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[AdHoc] Compatibility List [STOPPED]
07-17-2014, 12:17 PM
Post: #361
RE: [AdHoc] Compatibility List
Host(Android) show connection error first in the screen first (while client(windows) only logging socket error at that time)
After host accept, this connection error occured.
(07-17-2014 12:09 PM)AdamN Wrote:  Which one shows the connection error first (host or join)?
When is this connection error occured (after joining/after starting/accepting)?

I want to be a crash fixer
PM me if you want to me look a game
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07-17-2014, 12:35 PM (This post was last modified: 07-17-2014 01:10 PM by xCrashdayx.)
Post: #362
RE: [AdHoc] Compatibility List
A few new game tests Smile
Build used from post #348

MediEvil: Resurrection UCES00006
WORKS
   

Resistance Retribution UCES01184
NOPE (Crash on MP select)
   

Lumines 2 ULES00553
NOPE (infinite loading)
   

Hellboy Science of Evil ULES00827
NOPE (cant see host or player)
   


Fullmetal Alchemist Brotherhood
NOPE (connection lost on match start)
   

Dissidia 012 Final Fantasy
GROUP BATTLE is now fixed, 1on1 works anyway
WORKS
   

And you fixed the Rachet and Clan Size Matters Lobby UCES00420
But ppsspp still CRASHS after you start a coop game
   

Oh boy here we go:
Quote:So, no one still tryin PeaceWalker coop? C'mon guys, this game deserved more attention

Metal Gear Solid Peace Walker ULUS10509
WORKS *__*
VS Mode:
   

And Coop Missions also work ! (f*** yeah)
   

Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me
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07-17-2014, 02:21 PM
Post: #363
RE: [AdHoc] Compatibility List
(07-17-2014 12:35 PM)xCrashdayx Wrote:  A few new game tests Smile
Build used from post #348

MediEvil: Resurrection UCES00006
WORKS


Resistance Retribution UCES01184
NOPE (Crash on MP select)


Lumines 2 ULES00553
NOPE (infinite loading)


Hellboy Science of Evil ULES00827
NOPE (cant see host or player)



Fullmetal Alchemist Brotherhood
NOPE (connection lost on match start)


Dissidia 012 Final Fantasy
GROUP BATTLE is now fixed, 1on1 works anyway
WORKS


And you fixed the Rachet and Clan Size Matters Lobby UCES00420
But ppsspp still CRASHS after you start a coop game


Oh boy here we go:
Quote:So, no one still tryin PeaceWalker coop? C'mon guys, this game deserved more attention

Metal Gear Solid Peace Walker ULUS10509
WORKS *__*
VS Mode:


And Coop Missions also work ! (f*** yeah)
Added, thank you much Smile

Region ID is not important, Sum say It.

And can you test on all DBZ ?
I don't have build Android for test, my 2st computer is shit (Openl GL 1.0)

Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64
Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3
Phone: ZenFone 2 ZE550ML
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07-17-2014, 02:27 PM (This post was last modified: 07-17-2014 02:28 PM by sum2012.)
Post: #364
RE: [AdHoc] Compatibility List
This is @onelight build of @AdamN Android version
https://drive.google.com/file/d/0B3OaSde...sp=sharing
(07-17-2014 02:21 PM)GuenosNoLife Wrote:  I don't have build Android for test, my 2st computer is shit (Openl GL 1.0)

I want to be a crash fixer
PM me if you want to me look a game
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07-17-2014, 03:01 PM (This post was last modified: 07-17-2014 03:10 PM by Bober-kun.)
Post: #365
RE: [AdHoc] Compatibility List
(07-17-2014 12:35 PM)xCrashdayx Wrote:  Metal Gear Solid Peace Walker ULUS10509
WORKS *__*
VS Mode:


And Coop Missions also work ! (f*** yeah)
That cool, man! Connection was through hamachi?
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07-17-2014, 03:28 PM (This post was last modified: 07-17-2014 03:33 PM by AdamN.)
Post: #366
RE: [AdHoc] Compatibility List
(07-17-2014 12:35 PM)xCrashdayx Wrote:  A few new game tests Smile
Build used from post #348

MediEvil: Resurrection UCES00006
WORKS


Resistance Retribution UCES01184
NOPE (Crash on MP select)


Lumines 2 ULES00553
NOPE (infinite loading)


Hellboy Science of Evil ULES00827
NOPE (cant see host or player)



Fullmetal Alchemist Brotherhood
NOPE (connection lost on match start)


Dissidia 012 Final Fantasy
GROUP BATTLE is now fixed, 1on1 works anyway
WORKS


And you fixed the Rachet and Clan Size Matters Lobby UCES00420
But ppsspp still CRASHS after you start a coop game


Oh boy here we go:
Quote:So, no one still tryin PeaceWalker coop? C'mon guys, this game deserved more attention

Metal Gear Solid Peace Walker ULUS10509
WORKS *__*
VS Mode:


And Coop Missions also work ! (f*** yeah)
Nice to know more games have working multiplayer Smile
I guess i'll need to check those crashes issue, and hoepfully they have a working multiplayer also after the crash is fixed

I'm not sure whether i'll have spare time anymore next month, since i need to find a job soon, i hope i can integrate adhoc server by the end of this month

(07-17-2014 12:17 PM)sum2012 Wrote:  Host(Android) show connection error first in the screen first (while client(windows) only logging socket error at that time)
After host accept, this connection error occured.
(07-17-2014 12:09 PM)AdamN Wrote:  Which one shows the connection error first (host or join)?
When is this connection error occured (after joining/after starting/accepting)?
The adhoc server is running in the android right?
have you tried running the adhoc server in PC?
I wonder why PPSSPP in Windows didn't received any data from adhoc server

My Modified PPSSPP :
==============
Win32 (Old version): https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win32/64 (Newer version): https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
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07-17-2014, 03:45 PM (This post was last modified: 07-17-2014 04:09 PM by Bober-kun.)
Post: #367
RE: [AdHoc] Compatibility List
PeaceWalker works now! Thanks AdamN and xCrashdayx.

UPD: After mission complete when you tryin choose another mission second player can't connect and crash. And this require server relaunch.
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07-17-2014, 04:31 PM (This post was last modified: 07-17-2014 04:31 PM by AdamN.)
Post: #368
RE: [AdHoc] Compatibility List
Okay, i've tried to blindly fix possible crash on memset and memmove functions, hopefully this will fix some of the game that was having crashing issue.

Here is the new build
Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip

PS: since i don't have the games that have crashing issue so i can't test this fix (ie. blindly fix it)

My Modified PPSSPP :
==============
Win32 (Old version): https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win32/64 (Newer version): https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
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07-17-2014, 05:02 PM
Post: #369
RE: [AdHoc] Compatibility List
is there anyway to change the delay? i feel too much delay even on the same LAN
sorry for bad english
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07-17-2014, 07:23 PM
Post: #370
RE: [AdHoc] Compatibility List
Kingdom Hearts: Birth By Sleep Final Mix still doesn't work with the latest build. Good news that MGS: Peace Walker works, because that means non-supported PRO Online games might get multiplayer in PPSSPP soon. Smile
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07-17-2014, 07:59 PM
Post: #371
RE: [AdHoc] Compatibility List
Valkyrie Chronicles 2 Worked for me.
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07-17-2014, 08:20 PM
Post: #372
RE: [AdHoc] Compatibility List
AdamN, what logs do I have to show you so you can understand the PC-PSP sync failed situation?It really pisses me off, because my phone isn't powerful enough to run PPSSPP and I don't have an laptop, yet I just want to try out the LAN play.
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07-17-2014, 09:43 PM
Post: #373
RE: [AdHoc] Compatibility List
Quote:PS: since i don't have the games that have crashing issue so i can't test this fix (ie. blindly fix it)
I am already on it Wink !

Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me
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07-17-2014, 09:46 PM
Post: #374
RE: [AdHoc] Compatibility List
@xCrashdayx
Rachet and Clan Size -> Ratchet and Clank Size
missing a "t"

I want to be a crash fixer
PM me if you want to me look a game
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07-17-2014, 10:18 PM
Post: #375
RE: [AdHoc] Compatibility List
Naruto ultimate ninja heroes 1 player create a game 1/4 players other player see the room with 1/8 players sometimes it can join sometimes only disconnect xD
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