Post Reply 
 
Thread Rating:
  • 10 Votes - 4.7 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[AdHoc] Compatibility List [STOPPED]
09-15-2015, 08:51 AM (This post was last modified: 09-15-2015 08:51 AM by GuenosNoLife.)
Post: #961
RE: [AdHoc] Compatibility List
I stop support, sorry all.

Team PPSSPP will never make wiki, my website will be down tomorrow but domain is alive for 1 year.
Maybe next month I'll re-open or not... I have list version forum at my forum but not updated.

I don't want spent my money for my website, I prefer buy games!

Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64
Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3
Phone: ZenFone 2 ZE550ML
Find all posts by this user
Quote this message in a reply
09-17-2015, 10:42 AM
Post: #962
RE: [AdHoc] Compatibility List
I finally make Gundam VS Gundam Next Plus working:
http://forums.ppsspp.org/showthread.php?tid=12357
[Image: attachment.php?aid=14458]
Find all posts by this user
Quote this message in a reply
09-19-2015, 10:51 AM
Post: #963
RE: [AdHoc] Compatibility List
Title : Danball Senki W
Version : v1.0.1-832
Compatability : [Work]
http://forums.ppsspp.org/showthread.php?tid=16630
Find all posts by this user
Quote this message in a reply
09-27-2015, 08:46 AM (This post was last modified: 09-27-2015 08:47 AM by Nightfall.)
Post: #964
RE: [AdHoc] Compatibility List
(02-06-2015 05:42 PM)lumune Wrote:  KHBBSFM still works with JPCSP only. No idea about DBZ SB2.
DBZ Tag VS works with PPSSPP.

My brother and I tried KHBBSFM on both PPSSPP 1.01, we managed to see each other in the lobby but when we start the event we're stucked there
Find all posts by this user
Quote this message in a reply
09-29-2015, 07:23 AM
Post: #965
RE: [AdHoc] Compatibility List
MGS peace walker doesn't work for me on Android
Monster hunter freedom unite and 3 hd works using ppsspp 1.0.1 2788
Find all posts by this user
Quote this message in a reply
10-13-2015, 06:48 AM (This post was last modified: 02-24-2016 10:51 PM by LTHaz3.)
Post: #966
Working Ad-Hoc List (v1.1.1.0)
Tested using a Samsung S6 Android L(PPSSPP v1.1.1.0) and a 64-bit laptop(PPSSPP v1.1.1.0)

How I connected - Through my S6's hotspot (mobile data turned off). PRO ad hoc server IP address set to '192.168.43.1', 'Enable networking/WLAN(beta, may break games) - CHECKED, 'Enable built-in PRO ad hoc server' - CHECKED. Both the devices used different MAC addresses. (If it doesnt't work, make sure your firewall allows PPSSPP through)

<Red - Not Working; Green - Working; Purple - Working(?); Brown - No Ad-hoc feature>

Marvel Trading Card Game (Europe)

Dungeon Siege - Throne of Agony (Europe)

Bomberman (Europe)(Connection working but games not found)

Little Big Planet v2.05 [MULTI5][FIX](The only usage of Ad-hoc in this game is sending custom levels, and it works perfectly fine)

Lord of Arcana

Adventures to Go! (Europe)

Aliens vs. Predator - Requiem (Europe)

Astonishia Story (Europe)

Avatar - The Legend of Aang (Europe)

Blade Dancer - Lineage of Light (Europe)(Connection working but games not found)

Blood Bowl (Europe)(Usually fine but sometimes loses connection mid game. This occurs rarely, so its no biggie)

Class of Heroes

Crystal Defenders

Despicable Me (Europe)

Dragon Ball Evolution (Europe)

Dragon Ball Z - Shin Budokai - Another Road (Europe)

Dragon Ball Z - Shin Budokai(Says 'Connected to network' but players not found)

Dungeon Explorer - Warriors of Ancient Arts(Connection working but games not found)

EA Replay (Europe)(Most of the times, 'The game room is full or unavailable' message appears when created through Phone. Creating 'Game Room' with PC works. Connections works but is unstable. A slight pause, fast-forwarding, etc. can cause connection to break)

Echochrome (Europe)

Echoshift (Europe)

Fat Princess - Fistful of Cake (Europe)(Game connection works fine and is stable, but game starts to lag on phone and feels choppy on PC after it is linked if game is hosted by Phone. A game hosted by PC seems much more smooth. Also, make sure the Hosted Game has finished fully loading first else might not find game. Except for these few kinks, Ad hoc works fine)

Frogger - Helmet Chaos (Europe)(Phone cannot create or join games. PC however seems to be wroking)

Half-Minute Hero (Europe)(Seems to to working on PC, however an error 'Error code: 80410814' appears when one tries to join or create a game with Phone')

Over the Hedge - Hammy Goes Nuts! (Europe)(Seems to to working on PC, however an error 'Error code: 80410814' appears when one tries to join or create a game with Phone')

Scrabble - Crossword Game

Street Fighter Alpha 3 MAX(Seems to to working on PC, however connection gets terminated when one tries to connect through Phone)

Untold Legends - Brotherhood of the Blade(Connection works and game loads, but very unstable. Connection gets lost frequently)

Untold Legends - The Warrior's Code Europe (M5)

Virtua Tennis 3 Europe (M6)

Wipeout Pulse(Connection works fine but somewhat unstable, fine as long as you don't fast forward, pause emulation, etc. but game lags on Phone. Game smooth on PC however. This is probably not a connection problem though but because the Phone is not powerful enough to run the game as it also lags in single player)

Xiaolin Showdown(Games not found)

Naruto Shippuden - Ultimate Ninja Impact (Europe)(Option to 'Create' or 'Join' lobby appears on PC, no such option appears on Phone)

Worms - Open Warfare 2 Europe (M5)(If game lags on phone, check 'Auto Frameskip' on phone)
Find all posts by this user
Quote this message in a reply
10-13-2015, 04:09 PM
Post: #967
RE: [AdHoc] Compatibility List
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
10-27-2015, 08:45 PM
Post: #968
RE: [AdHoc] Compatibility List
I've successfully played [email protected] SP ([email protected] SP Wandering Star to be exact. The game is split into 3 versions, much like Pokemon, but they all work the same) online both through Hamachi and Prometheus
Find all posts by this user
Quote this message in a reply
11-01-2015, 09:55 AM
Post: #969
RE: [AdHoc] Compatibility List
MGS PW works via Evolve just fine in Versus. CoOp has some little bugs but works too.
https://www.youtube.com/watch?v=br63xzX9u-k
Find all posts by this user
Quote this message in a reply
11-02-2015, 10:38 AM (This post was last modified: 10-24-2016 08:27 AM by AdamN.)
Post: #970
RE: [AdHoc] Compatibility List
For those who have multiplayer issue recently when it was working in the past can try these build:
Win32: https://www.dropbox.com/s/iowb4kr00nzbs7...s.zip?dl=0
Win64: https://www.dropbox.com/s/dujdrcnec3nryr...4.zip?dl=0
* Support multiple instance of PPSSPP on one computer.
* Support Port-shifting

PS: 32bit version is more stable than 64bit version.
Here is vcredist if anyone have DLL issue https://www.microsoft.com/en-us/download...x?id=48145
Find all posts by this user
Quote this message in a reply
11-07-2015, 05:07 PM
Post: #971
RE: [AdHoc] Compatibility List
But what about To Aru Majutsu No Index? theres a mode called "Vs Human" in the game,and i tried with my friend if it would work..and kinda work..but when i challenge him it doesn't do nothing..help?
Find all posts by this user
Quote this message in a reply
12-16-2015, 02:14 PM (This post was last modified: 12-16-2015 02:21 PM by Majestic.)
Post: #972
RE: [AdHoc] Compatibility List
Tried to play GTA Vice City Stories Multiplayer on v1.1.1-360-g2083f22
Nearly playable but we can't get stable connection with first try (in most cases after loading host's game writes that client is lost and returns to multiplayer menu. Client's game spawns a player on the map and after few seconds returns in multiplayer menu with message that connection with host is lost). If however we both haven't any connection troubles during server loading we can play multiplayer for long without any disconnections.

       
Find all posts by this user
Quote this message in a reply
12-19-2015, 09:18 AM
Post: #973
RE: [AdHoc] Compatibility List
I played MHFU online in the gathering hall and it worked perfectly but, when I'm loading the quest, IT NEVER ENDS!! So please help me!! Oh, and by the way, what's HAMACHI
Find all posts by this user
Quote this message in a reply
12-29-2015, 05:19 AM (This post was last modified: 12-29-2015 07:19 AM by AdamN.)
Post: #974
RE: [AdHoc] Compatibility List
(12-16-2015 02:14 PM)Majestic Wrote:  Tried to play GTA Vice City Stories Multiplayer on v1.1.1-360-g2083f22
Nearly playable but we can't get stable connection with first try (in most cases after loading host's game writes that client is lost and returns to multiplayer menu. Client's game spawns a player on the map and after few seconds returns in multiplayer menu with message that connection with host is lost). If however we both haven't any connection troubles during server loading we can play multiplayer for long without any disconnections.

You're lucky enough to be able to enter the game world Big Grin
I've never managed getting into the game world without getting connection issue on the host side.

When i debug it, it seems the host didn't received any data from client within 650ms before the host closing the connection,
probably because the Host loading is too fast while the Client loading is too slow, and this loading usually causing FPS to drop significantly for a short time (which may affect the scaled connection timeout)

Edit: It feels strange that sceNetAdhocPdpRecv is being called from PC 0x08000000 (repeatedly until it finally back to normal PC followed by host deleting a socket/closing a connection)
   
Find all posts by this user
Quote this message in a reply
12-29-2015, 10:14 AM
Post: #975
RE: [AdHoc] Compatibility List
(12-29-2015 05:19 AM)AdamN Wrote:  You're lucky enough to be able to enter the game world Big Grin
I've never managed getting into the game world without getting connection issue on the host side.

When i debug it, it seems the host didn't received any data from client within 650ms before the host closing the connection,
probably because the Host loading is too fast while the Client loading is too slow, and this loading usually causing FPS to drop significantly for a short time (which may affect the scaled connection timeout)

Maybe you right (that's some synchronization issue) because we can connect very randomly, after 2-5 tries.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: