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[AdHoc] Compatibility List [STOPPED]
11-25-2019, 12:48 AM (This post was last modified: 11-25-2019 12:05 PM by AdamN.)
Post: #1036
RE: [AdHoc] Compatibility List [STOPPED]
(11-24-2019 05:37 PM)zakilj3 Wrote:  I am quite curious about those custom build,were there any test with kingdom hearts birth by sleep ? Cuz its like the game I d like to test multiplayer and jpcsp is too much laggy on my laptop(and there are graphical issues too)

KHBBS still have the disconnection issue when the mission started
I'm not even sure the issue is related to networking or not, since i can see both players are sending and receiving data without any error.
However, i'm seeing a bunch of error (sceKernelPollMbx), where the game is trying to poll a message box which already deleted Sad may be it's waiting for something from that msg box?

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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11-25-2019, 08:20 AM
Post: #1037
RE: [AdHoc] Compatibility List [STOPPED]
I see,if necessary I could test with you guys those test build to see how it goes(but I do feel I wont be a big help)still gonna follow how it goes as it is nice to see some attention to ad hoc multiplayer
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11-25-2019, 04:26 PM (This post was last modified: 11-25-2019 04:49 PM by AdamN.)
Post: #1038
RE: [AdHoc] Compatibility List [STOPPED]
I've updated the download link with a newer test build https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
This should fix the issue on games that lost connection when trying to join a room or when mission started (ie. GTA VCS, DBZ Shin Budokai 2, etc)
   

PS: It seems some games are using the old MAC addresses loaded from SaveState and causing problems, so if you're using SaveState and still getting problem you should try loading it from SaveData instead of SaveState

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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11-25-2019, 08:14 PM (This post was last modified: 11-25-2019 08:15 PM by Zinx777.)
Post: #1039
RE: [AdHoc] Compatibility List [STOPPED]
(11-25-2019 04:26 PM)AdamN Wrote:  I've updated the download link with a newer test build https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
This should fix the issue on games that lost connection when trying to join a room or when mission started (ie. GTA VCS, DBZ Shin Budokai 2, etc)


PS: It seems some games are using the old MAC addresses loaded from SaveState and causing problems, so if you're using SaveState and still getting problem you should try loading it from SaveData instead of SaveState

Time to rejoice!
Well that sums up i think that all the popular games except KHBBS got functioning adhoc multiplayer.
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11-26-2019, 07:45 AM (This post was last modified: 11-26-2019 08:50 AM by AdamN.)
Post: #1040
RE: [AdHoc] Compatibility List [STOPPED]
Here are special builds intended to make internet plays better, but i'm not sure which one is better (they're different in delays, hopefully connection lost or unable to see each other are solved with these)
Since i need to know the best delay value for internet play, So i needed some people who plays multiplayer through the internet (high latency) to gives me feedback which one is better for you.
https://www.dropbox.com/s/gn32s865s008ii...s.zip?dl=0
Update1: Reuploaded to fix noticeable lag on some games.

PS: These 3 probably won't make much difference for LAN multiplayer with low latency.
PPS: Please use VPN/tunneling service such as Hamachi/RadminVPN/OpenVPN/ZeroTier/etc since it will ensure that the ports used by the game being forwarded (ports not being forwarded or blocked by firewall are most of the time the reason for unable to see each other)
PPPS: This new builds should fix issue with Naruto Shippuden Ultimate Ninja Heroes 3 (and probably other games with similar issue). Just ignore the stucking MessageBox, it's probably a different bug related to MBX (KHBBS probably also have MBX bug)
   

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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11-26-2019, 02:49 PM
Post: #1041
RE: [AdHoc] Compatibility List [STOPPED]
Amazing, your efforts are highly appreciated for making more titles now working!!
I haven't tried shin budokai yet but I believe you and I am grateful that I can now challenge my friends in the distance because of you! Will your modifications be included in the official build at some point?

Laptop:________________________Desktop:
Windows 10 64-bit, 8GB DDR4 RAM | Windows 10 64-bit, 8GB DDR3 RAM
Intel® Core™i5-7300HQ 2,5/3.5ghz | Intel® Core™i5-4440 3,10ghz
NVIDIA GTX 1050 Ti_____________| NVIDIA GTX 1060 3GB
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11-26-2019, 02:53 PM (This post was last modified: 11-26-2019 02:55 PM by Zinx777.)
Post: #1042
RE: [AdHoc] Compatibility List [STOPPED]
If someone wanna try Shin Budokai 2 over the internet contact me on discord I am on the official PPSSPP discord.
My nickname is Sorer you can contact me on the #multiplayer channel.
Or PM me here that also works lol.
To reduce lag I am preferring European players.
The lag over PPSSPP is very sensitive.
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11-26-2019, 06:07 PM (This post was last modified: 11-26-2019 06:08 PM by Zinx777.)
Post: #1043
RE: [AdHoc] Compatibility List [STOPPED]
The tests ended in failure...
Until it will ever work you could use Parsec or something else for now.
I doubt it would have been enjoyable even with 100 ms or above lag though.
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11-30-2019, 05:19 PM (This post was last modified: 12-02-2019 06:17 PM by AdamN.)
Post: #1044
RE: [AdHoc] Compatibility List [STOPPED]
Reuploaded my test build to fix Power Stone Collection (and some other games who might be broken because of the bug on earlier test builds)
https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
   
PS: I need to join the room as soon as possible on Power Stone to prevent it from getting Connection lost Sad i guess it's not stable yet
PPS: I was able to play Arena mode in Kingdom Hearts BBS once, but only once and haven't been able to figured out the main problem to reproduce it Sad

Update1: Reupload to show Red message on screen if there are Important Network problems (ie. "Failed to Bind Port xxx. Please change your Port Offset").
So make sure all players use the same Port Offset and Not seeing these Red messages on screen.

Update2: Reupload to allow blocking-sockets, this will help reduce connection lost on high latency (some games are using 100ms timeout tho).
However, this will make emulation to slow down significantly (TODO: need to implement async blocking-socket)

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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12-12-2019, 04:51 AM
Post: #1045
RE: [AdHoc] Compatibility List [STOPPED]
(11-25-2019 04:26 PM)AdamN Wrote:  I've updated the download link with a newer test build https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
This should fix the issue on games that lost connection when trying to join a room or when mission started (ie. GTA VCS, DBZ Shin Budokai 2, etc)


PS: It seems some games are using the old MAC addresses loaded from SaveState and causing problems, so if you're using SaveState and still getting problem you should try loading it from SaveData instead of SaveState

I cant connect to my PC to my ANDROID PHONE or PC to PC in playing DBZ Shin Budokai 2.
can you help me? please help me. or send me the settings thank you.
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12-12-2019, 04:56 AM
Post: #1046
RE: [AdHoc] Compatibility List [STOPPED]
I cant still connect in multiplayer in playing DBZ Shin Budokai 2. can please make a tutorial on how to connect in multiplayer TY.
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12-23-2019, 02:46 PM (This post was last modified: 01-28-2020 06:00 AM by AdamN.)
Post: #1047
RE: [AdHoc] Compatibility List [STOPPED]
Updated test build to fix stucked dialog box on Naruto Ultimate Ninja Heroes 3 and .hack//Link
Windows build: https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
   

Update1: Reupload Windows build with minor fix
I also created Android ARMv8 64bit build here: https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0
And this is Android ARMv7 32bit build https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0

PS: Try using "Fast" I/O Timing method if you keeps getting connection lost, Host/Simulate UMD seems to cause disconnection during my test Sad
PPS: When playing through the internet there is a higher chance of lost packets which will cause connection lost or stutters, especially in lobby, you just need to keep trying (using VPN might improves stability)

Update2: Reuploaded to fix Connection lost due to non-Fast I/O Timing method
Update3: Reuploaded to include the latest commit related to save state leaks, and also making sure no warnings related to alignment on android
Update4: Reuploaded to include the latest commit related to audio switch, also increased delay on adhoc's callback just to be on the safe side, and lowered default timeouts from 5sec to 2sec, and enabled keep alive on sockets (hopefully able to handle lost/dropped packets better)
Update5: Reuploaded Windows Builds to include the latest commits and with an attempt to add UPnP support (i couldn't make it works for android build yet)
Update6: Reuploaded Windows Builds to include the latest commits related to game controller mapping and added Network settings to Enable UPnP support (UPnP doesn't works on previous build)
Update7: Reuploaded Windows & Android Builds to include the latest commits and also fixes UPnP issue.
Update8: Reuploaded Windows & Android Builds to include the latest commits and also making sure UPnP cleaned up on exit.
Update9: Reuploaded Windows & Android Builds to include the latest commits and also making UPnP to be selective (only add port mapping if it's not existed yet and only remove mapping when exiting PPSSPP to reduce the lag when dealing with UPnP on slow routers)
Update10: Reuploaded Windows & Android Builds to include the latest commits and also Restore existing UPnP port mappings which might be taken by PPSSPP during gameplay back to their original settings upon exiting PPSSPP

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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12-28-2019, 05:30 PM (This post was last modified: 12-28-2019 05:32 PM by Zinx777.)
Post: #1048
RE: [AdHoc] Compatibility List [STOPPED]
(12-12-2019 04:56 AM)jin_lex Wrote:  I cant still connect in multiplayer in playing DBZ Shin Budokai 2. can please make a tutorial on how to connect in multiplayer TY.
Did you try it over the internet or locally?
It only works good locally so what you need to do is use 2 instances of PPSSPP and
link them together using the "localhost" as the ip on both.
If you want to play over the internet than use Parsec.
I think that over the internet it gonna lag with ping above 100 ms anyway (needs a low ping and lag).
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01-04-2020, 10:39 AM (This post was last modified: 01-04-2020 12:59 PM by Zinx777.)
Post: #1049
RE: [AdHoc] Compatibility List [STOPPED]
Ok so Shin Budokai 1 and 2 may work online over internet without Parsec if you have very stable connections.
It will disconnect if you dont have its very sensitive to connections I think.
You need to accept the game very fast for it to work or have one of the players invite and the other not.
I was able to finish 1 or 2 rounds of a game though.
Test Drive Ultimate works locally too btw (didnt try online much).
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01-16-2020, 08:58 PM
Post: #1050
RE: [AdHoc] Compatibility List [STOPPED]
So your build are separated from the official one? Have you check strikeforce yet? It can connect but can't start a quest so it was the adhoc or something else went wrong? Kind of curious though. But thanks anyway ~ ^^
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