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[AdHoc] Compatibility List [STOPPED]
11-24-2019, 05:37 PM
Post: #1036
RE: [AdHoc] Compatibility List [STOPPED]
I am quite curious about those custom build,were there any test with kingdom hearts birth by sleep ? Cuz its like the game I d like to test multiplayer and jpcsp is too much laggy on my laptop(and there are graphical issues too)
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11-25-2019, 12:48 AM (This post was last modified: 11-25-2019 12:05 PM by AdamN.)
Post: #1037
RE: [AdHoc] Compatibility List [STOPPED]
(11-24-2019 05:37 PM)zakilj3 Wrote:  I am quite curious about those custom build,were there any test with kingdom hearts birth by sleep ? Cuz its like the game I d like to test multiplayer and jpcsp is too much laggy on my laptop(and there are graphical issues too)

KHBBS still have the disconnection issue when the mission started
I'm not even sure the issue is related to networking or not, since i can see both players are sending and receiving data without any error.
However, i'm seeing a bunch of error (sceKernelPollMbx), where the game is trying to poll a message box which already deleted Sad may be it's waiting for something from that msg box?

My Modified PPSSPP :
==============
Win32 (Old version): https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win32/64 (Newer version): https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
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11-25-2019, 08:20 AM
Post: #1038
RE: [AdHoc] Compatibility List [STOPPED]
I see,if necessary I could test with you guys those test build to see how it goes(but I do feel I wont be a big help)still gonna follow how it goes as it is nice to see some attention to ad hoc multiplayer
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11-25-2019, 04:26 PM (This post was last modified: 11-25-2019 04:49 PM by AdamN.)
Post: #1039
RE: [AdHoc] Compatibility List [STOPPED]
I've updated the download link with a newer test build https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
This should fix the issue on games that lost connection when trying to join a room or when mission started (ie. GTA VCS, DBZ Shin Budokai 2, etc)
   

PS: It seems some games are using the old MAC addresses loaded from SaveState and causing problems, so if you're using SaveState and still getting problem you should try loading it from SaveData instead of SaveState

My Modified PPSSPP :
==============
Win32 (Old version): https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win32/64 (Newer version): https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
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11-25-2019, 08:14 PM (This post was last modified: 11-25-2019 08:15 PM by Zinx777.)
Post: #1040
RE: [AdHoc] Compatibility List [STOPPED]
(11-25-2019 04:26 PM)AdamN Wrote:  I've updated the download link with a newer test build https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
This should fix the issue on games that lost connection when trying to join a room or when mission started (ie. GTA VCS, DBZ Shin Budokai 2, etc)


PS: It seems some games are using the old MAC addresses loaded from SaveState and causing problems, so if you're using SaveState and still getting problem you should try loading it from SaveData instead of SaveState

Time to rejoice!
Well that sums up i think that all the popular games except KHBBS got functioning adhoc multiplayer.
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11-26-2019, 07:45 AM (This post was last modified: 11-26-2019 08:50 AM by AdamN.)
Post: #1041
RE: [AdHoc] Compatibility List [STOPPED]
Here are special builds intended to make internet plays better, but i'm not sure which one is better (they're different in delays, hopefully connection lost or unable to see each other are solved with these)
Since i need to know the best delay value for internet play, So i needed some people who plays multiplayer through the internet (high latency) to gives me feedback which one is better for you.
https://www.dropbox.com/s/gn32s865s008ii...s.zip?dl=0
Update1: Reuploaded to fix noticeable lag on some games.

PS: These 3 probably won't make much difference for LAN multiplayer with low latency.
PPS: Please use VPN/tunneling service such as Hamachi/RadminVPN/OpenVPN/ZeroTier/etc since it will ensure that the ports used by the game being forwarded (ports not being forwarded or blocked by firewall are most of the time the reason for unable to see each other)
PPPS: This new builds should fix issue with Naruto Shippuden Ultimate Ninja Heroes 3 (and probably other games with similar issue). Just ignore the stucking MessageBox, it's probably a different bug related to MBX (KHBBS probably also have MBX bug)
   

My Modified PPSSPP :
==============
Win32 (Old version): https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win32/64 (Newer version): https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
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11-26-2019, 02:49 PM
Post: #1042
RE: [AdHoc] Compatibility List [STOPPED]
Amazing, your efforts are highly appreciated for making more titles now working!!
I haven't tried shin budokai yet but I believe you and I am grateful that I can now challenge my friends in the distance because of you! Will your modifications be included in the official build at some point?

Laptop:________________________Desktop:
Windows 10 64-bit, 8GB DDR4 RAM | Windows 10 64-bit, 8GB DDR3 RAM
Intel® Core™i5-7300HQ 2,5/3.5ghz | Intel® Core™i5-4440 3,10ghz
NVIDIA GTX 1050 Ti_____________| NVIDIA GTX 1060 3GB
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11-26-2019, 02:53 PM (This post was last modified: 11-26-2019 02:55 PM by Zinx777.)
Post: #1043
RE: [AdHoc] Compatibility List [STOPPED]
If someone wanna try Shin Budokai 2 over the internet contact me on discord I am on the official PPSSPP discord.
My nickname is Sorer you can contact me on the #multiplayer channel.
Or PM me here that also works lol.
To reduce lag I am preferring European players.
The lag over PPSSPP is very sensitive.
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11-26-2019, 06:07 PM (This post was last modified: 11-26-2019 06:08 PM by Zinx777.)
Post: #1044
RE: [AdHoc] Compatibility List [STOPPED]
The tests ended in failure...
Until it will ever work you could use Parsec or something else for now.
I doubt it would have been enjoyable even with 100 ms or above lag though.
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11-30-2019, 05:19 PM (This post was last modified: 12-02-2019 06:17 PM by AdamN.)
Post: #1045
RE: [AdHoc] Compatibility List [STOPPED]
Reuploaded my test build to fix Power Stone Collection (and some other games who might be broken because of the bug on earlier test builds)
https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
   
PS: I need to join the room as soon as possible on Power Stone to prevent it from getting Connection lost Sad i guess it's not stable yet
PPS: I was able to play Arena mode in Kingdom Hearts BBS once, but only once and haven't been able to figured out the main problem to reproduce it Sad

Update1: Reupload to show Red message on screen if there are Important Network problems (ie. "Failed to Bind Port xxx. Please change your Port Offset").
So make sure all players use the same Port Offset and Not seeing these Red messages on screen.

Update2: Reupload to allow blocking-sockets, this will help reduce connection lost on high latency (some games are using 100ms timeout tho).
However, this will make emulation to slow down significantly (TODO: need to implement async blocking-socket)

My Modified PPSSPP :
==============
Win32 (Old version): https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win32/64 (Newer version): https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
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