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Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
07-03-2013, 11:29 AM
Post: #61
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
(07-03-2013 03:34 AM)solarmystic Wrote:  
(07-03-2013 02:34 AM)wamuzu Wrote:  Can someone help me fix my problem? Whenever I set FramebufferstoMem = True the game lags horribly, as soon as i set it to False or there's no lag at all, completely smooth. Now that analyzing has been fixed I would like to use the fix, but with this lag...its not possible, so far ive been simply using software rendering on jpcsp in order to investigate and then doing the rest on PPSSPP.

My friend who has a slightly weaker version of my computer is able to run it just fine, so I don't understand.

I have an i5 quad-core, I'm pretty sure that's more than enough.


EDIT: Another detail, the FPS is 60.0, however the speed is around 40.

It's not a matter of your CPU. What GPU do you have?

If your answer is some form of Intel Integrated Solution like the HD 3000/4000, you're out of luck.

If your answer is NVIDIA, it should be perfect with just the FramebufferstoMem = True with no slowdowns. With reasonable settings of course. I imagine you're complaining of slowdown, and have cranked all the graphics settings to maximum. Turn them down. Combined with the FramebufferstoMem hack, it can get really heavy.

Also, when in doubt, reset back to default settings and try again with just the FramebufferstoMem = True hack. Disable all enhancements like 2xSSAA, Texture Scaling etc.

If your answer is AMD/ATI, there is an experimental build that uses an additional hack for accuracy to work properly. Get it here:-

https://docs.google.com/file/d/0B1myg_Qi...sp=sharing

In the ppsspp.ini file set FramebufferstoMem = True and FramebuffersCPUConvert = True for this special build.
Hello, I used the build in your link and no matter what I set the two options to in the .ini I get major lag when starting Dangan Ronpa. I've got an i5 CPU 750 and ATI 5770 graphics card.

Not sure if this pic would help, but this is while the logo starts to fade out a bit:
[Image: CNjKaw6.png]
It takes a very long time to get past this, but the frames (and framebuffer) are ~60fps, and you can see the total number of frames is pretty high. The actual rate at which the image changes is maybe 3-5fps.

As I was fiddling with the graphics options and frameskip and all that, I then got frustrated and started writing this post. Eventually the game progressed to the title screen and... it ran flawlessly. Full speed, looks great, and I can interact with the correct points on the screen.

At this point I have all the graphics options turned back on, and it still runs great. Reseting the emulator and the intro loads ridiculously slowly still, but loading a savestate gets me back into the game immediately.

You could also set the framerate to something like 600 or unlimited (press F3) to get to the title screen faster.
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Messages In This Thread
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best) - UnLucky - 07-03-2013 11:29 AM
performance issue - LordRaika - 09-27-2013, 08:42 AM
RE: performance issue - Henrik - 09-27-2013, 10:01 AM
RE: performance issue - LordRaika - 09-27-2013, 10:34 AM
RE: Glitch in Danganronpa - Ritori - 12-04-2013, 12:30 PM
RE: Glitch in Danganronpa - Henrik - 12-04-2013, 01:02 PM
RE: Glitch in Danganronpa - KitsuneMizu - 12-04-2013, 05:40 PM
Danganronpa problem (android) - Onizuka - 07-03-2014, 12:09 PM
Danganronpa Iphone 6+ - JordenXY - 10-25-2015, 04:42 PM

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