 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +14us
12:25:482 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:482 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +225us
12:25:482 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:483 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9774us
12:25:483 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:483 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 445
12:25:483 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +3081us
12:25:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +0us
12:25:483 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 445
12:25:483 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6917us
12:25:483 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:483 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2480us
12:25:483 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:483 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:483 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:483 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:483 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:483 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:483 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:483 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:483 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:483 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 446
12:25:483 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +6323us
12:25:484 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 00000001, 00000000)
12:25:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +3us
12:25:484 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
12:25:484 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 0bffdc80) : sector = 00050ef0
12:25:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
12:25:484 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +131us
12:25:484 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:484 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 446
12:25:484 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +868us
12:25:484 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:25:484 Task Level0  D[IO]: hle\sceio.cpp:1744 339 = sceIoWaitAsync(4, 0bffdce0): waiting
12:25:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
12:25:485 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
12:25:485 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:25:485 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
12:25:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +692us
12:25:486 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
12:25:486 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:25:486 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
12:25:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +692us
12:25:486 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
12:25:487 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:25:487 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
12:25:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +692us
12:25:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +910us
12:25:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:487 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +1137us
12:25:487 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:25:488 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
12:25:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +692us
12:25:488 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
12:25:488 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:25:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +522us
12:25:488 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
12:25:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:25:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1197us
12:25:488 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:488 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:489 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:489 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:489 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:489 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:489 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 447
12:25:489 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +31us
12:25:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 088211a8->08000000, vblank start waited) +0us
12:25:489 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +208us
12:25:489 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:489 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 447
12:25:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3342us
12:25:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:490 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 448
12:25:490 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088211a8, idle) +3131us
12:25:490 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 00000001, 00000000)
12:25:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 088211cc->08000000, file opened) +3us
12:25:490 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088211cc, idle) +100us
12:25:490 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 0bffdbf0) : sector = 00028650
12:25:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 088211ec->08000000, io getstat) +0us
12:25:490 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 448
12:25:490 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088211ec, idle) +1000us
12:25:490 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 4000): deferring result
12:25:490 Task Level0  D[IO]: hle\sceio.cpp:1744 340 = sceIoWaitAsync(4, 0bffdcd0): waiting
12:25:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +0us
12:25:490 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +162us
12:25:491 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 20850): deferring result
12:25:491 Task Level0  D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffdcd0): waiting
12:25:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +55us
12:25:491 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +1331us
12:25:491 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 40c0): deferring result
12:25:491 Task Level0  D[IO]: hle\sceio.cpp:1744 133200 = sceIoWaitAsync(4, 0bffdcd0): waiting
12:25:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +450us
12:25:491 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +164us
12:25:491 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 1430): deferring result
12:25:491 Task Level0  D[IO]: hle\sceio.cpp:1744 16576 = sceIoWaitAsync(4, 0bffdcd0): waiting
12:25:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +56us
12:25:491 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +99us
12:25:492 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:25:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 088212d0->08000000, file closed) +17us
12:25:492 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088212d0, idle) +100us
12:25:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 088212d8->08000000, vblank start waited) +0us
12:25:492 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2236us
12:25:492 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:492 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:492 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:492 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:492 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:492 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:492 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:492 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:492 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:492 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +126us
12:25:492 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:492 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 449
12:25:492 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088212d8, idle) +9814us
12:25:493 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:25:493 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:493 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:493 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:493 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:493 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:25:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef24)
12:25:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:493 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:493 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
12:25:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
12:25:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef48)
12:25:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef48
12:25:494 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:494 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +9us
12:25:494 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:494 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:494 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:494 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:25:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef10)
12:25:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:494 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:494 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:494 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:494 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +9us
12:25:495 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:25:495 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:495 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:495 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:495 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
12:25:495 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:495 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +153us
12:25:495 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:495 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 449
12:25:495 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:495 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:495 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2128us
12:25:495 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:495 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:495 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:495 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:495 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:495 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:495 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:495 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:495 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:495 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 450
12:25:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3408us
12:25:496 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:496 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:496 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:496 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:496 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
12:25:496 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:496 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:496 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:496 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:496 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:25:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef24)
12:25:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:496 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:496 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
12:25:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
12:25:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef48)
12:25:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef48
12:25:496 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:496 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +9us
12:25:496 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:497 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:497 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:497 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:497 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:25:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef10)
12:25:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:497 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:497 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:497 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 450
12:25:497 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3475us
12:25:497 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:497 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:497 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:497 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 451
12:25:497 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:497 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3181us
12:25:497 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:497 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:497 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:497 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:497 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:498 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:498 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:498 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:498 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:498 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:498 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:498 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:498 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:498 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:498 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:498 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:498 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:25:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef24)
12:25:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:498 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:498 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef34)
12:25:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
12:25:498 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:498 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
12:25:498 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:499 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:499 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:499 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:499 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:25:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef10)
12:25:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:499 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:499 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:499 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 451
12:25:499 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2139us
12:25:499 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:499 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:499 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:499 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:499 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:499 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:499 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:499 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:499 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:499 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3694us
12:25:499 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:500 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 452
12:25:500 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9864us
12:25:500 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:500 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:500 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:500 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:500 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:500 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:500 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:500 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:500 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:501 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 0881fa10->088127c0, vblank start waited) +555us
12:25:501 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:501 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 452
12:25:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8132us
12:25:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:501 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:501 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +906us
12:25:502 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:502 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 453
12:25:502 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:534 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +6120us
12:25:534 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:534 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:534 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:534 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:534 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:534 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_rogo.bin, 00000001, 00000000)
12:25:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +4us
12:25:534 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
12:25:535 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_rogo.bin, 0bffddf0) : sector = 00028430
12:25:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
12:25:535 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 453
12:25:535 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +1000us
12:25:535 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:25:535 Task Level0  D[IO]: hle\sceio.cpp:1744 341 = sceIoWaitAsync(4, 0bffde50): waiting
12:25:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
12:25:535 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
12:25:537 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:25:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +458us
12:25:538 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
12:25:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:25:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +168us
12:25:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1348us
12:25:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:538 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:538 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 454
12:25:538 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +494us
12:25:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +0us
12:25:539 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 454
12:25:539 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7196us
12:25:539 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:539 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 455
12:25:539 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +9486us
12:25:539 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_title_bg.bin, 00000001, 00000000)
12:25:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +4us
12:25:539 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
12:25:539 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_title_bg.bin, 0bffddf0) : sector = 000284b0
12:25:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
12:25:539 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +408us
12:25:539 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:540 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 455
12:25:540 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +591us
12:25:540 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:25:540 Task Level0  D[IO]: hle\sceio.cpp:1744 342 = sceIoWaitAsync(4, 0bffde50): waiting
12:25:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
12:25:540 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
12:25:543 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:25:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +504us
12:25:543 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
12:25:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:25:543 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1320us
12:25:543 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:543 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:543 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:543 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:543 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:543 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:543 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:543 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:543 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:543 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4474us
12:25:543 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:543 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 456
12:25:543 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +6170us
12:25:543 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:544 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:544 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:544 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:544 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:544 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:25:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef24)
12:25:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:544 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:544 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef34)
12:25:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
12:25:544 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:544 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
12:25:544 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:544 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:544 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:544 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:25:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef10)
12:25:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a57ad4->08000000, interrupt) +4us
12:25:545 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a57ad4, left interrupt) +0us
12:25:545 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:25:545 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:545 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:545 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +10us
12:25:551 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:25:551 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:551 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:551 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:552 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
12:25:552 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:552 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 456
12:25:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3784us
12:25:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7780us
12:25:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:552 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1258us
12:25:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:552 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 457
12:25:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2853us
12:25:552 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:552 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:553 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:553 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:553 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:553 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:553 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:553 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:553 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:553 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:25:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef24)
12:25:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:553 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:553 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef6c)
12:25:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefac)
12:25:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefec)
12:25:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf02c)
12:25:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf06c)
12:25:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ac)
12:25:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ec)
12:25:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf12c)
12:25:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf16c)
12:25:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf180)
12:25:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf188)
12:25:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:565 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:565 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:565 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:565 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:565 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:565 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:565 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:25:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef10)
12:25:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:565 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:565 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:565 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 457
12:25:565 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7079us
12:25:565 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:566 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 458
12:25:566 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9536us
12:25:566 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:566 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:566 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:566 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:566 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:566 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:566 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:566 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:566 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:566 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:566 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:566 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:566 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:566 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:567 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:25:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef24)
12:25:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:567 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:567 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef6c)
12:25:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefac)
12:25:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefec)
12:25:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf02c)
12:25:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf06c)
12:25:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ac)
12:25:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ec)
12:25:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf12c)
12:25:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf16c)
12:25:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf180)
12:25:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf188)
12:25:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:568 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:568 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:568 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:568 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:568 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:568 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:25:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef10)
12:25:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:568 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:569 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +396us
12:25:569 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:569 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 458
12:25:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +996us
12:25:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:569 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:569 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8043us
12:25:569 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:569 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 459
12:25:569 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6219us
12:25:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:571 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:571 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:571 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:571 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:571 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:571 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:571 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:571 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:571 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:571 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:25:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef24)
12:25:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:571 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:571 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef6c)
12:25:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefac)
12:25:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefec)
12:25:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf02c)
12:25:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf06c)
12:25:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ac)
12:25:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ec)
12:25:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf12c)
12:25:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf16c)
12:25:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf180)
12:25:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
12:25:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:573 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:573 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:573 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:573 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:573 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:573 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:25:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef10)
12:25:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:573 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:573 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 459
12:25:573 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3713us
12:25:573 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4211us
12:25:573 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:573 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:574 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:574 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:574 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:574 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:574 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:574 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:574 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4827us
12:25:574 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:574 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 460
12:25:574 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2903us
12:25:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:604 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:604 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:604 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:604 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:604 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:604 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:604 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:604 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:604 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:604 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:25:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef24)
12:25:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:604 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:605 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef6c)
12:25:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefac)
12:25:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefec)
12:25:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf02c)
12:25:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf06c)
12:25:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ac)
12:25:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ec)
12:25:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf12c)
12:25:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf16c)
12:25:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf180)
12:25:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf188)
12:25:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:606 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:606 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:606 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:606 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:606 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:606 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:25:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef10)
12:25:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:606 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:607 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 460
12:25:607 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7029us
12:25:607 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:607 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7427us
12:25:607 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:607 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:607 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:607 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:607 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:607 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:607 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:607 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:607 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:607 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 461
12:25:607 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1197us
12:25:620 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:620 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:620 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:620 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:620 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:620 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:620 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:620 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:620 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:620 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:620 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:620 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:620 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:620 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:620 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:25:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef24)
12:25:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:620 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:620 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef6c)
12:25:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefac)
12:25:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefec)
12:25:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf02c)
12:25:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf06c)
12:25:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ac)
12:25:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ec)
12:25:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf12c)
12:25:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf16c)
12:25:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf180)
12:25:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
12:25:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:622 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:622 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:622 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:622 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:622 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:622 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:622 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:25:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef10)
12:25:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:622 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:622 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:622 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +346us
12:25:622 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:622 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 461
12:25:623 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:623 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:623 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 462
12:25:623 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6269us
12:25:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:637 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:637 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:637 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:637 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:637 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:637 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:637 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:637 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:637 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:637 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:25:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef24)
12:25:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:637 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:637 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef6c)
12:25:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefac)
12:25:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefec)
12:25:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf02c)
12:25:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf06c)
12:25:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ac)
12:25:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ec)
12:25:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf12c)
12:25:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf16c)
12:25:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf180)
12:25:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
12:25:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:639 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:639 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:639 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:639 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:639 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:639 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:639 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:25:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef10)
12:25:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:639 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:639 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:639 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 462
12:25:639 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3663us
12:25:640 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:640 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +643us
12:25:640 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:640 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:640 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:640 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:640 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:640 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:640 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:640 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:640 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:640 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8395us
12:25:640 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:640 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 463
12:25:640 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2952us
12:25:654 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:654 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:654 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:654 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:654 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:654 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:654 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:654 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:654 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:654 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:654 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:654 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:654 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:654 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:654 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:25:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef24)
12:25:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:654 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:654 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef6c)
12:25:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefac)
12:25:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefec)
12:25:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf02c)
12:25:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf06c)
12:25:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ac)
12:25:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ec)
12:25:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf12c)
12:25:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf16c)
12:25:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf180)
12:25:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
12:25:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:656 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:656 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:656 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:656 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:656 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:656 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:656 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:25:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef10)
12:25:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:656 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:656 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:656 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 463
12:25:657 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6979us
12:25:657 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:657 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3859us
12:25:657 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:657 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:657 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:657 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:657 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:657 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:657 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:657 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:657 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:657 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 464
12:25:657 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4815us
12:25:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:671 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:671 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:671 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:671 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:671 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:671 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:671 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:671 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:671 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:672 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:25:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef24)
12:25:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:672 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:672 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef6c)
12:25:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefac)
12:25:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefec)
12:25:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf02c)
12:25:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf06c)
12:25:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ac)
12:25:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ec)
12:25:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf12c)
12:25:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf16c)
12:25:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf180)
12:25:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
12:25:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:673 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:673 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:673 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:673 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:673 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:673 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:674 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:25:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef10)
12:25:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:674 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:674 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +296us
12:25:674 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:674 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 464
12:25:674 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:674 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:674 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 465
12:25:674 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6319us
12:25:687 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:687 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:687 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:687 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:687 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:687 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:687 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:687 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:687 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:687 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:687 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:687 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:687 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:687 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:688 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:25:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef24)
12:25:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:688 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:688 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef6c)
12:25:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefac)
12:25:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefec)
12:25:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf02c)
12:25:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf06c)
12:25:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ac)
12:25:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ec)
12:25:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf12c)
12:25:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf16c)
12:25:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf180)
12:25:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
12:25:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:689 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:689 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:689 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:689 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:689 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:689 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:689 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:25:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef10)
12:25:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:690 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:690 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:690 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 465
12:25:690 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +689us
12:25:690 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:690 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:690 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:690 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:690 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:690 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:690 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:690 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:690 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:690 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1963us
12:25:690 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:690 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:690 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:690 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 466
12:25:691 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3002us
12:25:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:704 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:704 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:704 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:704 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:704 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:704 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:704 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:704 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:704 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:704 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:25:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef24)
12:25:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:704 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:704 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef6c)
12:25:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefac)
12:25:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefec)
12:25:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf02c)
12:25:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf06c)
12:25:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ac)
12:25:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ec)
12:25:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf12c)
12:25:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf16c)
12:25:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf180)
12:25:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
12:25:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:706 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:706 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:706 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:706 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:706 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:706 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:706 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:25:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef10)
12:25:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:706 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:706 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:706 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 466
12:25:706 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6930us
12:25:706 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:707 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +291us
12:25:707 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:707 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:707 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:707 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:707 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:707 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:707 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:707 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:707 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:707 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 467
12:25:707 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8433us
12:25:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:721 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:721 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:721 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:721 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:721 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:721 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:721 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:721 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:721 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:721 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:25:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef24)
12:25:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:721 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:721 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef6c)
12:25:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefac)
12:25:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefec)
12:25:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf02c)
12:25:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf06c)
12:25:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ac)
12:25:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ec)
12:25:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf12c)
12:25:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf16c)
12:25:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf180)
12:25:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
12:25:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:723 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:723 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:723 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:723 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:723 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:723 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:723 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:25:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef10)
12:25:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:723 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:723 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:723 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +246us
12:25:723 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:723 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 467
12:25:724 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:724 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:724 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3507us
12:25:724 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:724 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:724 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:724 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:724 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:724 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:724 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:724 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:724 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:724 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 468
12:25:724 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1900us
12:25:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:737 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:737 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:737 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:737 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:737 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:737 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:737 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:737 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:737 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:737 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:25:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef24)
12:25:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:737 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:737 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef6c)
12:25:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefac)
12:25:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefec)
12:25:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf02c)
12:25:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf06c)
12:25:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ac)
12:25:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ec)
12:25:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf12c)
12:25:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf16c)
12:25:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf180)
12:25:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:739 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
12:25:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:739 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:739 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:739 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:739 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:739 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:739 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:739 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:25:739 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef10)
12:25:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:739 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:739 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:739 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 468
12:25:739 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3563us
12:25:739 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:740 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:740 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:740 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 469
12:25:740 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3052us
12:25:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:754 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:754 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:754 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:754 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:754 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:754 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:754 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:754 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:754 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:754 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:25:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef24)
12:25:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:754 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:754 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef6c)
12:25:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:755 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefac)
12:25:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:755 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefec)
12:25:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:755 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf02c)
12:25:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:755 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf06c)
12:25:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:755 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ac)
12:25:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:755 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ec)
12:25:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:755 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf12c)
12:25:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:755 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf16c)
12:25:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:755 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf180)
12:25:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:756 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
12:25:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:756 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:756 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:756 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:756 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:756 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:756 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:756 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:25:756 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef10)
12:25:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:756 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:756 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:756 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 469
12:25:756 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3603us
12:25:756 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:756 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:757 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:757 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:757 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:757 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:757 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:757 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:757 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:757 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2315us
12:25:757 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:757 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 470
12:25:757 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9735us
12:25:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:771 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:771 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:771 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:771 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:771 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:771 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:771 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:771 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:771 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:771 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:25:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef24)
12:25:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:771 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:771 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:772 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef6c)
12:25:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:772 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefac)
12:25:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:772 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefec)
12:25:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:772 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf02c)
12:25:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:772 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf06c)
12:25:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:772 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ac)
12:25:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:772 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ec)
12:25:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:772 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf12c)
12:25:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:772 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf16c)
12:25:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:773 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf180)
12:25:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:773 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
12:25:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:773 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:773 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:773 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:773 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:773 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:773 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:773 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:25:773 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef10)
12:25:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:773 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:773 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:773 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +197us
12:25:773 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:774 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 470
12:25:774 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9939us
12:25:774 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:774 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +60us
12:25:774 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:774 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +179us
12:25:774 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:774 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:774 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:774 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:774 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:774 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:774 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:774 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 471
12:25:774 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5518us
12:25:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:787 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:787 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:787 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:787 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:787 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:787 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:787 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:787 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:787 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:787 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:25:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef24)
12:25:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:787 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:787 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef6c)
12:25:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefac)
12:25:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefec)
12:25:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf02c)
12:25:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf06c)
12:25:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ac)
12:25:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ec)
12:25:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf12c)
12:25:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf16c)
12:25:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf180)
12:25:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:789 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
12:25:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:789 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:789 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:789 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:789 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:789 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:789 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:789 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:25:789 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef10)
12:25:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:789 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:789 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:789 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 471
12:25:789 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3513us
12:25:790 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:790 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:790 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:790 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 472
12:25:790 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3102us
12:25:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:804 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:804 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:804 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:804 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:804 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:804 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:804 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:804 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:804 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:804 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:25:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef24)
12:25:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:805 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:805 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef6c)
12:25:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefac)
12:25:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefec)
12:25:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf02c)
12:25:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf06c)
12:25:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ac)
12:25:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ec)
12:25:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf12c)
12:25:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf16c)
12:25:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf180)
12:25:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
12:25:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:806 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:806 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +42us
12:25:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c5c->08000000, interrupt) +0us
12:25:806 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:806 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c5c, left interrupt) +0us
12:25:806 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:806 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->08a52a04, sas core) +0us
12:25:806 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:806 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:25:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef10)
12:25:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:807 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:807 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:807 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +2us
12:25:807 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:807 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +233us
12:25:807 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:807 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:807 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:807 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 472
12:25:807 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:807 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:807 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:807 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:807 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5875us
12:25:807 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:807 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 473
12:25:807 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9785us
12:25:821 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:821 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:821 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:821 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:821 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:821 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:821 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:821 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:821 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:821 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:821 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:821 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:821 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:821 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:821 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:25:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef24)
12:25:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:821 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:821 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef6c)
12:25:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefac)
12:25:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefec)
12:25:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf02c)
12:25:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf06c)
12:25:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ac)
12:25:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ec)
12:25:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf12c)
12:25:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf16c)
12:25:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf180)
12:25:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
12:25:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:823 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:823 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:823 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:823 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:823 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:823 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:25:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef10)
12:25:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:823 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:823 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +147us
12:25:824 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:824 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 473
12:25:824 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6371us
12:25:824 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:824 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:824 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:824 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:824 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:824 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:824 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:824 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:824 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:824 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2667us
12:25:824 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:824 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 474
12:25:824 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6469us
12:25:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:837 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:837 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:837 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:837 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:837 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:837 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:837 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:837 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:837 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:837 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:25:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef24)
12:25:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:837 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:837 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef6c)
12:25:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefac)
12:25:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefec)
12:25:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf02c)
12:25:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf06c)
12:25:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ac)
12:25:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ec)
12:25:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf12c)
12:25:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf16c)
12:25:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf180)
12:25:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
12:25:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:839 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:839 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:839 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:839 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:839 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:839 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:839 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:25:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef10)
12:25:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:839 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:839 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:839 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 474
12:25:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3463us
12:25:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:840 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9587us
12:25:840 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:840 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:840 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:840 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +172us
12:25:840 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:840 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +67us
12:25:840 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:840 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:840 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:840 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:840 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:840 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 475
12:25:840 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2604us
12:25:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:854 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:854 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:854 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:854 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:854 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:854 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:854 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:854 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:854 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:854 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:25:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef24)
12:25:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:854 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:854 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef6c)
12:25:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefac)
12:25:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefec)
12:25:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf02c)
12:25:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf06c)
12:25:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ac)
12:25:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ec)
12:25:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf12c)
12:25:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf16c)
12:25:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf180)
12:25:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
12:25:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:856 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:856 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:856 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:856 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:856 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:856 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:25:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef10)
12:25:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:856 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:856 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 475
12:25:856 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6780us
12:25:857 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:857 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 476
12:25:857 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9835us
12:25:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:871 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:871 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:871 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:871 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:871 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:871 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:871 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:871 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:872 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:872 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:25:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef24)
12:25:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:872 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:872 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef6c)
12:25:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefac)
12:25:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefec)
12:25:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf02c)
12:25:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf06c)
12:25:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ac)
12:25:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ec)
12:25:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf12c)
12:25:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf16c)
12:25:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf180)
12:25:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
12:25:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:873 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:873 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:873 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:873 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:873 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:873 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:873 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:25:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef10)
12:25:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:874 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:874 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +97us
12:25:874 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:874 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 476
12:25:874 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2803us
12:25:874 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:874 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:874 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:874 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:874 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:874 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:874 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:874 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:874 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:874 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6236us
12:25:874 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:874 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 477
12:25:875 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6518us
12:25:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:887 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:887 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:887 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:887 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:887 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:887 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:887 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:887 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:887 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:887 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:25:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef24)
12:25:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:887 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:887 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef6c)
12:25:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefac)
12:25:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefec)
12:25:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf02c)
12:25:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf06c)
12:25:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ac)
12:25:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ec)
12:25:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf12c)
12:25:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf16c)
12:25:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf180)
12:25:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
12:25:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:889 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:889 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:889 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:889 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:889 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:889 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:889 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:25:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef10)
12:25:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:889 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:889 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:889 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 477
12:25:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3413us
12:25:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:890 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6019us
12:25:890 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:890 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:890 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:890 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:890 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:890 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:890 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:890 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:890 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:890 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3020us
12:25:890 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:890 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 478
12:25:890 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3202us
12:25:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:904 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:904 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:904 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:904 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:904 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:904 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:904 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:904 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:904 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:904 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:25:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef24)
12:25:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:904 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:905 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef6c)
12:25:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefac)
12:25:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefec)
12:25:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf02c)
12:25:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf06c)
12:25:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ac)
12:25:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ec)
12:25:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf12c)
12:25:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf16c)
12:25:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf180)
12:25:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
12:25:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:906 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:906 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:906 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:906 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:906 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:906 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:906 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:25:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef10)
12:25:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:906 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:906 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:907 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 478
12:25:907 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6730us
12:25:907 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:907 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9234us
12:25:907 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:907 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:907 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:907 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:907 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:907 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 479
12:25:907 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +170us
12:25:921 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:921 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:921 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:921 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:921 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:921 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:921 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:921 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:921 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:921 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:921 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:921 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:921 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:921 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:921 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:25:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef24)
12:25:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:922 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:922 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef6c)
12:25:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefac)
12:25:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefec)
12:25:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf02c)
12:25:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf06c)
12:25:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ac)
12:25:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ec)
12:25:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf12c)
12:25:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf16c)
12:25:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf180)
12:25:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
12:25:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:923 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:923 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:923 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:923 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:923 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:923 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:923 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:25:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef10)
12:25:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:923 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:924 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +2us
12:25:924 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:924 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +44us
12:25:924 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:924 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +195us
12:25:924 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:924 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 479
12:25:924 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9804us
12:25:924 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:924 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 480
12:25:924 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6568us
12:25:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:937 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:937 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:937 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:937 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:937 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:937 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:937 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:937 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:937 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:937 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:25:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef24)
12:25:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:937 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:937 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef6c)
12:25:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefac)
12:25:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefec)
12:25:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf02c)
12:25:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf06c)
12:25:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ac)
12:25:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ec)
12:25:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf12c)
12:25:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf16c)
12:25:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf180)
12:25:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
12:25:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:939 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:939 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:939 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:939 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:939 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:939 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:25:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef10)
12:25:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:939 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:939 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 480
12:25:940 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3363us
12:25:940 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:940 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2450us
12:25:940 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:940 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:940 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:940 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:940 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:940 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:940 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:940 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:940 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:940 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6588us
12:25:940 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:940 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 481
12:25:940 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3252us
12:25:954 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:954 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:954 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:954 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:954 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:954 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:954 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:954 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:954 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:954 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:954 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:954 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:954 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:954 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:954 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:25:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef24)
12:25:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:954 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:954 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef6c)
12:25:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefac)
12:25:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefec)
12:25:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf02c)
12:25:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf06c)
12:25:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ac)
12:25:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ec)
12:25:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf12c)
12:25:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf16c)
12:25:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf180)
12:25:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
12:25:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:956 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:956 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:956 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:956 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:956 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:956 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:25:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef10)
12:25:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:956 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:957 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 481
12:25:957 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6680us
12:25:957 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:957 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5666us
12:25:957 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:25:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:957 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:957 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:25:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:957 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:957 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:25:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:957 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:957 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:25:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:957 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:957 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:25:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:957 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 482
12:25:957 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:25:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3307us
12:25:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:971 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:25:971 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:971 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:971 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:971 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:971 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:971 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:971 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:971 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:971 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:25:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef24)
12:25:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:971 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:971 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:25:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef6c)
12:25:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefac)
12:25:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefec)
12:25:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf02c)
12:25:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf06c)
12:25:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ac)
12:25:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ec)
12:25:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf12c)
12:25:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf16c)
12:25:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf180)
12:25:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
12:25:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:973 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:973 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:973 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:973 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:973 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:973 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:973 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:25:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef10)
12:25:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:973 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:973 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:973 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08811b48->088127c0, vblank start waited) +2us
12:25:973 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:973 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 482
12:25:974 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:974 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:974 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 483
12:25:974 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:25:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6616us
12:25:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:25:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:25:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:25:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:25:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:25:987 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:25:987 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:25:987 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:987 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:25:987 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:25:987 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:25:987 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:25:987 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:25:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:25:987 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:987 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:25:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef24)
12:25:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:25:987 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:25:987 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:25:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef6c)
12:25:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:25:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefac)
12:25:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:25:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefec)
12:25:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:25:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf02c)
12:25:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:25:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf06c)
12:25:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:25:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ac)
12:25:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:25:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ec)
12:25:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:25:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf12c)
12:25:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:25:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf16c)
12:25:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:25:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf180)
12:25:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:25:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
12:25:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:25:991 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:25:991 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:25:991 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:25:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:25:991 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:25:991 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:25:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:25:992 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:25:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef10)
12:25:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:25:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:25:992 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:25:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:25:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:25:992 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 483
12:25:992 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2197us
12:25:992 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:25:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:992 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:992 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:25:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:992 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:992 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:25:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:992 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:992 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:25:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:25:992 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:25:992 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:25:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:25:992 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +158us
12:25:992 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:993 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:25:993 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:25:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:25:993 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 484
12:25:993 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3299us
12:26:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:004 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:004 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:004 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:004 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:004 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:004 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:005 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:005 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:005 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:005 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:26:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef24)
12:26:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:005 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:005 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef6c)
12:26:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefac)
12:26:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefec)
12:26:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf02c)
12:26:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf06c)
12:26:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ac)
12:26:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ec)
12:26:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf12c)
12:26:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf16c)
12:26:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf180)
12:26:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
12:26:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:006 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:006 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:006 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:007 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:007 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:007 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:26:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef10)
12:26:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:007 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:007 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 484
12:26:007 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6633us
12:26:007 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:007 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2096us
12:26:007 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:007 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:007 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:007 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:007 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:007 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:008 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:008 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:008 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:008 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 485
12:26:008 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6925us
12:26:021 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:021 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:021 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:021 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:021 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:021 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:021 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:021 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:021 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:021 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +8us
12:26:021 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:021 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:021 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:021 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:021 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:26:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef24)
12:26:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:021 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:021 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef6c)
12:26:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefac)
12:26:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefec)
12:26:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf02c)
12:26:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf06c)
12:26:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ac)
12:26:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ec)
12:26:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf12c)
12:26:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf16c)
12:26:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf174)
12:26:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
12:26:023 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:023 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
12:26:023 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:023 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:023 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:023 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:023 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:023 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:023 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:26:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef10)
12:26:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:023 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:023 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:023 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 485
12:26:024 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
12:26:024 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:024 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5272us
12:26:024 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:024 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:024 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:024 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:024 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:024 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:024 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:024 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:024 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:024 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 486
12:26:024 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +392us
12:26:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:038 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:038 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:038 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:038 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:038 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +8us
12:26:038 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:038 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:038 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:038 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:038 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:26:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef24)
12:26:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:039 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:039 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef6c)
12:26:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefac)
12:26:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefec)
12:26:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf02c)
12:26:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf06c)
12:26:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ac)
12:26:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ec)
12:26:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf12c)
12:26:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf16c)
12:26:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf174)
12:26:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
12:26:040 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:040 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
12:26:040 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:040 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:040 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:040 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:040 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:26:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef10)
12:26:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:040 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:040 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:040 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 486
12:26:041 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
12:26:041 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:041 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:26:041 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:041 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 487
12:26:041 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3309us
12:26:054 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:054 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:054 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:054 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:054 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:054 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:054 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:054 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:054 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:055 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:055 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
12:26:055 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:055 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:055 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:055 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:055 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:055 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:26:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef24)
12:26:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:055 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:055 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef6c)
12:26:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefac)
12:26:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefec)
12:26:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf02c)
12:26:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf06c)
12:26:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ac)
12:26:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ec)
12:26:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf12c)
12:26:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf16c)
12:26:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1ac)
12:26:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
12:26:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1ec)
12:26:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
12:26:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf22c)
12:26:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
12:26:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf26c)
12:26:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
12:26:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2ac)
12:26:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
12:26:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2ec)
12:26:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
12:26:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf32c)
12:26:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
12:26:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf36c)
12:26:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
12:26:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3ac)
12:26:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
12:26:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3ec)
12:26:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
12:26:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf42c)
12:26:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
12:26:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf46c)
12:26:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
12:26:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4ac)
12:26:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
12:26:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4ec)
12:26:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
12:26:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf52c)
12:26:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
12:26:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf56c)
12:26:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
12:26:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5ac)
12:26:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
12:26:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5ec)
12:26:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
12:26:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5f4)
12:26:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
12:26:059 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:059 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
12:26:059 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:059 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:059 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:059 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:059 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:26:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef10)
12:26:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:060 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:060 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 487
12:26:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5014us
12:26:060 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:060 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:060 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:060 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:060 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:060 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +550us
12:26:060 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:060 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 488
12:26:061 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9992us
12:26:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:071 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:071 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:071 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:071 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:071 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
12:26:071 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:071 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:071 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:071 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:071 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:26:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef24)
12:26:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:071 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:071 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef6c)
12:26:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefac)
12:26:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefec)
12:26:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf02c)
12:26:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf06c)
12:26:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ac)
12:26:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ec)
12:26:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf12c)
12:26:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf16c)
12:26:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1ac)
12:26:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
12:26:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1ec)
12:26:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
12:26:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf22c)
12:26:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
12:26:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf26c)
12:26:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
12:26:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2ac)
12:26:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
12:26:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2ec)
12:26:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
12:26:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf32c)
12:26:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
12:26:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf36c)
12:26:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
12:26:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3ac)
12:26:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
12:26:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3ec)
12:26:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
12:26:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf42c)
12:26:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
12:26:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf46c)
12:26:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
12:26:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4ac)
12:26:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
12:26:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4ec)
12:26:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
12:26:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf52c)
12:26:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
12:26:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf56c)
12:26:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
12:26:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5ac)
12:26:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
12:26:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5ec)
12:26:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
12:26:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5f4)
12:26:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
12:26:074 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:074 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
12:26:074 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:074 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:074 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:074 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:074 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:075 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:26:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef10)
12:26:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:075 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:075 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 488
12:26:075 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
12:26:075 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:075 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1554us
12:26:075 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:075 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:075 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:075 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:075 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:075 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:075 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:075 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:075 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:075 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 489
12:26:076 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4010us
12:26:088 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:088 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:088 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:088 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:088 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:088 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:088 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:088 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:088 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:088 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
12:26:088 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:088 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:088 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:088 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:088 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:26:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef24)
12:26:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:088 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:088 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef6c)
12:26:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefac)
12:26:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefec)
12:26:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf02c)
12:26:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf06c)
12:26:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ac)
12:26:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ec)
12:26:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf12c)
12:26:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf16c)
12:26:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1ac)
12:26:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
12:26:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1ec)
12:26:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
12:26:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf22c)
12:26:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
12:26:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf26c)
12:26:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
12:26:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2ac)
12:26:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
12:26:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2ec)
12:26:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
12:26:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf32c)
12:26:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
12:26:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf36c)
12:26:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
12:26:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3ac)
12:26:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
12:26:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3ec)
12:26:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
12:26:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf42c)
12:26:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
12:26:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf46c)
12:26:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
12:26:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4ac)
12:26:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
12:26:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4ec)
12:26:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
12:26:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf52c)
12:26:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
12:26:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf56c)
12:26:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
12:26:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5ac)
12:26:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
12:26:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5ec)
12:26:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
12:26:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5f4)
12:26:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
12:26:091 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:091 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
12:26:091 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:091 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:091 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:091 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:26:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef10)
12:26:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:092 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:092 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 489
12:26:092 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3310us
12:26:092 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:092 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:26:092 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:092 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 490
12:26:092 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3209us
12:26:104 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:104 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:104 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:104 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:104 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:104 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:104 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:104 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:104 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:104 Task Level0  D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:26:105 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:105 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +38us
12:26:105 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:105 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:105 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:105 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:105 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:105 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:26:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef24)
12:26:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:105 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:105 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef6c)
12:26:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefac)
12:26:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefec)
12:26:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf02c)
12:26:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf06c)
12:26:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ac)
12:26:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ec)
12:26:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf12c)
12:26:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf16c)
12:26:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1ac)
12:26:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
12:26:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1ec)
12:26:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
12:26:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf22c)
12:26:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
12:26:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf26c)
12:26:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
12:26:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2ac)
12:26:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
12:26:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2ec)
12:26:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
12:26:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf32c)
12:26:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
12:26:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf36c)
12:26:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
12:26:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3ac)
12:26:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
12:26:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3ec)
12:26:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
12:26:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf42c)
12:26:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
12:26:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf46c)
12:26:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
12:26:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4ac)
12:26:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
12:26:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4ec)
12:26:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
12:26:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf52c)
12:26:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
12:26:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf56c)
12:26:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
12:26:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5ac)
12:26:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
12:26:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5ec)
12:26:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
12:26:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5f4)
12:26:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
12:26:108 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:108 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
12:26:108 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:108 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:108 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:108 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:26:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef10)
12:26:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08812fd4->08000000, interrupt) +4us
12:26:109 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08812fd4, left interrupt) +0us
12:26:111 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:26:111 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:26:112 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:26:113 user_main    D[SCESAS]: hle\scesas.cpp:241 sceSasSetVolume(08cbe040, 1, 1568, 1568, 0, 0)
12:26:113 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:26:114 user_main    D[SCESAS]: hle\scesas.cpp:241 sceSasSetVolume(08cbe040, 1, 1568, 1568, 0, 0)
12:26:114 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:26:114 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:26:116 user_main    D[SCESAS]: hle\scesas.cpp:153 sceSasSetVoice(08cbe040, 1, 09926650, 11808, 0)
12:26:117 user_main    D[SCESAS]: hle\scesas.cpp:261 sceSasSetPitch(08cbe040, 1, 2048)
12:26:117 user_main    D[SCESAS]: hle\scesas.cpp:351 0=sceSasSetADSR(08cbe040, 1, 15, 40000000, 00000064, 00000064, 10000000)
12:26:118 user_main    D[SCESAS]: hle\scesas.cpp:284 sceSasSetKeyOn(08cbe040, 1)
12:26:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +8us
12:26:118 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 490
12:26:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1389us
12:26:118 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:118 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:119 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4269us
12:26:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:119 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 491
12:26:119 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9892us
12:26:121 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:121 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:121 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:121 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:121 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:121 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:121 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:121 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:121 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:122 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:122 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:122 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:122 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:122 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:122 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:26:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef24)
12:26:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:122 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:122 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef6c)
12:26:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefac)
12:26:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefec)
12:26:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf02c)
12:26:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf06c)
12:26:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ac)
12:26:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ec)
12:26:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf12c)
12:26:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf16c)
12:26:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf180)
12:26:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
12:26:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:124 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:124 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:124 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:124 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:124 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:124 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:26:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef10)
12:26:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:124 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:124 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +40us
12:26:124 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:124 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 491
12:26:124 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7985us
12:26:124 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:124 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:124 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:125 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:125 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:125 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:125 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:125 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:125 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:125 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1053us
12:26:125 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:125 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 492
12:26:125 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6575us
12:26:138 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:138 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:138 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:138 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:138 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:138 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:138 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:138 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:138 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:138 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:138 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:138 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:138 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:138 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:139 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:26:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef24)
12:26:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:139 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:139 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef6c)
12:26:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefac)
12:26:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefec)
12:26:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf02c)
12:26:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf06c)
12:26:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ac)
12:26:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ec)
12:26:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf12c)
12:26:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf16c)
12:26:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf180)
12:26:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf188)
12:26:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:142 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:142 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:143 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:143 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:143 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:143 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:26:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef10)
12:26:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:143 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:143 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 492
12:26:143 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3356us
12:26:143 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:143 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:26:143 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:143 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1201us
12:26:143 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:143 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:144 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:144 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 493
12:26:144 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1096us
12:26:154 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:154 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:154 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:154 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:154 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:154 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:154 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:154 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:154 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:154 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:154 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:154 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:154 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:154 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:154 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:26:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef24)
12:26:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:154 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:155 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef6c)
12:26:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefac)
12:26:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefec)
12:26:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf02c)
12:26:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf06c)
12:26:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ac)
12:26:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ec)
12:26:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf12c)
12:26:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf16c)
12:26:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf180)
12:26:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
12:26:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:156 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:156 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:156 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:156 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:156 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:156 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:156 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:26:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef10)
12:26:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:156 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:156 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:156 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 493
12:26:157 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6673us
12:26:157 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:157 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 494
12:26:157 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9942us
12:26:171 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:171 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:171 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:171 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:171 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:171 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:171 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:171 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:171 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:171 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:171 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:171 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:171 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:171 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:171 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:26:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef24)
12:26:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:172 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:172 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef6c)
12:26:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefac)
12:26:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefec)
12:26:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf02c)
12:26:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf06c)
12:26:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ac)
12:26:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ec)
12:26:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf12c)
12:26:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf16c)
12:26:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf180)
12:26:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
12:26:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:173 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:173 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:173 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:173 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:173 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:173 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:173 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:173 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:173 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:26:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef10)
12:26:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:173 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:173 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:174 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 494
12:26:174 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4408us
12:26:174 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:174 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:174 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:174 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:174 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:174 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:174 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:174 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:174 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:174 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4624us
12:26:174 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:174 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 495
12:26:174 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
12:26:188 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:188 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:188 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:188 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:188 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:188 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:188 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:188 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:188 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:188 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:188 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:188 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:188 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:188 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:188 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:26:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef24)
12:26:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:188 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:188 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef6c)
12:26:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefac)
12:26:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefec)
12:26:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf02c)
12:26:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf06c)
12:26:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ac)
12:26:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ec)
12:26:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf12c)
12:26:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf16c)
12:26:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf180)
12:26:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
12:26:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:190 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:190 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:190 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:190 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:190 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:190 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:190 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:26:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef10)
12:26:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:190 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:190 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:190 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 495
12:26:190 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
12:26:190 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:191 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7631us
12:26:191 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:191 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:191 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:191 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:191 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:191 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:191 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:191 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:191 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:191 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1408us
12:26:191 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:191 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 496
12:26:191 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
12:26:204 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:204 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:204 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:204 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:204 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:204 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:204 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:204 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:204 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:204 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:204 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:204 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:204 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:204 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:204 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:26:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef24)
12:26:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:204 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:204 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef6c)
12:26:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefac)
12:26:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefec)
12:26:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf02c)
12:26:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf06c)
12:26:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ac)
12:26:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ec)
12:26:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf12c)
12:26:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf16c)
12:26:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf180)
12:26:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
12:26:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:206 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:206 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:206 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:206 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:206 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:206 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:206 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:26:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef10)
12:26:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:206 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:206 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:206 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 496
12:26:206 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
12:26:206 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:206 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 497
12:26:206 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
12:26:221 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:221 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:221 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:221 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:221 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:221 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:221 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:221 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:221 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:221 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:221 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:221 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:221 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:221 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:221 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:26:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef24)
12:26:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:221 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:221 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef6c)
12:26:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefac)
12:26:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefec)
12:26:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf02c)
12:26:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf06c)
12:26:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ac)
12:26:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ec)
12:26:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf12c)
12:26:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf16c)
12:26:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf180)
12:26:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
12:26:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:223 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:223 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:223 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:223 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:223 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:223 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:223 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:223 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:223 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:26:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef10)
12:26:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:223 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:223 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:223 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 497
12:26:224 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +790us
12:26:224 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:224 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:224 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:224 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:224 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:224 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:224 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:224 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:224 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:224 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8242us
12:26:224 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:224 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 498
12:26:224 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
12:26:238 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:238 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:238 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:238 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:238 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:238 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:238 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:238 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:238 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:238 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:238 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:238 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:238 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:238 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:238 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:26:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef24)
12:26:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:238 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:238 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef6c)
12:26:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefac)
12:26:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefec)
12:26:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf02c)
12:26:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf06c)
12:26:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ac)
12:26:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ec)
12:26:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf12c)
12:26:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf16c)
12:26:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf180)
12:26:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
12:26:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:240 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:240 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:240 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:240 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:240 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:240 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:240 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:26:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef10)
12:26:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:240 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:240 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:241 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 498
12:26:241 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3310us
12:26:241 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:241 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4013us
12:26:241 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:241 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:241 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:241 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:241 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:241 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:241 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:241 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:241 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:241 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5026us
12:26:241 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:241 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 499
12:26:241 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
12:26:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:254 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:254 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:254 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:254 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:254 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:254 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:254 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:254 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:254 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:254 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:26:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef24)
12:26:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:254 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:254 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef6c)
12:26:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefac)
12:26:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefec)
12:26:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf02c)
12:26:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf06c)
12:26:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ac)
12:26:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ec)
12:26:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf12c)
12:26:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf16c)
12:26:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf180)
12:26:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
12:26:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:256 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:256 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:256 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:256 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:256 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:256 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:256 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:26:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef10)
12:26:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:256 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:256 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:256 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 499
12:26:257 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
12:26:257 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:257 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7228us
12:26:257 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:257 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:257 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:257 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:257 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:257 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:257 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:257 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:257 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:257 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 500
12:26:257 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1799us
12:26:271 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:271 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:271 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:271 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:271 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:271 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:271 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:271 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:271 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:271 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:271 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:271 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:271 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:271 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:271 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:26:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef24)
12:26:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:271 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:271 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef6c)
12:26:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefac)
12:26:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefec)
12:26:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf02c)
12:26:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf06c)
12:26:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ac)
12:26:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ec)
12:26:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf12c)
12:26:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf16c)
12:26:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf180)
12:26:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
12:26:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:273 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:273 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:273 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:273 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:273 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:273 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:273 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:273 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:273 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:26:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef10)
12:26:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:273 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:273 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:273 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 500
12:26:274 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
12:26:274 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:274 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 501
12:26:274 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
12:26:288 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:288 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:288 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:288 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:288 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:288 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:288 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:288 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:288 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:288 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:288 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:288 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:288 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:288 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:288 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:26:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef24)
12:26:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:288 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:288 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef6c)
12:26:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefac)
12:26:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefec)
12:26:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf02c)
12:26:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf06c)
12:26:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ac)
12:26:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ec)
12:26:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf12c)
12:26:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf16c)
12:26:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf180)
12:26:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
12:26:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:292 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:292 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:292 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:292 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:292 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:292 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:26:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef10)
12:26:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:293 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:293 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 501
12:26:293 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3310us
12:26:293 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:293 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +394us
12:26:293 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:293 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:293 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:293 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:293 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:293 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:293 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:293 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:293 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:293 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8644us
12:26:294 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:294 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 502
12:26:294 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
12:26:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:304 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:304 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:304 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:304 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:304 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:304 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:304 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:304 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:304 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:304 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:26:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef24)
12:26:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:304 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:305 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef6c)
12:26:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefac)
12:26:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefec)
12:26:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf02c)
12:26:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf06c)
12:26:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ac)
12:26:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ec)
12:26:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf12c)
12:26:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf16c)
12:26:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf180)
12:26:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
12:26:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:306 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:306 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:306 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:306 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:306 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:306 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:306 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:26:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef10)
12:26:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:306 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:306 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:306 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 502
12:26:307 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
12:26:307 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:307 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3610us
12:26:307 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:307 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:307 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:307 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:307 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:307 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:307 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:307 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:307 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:307 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 503
12:26:307 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5417us
12:26:321 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:321 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:321 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:321 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:321 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:321 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:321 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:321 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:321 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:321 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:321 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:321 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:321 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:321 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:321 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:26:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef24)
12:26:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:321 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:321 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef6c)
12:26:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefac)
12:26:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefec)
12:26:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf02c)
12:26:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf06c)
12:26:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ac)
12:26:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ec)
12:26:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf12c)
12:26:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf16c)
12:26:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf180)
12:26:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
12:26:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:323 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:323 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:323 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:323 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:323 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:323 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:323 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:323 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:26:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef10)
12:26:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:323 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:323 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 503
12:26:324 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
12:26:324 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:324 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 504
12:26:324 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
12:26:338 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:338 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:338 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:338 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:338 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:338 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:338 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:338 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:338 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:338 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:338 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:338 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:338 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:338 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:338 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:26:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef24)
12:26:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:338 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:339 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef6c)
12:26:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefac)
12:26:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefec)
12:26:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf02c)
12:26:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf06c)
12:26:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ac)
12:26:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ec)
12:26:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf12c)
12:26:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf16c)
12:26:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf180)
12:26:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
12:26:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:340 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:340 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:340 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:340 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:340 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:340 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:340 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:26:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef10)
12:26:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:340 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:340 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:341 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +86us
12:26:341 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:341 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:341 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:341 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:341 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:341 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 504
12:26:341 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:341 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:341 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:341 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:341 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2262us
12:26:341 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:341 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:26:341 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:341 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 505
12:26:341 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
12:26:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:354 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:354 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:354 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:354 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:354 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:354 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:354 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:354 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:354 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:354 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:26:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef24)
12:26:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:354 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:355 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef6c)
12:26:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefac)
12:26:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefec)
12:26:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf02c)
12:26:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf06c)
12:26:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ac)
12:26:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ec)
12:26:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf12c)
12:26:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf16c)
12:26:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf180)
12:26:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
12:26:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:356 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:356 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:356 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:356 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:356 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:356 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:26:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef10)
12:26:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:356 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:357 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:357 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 505
12:26:357 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6619us
12:26:357 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:357 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6us
12:26:357 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:357 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +233us
12:26:357 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:357 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:357 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:357 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:357 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:357 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:357 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:357 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 506
12:26:357 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9035us
12:26:371 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:371 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:371 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:371 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:371 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:371 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:371 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:371 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:371 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:371 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:371 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:371 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:371 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:371 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:371 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:26:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef24)
12:26:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:372 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:372 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef6c)
12:26:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefac)
12:26:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefec)
12:26:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf02c)
12:26:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf06c)
12:26:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ac)
12:26:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ec)
12:26:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:373 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf12c)
12:26:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:373 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf16c)
12:26:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:373 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf180)
12:26:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:373 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
12:26:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:373 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:373 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:373 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:373 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:373 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:373 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:373 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:373 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:26:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef10)
12:26:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:374 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:374 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:374 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 506
12:26:374 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
12:26:374 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:374 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3159us
12:26:374 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:374 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:374 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:374 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:374 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:374 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:374 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:375 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:375 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:375 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 507
12:26:375 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:388 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2502us
12:26:388 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:388 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:388 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:388 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:388 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:388 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:388 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:388 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:388 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:388 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:389 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:389 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:389 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:389 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:389 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:26:389 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef24)
12:26:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:389 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:389 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:389 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef6c)
12:26:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:389 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefac)
12:26:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:389 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefec)
12:26:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:389 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf02c)
12:26:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:389 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf06c)
12:26:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:389 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ac)
12:26:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ec)
12:26:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf12c)
12:26:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf16c)
12:26:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf180)
12:26:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
12:26:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:390 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:390 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:390 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:390 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:390 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:391 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:391 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:26:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef10)
12:26:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:391 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:391 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 507
12:26:391 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
12:26:391 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:391 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:26:391 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:391 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 508
12:26:391 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
12:26:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:404 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:404 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:404 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:404 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:404 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:404 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:404 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:404 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:404 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:405 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:26:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef24)
12:26:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:405 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:405 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef6c)
12:26:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefac)
12:26:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefec)
12:26:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf02c)
12:26:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf06c)
12:26:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ac)
12:26:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ec)
12:26:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf12c)
12:26:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:406 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf16c)
12:26:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:406 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf180)
12:26:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:406 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
12:26:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:406 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:406 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:406 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:406 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:406 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:406 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:26:406 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef10)
12:26:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:406 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:407 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 508
12:26:407 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3001us
12:26:407 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:407 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:407 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:407 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:407 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:407 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:407 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:407 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:407 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:407 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2664us
12:26:407 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:407 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 509
12:26:407 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
12:26:421 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:421 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:421 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:421 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:421 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:421 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:421 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:421 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:421 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:421 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:421 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:421 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:421 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:421 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:421 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:26:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef24)
12:26:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:421 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:421 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef6c)
12:26:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefac)
12:26:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefec)
12:26:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf02c)
12:26:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf06c)
12:26:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ac)
12:26:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ec)
12:26:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf12c)
12:26:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf16c)
12:26:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf180)
12:26:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:423 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
12:26:423 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:423 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:423 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:423 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:423 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:423 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:423 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:423 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:423 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:423 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:26:423 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef10)
12:26:423 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:423 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:423 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 509
12:26:423 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9534us
12:26:424 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:424 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:424 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:424 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +218us
12:26:424 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:424 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +21us
12:26:424 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:424 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:424 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:424 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:424 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:424 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 510
12:26:424 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6120us
12:26:438 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:438 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:438 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:438 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:438 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:438 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:438 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:438 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:438 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:438 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:438 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:438 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:438 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:438 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:438 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:26:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef24)
12:26:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:438 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:438 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef6c)
12:26:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefac)
12:26:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefec)
12:26:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf02c)
12:26:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf06c)
12:26:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ac)
12:26:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ec)
12:26:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf12c)
12:26:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf16c)
12:26:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf180)
12:26:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
12:26:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:442 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:442 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:442 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:442 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:442 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:443 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:26:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef10)
12:26:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:443 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:443 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 510
12:26:443 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
12:26:443 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:443 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:26:443 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:443 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2757us
12:26:443 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:443 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:443 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:443 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:443 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:444 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 511
12:26:444 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +68us
12:26:455 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:455 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:455 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:455 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:455 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:455 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:455 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:455 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:455 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:455 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:455 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:455 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:455 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:455 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:455 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:26:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef24)
12:26:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:456 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:456 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef6c)
12:26:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefac)
12:26:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefec)
12:26:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf02c)
12:26:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf06c)
12:26:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ac)
12:26:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ec)
12:26:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf12c)
12:26:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:457 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf16c)
12:26:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:457 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf180)
12:26:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:457 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
12:26:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:457 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:457 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:457 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:457 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:457 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:457 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:26:457 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef10)
12:26:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:457 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:458 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +104us
12:26:458 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:458 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:458 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:458 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 511
12:26:458 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6282us
12:26:458 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:458 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 512
12:26:458 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
12:26:471 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:471 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:471 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:471 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:471 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:471 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:471 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:471 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:471 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:471 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:471 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:471 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:471 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:471 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:471 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:26:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef24)
12:26:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:471 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:471 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef6c)
12:26:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefac)
12:26:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefec)
12:26:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf02c)
12:26:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf06c)
12:26:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ac)
12:26:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ec)
12:26:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf12c)
12:26:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf16c)
12:26:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf180)
12:26:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
12:26:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:473 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:473 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:473 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:473 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:473 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:473 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:473 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:473 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:26:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef10)
12:26:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:473 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:474 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 512
12:26:474 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5916us
12:26:474 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:474 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:474 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:474 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:474 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:474 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:474 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:474 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:474 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:474 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3116us
12:26:474 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:474 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 513
12:26:474 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:488 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
12:26:488 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:488 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:488 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:488 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:488 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:488 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:488 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:488 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:488 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:488 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:488 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:488 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:488 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:488 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:488 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:488 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:488 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:26:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef24)
12:26:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:488 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:488 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef6c)
12:26:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefac)
12:26:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefec)
12:26:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf02c)
12:26:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf06c)
12:26:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ac)
12:26:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ec)
12:26:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf12c)
12:26:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf16c)
12:26:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf180)
12:26:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
12:26:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:490 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:490 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:490 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:490 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:490 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:490 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:26:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef10)
12:26:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:490 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:490 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 513
12:26:490 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3310us
12:26:490 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:491 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9138us
12:26:491 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:491 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:491 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:491 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:491 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:491 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:491 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:491 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +140us
12:26:491 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:491 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +99us
12:26:491 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:491 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 514
12:26:491 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3206us
12:26:505 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:505 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:505 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:505 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:505 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:505 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:505 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:505 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:505 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:505 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:505 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:505 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:505 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:505 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:505 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:26:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef24)
12:26:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:505 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:505 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef6c)
12:26:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefac)
12:26:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefec)
12:26:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf02c)
12:26:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf06c)
12:26:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ac)
12:26:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ec)
12:26:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf12c)
12:26:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf16c)
12:26:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf180)
12:26:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:507 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
12:26:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:507 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:507 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:507 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:507 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:507 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:507 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:26:507 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef10)
12:26:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:507 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:507 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 514
12:26:507 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
12:26:507 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:507 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 515
12:26:507 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
12:26:521 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:521 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:521 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:521 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:521 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:521 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:521 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:521 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:521 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:521 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:521 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:521 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:521 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:521 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:521 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:26:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef24)
12:26:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:521 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:521 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef6c)
12:26:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefac)
12:26:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefec)
12:26:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf02c)
12:26:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf06c)
12:26:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ac)
12:26:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ec)
12:26:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf12c)
12:26:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf16c)
12:26:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf180)
12:26:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:523 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
12:26:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:523 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:523 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:523 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:523 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:523 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:523 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:523 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:523 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:26:523 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef10)
12:26:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:523 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:523 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 515
12:26:523 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2298us
12:26:524 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:524 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:524 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:524 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:524 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:524 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:524 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:524 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:524 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:524 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6734us
12:26:524 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:524 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 516
12:26:524 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
12:26:538 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:538 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:538 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:538 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:538 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:538 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:538 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:538 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:538 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:538 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:538 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:538 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:538 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:538 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:538 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:26:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef24)
12:26:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:538 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:538 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef6c)
12:26:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefac)
12:26:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefec)
12:26:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf02c)
12:26:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf06c)
12:26:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ac)
12:26:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ec)
12:26:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf12c)
12:26:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf16c)
12:26:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf180)
12:26:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
12:26:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:540 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:540 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:540 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:540 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:540 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:540 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:540 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:26:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef10)
12:26:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:540 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:540 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:540 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 516
12:26:540 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
12:26:541 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:541 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5521us
12:26:541 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:541 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:541 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:541 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:541 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:541 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:541 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:541 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:541 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:541 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3518us
12:26:541 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:541 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 517
12:26:541 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
12:26:555 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:555 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:555 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:555 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:555 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:555 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:555 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:555 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:555 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:555 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:555 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:555 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:555 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:555 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:555 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:26:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef24)
12:26:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:555 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:556 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef6c)
12:26:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefac)
12:26:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefec)
12:26:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf02c)
12:26:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf06c)
12:26:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ac)
12:26:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ec)
12:26:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf12c)
12:26:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf16c)
12:26:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf180)
12:26:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf188)
12:26:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:557 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:557 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:557 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:557 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:557 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:557 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:557 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:26:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef10)
12:26:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:557 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:557 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:557 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 517
12:26:558 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
12:26:558 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:558 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8737us
12:26:558 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:558 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:558 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:558 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:558 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:558 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:558 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:558 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:558 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:558 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 518
12:26:558 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +291us
12:26:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:571 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:571 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:571 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:571 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:571 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:571 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:571 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:571 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:571 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:571 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:26:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef24)
12:26:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:571 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:571 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef6c)
12:26:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefac)
12:26:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefec)
12:26:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf02c)
12:26:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf06c)
12:26:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ac)
12:26:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ec)
12:26:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf12c)
12:26:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf16c)
12:26:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf180)
12:26:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf188)
12:26:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:573 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:573 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:573 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:573 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:573 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:573 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:573 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:573 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:26:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef10)
12:26:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:574 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:574 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 518
12:26:574 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
12:26:574 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:574 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 519
12:26:574 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
12:26:588 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:588 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:588 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:588 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:588 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:588 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:588 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:588 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:588 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:588 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:588 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:588 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:588 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:588 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:588 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:26:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef24)
12:26:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:588 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:588 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef6c)
12:26:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefac)
12:26:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefec)
12:26:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf02c)
12:26:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf06c)
12:26:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ac)
12:26:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ec)
12:26:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf12c)
12:26:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf16c)
12:26:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf180)
12:26:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf188)
12:26:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:590 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:590 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:590 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:590 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:590 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:590 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:590 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:26:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef10)
12:26:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:590 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:590 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:590 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 519
12:26:590 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
12:26:590 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:591 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1903us
12:26:591 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:591 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:591 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:591 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:591 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:591 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:591 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:591 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:591 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:591 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7136us
12:26:591 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:591 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 520
12:26:591 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
12:26:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:605 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:605 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:605 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:605 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:605 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:605 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:605 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:605 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:605 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:605 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:26:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef24)
12:26:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:605 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:605 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef6c)
12:26:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefac)
12:26:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefec)
12:26:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf02c)
12:26:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf06c)
12:26:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ac)
12:26:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ec)
12:26:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf12c)
12:26:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf16c)
12:26:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf180)
12:26:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf188)
12:26:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:607 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:607 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:607 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:607 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:607 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:607 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:607 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:26:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef10)
12:26:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:607 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:607 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:607 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 520
12:26:607 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
12:26:607 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:608 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5119us
12:26:608 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:608 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:608 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:608 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:608 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:608 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:608 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:608 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:608 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:608 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 521
12:26:608 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3909us
12:26:621 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:621 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:621 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:621 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:621 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:621 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:621 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:621 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:621 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:621 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:621 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:621 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:621 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:621 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:621 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:26:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef24)
12:26:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:621 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:621 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef6c)
12:26:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefac)
12:26:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefec)
12:26:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf02c)
12:26:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf06c)
12:26:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ac)
12:26:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ec)
12:26:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf12c)
12:26:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf16c)
12:26:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf180)
12:26:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf188)
12:26:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:623 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:623 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:623 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:623 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:623 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:623 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:623 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:623 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:623 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:26:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef10)
12:26:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:623 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:623 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:623 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 521
12:26:624 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
12:26:624 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:624 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 522
12:26:624 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
12:26:638 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:638 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:638 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:638 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:638 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:638 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:638 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:638 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:638 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:638 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:638 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:638 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:638 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:638 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:638 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:26:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef24)
12:26:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:638 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:638 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef6c)
12:26:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefac)
12:26:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefec)
12:26:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf02c)
12:26:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf06c)
12:26:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ac)
12:26:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ec)
12:26:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf12c)
12:26:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf16c)
12:26:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf180)
12:26:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf188)
12:26:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:640 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:640 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:640 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:640 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:640 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:640 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:640 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:26:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef10)
12:26:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:640 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:640 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:640 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 522
12:26:640 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1595us
12:26:640 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:641 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:641 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:641 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:641 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:641 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:641 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:641 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:641 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:641 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +754us
12:26:641 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:641 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:26:641 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:641 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 523
12:26:641 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:655 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
12:26:655 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:655 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:655 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:655 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:655 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:655 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:655 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:655 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:655 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:655 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:655 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:655 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:655 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:655 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:655 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:655 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:655 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:26:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef24)
12:26:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:655 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:655 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef6c)
12:26:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefac)
12:26:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefec)
12:26:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf02c)
12:26:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf06c)
12:26:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ac)
12:26:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ec)
12:26:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf12c)
12:26:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf16c)
12:26:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf180)
12:26:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
12:26:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:657 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:657 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:657 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:657 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:657 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:657 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:657 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:26:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef10)
12:26:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:657 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:657 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:658 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 523
12:26:658 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
12:26:658 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:658 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1501us
12:26:658 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:658 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:658 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:658 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:658 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:658 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:658 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:658 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:658 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:658 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 524
12:26:658 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7527us
12:26:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:671 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:671 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:671 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:671 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:671 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:671 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:671 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:671 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:671 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:671 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:26:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef24)
12:26:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:671 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:671 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef6c)
12:26:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefac)
12:26:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefec)
12:26:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf02c)
12:26:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf06c)
12:26:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ac)
12:26:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ec)
12:26:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf12c)
12:26:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf16c)
12:26:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf180)
12:26:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf188)
12:26:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:673 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:673 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:673 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:673 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:673 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:673 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:673 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:673 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:673 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:26:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef10)
12:26:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:673 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:673 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:674 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 524
12:26:674 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
12:26:674 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:674 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4666us
12:26:674 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:674 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:674 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:674 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:674 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:674 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:674 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:674 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:674 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:674 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 525
12:26:674 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +994us
12:26:688 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:688 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:688 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:688 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:688 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:688 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:688 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:688 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:688 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:688 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:688 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:688 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:688 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:688 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:688 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:26:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef24)
12:26:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:688 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:688 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef6c)
12:26:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefac)
12:26:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefec)
12:26:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf02c)
12:26:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf06c)
12:26:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ac)
12:26:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ec)
12:26:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf12c)
12:26:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf16c)
12:26:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf180)
12:26:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
12:26:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:690 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:690 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:690 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:690 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:690 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:690 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:690 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:26:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef10)
12:26:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:690 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:690 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:690 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 525
12:26:690 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3310us
12:26:691 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:691 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:26:691 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:691 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 526
12:26:691 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
12:26:705 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:705 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:705 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:705 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:705 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:705 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:705 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:705 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:705 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:705 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:705 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:705 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:705 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:705 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:705 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:26:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef24)
12:26:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:705 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:705 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef6c)
12:26:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefac)
12:26:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefec)
12:26:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf02c)
12:26:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf06c)
12:26:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ac)
12:26:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ec)
12:26:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf12c)
12:26:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf16c)
12:26:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf180)
12:26:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
12:26:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:707 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:707 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:707 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:707 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:707 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:707 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:707 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:26:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef10)
12:26:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:707 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:707 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:707 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 526
12:26:708 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4509us
12:26:708 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:708 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:708 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:708 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:708 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:708 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:708 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:708 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:708 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:708 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1156us
12:26:708 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:708 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 527
12:26:708 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
12:26:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:721 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:721 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:721 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:721 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:721 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:721 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:721 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:721 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:721 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:721 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:26:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef24)
12:26:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:721 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:721 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef6c)
12:26:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefac)
12:26:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefec)
12:26:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf02c)
12:26:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf06c)
12:26:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ac)
12:26:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ec)
12:26:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf12c)
12:26:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf16c)
12:26:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf180)
12:26:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
12:26:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:723 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:723 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:723 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:723 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:723 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:723 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:723 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:723 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:723 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:26:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef10)
12:26:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:723 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:723 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:723 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 527
12:26:724 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
12:26:724 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:724 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1049us
12:26:724 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:724 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:724 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:724 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:724 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:724 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:724 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:724 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:724 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:724 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 528
12:26:724 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4612us
12:26:738 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:738 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:738 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:738 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:738 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:738 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:738 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:738 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:738 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:738 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:738 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:738 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:738 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:738 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:738 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:26:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef24)
12:26:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:738 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:738 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef6c)
12:26:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:739 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefac)
12:26:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:739 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefec)
12:26:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:739 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf02c)
12:26:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:739 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf06c)
12:26:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:739 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ac)
12:26:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:739 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ec)
12:26:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:739 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf12c)
12:26:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:739 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf16c)
12:26:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:739 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf180)
12:26:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
12:26:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:740 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:740 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:740 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:740 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:740 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:740 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:740 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:26:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef10)
12:26:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:740 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:740 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:740 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 528
12:26:740 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
12:26:740 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:741 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:26:741 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:741 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 529
12:26:741 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
12:26:755 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:755 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:755 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:755 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:755 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:755 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:755 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:755 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:755 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:755 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:755 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:755 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:755 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:755 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:755 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:26:755 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef24)
12:26:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:755 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:755 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:756 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef6c)
12:26:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:756 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefac)
12:26:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:756 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefec)
12:26:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:756 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf02c)
12:26:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:756 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf06c)
12:26:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:756 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ac)
12:26:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:756 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ec)
12:26:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:756 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf12c)
12:26:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:756 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf16c)
12:26:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:756 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf180)
12:26:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
12:26:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:757 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:757 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:757 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:757 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:757 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:757 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:757 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:26:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef10)
12:26:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:757 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:757 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:757 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 529
12:26:757 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +891us
12:26:757 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:758 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:758 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:758 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:758 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:758 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:758 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:758 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:758 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:758 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4774us
12:26:758 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:758 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 530
12:26:758 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
12:26:772 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:772 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:772 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:772 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:772 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:772 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:772 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:772 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:772 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:772 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:772 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:772 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:772 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:772 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:772 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:26:772 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef24)
12:26:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:772 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:772 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:773 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef6c)
12:26:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:773 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefac)
12:26:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:773 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefec)
12:26:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:773 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf02c)
12:26:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:773 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf06c)
12:26:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:773 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ac)
12:26:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:773 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ec)
12:26:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:773 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf12c)
12:26:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:773 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf16c)
12:26:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf180)
12:26:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
12:26:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:774 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:774 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:774 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:774 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:774 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:774 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:774 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:774 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:26:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef10)
12:26:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:774 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:775 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 530
12:26:775 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7424us
12:26:775 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:775 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:775 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:775 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:775 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:775 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:775 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:775 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:775 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:775 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1608us
12:26:775 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:775 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 531
12:26:776 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
12:26:788 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:788 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:788 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:788 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:788 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:788 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:788 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:788 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:788 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:788 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:788 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:788 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:788 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:788 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:788 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:26:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef24)
12:26:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:788 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:788 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:789 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef6c)
12:26:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:789 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefac)
12:26:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:789 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefec)
12:26:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:789 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf02c)
12:26:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:789 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf06c)
12:26:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:789 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ac)
12:26:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:789 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ec)
12:26:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:789 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf12c)
12:26:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:789 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf16c)
12:26:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:789 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf180)
12:26:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:790 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
12:26:790 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:790 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:790 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:790 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:790 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:790 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:790 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:790 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:790 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:26:790 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef10)
12:26:790 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:790 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:790 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:790 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 531
12:26:790 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
12:26:791 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:791 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:26:791 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:791 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +647us
12:26:791 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:791 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:791 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:791 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:791 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:791 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:791 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:791 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:791 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:791 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 532
12:26:791 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1698us
12:26:805 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:805 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:805 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:805 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:805 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:805 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:805 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:805 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:805 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:805 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:805 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:805 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:805 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:805 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:805 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:26:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef24)
12:26:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:805 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:805 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef6c)
12:26:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefac)
12:26:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefec)
12:26:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf02c)
12:26:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf06c)
12:26:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ac)
12:26:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ec)
12:26:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf12c)
12:26:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf16c)
12:26:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf180)
12:26:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:807 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
12:26:807 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:807 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:807 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:807 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:807 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:807 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:807 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:807 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:807 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:26:807 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef10)
12:26:807 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:807 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:807 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:807 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 532
12:26:807 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
12:26:808 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:808 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 533
12:26:808 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
12:26:822 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:822 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:822 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:822 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:822 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:822 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:822 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:822 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:822 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:822 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:822 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:822 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:822 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:822 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:822 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:26:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef24)
12:26:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:822 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:822 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef6c)
12:26:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefac)
12:26:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefec)
12:26:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf02c)
12:26:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf06c)
12:26:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ac)
12:26:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ec)
12:26:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf12c)
12:26:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf16c)
12:26:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf180)
12:26:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:824 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
12:26:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:824 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:824 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:824 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:824 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:824 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:824 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:824 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:824 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:26:824 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef10)
12:26:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:824 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:825 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 533
12:26:825 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3806us
12:26:825 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:825 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:825 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:825 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:825 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:825 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:825 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:825 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:825 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:825 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5226us
12:26:825 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:825 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 534
12:26:825 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
12:26:838 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:838 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:838 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:838 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:838 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:838 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:838 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:838 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:838 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:838 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:838 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:838 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:838 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:838 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:838 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:26:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef24)
12:26:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:838 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:838 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef6c)
12:26:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefac)
12:26:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefec)
12:26:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf02c)
12:26:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf06c)
12:26:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ac)
12:26:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ec)
12:26:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf12c)
12:26:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf16c)
12:26:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf180)
12:26:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:840 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
12:26:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:840 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:840 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:840 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:840 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:840 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:840 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:840 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:26:840 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef10)
12:26:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:840 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:840 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:840 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 534
12:26:840 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
12:26:840 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:841 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7029us
12:26:841 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:841 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:841 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:841 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:841 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:841 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:841 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:841 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:841 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:841 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2010us
12:26:841 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:841 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 535
12:26:841 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
12:26:855 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:855 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:855 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:855 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:855 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:855 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:855 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:855 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:855 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:855 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:855 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:855 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:855 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:855 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:855 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:26:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef24)
12:26:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:855 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:855 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef6c)
12:26:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefac)
12:26:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefec)
12:26:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf02c)
12:26:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf06c)
12:26:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ac)
12:26:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ec)
12:26:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf12c)
12:26:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf16c)
12:26:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf180)
12:26:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:857 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
12:26:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:857 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:857 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:857 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:857 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:857 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:857 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:26:857 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef10)
12:26:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:857 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:857 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 535
12:26:857 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
12:26:857 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:858 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 536
12:26:858 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
12:26:872 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:872 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:872 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:872 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:872 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:872 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:872 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:872 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:872 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:872 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:872 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:872 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:872 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:872 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:872 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:26:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef24)
12:26:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:873 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:873 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef6c)
12:26:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefac)
12:26:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefec)
12:26:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf02c)
12:26:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf06c)
12:26:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ac)
12:26:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ec)
12:26:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf12c)
12:26:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:874 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf16c)
12:26:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:874 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf180)
12:26:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:874 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
12:26:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:874 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:874 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:874 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:874 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:874 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:874 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:874 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:874 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:26:874 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef10)
12:26:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:874 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:875 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +188us
12:26:875 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:875 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:875 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:875 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 536
12:26:875 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:875 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:875 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:875 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:875 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:875 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:875 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8844us
12:26:875 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:875 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 537
12:26:876 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
12:26:888 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:888 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:888 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:888 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:888 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:888 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:888 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:888 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:888 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:888 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:888 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:888 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:888 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:888 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:888 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:26:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef24)
12:26:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:888 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:888 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef6c)
12:26:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefac)
12:26:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefec)
12:26:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf02c)
12:26:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf06c)
12:26:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ac)
12:26:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ec)
12:26:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf12c)
12:26:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf16c)
12:26:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf180)
12:26:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
12:26:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:890 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:890 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:890 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:890 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:890 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:890 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:890 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:26:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef10)
12:26:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:890 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:890 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:890 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 537
12:26:891 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3310us
12:26:891 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:891 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3410us
12:26:891 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:891 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:891 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:891 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:891 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:891 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:891 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:891 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:891 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:891 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5628us
12:26:891 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:891 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 538
12:26:891 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:905 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3305us
12:26:905 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:905 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:905 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:905 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:905 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:905 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:905 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:905 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:905 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:905 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:905 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:905 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:905 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:905 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:905 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:905 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:905 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:26:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef24)
12:26:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:905 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:905 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef6c)
12:26:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefac)
12:26:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefec)
12:26:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf02c)
12:26:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf06c)
12:26:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ac)
12:26:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ec)
12:26:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf12c)
12:26:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf16c)
12:26:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf180)
12:26:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
12:26:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:907 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:907 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:907 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:907 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:907 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:907 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:907 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:26:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef10)
12:26:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:907 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:907 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:907 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 538
12:26:908 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6627us
12:26:908 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:908 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6626us
12:26:908 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:908 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:908 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:908 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:908 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:908 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:908 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:908 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:908 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:908 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 539
12:26:908 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2401us
12:26:922 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:922 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:922 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:922 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:922 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:922 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:922 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:922 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:922 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:922 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:26:922 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:922 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:922 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:922 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:923 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:26:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef24)
12:26:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:923 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:923 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef6c)
12:26:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
12:26:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefac)
12:26:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
12:26:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefec)
12:26:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
12:26:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf02c)
12:26:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
12:26:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf06c)
12:26:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
12:26:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ac)
12:26:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
12:26:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ec)
12:26:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
12:26:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf12c)
12:26:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
12:26:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf16c)
12:26:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
12:26:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf180)
12:26:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
12:26:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
12:26:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
12:26:924 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:924 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
12:26:924 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:924 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
12:26:924 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:924 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:924 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:924 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:26:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef10)
12:26:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:925 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:925 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 539
12:26:925 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
12:26:925 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:925 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 540
12:26:925 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
12:26:938 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:938 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:938 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:938 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:938 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:938 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:938 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:938 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:938 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:939 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +555us
12:26:939 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:939 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:939 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:939 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:939 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:26:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef24)
12:26:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:939 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:939 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef34)
12:26:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
12:26:940 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:940 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
12:26:940 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
12:26:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:940 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:940 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:940 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:940 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:26:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef10)
12:26:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:940 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:940 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:940 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 540
12:26:940 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2592us
12:26:941 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:941 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +206us
12:26:941 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:941 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +33us
12:26:941 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:941 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:941 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:941 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:941 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:941 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:941 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:941 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9246us
12:26:941 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:941 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 541
12:26:941 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
12:26:955 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:955 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:955 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:955 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:955 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:955 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:955 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:955 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:955 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
12:26:955 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (326->276, pc: 08812d50->088128d4, semaphore signaled) +0us
12:26:955 user_main    I[KERNEL]: hle\scekernelthread.cpp:2426 sceKernelTerminateThread(326)
12:26:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:2374 sceKernelDeleteThread(326)
12:26:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack Task Level0
12:26:956 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
12:26:956 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:956 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
12:26:956 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:956 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:956 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:26:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef24)
12:26:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:956 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:956 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef34)
12:26:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
12:26:956 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:956 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
12:26:956 Task Level4  E[KERNEL]: hle\scekernel.h:488 Kernel: Bad fast object handle 326 (00000146)
12:26:956 Task Level4  W[MM]: core\memmapfunctions.cpp:131 WriteToHardware: Invalid address 00000014
12:26:956 Task Level4  W[MM]: core\memmapfunctions.cpp:131 WriteToHardware: Invalid address 00000018
12:26:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> idle0 (323->272, pc: 08a621c8->08000000, interrupt) +0us
12:26:956 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:956 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:957 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:26:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef10)
12:26:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:957 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:957 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:957 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 541
12:26:957 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6671us
12:26:957 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:957 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3008us
12:26:957 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:26:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:957 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:957 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:26:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:957 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:957 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:26:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:957 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:957 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:26:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:958 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:958 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:26:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:958 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 542
12:26:958 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:26:972 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6019us
12:26:972 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:972 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:972 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:972 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:972 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:972 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:26:972 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:972 user_main    I[KERNEL]: hle\scekernelthread.cpp:2111 343=sceKernelCreateThread(name=Task Level0, entry=08856c3c, prio=32, stacksize=12288)
12:26:972 user_main    I[KERNEL]: hle\scekernelthread.cpp:2162 sceKernelStartThread(thread=343, argSize=0, argPtr=00000000)
12:26:972 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:972 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08856c3c, sema waited) +151us
12:26:976 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 542
12:26:976 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +1121us
12:26:976 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:976 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
12:26:976 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08a621c8, thread slept) +0us
12:26:976 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:976 user_main    I[KERNEL]: hle\scekernelthread.cpp:2426 sceKernelTerminateThread(323)
12:26:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:2374 sceKernelDeleteThread(323)
12:26:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack Task Level4
12:26:976 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
12:26:976 user_main    D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
12:26:976 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:976 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:26:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef24)
12:26:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:977 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:977 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:26:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef34)
12:26:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
12:26:977 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:977 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +7us
12:26:977 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:977 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:977 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:977 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:26:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef10)
12:26:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ccc->08000000, interrupt) +4us
12:26:977 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ccc, left interrupt) +0us
12:26:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:977 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
12:26:977 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:977 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4954us
12:26:978 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:26:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:978 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:978 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:26:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:978 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 543
12:26:978 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:26:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +207us
12:26:988 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:26:988 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:26:988 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:26:988 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:26:988 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:26:988 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:26:988 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:26:988 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:26:988 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:26:988 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:26:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
12:26:988 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:989 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:26:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef24)
12:26:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
12:26:989 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:26:989 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:26:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef34)
12:26:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
12:26:989 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:26:989 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +7us
12:26:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:26:989 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:989 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:26:989 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:26:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:26:989 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:26:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef10)
12:26:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
12:26:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
12:26:989 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:26:989 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
12:26:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:26:989 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +10us
12:26:989 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:26:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:990 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:990 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:26:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:26:990 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:26:990 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:26:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:26:990 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 543
12:26:990 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4084us
12:26:990 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:990 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:26:990 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:26:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:26:990 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 544
12:26:990 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2085us
12:27:005 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:005 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:005 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:005 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:005 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:005 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:005 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:005 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:005 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +217us
12:27:008 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 544
12:27:008 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5859us
12:27:008 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:008 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:008 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:009 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:009 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:009 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:009 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:009 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:009 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:009 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +868us
12:27:009 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:009 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 545
12:27:009 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:022 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +8769us
12:27:022 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:022 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:022 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:022 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:022 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:022 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/else/v311.bin, 00000001, 00000000)
12:27:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +3us
12:27:022 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
12:27:022 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/else/v311.bin, 0bffddd0) : sector = 00024160
12:27:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
12:27:023 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 545
12:27:023 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +1000us
12:27:023 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:27:023 Task Level0  D[IO]: hle\sceio.cpp:1744 344 = sceIoWaitAsync(4, 0bffde30): waiting
12:27:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
12:27:023 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +126us
12:27:023 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:023 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +1920us
12:27:023 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:27:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +289us
12:27:023 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +100us
12:27:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:27:023 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7689us
12:27:023 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:023 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1386us
12:27:023 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:024 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:024 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:024 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:024 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:024 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:024 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:024 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:024 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:024 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 546
12:27:024 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +3104us
12:27:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +0us
12:27:024 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 546
12:27:024 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4547us
12:27:024 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:024 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:024 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:024 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 547
12:27:025 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +2135us
12:27:025 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/else/b311.bin, 00000001, 00000000)
12:27:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +3us
12:27:025 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
12:27:025 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/else/b311.bin, 0bffddd0) : sector = 00023fd0
12:27:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
12:27:025 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 547
12:27:025 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +1000us
12:27:025 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:27:025 Task Level0  D[IO]: hle\sceio.cpp:1744 345 = sceIoWaitAsync(4, 0bffde30): waiting
12:27:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
12:27:025 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1363us
12:27:025 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:025 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:025 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:025 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:025 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:025 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +204us
12:27:026 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:27:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +3us
12:27:026 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +31us
12:27:026 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:026 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +67us
12:27:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:27:026 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +172us
12:27:026 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:026 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4436us
12:27:026 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:026 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 548
12:27:026 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +8819us
12:27:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +0us
12:27:027 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 548
12:27:027 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1180us
12:27:027 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:027 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7818us
12:27:027 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:027 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:027 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:027 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:027 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:027 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:027 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:027 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:027 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:027 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1220us
12:27:027 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:027 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 549
12:27:027 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +5502us
12:27:028 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/psp_menu_bg.bin, 00000001, 00000000)
12:27:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +4us
12:27:028 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
12:27:028 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/psp_menu_bg.bin, 0bffddf0) : sector = 000286e0
12:27:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
12:27:028 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 549
12:27:028 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +1000us
12:27:028 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:27:028 Task Level0  D[IO]: hle\sceio.cpp:1744 346 = sceIoWaitAsync(4, 0bffde50): waiting
12:27:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
12:27:028 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +2047us
12:27:029 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:27:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +145us
12:27:029 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +100us
12:27:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:27:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1099us
12:27:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1034us
12:27:029 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:029 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:030 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:030 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:030 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:030 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:030 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:030 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 550
12:27:030 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +190us
12:27:042 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
12:27:042 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:042 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:27:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
12:27:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:042 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:044 user_main    I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00088000 : 480 x 272 x 1
12:27:044 user_main    W[SCEGE]: gles\framebuffer.cpp:794 FBO created from existing depthbuffer as color, 00088000/00088000 and 00000000/00088000
12:27:044 user_main    W[SCEGE]: gles\framebuffer.cpp:794 FBO created from existing depthbuffer as color, 00088000/00088000 and 00044000/00088000
12:27:044 user_main    W[SCEGE]: gles\framebuffer.cpp:794 FBO created from existing depthbuffer as color, 00088000/00088000 and 00088000/00088000
12:27:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
12:27:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:044 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:044 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +8us
12:27:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:044 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:044 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:044 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:27:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef2c)
12:27:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
12:27:044 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
12:27:044 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:045 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:045 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:27:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
12:27:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:045 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:045 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
12:27:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:045 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:045 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:045 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:046 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:046 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +9us
12:27:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +1us
12:27:047 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 550
12:27:047 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7652us
12:27:047 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:047 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 551
12:27:047 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +8868us
12:27:048 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/psp_modefnt.bin, 00000001, 00000000)
12:27:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +4us
12:27:048 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
12:27:048 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/psp_modefnt.bin, 0bffddb0) : sector = 00028700
12:27:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
12:27:048 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 551
12:27:048 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +1000us
12:27:048 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
12:27:048 Task Level0  D[IO]: hle\sceio.cpp:1744 347 = sceIoWaitAsync(4, 0bffde10): waiting
12:27:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
12:27:048 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +26us
12:27:048 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:048 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +2021us
12:27:048 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
12:27:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +25us
12:27:049 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +100us
12:27:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
12:27:049 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2104us
12:27:049 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:049 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:049 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:049 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:049 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:049 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:049 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:049 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:049 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:049 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4788us
12:27:049 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:049 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 552
12:27:049 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +5552us
12:27:052 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:052 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:2643 sceKernelWakeupThread(343) - wakeupCount incremented to 1
12:27:052 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:052 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +11us
12:27:052 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2684 sceKernelSleepThread() - wakeupCount decremented to 0
12:27:053 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:053 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08811b48->08812bb0, vblank start waited) +3us
12:27:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:053 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 552
12:27:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4397us
12:27:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7466us
12:27:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:054 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:054 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1572us
12:27:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:054 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 553
12:27:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2235us
12:27:054 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:054 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:054 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:054 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:054 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:054 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:054 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:27:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
12:27:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:054 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:054 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:054 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef78)
12:27:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef80)
12:27:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:056 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:056 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:056 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:057 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:057 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:057 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:27:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef48)
12:27:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef88)
12:27:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefc8)
12:27:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf008)
12:27:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf048)
12:27:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf088)
12:27:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf09c)
12:27:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0c0)
12:27:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:059 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:059 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:059 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:059 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:060 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:27:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
12:27:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:060 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:060 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
12:27:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:060 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:060 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 553
12:27:060 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7567us
12:27:060 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:060 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 554
12:27:060 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8918us
12:27:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:060 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:060 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:061 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:061 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:061 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:061 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:061 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:27:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
12:27:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:061 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:061 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:061 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef78)
12:27:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef80)
12:27:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:061 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:061 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:061 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:061 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:061 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:27:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef48)
12:27:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
12:27:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbefc8)
12:27:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf008)
12:27:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf048)
12:27:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf088)
12:27:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf09c)
12:27:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0c0)
12:27:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:062 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:062 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:062 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:063 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:27:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
12:27:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:063 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:063 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
12:27:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:063 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:063 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:063 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 554
12:27:063 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +883us
12:27:063 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:063 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +682us
12:27:063 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:063 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:063 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:063 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:063 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:063 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:063 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:063 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:063 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:064 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8356us
12:27:064 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:064 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 555
12:27:064 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:064 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5602us
12:27:064 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:064 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:064 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:064 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:064 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:064 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:064 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:064 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:064 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:064 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:064 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:064 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:064 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:27:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
12:27:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:064 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:064 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:064 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef78)
12:27:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef80)
12:27:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:065 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:065 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:065 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:065 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:065 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:065 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:27:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef48)
12:27:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef88)
12:27:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefc8)
12:27:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf008)
12:27:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf048)
12:27:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf088)
12:27:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf09c)
12:27:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0c0)
12:27:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:066 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:066 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:066 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:066 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:27:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
12:27:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:066 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:066 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
12:27:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:066 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:066 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 555
12:27:066 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4200us
12:27:066 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:067 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3898us
12:27:067 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:067 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:067 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:067 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:067 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:067 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:067 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:067 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:067 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:067 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5141us
12:27:067 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:067 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 556
12:27:067 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:098 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2285us
12:27:098 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:098 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:098 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:098 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:098 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:098 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:098 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:098 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:098 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:098 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:098 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:098 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:098 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:27:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
12:27:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:099 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:099 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:099 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef78)
12:27:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef80)
12:27:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:099 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:099 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:099 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:099 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:099 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:27:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef48)
12:27:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
12:27:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbefc8)
12:27:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf008)
12:27:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf048)
12:27:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf088)
12:27:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf09c)
12:27:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf0c0)
12:27:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:100 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:100 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:100 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:100 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:27:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
12:27:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:100 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:100 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
12:27:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:101 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:101 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 556
12:27:101 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7517us
12:27:101 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:101 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7114us
12:27:101 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:101 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:101 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:101 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:101 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:101 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:101 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:101 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:101 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:101 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 557
12:27:101 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +893us
12:27:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:115 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:115 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:115 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:115 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:115 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:115 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:115 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:27:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
12:27:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:115 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:115 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:116 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef78)
12:27:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef80)
12:27:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:116 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:116 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:116 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:116 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:116 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:27:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef48)
12:27:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef88)
12:27:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefc8)
12:27:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf008)
12:27:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf048)
12:27:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf088)
12:27:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf09c)
12:27:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0c0)
12:27:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:117 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:117 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:117 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:117 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:27:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
12:27:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:117 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:117 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
12:27:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:117 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:118 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 557
12:27:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +833us
12:27:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:118 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 558
12:27:118 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:131 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5651us
12:27:131 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:131 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:131 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:131 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:131 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:131 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:131 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:131 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:131 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:131 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:131 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:131 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:131 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:27:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
12:27:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:131 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:131 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:131 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef78)
12:27:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef80)
12:27:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:132 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:132 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:132 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:132 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:132 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:27:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef48)
12:27:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
12:27:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbefc8)
12:27:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf008)
12:27:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf048)
12:27:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf088)
12:27:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf09c)
12:27:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0c0)
12:27:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:133 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:133 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:133 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:133 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:27:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
12:27:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:133 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:133 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
12:27:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:133 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:134 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 558
12:27:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4150us
12:27:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +329us
12:27:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:134 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8709us
12:27:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:134 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 559
12:27:134 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2335us
12:27:148 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:148 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:148 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:148 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:148 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:148 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:148 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:148 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:148 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:148 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:148 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:148 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:27:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
12:27:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:148 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:148 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:148 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef78)
12:27:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef80)
12:27:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:149 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:149 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:149 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:149 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:149 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:27:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef48)
12:27:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef88)
12:27:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefc8)
12:27:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf008)
12:27:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf048)
12:27:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf088)
12:27:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf09c)
12:27:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0c0)
12:27:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:150 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:150 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:150 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:150 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:27:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
12:27:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:150 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:150 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
12:27:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:150 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:150 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 559
12:27:151 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7467us
12:27:151 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:151 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3545us
12:27:151 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:151 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:151 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:151 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:151 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:151 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:151 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:151 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:151 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:151 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 560
12:27:151 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:165 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4511us
12:27:165 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:165 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:165 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:165 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:165 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:165 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:165 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:165 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:165 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:165 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:165 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:165 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:165 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:27:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
12:27:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:165 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:165 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:165 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef78)
12:27:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef80)
12:27:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:166 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:166 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:166 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:166 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:166 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:27:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef48)
12:27:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
12:27:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbefc8)
12:27:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf008)
12:27:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf048)
12:27:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf088)
12:27:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf09c)
12:27:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0c0)
12:27:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:167 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:167 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:167 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:167 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:27:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
12:27:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:167 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:167 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
12:27:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:167 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:167 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 560
12:27:167 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +784us
12:27:167 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:168 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 561
12:27:168 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5701us
12:27:182 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:182 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:182 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:182 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:182 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:182 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:182 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:182 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:182 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:182 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:182 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:182 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:27:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
12:27:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:182 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:182 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:182 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef78)
12:27:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef80)
12:27:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:183 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:183 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:183 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:183 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:27:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef48)
12:27:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef88)
12:27:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefc8)
12:27:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf008)
12:27:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf048)
12:27:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf088)
12:27:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf09c)
12:27:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0c0)
12:27:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:184 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:184 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:184 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:27:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
12:27:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:184 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:184 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
12:27:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:185 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 561
12:27:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +862us
12:27:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:185 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2277us
12:27:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:185 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 562
12:27:185 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2384us
12:27:198 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:198 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:198 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:198 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:198 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:198 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:198 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:198 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:198 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:198 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:198 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:198 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:27:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
12:27:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:198 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:198 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:198 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef78)
12:27:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef80)
12:27:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:199 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:199 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:199 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:199 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:199 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:199 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:27:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef48)
12:27:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
12:27:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbefc8)
12:27:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf008)
12:27:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf048)
12:27:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf088)
12:27:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf09c)
12:27:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf0c0)
12:27:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:200 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:200 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:200 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:200 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:27:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
12:27:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:200 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:200 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
12:27:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:201 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:201 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 562
12:27:201 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7395us
12:27:201 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:201 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +22us
12:27:201 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:201 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +217us
12:27:201 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:201 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:201 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:201 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:201 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:201 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:201 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:201 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 563
12:27:201 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8129us
12:27:215 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:215 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:215 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:215 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:215 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:215 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:215 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:215 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:215 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:215 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:215 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:215 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:27:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
12:27:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:215 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:215 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:215 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef78)
12:27:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef80)
12:27:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:216 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:216 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:216 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:216 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:216 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:27:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef48)
12:27:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef88)
12:27:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefc8)
12:27:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf008)
12:27:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf048)
12:27:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf088)
12:27:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf09c)
12:27:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0c0)
12:27:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:217 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:217 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:217 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:217 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:27:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
12:27:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:217 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:217 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
12:27:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:217 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:218 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 563
12:27:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +734us
12:27:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:218 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3193us
12:27:218 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:218 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:218 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:218 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:218 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:218 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:218 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:218 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:218 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:218 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 564
12:27:218 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:232 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1596us
12:27:232 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:232 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:232 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:232 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:232 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:232 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:232 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:232 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:232 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:232 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:232 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:232 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:232 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:27:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
12:27:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:232 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:232 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:232 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef78)
12:27:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef80)
12:27:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:233 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:233 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:233 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:233 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:233 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:27:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef48)
12:27:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
12:27:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbefc8)
12:27:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf008)
12:27:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf048)
12:27:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf088)
12:27:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf09c)
12:27:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf0c0)
12:27:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:234 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:234 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:234 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:234 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:27:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
12:27:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:234 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:234 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
12:27:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:235 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:235 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 564
12:27:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4050us
12:27:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:235 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 565
12:27:235 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2434us
12:27:248 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:248 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:248 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:248 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:248 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:248 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:248 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:248 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:248 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:248 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:248 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:248 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:27:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
12:27:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:248 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:248 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:248 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef78)
12:27:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef80)
12:27:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:249 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:249 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:249 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:249 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:249 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:27:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef48)
12:27:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef88)
12:27:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefc8)
12:27:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf008)
12:27:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf048)
12:27:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf088)
12:27:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf09c)
12:27:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0c0)
12:27:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:250 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:250 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:250 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:250 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:27:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
12:27:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:250 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:250 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
12:27:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:250 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:251 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 565
12:27:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3777us
12:27:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:251 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:251 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2629us
12:27:251 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:251 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 566
12:27:251 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9118us
12:27:265 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:265 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:265 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:265 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:265 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:265 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:265 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:265 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:265 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:265 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:265 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:265 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:27:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
12:27:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:265 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:266 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:266 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef78)
12:27:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef80)
12:27:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:266 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:266 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:266 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:266 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:266 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:27:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef48)
12:27:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
12:27:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbefc8)
12:27:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf008)
12:27:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf048)
12:27:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf088)
12:27:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf09c)
12:27:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf0c0)
12:27:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:267 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:267 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:267 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:267 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:27:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
12:27:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:267 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:267 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
12:27:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:268 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:268 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 566
12:27:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +684us
12:27:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9625us
12:27:268 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:268 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +134us
12:27:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +105us
12:27:268 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:268 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:268 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:268 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 567
12:27:268 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5214us
12:27:282 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:282 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:282 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:282 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:282 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:282 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:282 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:282 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:282 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:282 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:282 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:282 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:27:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
12:27:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:282 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:282 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:282 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef78)
12:27:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef80)
12:27:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:283 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:283 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:283 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:283 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:283 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:27:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef48)
12:27:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef88)
12:27:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefc8)
12:27:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf008)
12:27:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf048)
12:27:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf088)
12:27:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf09c)
12:27:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0c0)
12:27:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:284 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:284 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:284 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:284 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:27:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
12:27:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:284 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:284 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
12:27:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:284 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:284 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 567
12:27:284 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4001us
12:27:284 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:285 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 568
12:27:285 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:298 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2484us
12:27:299 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:299 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:299 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:299 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:299 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:299 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:299 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:299 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:299 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:299 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:299 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:299 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:27:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
12:27:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:299 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:299 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:299 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef78)
12:27:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef80)
12:27:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:300 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:300 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:300 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:300 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:300 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:27:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef48)
12:27:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
12:27:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbefc8)
12:27:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf008)
12:27:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf048)
12:27:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf088)
12:27:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf09c)
12:27:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf0c0)
12:27:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:301 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:301 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:301 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:301 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:27:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
12:27:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:301 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:301 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
12:27:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:301 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:301 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +159us
12:27:301 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:301 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:301 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:302 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 568
12:27:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:302 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:302 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:302 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6197us
12:27:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:302 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 569
12:27:302 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9167us
12:27:315 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:315 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:315 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:315 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:315 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:315 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:315 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:315 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:315 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:315 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:315 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:315 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:27:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
12:27:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:315 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:315 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:315 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef78)
12:27:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef80)
12:27:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:316 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:316 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:316 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:316 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:316 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:27:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef48)
12:27:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef88)
12:27:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefc8)
12:27:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf008)
12:27:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf048)
12:27:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf088)
12:27:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf09c)
12:27:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0c0)
12:27:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:317 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:317 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:317 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:317 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:27:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
12:27:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:317 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:317 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
12:27:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:317 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:317 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 569
12:27:317 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +634us
12:27:318 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:318 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6057us
12:27:318 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:318 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:318 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:318 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:318 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:318 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:318 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:318 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:318 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:318 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2981us
12:27:318 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:318 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 570
12:27:318 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5851us
12:27:332 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:332 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:332 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:332 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:332 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:332 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:332 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:332 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:332 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:332 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:332 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:332 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:27:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
12:27:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:332 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:332 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:332 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef78)
12:27:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef80)
12:27:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:333 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:333 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:333 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:333 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:333 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:27:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef48)
12:27:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
12:27:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbefc8)
12:27:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf008)
12:27:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf048)
12:27:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf088)
12:27:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf09c)
12:27:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf0c0)
12:27:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:334 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:334 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:334 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:334 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:27:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
12:27:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:334 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:334 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
12:27:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:334 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:335 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 570
12:27:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3951us
12:27:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:335 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9273us
12:27:335 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:335 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:335 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:335 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:335 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:335 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:335 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6us
12:27:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:335 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +233us
12:27:335 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:335 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 571
12:27:335 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2300us
12:27:348 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:348 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:348 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:348 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:348 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:348 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:348 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:348 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:348 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:348 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:348 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:348 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:27:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
12:27:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:348 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:348 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:348 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef78)
12:27:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef80)
12:27:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:349 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:349 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:349 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:349 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:349 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:27:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef48)
12:27:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef88)
12:27:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefc8)
12:27:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf008)
12:27:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf048)
12:27:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf088)
12:27:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf09c)
12:27:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0c0)
12:27:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:350 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:350 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:350 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:350 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:27:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
12:27:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:350 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:350 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
12:27:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:350 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:350 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 571
12:27:351 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7268us
12:27:351 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:351 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 572
12:27:351 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:365 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9217us
12:27:365 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:365 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:365 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:365 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:365 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:365 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:365 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:365 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:365 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:365 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:365 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:365 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:365 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:27:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
12:27:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:365 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:365 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:365 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef78)
12:27:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef80)
12:27:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:366 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:366 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:366 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:366 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:366 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:366 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:27:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef48)
12:27:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
12:27:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbefc8)
12:27:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf008)
12:27:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf048)
12:27:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf088)
12:27:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf09c)
12:27:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf0c0)
12:27:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:367 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:367 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:367 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:367 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:27:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
12:27:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:367 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:367 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
12:27:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:367 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:367 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 572
12:27:367 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +584us
12:27:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2489us
12:27:368 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:368 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:368 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:368 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:368 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6549us
12:27:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:368 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 573
12:27:368 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5901us
12:27:382 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:382 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:382 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:382 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:382 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:382 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:382 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:382 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:382 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:382 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:382 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:382 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:27:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
12:27:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:382 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:382 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:382 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef78)
12:27:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef80)
12:27:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:383 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:383 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:383 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:383 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:383 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:27:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef48)
12:27:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef88)
12:27:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefc8)
12:27:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf008)
12:27:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf048)
12:27:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf088)
12:27:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf09c)
12:27:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0c0)
12:27:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:384 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:384 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:384 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:384 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:27:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
12:27:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:384 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:384 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
12:27:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:384 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:385 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 573
12:27:385 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3901us
12:27:385 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:385 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5705us
12:27:385 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:385 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:385 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:385 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:385 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:385 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:385 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:385 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:385 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:385 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3333us
12:27:385 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:385 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 574
12:27:385 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2584us
12:27:398 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:398 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:398 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:398 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:398 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:398 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:398 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:398 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:398 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:398 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:398 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:398 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:27:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
12:27:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:398 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:398 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:398 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef78)
12:27:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef80)
12:27:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:399 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:399 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:399 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:399 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:399 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:399 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:27:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef48)
12:27:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
12:27:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbefc8)
12:27:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf008)
12:27:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf048)
12:27:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf088)
12:27:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf09c)
12:27:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf0c0)
12:27:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:400 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:400 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:400 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:400 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:27:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
12:27:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:400 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:400 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
12:27:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:400 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:400 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 574
12:27:400 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7218us
12:27:401 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:401 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8921us
12:27:401 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:401 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:401 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:401 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 575
12:27:401 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +106us
12:27:415 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:415 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:415 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:415 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:415 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:415 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:415 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:415 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:415 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:415 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:415 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:415 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:27:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
12:27:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:415 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:415 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:415 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef78)
12:27:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef80)
12:27:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:416 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:416 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:416 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:416 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:416 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:27:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef48)
12:27:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef88)
12:27:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefc8)
12:27:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf008)
12:27:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf048)
12:27:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf088)
12:27:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf09c)
12:27:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0c0)
12:27:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:417 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:417 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +150us
12:27:417 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
12:27:417 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:417 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:417 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:27:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
12:27:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:417 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:417 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
12:27:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:417 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:417 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
12:27:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:418 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:418 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 575
12:27:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +63us
12:27:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:418 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 576
12:27:418 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:432 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5950us
12:27:432 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:432 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:432 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:432 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:432 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:432 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:432 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:432 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:432 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:432 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:432 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:432 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:432 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:27:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
12:27:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:432 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:432 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:432 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef78)
12:27:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef80)
12:27:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:433 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:433 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:433 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:433 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:433 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:27:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef48)
12:27:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
12:27:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbefc8)
12:27:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf008)
12:27:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf048)
12:27:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf088)
12:27:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf09c)
12:27:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf0c0)
12:27:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:434 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:434 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:434 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:434 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:27:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
12:27:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:434 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:435 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
12:27:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:435 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:435 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 576
12:27:435 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3851us
12:27:435 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:435 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2137us
12:27:435 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:435 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:435 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:435 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:435 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:435 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:435 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:435 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:435 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6902us
12:27:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:436 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 577
12:27:436 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2634us
12:27:448 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:448 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:448 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:448 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:448 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:448 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:448 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:448 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:448 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:448 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:448 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:448 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:27:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
12:27:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:448 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:448 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:448 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef78)
12:27:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef80)
12:27:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:449 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:449 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:449 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:449 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:449 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:27:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef48)
12:27:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef88)
12:27:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefc8)
12:27:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf008)
12:27:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf048)
12:27:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf088)
12:27:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf09c)
12:27:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0c0)
12:27:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:450 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:450 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:450 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:450 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:27:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
12:27:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:450 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:450 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
12:27:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:451 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 577
12:27:451 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7168us
12:27:451 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:451 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5352us
12:27:451 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:451 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:451 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:451 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:451 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:451 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:451 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:451 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:451 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:451 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 578
12:27:451 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3003us
12:27:465 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:465 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:465 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:465 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:465 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:465 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:465 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:465 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:465 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:465 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:465 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:465 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:27:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
12:27:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:465 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:465 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:465 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef78)
12:27:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef80)
12:27:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:466 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:466 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:466 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:466 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:466 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:466 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:27:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef48)
12:27:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
12:27:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbefc8)
12:27:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf008)
12:27:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf048)
12:27:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf088)
12:27:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf09c)
12:27:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf0c0)
12:27:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:467 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:467 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:467 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:467 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:27:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
12:27:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:467 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:467 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
12:27:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:467 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:467 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +485us
12:27:467 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:467 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 578
12:27:468 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:468 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:468 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 579
12:27:468 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6000us
12:27:482 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:482 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:482 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:482 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:482 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:482 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:482 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:482 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:482 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:482 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
12:27:482 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:482 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:27:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
12:27:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:482 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:482 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:482 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef78)
12:27:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef80)
12:27:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:483 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:483 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:483 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:483 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:483 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:27:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef48)
12:27:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef88)
12:27:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefc8)
12:27:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf008)
12:27:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf048)
12:27:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf088)
12:27:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf09c)
12:27:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
12:27:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0c0)
12:27:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
12:27:484 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
12:27:484 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:484 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:484 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:27:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
12:27:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:484 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:484 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
12:27:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:484 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:484 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 579
12:27:484 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2370us
12:27:484 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:485 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:485 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:485 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:485 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +470us
12:27:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:485 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 580
12:27:485 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:498 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2684us
12:27:498 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:498 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:498 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:498 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:498 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:498 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:498 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:498 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:498 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:498 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:498 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:498 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:498 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:27:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
12:27:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:498 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:498 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:498 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef78)
12:27:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef80)
12:27:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:499 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:499 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:499 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:499 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:499 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:499 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:27:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef48)
12:27:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
12:27:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbefc8)
12:27:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf008)
12:27:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf048)
12:27:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf088)
12:27:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf0ac)
12:27:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:500 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:500 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:500 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:500 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:27:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
12:27:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:500 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:500 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
12:27:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:500 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:500 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 580
12:27:500 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7121us
12:27:500 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:500 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1784us
12:27:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:501 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:501 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 581
12:27:501 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6621us
12:27:515 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:515 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:515 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:515 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:515 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:515 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:515 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:515 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:515 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:515 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:515 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:515 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:27:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
12:27:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:515 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:516 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:516 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef78)
12:27:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef80)
12:27:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:516 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:516 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:516 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:516 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:516 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:27:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef48)
12:27:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef88)
12:27:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefc8)
12:27:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf008)
12:27:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf048)
12:27:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf088)
12:27:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ac)
12:27:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:517 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:517 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:517 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:517 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:27:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
12:27:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:517 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:517 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
12:27:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:517 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:517 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +438us
12:27:517 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:518 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 581
12:27:518 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:518 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:518 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5000us
12:27:518 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:518 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:518 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:518 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:518 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:518 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:518 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:518 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:518 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:518 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 582
12:27:518 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:532 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +88us
12:27:532 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:532 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:532 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:532 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:532 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:532 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:532 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:532 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:532 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:533 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:533 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:533 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:27:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
12:27:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:533 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:533 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:533 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef78)
12:27:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef80)
12:27:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:534 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:534 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:534 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:534 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:534 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:27:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef48)
12:27:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
12:27:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbefc8)
12:27:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf008)
12:27:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf048)
12:27:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf088)
12:27:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0ac)
12:27:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:535 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:535 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:535 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:535 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:27:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
12:27:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:535 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:535 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
12:27:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:535 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:535 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 582
12:27:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3754us
12:27:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:536 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 583
12:27:536 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2733us
12:27:549 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:549 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:549 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:549 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:549 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:549 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:549 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:549 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:549 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:552 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:552 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:552 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:27:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
12:27:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:552 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:552 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:552 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef78)
12:27:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef80)
12:27:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:552 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:552 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:552 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:553 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:553 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:27:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef48)
12:27:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef88)
12:27:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefc8)
12:27:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf008)
12:27:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf048)
12:27:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf088)
12:27:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ac)
12:27:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:553 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:553 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:554 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:27:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
12:27:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:554 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:554 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
12:27:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:554 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:554 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 583
12:27:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5287us
12:27:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:554 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:555 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +822us
12:27:555 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:555 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 584
12:27:555 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:565 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9417us
12:27:565 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:565 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:565 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:565 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:565 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:565 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:565 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:565 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:565 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:565 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:565 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:565 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:565 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:27:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
12:27:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:565 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:565 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:565 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef78)
12:27:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef80)
12:27:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:566 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:566 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:566 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:566 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:566 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:27:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef48)
12:27:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
12:27:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbefc8)
12:27:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf008)
12:27:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf048)
12:27:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf088)
12:27:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0ac)
12:27:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:567 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:567 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:567 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:567 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:27:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
12:27:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:567 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:567 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
12:27:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:567 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:567 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +387us
12:27:567 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:567 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 584
12:27:568 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:568 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:568 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1432us
12:27:568 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:568 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:568 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:568 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:568 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:568 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:568 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:568 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:568 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:568 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 585
12:27:568 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3706us
12:27:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:582 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:582 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:582 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:582 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:582 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:582 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:582 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:27:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
12:27:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:582 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:582 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:582 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef78)
12:27:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef80)
12:27:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:583 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:583 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:583 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:583 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:583 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:27:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef48)
12:27:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef88)
12:27:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefc8)
12:27:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf008)
12:27:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf048)
12:27:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf088)
12:27:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ac)
12:27:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:584 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:584 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:584 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:27:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
12:27:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:584 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:584 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
12:27:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:584 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 585
12:27:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3704us
12:27:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:585 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 586
12:27:585 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2783us
12:27:599 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:599 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:599 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:599 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:599 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:599 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:599 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:599 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:599 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:599 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:599 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:599 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:27:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
12:27:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:599 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:599 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:599 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef78)
12:27:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef80)
12:27:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:600 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:600 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:600 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:600 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:600 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:27:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef48)
12:27:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
12:27:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbefc8)
12:27:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf008)
12:27:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf048)
12:27:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf088)
12:27:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0ac)
12:27:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:601 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:601 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:601 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:601 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:27:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
12:27:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:601 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:601 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
12:27:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:601 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:601 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 586
12:27:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1669us
12:27:601 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:602 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:602 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:602 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:602 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:602 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:602 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:602 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:602 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4390us
12:27:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:602 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 587
12:27:602 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9466us
12:27:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:615 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:615 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:615 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:615 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:615 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:615 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:615 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:27:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
12:27:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:615 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:615 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:615 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef78)
12:27:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef80)
12:27:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:616 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:616 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:616 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:616 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:616 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
12:27:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef48)
12:27:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef88)
12:27:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefc8)
12:27:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf008)
12:27:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf048)
12:27:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf088)
12:27:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ac)
12:27:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:617 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:617 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:617 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
12:27:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
12:27:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:617 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:617 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
12:27:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:617 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +338us
12:27:617 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:617 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 587
12:27:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7864us
12:27:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:618 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1174us
12:27:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:618 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 588
12:27:618 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6150us
12:27:632 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:632 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:632 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:632 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:632 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:632 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:632 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:632 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:632 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:632 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:632 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:632 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
12:27:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
12:27:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:632 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:632 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:632 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef78)
12:27:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef80)
12:27:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:633 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:633 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:633 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:633 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:633 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:633 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
12:27:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef48)
12:27:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
12:27:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbefc8)
12:27:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf008)
12:27:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf048)
12:27:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf088)
12:27:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf0ac)
12:27:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:634 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:634 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:634 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:634 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
12:27:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
12:27:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:634 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:634 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
12:27:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:634 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:635 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 588
12:27:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3654us
12:27:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:635 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1080us
12:27:635 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:635 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:635 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:635 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:635 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:635 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:635 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:635 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:635 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:635 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 589
12:27:635 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +792us
12:27:649 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:649 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:649 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:649 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:649 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:649 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:649 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:649 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:649 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:649 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:649 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:649 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
12:27:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
12:27:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:649 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:650 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:650 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef78)
12:27:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef80)
12:27:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:650 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:650 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:650 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:650 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:650 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
12:27:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef48)
12:27:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef88)
12:27:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefc8)
12:27:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf008)
12:27:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf048)
12:27:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf088)
12:27:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ac)
12:27:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:651 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:651 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:651 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:651 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
12:27:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
12:27:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:651 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:651 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
12:27:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:651 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:652 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 589
12:27:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6971us
12:27:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:652 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 590
12:27:652 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9516us
12:27:665 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:665 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:665 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:665 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:665 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:665 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:665 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:665 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:665 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:665 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:665 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:665 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
12:27:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
12:27:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:665 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:665 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:665 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef78)
12:27:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef80)
12:27:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:666 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:666 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:666 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:666 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:666 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
12:27:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef48)
12:27:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
12:27:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbefc8)
12:27:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf008)
12:27:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf048)
12:27:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf088)
12:27:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf0ac)
12:27:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:667 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:667 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:667 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:667 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
12:27:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
12:27:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:667 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:667 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
12:27:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:667 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:667 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +288us
12:27:667 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:667 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 590
12:27:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4296us
12:27:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:668 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:668 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4742us
12:27:668 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:668 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 591
12:27:668 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6200us
12:27:682 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:682 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:682 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:682 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:682 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:682 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:682 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:682 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:682 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:682 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:682 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:682 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
12:27:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
12:27:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:682 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:682 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:682 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef78)
12:27:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef80)
12:27:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:683 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:683 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:683 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:683 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:683 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
12:27:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef48)
12:27:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef88)
12:27:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefc8)
12:27:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf008)
12:27:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf048)
12:27:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf088)
12:27:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ac)
12:27:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:684 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:684 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:684 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:684 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
12:27:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
12:27:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:684 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:684 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
12:27:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:684 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:684 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 591
12:27:684 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3604us
12:27:684 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:684 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7512us
12:27:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:685 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1526us
12:27:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:685 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 592
12:27:685 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:699 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2883us
12:27:699 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:699 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:699 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:699 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:699 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:699 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:699 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:699 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:699 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:699 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:699 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:699 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:699 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
12:27:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
12:27:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:699 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:699 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:699 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef78)
12:27:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef80)
12:27:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:700 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:700 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:700 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:700 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:700 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
12:27:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef48)
12:27:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
12:27:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbefc8)
12:27:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf008)
12:27:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf048)
12:27:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf088)
12:27:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf0ac)
12:27:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:701 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:701 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:701 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:701 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
12:27:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
12:27:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:701 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:701 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
12:27:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:701 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:701 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 592
12:27:701 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6921us
12:27:701 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:701 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 593
12:27:702 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9566us
12:27:715 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:715 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:715 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:715 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:715 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:715 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:715 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:715 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:715 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:715 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:715 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:715 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
12:27:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
12:27:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:715 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:715 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:715 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef78)
12:27:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef80)
12:27:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:716 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:716 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:716 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:716 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:716 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
12:27:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef48)
12:27:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef88)
12:27:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefc8)
12:27:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf008)
12:27:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf048)
12:27:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf088)
12:27:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ac)
12:27:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:717 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:717 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:717 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
12:27:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
12:27:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:717 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:717 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
12:27:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:717 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +238us
12:27:717 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:717 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 593
12:27:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +728us
12:27:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:718 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8310us
12:27:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:718 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 594
12:27:718 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:732 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6249us
12:27:732 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:732 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:732 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:732 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:732 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:732 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:732 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:732 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:732 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:732 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:732 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:732 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:732 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
12:27:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
12:27:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:732 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:732 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:732 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef78)
12:27:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef80)
12:27:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:733 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:733 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:733 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:733 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:733 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
12:27:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef48)
12:27:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
12:27:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbefc8)
12:27:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf008)
12:27:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf048)
12:27:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf088)
12:27:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf0ac)
12:27:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:734 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:734 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:734 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:734 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
12:27:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
12:27:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:734 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:734 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
12:27:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:734 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:734 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 594
12:27:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3555us
12:27:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3944us
12:27:734 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:735 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:735 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:735 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:735 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:735 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5095us
12:27:735 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:735 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 595
12:27:735 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2933us
12:27:749 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:749 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:749 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:749 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:749 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:749 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:749 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:749 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:749 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:749 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:749 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:749 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
12:27:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
12:27:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:749 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:749 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:750 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef78)
12:27:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef80)
12:27:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:750 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:750 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:750 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:750 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:750 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
12:27:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef48)
12:27:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef88)
12:27:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefc8)
12:27:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf008)
12:27:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf048)
12:27:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf088)
12:27:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ac)
12:27:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:751 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:751 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:751 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:751 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
12:27:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
12:27:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:751 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:751 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
12:27:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:752 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 595
12:27:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6871us
12:27:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7160us
12:27:752 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:752 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:752 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:752 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:752 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:752 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 596
12:27:752 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:765 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1495us
12:27:765 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:765 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:765 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:765 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:765 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:765 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:765 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:765 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:765 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:765 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:765 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:765 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:765 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
12:27:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
12:27:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:765 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:765 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:765 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef78)
12:27:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef80)
12:27:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:766 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:766 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:766 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:766 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:766 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
12:27:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef48)
12:27:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
12:27:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbefc8)
12:27:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf008)
12:27:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf048)
12:27:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf088)
12:27:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf0ac)
12:27:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:767 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:767 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:767 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:767 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
12:27:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
12:27:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:767 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:767 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
12:27:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:767 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +188us
12:27:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:767 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 596
12:27:768 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:768 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:768 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 597
12:27:768 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6299us
12:27:782 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:782 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:782 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:782 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:782 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:782 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:782 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:782 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:782 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:782 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:782 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:782 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
12:27:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
12:27:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:782 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:782 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:782 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef78)
12:27:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef80)
12:27:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:783 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:783 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:783 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:783 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:783 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
12:27:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef48)
12:27:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef88)
12:27:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefc8)
12:27:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf008)
12:27:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf048)
12:27:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf088)
12:27:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ac)
12:27:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:784 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:784 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:784 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
12:27:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
12:27:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:784 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:784 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
12:27:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:784 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 597
12:27:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3505us
12:27:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +375us
12:27:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:785 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8663us
12:27:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:785 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 598
12:27:785 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:799 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2983us
12:27:799 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:799 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:799 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:799 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:799 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:799 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:799 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:799 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:799 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:799 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:799 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:799 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:799 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
12:27:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
12:27:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:799 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:799 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:799 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef78)
12:27:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef80)
12:27:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:800 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:800 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:800 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:800 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:800 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
12:27:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef48)
12:27:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
12:27:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbefc8)
12:27:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf008)
12:27:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf048)
12:27:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf088)
12:27:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf0ac)
12:27:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:801 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:801 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:801 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:801 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
12:27:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
12:27:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:801 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:801 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
12:27:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:801 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:802 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 598
12:27:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6821us
12:27:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3591us
12:27:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:802 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:802 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 599
12:27:802 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5113us
12:27:815 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:815 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:815 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:815 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:815 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:815 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:815 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:815 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:815 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:815 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:815 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:815 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
12:27:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
12:27:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:815 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:815 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:815 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef78)
12:27:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef80)
12:27:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:816 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:816 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:816 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:816 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:816 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
12:27:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef48)
12:27:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef88)
12:27:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefc8)
12:27:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf008)
12:27:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf048)
12:27:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf088)
12:27:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ac)
12:27:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:817 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:817 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:817 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
12:27:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
12:27:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:817 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:817 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
12:27:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +138us
12:27:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:817 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 599
12:27:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:818 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 600
12:27:818 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6349us
12:27:832 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:832 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:832 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:832 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:832 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:832 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:832 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:832 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:832 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:832 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:832 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:832 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
12:27:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
12:27:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:832 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:832 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:833 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef78)
12:27:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef80)
12:27:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:833 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:833 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:833 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:833 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:833 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
12:27:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef48)
12:27:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
12:27:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbefc8)
12:27:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf008)
12:27:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf048)
12:27:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf088)
12:27:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf0ac)
12:27:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:834 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:834 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:834 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:834 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
12:27:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
12:27:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:834 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:834 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
12:27:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:834 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +263us
12:27:835 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:835 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:835 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 600
12:27:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:835 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:835 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:835 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2231us
12:27:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:835 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 601
12:27:835 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3032us
12:27:849 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:849 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:849 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:849 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:849 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:849 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:849 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:849 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:849 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:849 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:849 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:849 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
12:27:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
12:27:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:849 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:849 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:849 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef78)
12:27:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef80)
12:27:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:850 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:850 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:850 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:850 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:850 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
12:27:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef48)
12:27:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef88)
12:27:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefc8)
12:27:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf008)
12:27:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf048)
12:27:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf088)
12:27:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ac)
12:27:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:850 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:850 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:851 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:851 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
12:27:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
12:27:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:851 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:851 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
12:27:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:851 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:851 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 601
12:27:851 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6772us
12:27:851 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +23us
12:27:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:852 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:852 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:852 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 602
12:27:852 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8731us
12:27:866 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:866 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:866 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:866 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:866 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:866 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:866 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:866 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:866 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:866 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:866 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:866 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
12:27:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
12:27:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:866 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:866 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:866 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef78)
12:27:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef80)
12:27:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:867 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:867 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:867 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:867 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:867 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:27:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef48)
12:27:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
12:27:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbefc8)
12:27:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf008)
12:27:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf048)
12:27:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf088)
12:27:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf0ac)
12:27:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:868 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:868 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:868 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:868 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:27:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
12:27:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:868 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:868 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
12:27:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:868 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +88us
12:27:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:868 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 602
12:27:869 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:869 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3239us
12:27:869 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:869 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:869 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:869 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:869 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:869 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 603
12:27:869 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2198us
12:27:882 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:882 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:882 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:882 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:882 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:882 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:882 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:882 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:882 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:882 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:882 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:882 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:27:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
12:27:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:882 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:882 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:882 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef78)
12:27:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef80)
12:27:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:883 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:883 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:883 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:883 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:883 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:27:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef48)
12:27:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef88)
12:27:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefc8)
12:27:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf008)
12:27:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf048)
12:27:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf088)
12:27:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ac)
12:27:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:884 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:884 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:884 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:884 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
12:27:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
12:27:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:884 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:884 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
12:27:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:884 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:884 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 603
12:27:884 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3405us
12:27:884 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:885 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 604
12:27:885 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:899 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3082us
12:27:899 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:899 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:899 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:899 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:899 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:899 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:899 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:899 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:899 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:899 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:899 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:899 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:899 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
12:27:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
12:27:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:899 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:899 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:899 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef78)
12:27:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef80)
12:27:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:900 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:900 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:900 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:900 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:900 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
12:27:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef48)
12:27:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
12:27:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbefc8)
12:27:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf008)
12:27:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf048)
12:27:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf088)
12:27:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf0ac)
12:27:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:901 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:901 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:901 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:901 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
12:27:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
12:27:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:901 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:901 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
12:27:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:901 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:901 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 604
12:27:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3177us
12:27:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:902 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2583us
12:27:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:902 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 605
12:27:902 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9766us
12:27:916 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:916 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:916 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:916 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:916 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:916 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:916 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:916 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:916 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:916 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:916 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:916 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
12:27:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
12:27:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:916 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:916 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:916 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef78)
12:27:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef80)
12:27:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:917 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:917 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:917 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:917 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:917 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
12:27:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef48)
12:27:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef88)
12:27:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefc8)
12:27:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf008)
12:27:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf048)
12:27:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf088)
12:27:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ac)
12:27:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:918 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:918 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:918 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
12:27:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
12:27:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:918 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:918 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
12:27:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:918 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +39us
12:27:918 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:918 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 605
12:27:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9671us
12:27:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
12:27:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
12:27:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +88us
12:27:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +151us
12:27:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
12:27:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
12:27:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:919 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
12:27:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:919 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 606
12:27:919 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:932 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5816us
12:27:932 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:932 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:932 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:932 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:932 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:932 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:932 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:932 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:932 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:932 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:932 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:932 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:932 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
12:27:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
12:27:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:932 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:932 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:932 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef78)
12:27:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef80)
12:27:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:933 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:933 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:933 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:933 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:933 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
12:27:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef48)
12:27:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
12:27:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbefc8)
12:27:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf008)
12:27:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf048)
12:27:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf088)
12:27:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf0ac)
12:27:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:934 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:934 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:934 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:934 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
12:27:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
12:27:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:934 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:934 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
12:27:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
12:27:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:934 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:934 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 606
12:27:934 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3355us
12:27:934 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
12:27:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:935 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2887us
12:27:935 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
12:27:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:935 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:935 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
12:27:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:935 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 607
12:27:935 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
12:27:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4us
12:27:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:949 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
12:27:949 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:949 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:949 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:949 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:949 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:949 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
12:27:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
12:27:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:949 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:949 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:949 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef78)
12:27:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef80)
12:27:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:950 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:950 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:950 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:950 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:950 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
12:27:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef48)
12:27:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef88)
12:27:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefc8)
12:27:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf008)
12:27:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf048)
12:27:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf088)
12:27:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
12:27:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ac)
12:27:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
12:27:951 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
12:27:951 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:951 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:951 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
12:27:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
12:27:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:951 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:951 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
12:27:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
12:27:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
12:27:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
12:27:951 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
12:27:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
12:27:951 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +40us
12:27:951 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
12:27:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:951 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
12:27:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
12:27:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
12:27:952 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
12:27:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
12:27:952 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 607
12:27:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6151us
12:27:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2558 sceKernelDelayThreadCB(10000 usec)
12:27:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
12:27:952 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 608
12:27:952 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:27:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9815us
12:27:966 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:27:966 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:27:966 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:27:966 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:27:966 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
12:27:966 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
12:27:966 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
12:27:966 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
12:27:966 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
12:27:966 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
12:27:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
12:27:966 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:966 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
12:27:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
12:27:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
12:27:966 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:27:966 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
12:27:966 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
12:27:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef78)
12:27:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
12:27:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef80)
12:27:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
12:27:967 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:27:967 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: user_main -> Task Level0 (276->343, pc: 08a52a04->08812bb0, GeDrawSync) +12us
12:27:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: Task Level0 -> idle0 (343->272, pc: 08812bb8->08000000, thread slept) +0us
12:27:967 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
12:27:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3253 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
12:27:967 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
12:27:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
12:27:967 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
12:27:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef48)
12:27:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
12:27:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
12:27:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
12:27:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbefc8)
12:27:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
12:27:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf008)
12:27:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
12:27:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf048)
12:27:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
12:27:968 user_main    I[G3D]: gles\texturecache.cpp:88 Texture cached cleared from 36 textures
12:27:968 user_main    I[SCEGE]: gles\framebuffer.cpp:1555 Destroying FBO for 00000000 : 480 x 272 x 1
12:27:968 user_main    I[SCEGE]: gles\framebuffer.cpp:1555 Destroying FBO for 00044000 : 480 x 272 x 1
12:27:968 user_main    I[SCEGE]: gles\framebuffer.cpp:1555 Destroying FBO for 00088000 : 480 x 272 x 1
12:28:033 user_main    I[LOAD]: core\config.cpp:686 Config saved: E:\project\testing\20\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
12:28:039 user_main    I[LOAD]: core\config.cpp:698 Controller config saved: E:\project\testing\20\ppsspp\memstick/PSP/SYSTEM/controls.ini
12:28:210 user_main    I[LOAD]: core\config.cpp:686 Config saved: E:\project\testing\20\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
12:28:210 user_main    I[LOAD]: core\config.cpp:698 Controller config saved: E:\project\testing\20\ppsspp\memstick/PSP/SYSTEM/controls.ini
