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[AdHoc] Compatibility List [STOPPED]
12-23-2014, 01:44 AM
Post: #691
RE: [AdHoc] Compatibility List
(12-22-2014 10:34 AM)GuenosNoLife Wrote:  
(12-21-2014 11:48 PM)isamu Wrote:  Anyone tried Ridge Racer 1 or Ridge Racer 2 for multiplayer yet? How well does it work?(PC version of PPSSPP)
I'll try but PC with Android, my second PC have OpenGL 1.0 not more.
Edit: It's MENU, It's work but don't found lobby.

Can you explain what this means? What do you mean "It's MENU but don't found lobby"? Why didn't you find a lobby?
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12-23-2014, 01:32 PM (This post was last modified: 12-23-2014 01:35 PM by GuenosNoLife.)
Post: #692
RE: [AdHoc] Compatibility List
(12-22-2014 02:43 PM)zelfer430 Wrote:  Also Tried Dissidia 012 ad-hoc..working

for ppsspp 0.9.9.1-937 adhoctest
It's work long time ago Wink

(12-23-2014 01:44 AM)isamu Wrote:  
(12-22-2014 10:34 AM)GuenosNoLife Wrote:  
(12-21-2014 11:48 PM)isamu Wrote:  Anyone tried Ridge Racer 1 or Ridge Racer 2 for multiplayer yet? How well does it work?(PC version of PPSSPP)
I'll try but PC with Android, my second PC have OpenGL 1.0 not more.
Edit: It's MENU, It's work but don't found lobby.

Can you explain what this means? What do you mean "It's MENU but don't found lobby"? Why didn't you find a lobby?
When I host a lobby, It's work but in debugg log say "MatchingStart.." with color red = canno't found a lobby for the join.

Exemple If in debugg show in red :
scNetAdhocMatchingTerm() & scNetAdhocMatchingStart, It's doesn't work because the join cannot found lobby/server.

Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64
Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3
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12-23-2014, 04:11 PM (This post was last modified: 12-23-2014 05:57 PM by lumune.)
Post: #693
RE: [AdHoc] Compatibility List
Really informative post, Guenos.

Ikkitousen XROSS IMPACT also doesn't work on PPSSPP:

21:22:979 user_main D[NET]: HLE\sceNet.cpp:155 sceWlanGetEtherAddr(0bfff570)
21:22:986 user_main D[NET]: HLE\sceNet.cpp:171 UNTESTED sceWlanGetSwitchState()
21:22:992 user_main E[NET]: HLE\sceNet.cpp:140 UNIMPL sceNetInit(poolsize=262144, calloutpri=40, calloutstack=0, netintrpri=40, netintrstack=0) at 0888c814
21:22:992 user_main I[NET]: HLE\sceNetAdhoc.cpp:219 sceNetAdhocInit() at 0888c824
21:22:992 user_main I[NET]: HLE\sceNetAdhoc.cpp:236 sceNetAdhocctlInit(4096, 40, 08a1b2b0) at 0888c840
21:23:217 user_main I[NET]: HLE\proAdhoc.cpp:355 FriendFinder: Begin of Friend Finder Thread
21:23:217 user_main W[NET]: HLE\sceNetAdhoc.cpp:960 UNTESTED sceNetAdhocctlAddHandler(888c598, 0): added handler 0
21:23:217 user_main I[NET]: HLE\sceNetAdhoc.cpp:975 sceNetAdhocctlDisconnect() at 0888c65c
21:23:218 user_main W[NET]: HLE\sceNetAdhoc.cpp:1043 UNTESTED sceNetAdhocctlDelHandler(0): deleted handler 0
21:23:218 user_main I[NET]: HLE\sceNetAdhoc.cpp:1053 sceNetAdhocctlTerm()
21:23:317 user_main I[NET]: HLE\proAdhoc.cpp:601 FriendFinder: End of Friend Finder Thread
21:23:317 user_main I[NET]: HLE\sceNetAdhoc.cpp:1247 sceNetAdhocTerm()
21:23:317 user_main W[NET]: HLE\sceNet.cpp:130 UNTESTED sceNetTerm()
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12-24-2014, 10:42 AM (This post was last modified: 12-24-2014 10:44 AM by kazuyahiroshi.)
Post: #694
RE: [AdHoc] Compatibility List
Title : Free Running [EUR]
Version : v9.9.1 (did it's correct ?) Huh
Compatability : WORK (bit lag for me Tongue )

(did the pictures shown ?)


Attached File(s) Thumbnail(s)
       
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12-24-2014, 11:20 AM
Post: #695
RE: [AdHoc] Compatibility List
(12-23-2014 04:11 PM)lumune Wrote:  Really informative post, Guenos.

Ikkitousen XROSS IMPACT also doesn't work on PPSSPP:

21:22:979 user_main D[NET]: HLE\sceNet.cpp:155 sceWlanGetEtherAddr(0bfff570)
21:22:986 user_main D[NET]: HLE\sceNet.cpp:171 UNTESTED sceWlanGetSwitchState()
21:22:992 user_main E[NET]: HLE\sceNet.cpp:140 UNIMPL sceNetInit(poolsize=262144, calloutpri=40, calloutstack=0, netintrpri=40, netintrstack=0) at 0888c814
21:22:992 user_main I[NET]: HLE\sceNetAdhoc.cpp:219 sceNetAdhocInit() at 0888c824
21:22:992 user_main I[NET]: HLE\sceNetAdhoc.cpp:236 sceNetAdhocctlInit(4096, 40, 08a1b2b0) at 0888c840
21:23:217 user_main I[NET]: HLE\proAdhoc.cpp:355 FriendFinder: Begin of Friend Finder Thread
21:23:217 user_main W[NET]: HLE\sceNetAdhoc.cpp:960 UNTESTED sceNetAdhocctlAddHandler(888c598, 0): added handler 0
21:23:217 user_main I[NET]: HLE\sceNetAdhoc.cpp:975 sceNetAdhocctlDisconnect() at 0888c65c
21:23:218 user_main W[NET]: HLE\sceNetAdhoc.cpp:1043 UNTESTED sceNetAdhocctlDelHandler(0): deleted handler 0
21:23:218 user_main I[NET]: HLE\sceNetAdhoc.cpp:1053 sceNetAdhocctlTerm()
21:23:317 user_main I[NET]: HLE\proAdhoc.cpp:601 FriendFinder: End of Friend Finder Thread
21:23:317 user_main I[NET]: HLE\sceNetAdhoc.cpp:1247 sceNetAdhocTerm()
21:23:317 user_main W[NET]: HLE\sceNet.cpp:130 UNTESTED sceNetTerm()
Add, thank Smile
Please what version you use?

(12-24-2014 10:42 AM)kazuyahiroshi Wrote:  Title : Free Running [EUR]
Version : v9.9.1 (did it's correct ?) Huh
Compatability : WORK (bit lag for me Tongue )

(did the pictures shown ?)

On the top right you see a logo and below is a particular version.
You sure it's v0.9.9.1 and not v0.9.9.1-XXXX?

Thank you, I add Smile

Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64
Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3
Phone: ZenFone 2 ZE550ML
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12-24-2014, 04:45 PM
Post: #696
RE: [AdHoc] Compatibility List
(12-24-2014 11:20 AM)GuenosNoLife Wrote:  Add, thank Smile
Please what version you use?

PPSSPP 0.9.9.1-1288-g2423fa5

Guenos, i've noticed that on the first post Burnout Legends [Menu] post #258 is as [Menu] but the game is working on all versions of PPSSPP past AdamN 45 build.





Also, Merry Christmas everyone!
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12-24-2014, 08:44 PM
Post: #697
RE: [AdHoc] Compatibility List
(12-24-2014 11:20 AM)GuenosNoLife Wrote:  
(12-23-2014 04:11 PM)lumune Wrote:  Really informative post, Guenos.

Ikkitousen XROSS IMPACT also doesn't work on PPSSPP:

21:22:979 user_main D[NET]: HLE\sceNet.cpp:155 sceWlanGetEtherAddr(0bfff570)
21:22:986 user_main D[NET]: HLE\sceNet.cpp:171 UNTESTED sceWlanGetSwitchState()
21:22:992 user_main E[NET]: HLE\sceNet.cpp:140 UNIMPL sceNetInit(poolsize=262144, calloutpri=40, calloutstack=0, netintrpri=40, netintrstack=0) at 0888c814
21:22:992 user_main I[NET]: HLE\sceNetAdhoc.cpp:219 sceNetAdhocInit() at 0888c824
21:22:992 user_main I[NET]: HLE\sceNetAdhoc.cpp:236 sceNetAdhocctlInit(4096, 40, 08a1b2b0) at 0888c840
21:23:217 user_main I[NET]: HLE\proAdhoc.cpp:355 FriendFinder: Begin of Friend Finder Thread
21:23:217 user_main W[NET]: HLE\sceNetAdhoc.cpp:960 UNTESTED sceNetAdhocctlAddHandler(888c598, 0): added handler 0
21:23:217 user_main I[NET]: HLE\sceNetAdhoc.cpp:975 sceNetAdhocctlDisconnect() at 0888c65c
21:23:218 user_main W[NET]: HLE\sceNetAdhoc.cpp:1043 UNTESTED sceNetAdhocctlDelHandler(0): deleted handler 0
21:23:218 user_main I[NET]: HLE\sceNetAdhoc.cpp:1053 sceNetAdhocctlTerm()
21:23:317 user_main I[NET]: HLE\proAdhoc.cpp:601 FriendFinder: End of Friend Finder Thread
21:23:317 user_main I[NET]: HLE\sceNetAdhoc.cpp:1247 sceNetAdhocTerm()
21:23:317 user_main W[NET]: HLE\sceNet.cpp:130 UNTESTED sceNetTerm()
Add, thank Smile
Please what version you use?

(12-24-2014 10:42 AM)kazuyahiroshi Wrote:  Title : Free Running [EUR]
Version : v9.9.1 (did it's correct ?) Huh
Compatability : WORK (bit lag for me Tongue )

(did the pictures shown ?)

On the top right you see a logo and below is a particular version.
You sure it's v0.9.9.1 and not v0.9.9.1-XXXX?

Thank you, I add Smile

nope, it's just v0.9.9.1 Big Grin
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12-25-2014, 11:36 AM
Post: #698
RE: [AdHoc] Compatibility List
(12-24-2014 04:45 PM)lumune Wrote:  
(12-24-2014 11:20 AM)GuenosNoLife Wrote:  Add, thank Smile
Please what version you use?

PPSSPP 0.9.9.1-1288-g2423fa5

Guenos, i've noticed that on the first post Burnout Legends [Menu] post #258 is as [Menu] but the game is working on all versions of PPSSPP past AdamN 45 build.





Also, Merry Christmas everyone!
Added, and update.
I don't test all days for update all games, I update list from people who test with last build Smile
I test too but little.

(12-24-2014 08:44 PM)kazuyahiroshi Wrote:  nope, it's just v0.9.9.1 Big Grin

Okay Smile

Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64
Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3
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12-25-2014, 07:47 PM (This post was last modified: 12-25-2014 08:03 PM by ctw88.)
Post: #699
RE: [AdHoc] Compatibility List
(11-26-2014 01:21 PM)lumune Wrote:  EDIT:Just tested Gundam Assault Survive with my friend and WORKS!

I've tried to get Gundam Assault Survive to work with a friend of mine via Hamachi. How did you get it to work? As the host I've created a room in the Network option, though he has never been able to see mine. Any help is very much appreciated, Thanks =)

Both are currently using PPSSPP v0.9.9.1-1288 x64. =)
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12-26-2014, 01:18 PM (This post was last modified: 12-27-2014 02:24 AM by lumune.)
Post: #700
RE: [AdHoc] Compatibility List
(12-25-2014 07:47 PM)ctw88 Wrote:  I've tried to get Gundam Assault Survive to work with a friend of mine via Hamachi. How did you get it to work? As the host I've created a room in the Network option, though he has never been able to see mine. Any help is very much appreciated, Thanks =)

Both are currently using PPSSPP v0.9.9.1-1288 x64. =)

Welcome to the forums.

First of all is there any reason in particular why you're using Hamachi? If not, then uninstall it and switch to Evolve, with Hamachi you'll need to open all these ports for the games to work properly:

TCP 32976
TCP 27312
TCP 12975
TCP 443
UDP 17771


Evolve only requires your router to have UPnP enabled, and that's it.

Also, if you have DMZ enabled on your router just input: coldbird.net as the PPSSPP ip. It's even easier this way since you don't need anything else, just DMZ to be enabled.
I host Gundam Assault Survive, Another Century's Episode Portable, Gundam Memories, Macross Triangle Frontier and Gundam vs Gundam Next Plus (only works on JPCSP emulator) all on coldbird.net if you would like to play.

You can check the status here: http://pro.coldbird.net
When you're hosting a game, the name of your game (or region code) will show up on the list on that link. If it does, then you know it's working.

Oh and one more thing, when playing Gundam Assault Survive and Macross Triangle Frontier, you must leave Sound Speed Hack in Audio on the emulator options always ON. If it's disabled the games will freeze after a couple of minutes.

Online gameplay video from my stream, the game has some minor graphical glitches but that's about it:
click here
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12-28-2014, 11:45 AM
Post: #701
RE: [AdHoc] Compatibility List
FIGHT NIGHT ROUND 3 = hang on adhoc multiplayer screen
UFC UNDISPUTED 2010 = no opponent found

please admins and developers, we're dying to play these games on LAN PC. Sad
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12-29-2014, 12:14 AM
Post: #702
RE: [AdHoc] Compatibility List
I've been out of the loop for a while and I wanted to know if their was a certain build I needed to download or if all adhoc functions and updates are now being added to the dev builds?
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01-02-2015, 01:56 PM
Post: #703
RE: [AdHoc] Compatibility List
is lord of arcana eur working ? from android to android guys?
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01-02-2015, 10:49 PM
Post: #704
RE: [AdHoc] Compatibility List
I want to play Fifa street 2 with my friend but id did not. He is creating room and I quickly X button to enter his room. But please wait screen Confused
Please fix it with next update.
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01-04-2015, 01:51 AM
Post: #705
RE: [AdHoc] Compatibility List
This is last test before hrydgard merge the code.
Please test it thanks.

windows 32 bit build:
https://drive.google.com/file/d/0B3OaSde...sp=sharing

windows 64 bit build:
https://drive.google.com/file/d/0B3OaSde...sp=sharing

I want to be a crash fixer
PM me if you want to me look a game
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