[AdHoc] Compatibility List [STOPPED]
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07-22-2014, 09:36 AM
(This post was last modified: 07-22-2014 10:10 AM by AdamN.)
Post: #435
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RE: [AdHoc] Compatibility List
(07-22-2014 08:48 AM)ArpiNatoR Wrote: hello guys, i have tested patapon3 with this new adamn build 1710 but it dont works anyomre, but with the previous build 1780 ( i dont know why it was called with higher numbers ) it works but when u start a level all players can use the same charather, u can see 4 palyers but all use the frist player and the game wasn't not sincronised so monsters die in diffenent period. Well i did said that build could cause some games to be broken just to show you that soul calibur worked (and other games that was having issue in seeing other player might have similar issue with soul calibur) After discussing it with [Unknown] the matching thread probably need to be running as a thread on PSP side (emulated) instead of thread on PPSSPP side (real thread), i think jpcsp is also using thread on PSP side (faking the thread) But i don't know how to create a fake thread like that on PPSSPP (or know if PPSSPP can do that like jpcsp did) Currently the matching thread is executing the callback in any random PSP thread Code: (3:25:32 PM) [Unknown]: but I still think, ultimately, it's likely these funcs are actually meant to run on some other thread My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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