Post Reply 
 
Thread Rating:
  • 10 Votes - 4.7 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[AdHoc] Compatibility List [STOPPED]
07-11-2014, 06:11 PM
Post: #271
RE: [AdHoc] Compatibility List
Can someone make Bleach Heat the Soul 7,DBZ Tenkaichi Tag Team and Naruto Shippuden Ultimate Ninja Heroes 3 works?
Find all posts by this user
Quote this message in a reply
07-11-2014, 06:25 PM
Post: #272
RE: [AdHoc] Compatibility List
Also tested Lord of Arcana with the new build, basically this is initial version of Lord of Apocalypse, adhoc works in very similar way, looks same etc, but has apparently different problems.

With Arcana the server shows both players connecting and not leaving unless actually leaves so this seems better, unfortunately the second player get's black screen a second after looking at room list(which also shows empty, but maybe update of it is what actually causes crash), before having any chance of doing anything.

Here's a log from the first player ~ one I used to create a room and sit there still visible on the server:
Code:
26:51:721 AppMainThrea E[NET]: HLE\sceNet.cpp:139 UNTESTED sceNetInit(poolsize=32768, calloutpri=19, calloutstack=0, netintrpri=39, netintrstack=0) at
08a35c10
26:51:773 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:220 sceNetAdhocInit() at 08a35ca4
26:51:773 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:261 sceNetAdhocctlInit(7168, 39, 08b137d0) at 08a35ce8
26:51:775 AppMainThrea W[NET]: HLE\sceNetAdhoc.cpp:1102 UNTESTED sceNetAdhocctlAddHandler(8a34ce8, 0): added handler 0
26:51:775 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:1460 sceNetAdhocctlConnect(groupName=KPSADHOC) at 08a35e6c
26:51:775 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:1384 sceNetAdhocctlCreate(KPSADHOC) at 08a35e6c
26:51:776 AppMainThrea I[NET]: HLE\proAdhoc.cpp:912 FriendFinder: Begin of Friend Finder Thread
26:51:883 AppMainThrea I[NET]: HLE\proAdhoc.cpp:957 Received 7 Bytes of Data from Adhoc Server
26:51:883 AppMainThrea I[NET]: HLE\proAdhoc.cpp:964 FriendFinder: Incoming OPCODE_CONNECT_BSSID
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000002
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000006
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000000a
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000000e
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000012
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000016
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000001a
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000001e
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000022
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000026
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000002a
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000002e
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000032
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000036
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000003a
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000003e
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000002
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000006
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 0000000a
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 0000000e
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000012
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000016
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 0000001a
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 0000001e
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000022
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000026
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 0000002a
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 0000002e
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000032
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000036
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 0000003a
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 0000003e
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000002
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000006
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000000a
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000000e
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000012
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000016
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000001a
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000001e
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000022
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000026
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000002a
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000002e
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000032
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000036
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000003a
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000003e
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000001
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000005
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000009
26:51:885 AppMainThrea W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 0000000d
26:51:908 AppMainThrea I[ME]: HLE\sceAtrac.cpp:1337 0=sceAtracSetHalfwayBufferAndGetID(08c2d180, 00007e10, 0000be10)
26:51:908 AppMainThrea W[ME]: HLE\sceAtrac.cpp:1191 This is an atrac3+ stereo audio
26:51:925 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:2617 sceNetAdhocMatchingInit(32768) at 08a36bcc
26:51:925 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:2659 sceNetAdhocMatchingCreate(mode=2, maxnum=5, port=1, rxbuflen=4096, hello=1000000, keepalive=10
0000, initcount=10, rexmt=500000, callbackAddr=08a36d90) at 08a36c68
26:51:925 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:310 sceNetAdhocPdpCreate(☺??, 1, 4096, 0) at 08a36c68
26:51:925 AppMainThrea W[NET]: HLE\sceNetAdhoc.cpp:2776 UNTESTED sceNetAdhocMatchingStart(1, 16, 7168, 8, 0, 768, 08b368f4) at 08a36ca8
26:51:928 idle0        I[NET]: HLE\sceNetAdhoc.cpp:4743 EventLoop: Begin of EventLoop[1] Thread
26:51:929 idle0        I[NET]: HLE\sceNetAdhoc.cpp:4856 InputLoop: Begin of InputLoop[1] Thread
26:51:930 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:51:962 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:52:059 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:52:177 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:52:263 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:52:360 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:52:467 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:52:564 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:52:661 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:52:768 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:52:865 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:52:961 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:53:069 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:53:166 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:53:273 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:53:370 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:53:466 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:53:563 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:53:660 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:53:767 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:53:865 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:53:961 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:54:069 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:54:166 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:54:262 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:54:370 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:54:426 AppMainThrea W[NET]: HLE\sceNetAdhoc.cpp:2518 UNTESTED sceNetAdhocMatchingStop(1) at 08a36ce4
26:54:434 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:5005 InputLoop: End of InputLoop[1] Thread
26:54:442 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:4826 EventLoop: End of EventLoop[1] Thread
26:54:442 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:864 sceNetAdhocPdpDelete(1, 0) at 08a36cec
26:54:442 AppMainThrea W[NET]: HLE\sceNetAdhoc.cpp:2612 UNTESTED sceNetAdhocMatchingDelete(1) at 08a36cec
26:54:442 AppMainThrea W[NET]: HLE\sceNetAdhoc.cpp:2649 UNTESTED sceNetAdhocMatchingTerm()
26:54:460 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:2617 sceNetAdhocMatchingInit(32768) at 08a36bcc
26:54:460 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:2659 sceNetAdhocMatchingCreate(mode=1, maxnum=5, port=1, rxbuflen=4096, hello=1000000, keepalive=10
0000, initcount=10, rexmt=500000, callbackAddr=08a356bc) at 08a36c28
26:54:460 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:310 sceNetAdhocPdpCreate(☺??, 1, 4096, 0) at 08a36c28
26:54:460 AppMainThrea W[NET]: HLE\sceNetAdhoc.cpp:2776 UNTESTED sceNetAdhocMatchingStart(1, 16, 7168, 8, 0, 768, 08b368f4) at 08a36ca8
26:54:460 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:4743 EventLoop: Begin of EventLoop[1] Thread
26:54:461 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:4856 InputLoop: Begin of InputLoop[1] Thread
26:54:461 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 773 bytes to 192.168.2.6:1
26:54:461 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:54:539 AppMainThrea I[ME]: HLE\sceAtrac.cpp:1337 1=sceAtracSetHalfwayBufferAndGetID(08c39190, 00007e10, 0000be10)
26:54:539 AppMainThrea W[ME]: HLE\sceAtrac.cpp:1191 This is an atrac3+ stereo audio
26:54:592 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:54:601 AppMainThrea I[G3D]: GLES\TextureScaler.cpp:546 TextureScaler: early exit -- empty/flat texture
26:54:671 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:54:768 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:54:866 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:54:973 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:55:070 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:55:166 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:55:274 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:55:371 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
26:55:467 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 773 bytes to 192.168.2.6:1
(...)
28:52:318 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:52:415 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:52:522 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:52:619 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:52:715 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:52:823 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:52:919 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:53:016 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:53:124 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:53:222 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:53:319 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 773 bytes to 192.168.2.6:1
28:53:319 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:53:350 idle0        I[NET]: HLE\proAdhoc.cpp:957 Received 139 Bytes of Data from Adhoc Server
28:53:350 idle0        I[NET]: HLE\proAdhoc.cpp:1013 Incoming Peer Data...
28:53:416 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:53:448 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
28:53:523 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:53:544 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
28:53:621 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:53:642 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
28:53:717 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:53:760 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
28:53:825 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:53:857 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
28:53:921 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:53:943 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
28:54:020 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:54:052 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
28:54:117 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:54:149 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
28:54:214 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:54:247 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
28:54:322 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 773 bytes to 192.168.2.6:1
28:54:322 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:54:343 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
28:54:419 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:54:516 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:54:624 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:54:720 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:54:817 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:54:924 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:55:021 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:55:118 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:55:225 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
(...)
28:57:330 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 773 bytes to 192.168.2.6:1
28:57:330 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:57:427 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:57:524 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:57:621 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:57:728 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:57:825 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:57:921 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:58:029 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:58:039 idle0        I[NET]: HLE\proAdhoc.cpp:957 Received 5 Bytes of Data from Adhoc Server
28:58:039 idle0        I[NET]: HLE\proAdhoc.cpp:1042 FriendFinder: Incoming Peer Data Delete Request...
28:58:124 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:58:224 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
28:58:321 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 773 bytes to 192.168.2.6:1
(...)
29:37:368 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:37:464 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:37:561 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:37:562 idle0        I[NET]: HLE\proAdhoc.cpp:957 Received 139 Bytes of Data from Adhoc Server
29:37:562 idle0        I[NET]: HLE\proAdhoc.cpp:1013 Incoming Peer Data...
29:37:648 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
29:37:659 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:37:767 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:37:767 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
29:37:864 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:37:864 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
29:37:960 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:37:971 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
29:38:068 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:38:068 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
29:38:154 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
29:38:165 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:38:261 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:38:293 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
29:38:358 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1
29:38:369 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 773 bytes to 192.168.2.6:1
29:38:369 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:38:465 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:38:562 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:38:669 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:38:766 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:38:864 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:38:972 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:39:069 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:39:166 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:39:262 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
(...)
29:43:394 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 773 bytes to 192.168.2.6:1
29:43:394 AUDIO MIXER  I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:43:473 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:43:577 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:43:673 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:43:770 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:43:867 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:43:974 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:44:073 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:44:169 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:44:277 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
(...)
29:54:380 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 773 bytes to 192.168.2.6:1
29:54:380 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:54:477 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:54:606 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:54:714 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:54:811 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:54:918 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:55:015 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:55:134 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:55:220 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
29:55:317 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
(...)
30:06:397 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 773 bytes to 192.168.2.6:1
30:06:429 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
30:06:526 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
30:06:623 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
30:06:730 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
30:06:827 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
30:06:923 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
30:07:031 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
30:07:127 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
30:07:224 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
30:07:332 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
30:07:379 idle0        I[NET]: HLE\proAdhoc.cpp:957 Received 5 Bytes of Data from Adhoc Server
30:07:379 idle0        I[NET]: HLE\proAdhoc.cpp:1042 FriendFinder: Incoming Peer Data Delete Request...
30:07:398 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 773 bytes to 192.168.2.6:1
30:07:430 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.6:1
^and repeats sending the data over and over until leaving.

And from the person that enters multiplayer second ~ and hangs a second after seeing an empty list, probably by some wrong data received from the player which is already connected?
Code:
29:37:513 AppMainThrea E[NET]: HLE\sceNet.cpp:139 UNTESTED sceNetInit(poolsize=32768, calloutpri=19, calloutstack=0, netintrpri=39, netintrstack=0) at
08a35c10
29:37:553 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:220 sceNetAdhocInit() at 08a35ca4
29:37:553 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:261 sceNetAdhocctlInit(7168, 39, 08b137d0) at 08a35ce8
29:37:553 AppMainThrea W[NET]: HLE\sceNetAdhoc.cpp:1102 UNTESTED sceNetAdhocctlAddHandler(8a34ce8, 0): added handler 0
29:37:553 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:1460 sceNetAdhocctlConnect(groupName=KPSADHOC) at 08a35e6c
29:37:553 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:1384 sceNetAdhocctlCreate(KPSADHOC) at 08a35e6c
29:37:553 AppMainThrea I[NET]: HLE\proAdhoc.cpp:912 FriendFinder: Begin of Friend Finder Thread
29:37:573 AppMainThrea I[NET]: HLE\proAdhoc.cpp:957 Received 146 Bytes of Data from Adhoc Server
29:37:573 AppMainThrea I[NET]: HLE\proAdhoc.cpp:1013 Incoming Peer Data...
29:37:583 AppMainThrea I[NET]: HLE\proAdhoc.cpp:964 FriendFinder: Incoming OPCODE_CONNECT_BSSID
29:37:583 AppMainThrea I[ME]: HLE\sceAtrac.cpp:1337 0=sceAtracSetHalfwayBufferAndGetID(08c2d180, 00007e10, 0000be10)
29:37:583 AppMainThrea W[ME]: HLE\sceAtrac.cpp:1191 This is an atrac3+ stereo audio
29:37:643 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:2617 sceNetAdhocMatchingInit(32768) at 08a36bcc
29:37:643 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:2659 sceNetAdhocMatchingCreate(mode=2, maxnum=5, port=1, rxbuflen=4096, hello=1000000, keepalive=10
0000, initcount=10, rexmt=500000, callbackAddr=08a36d90) at 08a36c68
29:37:643 AppMainThrea I[NET]: HLE\sceNetAdhoc.cpp:310 sceNetAdhocPdpCreate(◄♦♣♠, 1, 4096, 0) at 08a36c68
029:37:643 AppMainThrea W[NET]: HLE\sceNetAdhoc.cpp:2776 UNTESTED sceNetAdhocMatchingStart(1, 16, 7168, 8, 0, 768, 08b368f4) at 08a36ca8
29:37:653 idle0        I[NET]: HLE\sceNetAdhoc.cpp:4743 EventLoop: Begin of EventLoop[1] Thread
29:37:653 idle0        I[NET]: HLE\sceNetAdhoc.cpp:4856 InputLoop: Begin of InputLoop[1] Thread
29:37:653 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.5:1
29:37:673 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:37:763 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.5:1
29:37:773 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:37:853 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.5:1
29:37:883 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:37:974 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.5:1
29:37:974 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:38:064 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.5:1
29:38:084 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:38:154 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.5:1
29:38:174 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:38:284 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:38:294 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.5:1
29:38:354 idle0        I[NET]: HLE\sceNetAdhoc.cpp:575 sceNetAdhocPdpSend[1:1](BC): Sent 1 bytes to 192.168.2.5:1
29:38:374 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 773 bytes from 192.168.2.5:1
29:38:384 idle0        I[NET]: HLE\sceNetAdhoc.cpp:4767 EventLoop[1]: Matching Event [EVENT=1] OptSize=768

29:38:384 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:38:414 idle0        W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000038
29:38:414 idle0        W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 0000003c
29:38:414 idle0        E[MM]: MemmapFunctions.cpp:56 Unknown GetPointer 00000000 PC 00000000 LR 08aed888
29:38:474 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:38:574 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:38:675 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:38:775 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:38:875 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:38:975 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:39:075 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:39:175 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:39:275 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:39:376 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 773 bytes from 192.168.2.5:1
29:39:386 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:39:386 idle0        I[NET]: HLE\sceNetAdhoc.cpp:4767 EventLoop[1]: Matching Event [EVENT=1] OptSize=768

29:39:476 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:39:566 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:39:686 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:39:776 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:39:876 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:39:976 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:40:077 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:40:177 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:40:277 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.5:1
29:40:387 idle0        I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 773 bytes from 192.168.2.5:1
29:40:397 idle0        I[NET]: HLE\sceNetAdhoc.cpp:4767 EventLoop[1]: Matching Event [EVENT=1] OptSize=768
^even through it shows after you get blackscreen, the spam at the end repeats over and over as long as the player who is in his room is connected and sends it.


Other games I tested like Final Fantasy Type-0, Frontier Gate Boost+, GitS:SAC work just fine as previously.^_^

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
07-11-2014, 06:59 PM (This post was last modified: 07-11-2014 10:44 PM by captainobvious.)
Post: #273
RE: [AdHoc] Compatibility List
(07-11-2014 05:31 PM)AdamN Wrote:  
(07-11-2014 03:51 PM)AdamN Wrote:  
(07-11-2014 03:45 PM)captainobvious Wrote:  
(07-11-2014 02:01 PM)AdamN Wrote:  
(07-11-2014 01:21 PM)captainobvious Wrote:  It's pretty awesome, for the short duration the match lasts it's awesomely fun, unfortunately I got the same results as you Sad Still pretty awesome getting this far
Probably the timing wasn't accurate enough, or may be it was socket issue, because i think dissida 012 tried to use 3 connections at the same time but some of them failed to be connected.
Hopefully it's just timing issue Smile

Btw, is this new build affecting other games also?

For me, most games run just like before. Not this commit, but the one before made it so Soul Calibur can no longer see the other player in lobby, so I can't really test if this build fixes anything.

So that's mean Soul Calibur can see other players now?
If it's, that's mean Lord of Apocalypse is the last one that have difficulties in seeing other players
Ouch, that's mean 2 more games that have issue in seeing each other Sad

PS: currently i managed to make a stable Lobby battle on Dissidia 012 Big Grin didn't have issue anymore,
but Group battle still have room deleted issue :/ i don't think this one related to timing anymore
I'll upload the new build tomorrow (it's 1:33 AM now and i'm too sleepy)

:'( almost too good to be true. I love you man

(also group battle doesn't matter much, it's just rotation between different characters)
Find all posts by this user
Quote this message in a reply
07-11-2014, 08:23 PM (This post was last modified: 07-12-2014 01:04 PM by xCrashdayx.)
Post: #274
Rainbow RE: [AdHoc] Compatibility List
sooooooo i have been testing all my games which support adhoc...
bear with me this is a rather long post Big Grin and has alot of pictures !

in my tests i used build from AdamN from post #258. all adhoc games were running with hamachi. most times i took 2 pictures - one from the host, the other from the client.

Army of Two - 40 Days NOW WORKS
   

BlazBlue - Calamity Trigger USA NOPE [Menu]
   

Burnout Legends WORKS -> CHECK POST #285

Call of Duty Road To Victory NOPE [Lobby]
   

Crazy Taxi 2 NOPE [Dont see host]
   

DBZ Shin Budokai 1 or 2 or Tag Team NOPE [Dont see host]
   

Juiced 2WORKS -> CHECK POST #285

Naruto Ultimate Ninja Impact WORKS -> CHECK POST #285

Street Fighter Alpha Max 3 WORKS -> CHECK POST #285

SSX On Tour WORKS -> CHECK POST #285

Star Wars Battlefront 2 WORKS -> CHECK POST #285

Tekken 5 DR NOPE [Both can join lobby - dont see each other]
   

Tekken 6 WORKS -> CHECK POST #285

UPDATE -> CHECK POST #285

Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me
Find all posts by this user
Quote this message in a reply
07-11-2014, 08:38 PM
Post: #275
RE: [AdHoc] Compatibility List
Nice job Crashday!

Although Just tried Tekken 6 and it worked as usual for me.
Find all posts by this user
Quote this message in a reply
07-11-2014, 08:52 PM (This post was last modified: 07-12-2014 12:22 PM by xCrashdayx.)
Post: #276
RE: [AdHoc] Compatibility List
I got bored and tested even more xD

Gran Turismo 6 - Can see host - Cant join
Syphon Filter Logans Shadow - Freez on MP Select
Grand Theft Auto Chinatown Wars - Can see host - Cant join
Grand Theft Auto Liberty City Stories - Can see host - Cant join

Edit:
(Fat Princess - Can see host - Cant join) WORKING -> Mistake on my side
(Metal Slug XX - Can see host - Cant join) WORKING -> Mistake on my side

(Cant get ModNation Racers, Ultimate Ninja Heroes 3 and Crash Tag Team Racing to even start up :/ )

Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me
Find all posts by this user
Quote this message in a reply
07-11-2014, 10:00 PM (This post was last modified: 07-11-2014 10:00 PM by sum2012.)
Post: #277
RE: [AdHoc] Compatibility List
@xCrashdayx
After attach file,press Insert into post

I want to be a crash fixer
PM me if you want to me look a game
Find all posts by this user
Quote this message in a reply
07-11-2014, 10:46 PM
Post: #278
RE: [AdHoc] Compatibility List
(07-11-2014 08:52 PM)xCrashdayx Wrote:  I got bored and tested even more xD

Gran Turismo 6 - Can see host - Cant join
Syphon Filter Logans Shadow - Freez on MP Select
Grand Theft Auto Chinatown Wars - Can see host - Cant join
Grand Theft Auto Liberty City Stories - Can see host - Cant join
Fat Princess - Can see host - Cant join
Metal Slug XX - Can see host - Cant join

(Cant get ModNation Racers, Ultimate Ninja Heroes 3 and Crash Tag Team Racing to even start up :/ )

There might be something wrong with your setup, I tried Fat princess with this latest build from Adam and it worked perfectly??
Find all posts by this user
Quote this message in a reply
07-11-2014, 10:47 PM
Post: #279
RE: [AdHoc] Compatibility List
Yes,Metal Slug XX must work

I want to be a crash fixer
PM me if you want to me look a game
Find all posts by this user
Quote this message in a reply
07-12-2014, 02:16 AM (This post was last modified: 07-12-2014 02:26 AM by EvilSR.)
Post: #280
RE: [AdHoc] Compatibility List
Here are logs of wwe 11 using AdamN's build


Attached File(s) Thumbnail(s)
               
Find all posts by this user
Quote this message in a reply
07-12-2014, 09:42 AM (This post was last modified: 10-26-2019 04:04 AM by AdamN.)
Post: #281
RE: [AdHoc] Compatibility List
@ LunaMoo : The blackscreen/freezing issue is usually related to Invalid address, i also get freezing issue on Dissidia 012 (rarely but still happened sometimes) where the logs is spammed with alot of Invalid address. Many games (single or multiplayer) still have a chances to get invalid address which could lead to a strange game behaviour.

@xCrashdayx : nice works for testing many games Big Grin you'll probably need to test it again with a newer build

@EvilSR : the adhocPollSocket is not implemented, actually i tried to implemented it before but it's using infrastructure function (non-adhoc) so i gave up there, otherwise i'll need to implement many infrastructure networking also ^_^ jpcsp might have a working infrastructure network

Anyway, here is the new builds with a working Online Lobby Battle for Dissidia012 (hopefully also fixed timeout/connection lost issue on other games)
Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64: https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip

You can get the patch here https://github.com/ANR2ME/ppsspp if you wanted to make the Linux/Android/BB/Symbian build

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
Find all posts by this user
Quote this message in a reply
07-12-2014, 11:02 AM (This post was last modified: 07-12-2014 11:25 AM by xCrashdayx.)
Post: #282
RE: [AdHoc] Compatibility List
Quote:PS: If games that was working before (ie. Tekken6) still broken with this release i guess i'll need to download Tekken6 first before downloading Lord of Apo/Arca

Tekken 6 still has a request timeout

EDIT forget it Big Grin Tekken 6 is working with the new build
EDIT2 2 Fat Princess is now working too (for me)


Attached File(s) Thumbnail(s)
           

Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me
Find all posts by this user
Quote this message in a reply
07-12-2014, 11:44 AM
Post: #283
RE: [AdHoc] Compatibility List
@xCrashdayx,

Thank you, It's unofficial version... I have add "post #258" for version.
& Crazy Taxi 2 doesn't exist, It's Crazy Taxi : Fare Wars
Too Gran Turismo 6... It's Grand Turismo without number!

I don't know much your screenshot is what game... But no problem, more important is [CODE] and version Smile

(07-11-2014 10:47 PM)sum2012 Wrote:  Yes,Metal Slug XX must work
It's worked on #258 / #281 ?

(07-12-2014 11:02 AM)xCrashdayx Wrote:  
Quote:PS: If games that was working before (ie. Tekken6) still broken with this release i guess i'll need to download Tekken6 first before downloading Lord of Apo/Arca

Tekken 6 still has a request timeout

EDIT forget it Big Grin Tekken 6 is working with the new build
EDIT2 2 Fat Princess is now working too (for me)
Re-update, thank you.
New build = #281 ?

Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64
Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3
Phone: ZenFone 2 ZE550ML
Find all posts by this user
Quote this message in a reply
07-12-2014, 11:50 AM (This post was last modified: 07-12-2014 11:51 AM by Zinx777.)
Post: #284
RE: [AdHoc] Compatibility List
(07-12-2014 11:44 AM)GuenosNoLife Wrote:  @xCrashdayx,

Thank you, It's unofficial version... I have add "post #258" for version.
& Crazy Taxi 2 doesn't exist, It's Crazy Taxi : Fare Wars
Too Gran Turismo 6... It's Grand Turismo without number!

I don't know much your screenshot is what game... But no problem, more important is [CODE] and version Smile

(07-11-2014 10:47 PM)sum2012 Wrote:  Yes,Metal Slug XX must work
It's worked on #258 / #281 ?

(07-12-2014 11:02 AM)xCrashdayx Wrote:  
Quote:PS: If games that was working before (ie. Tekken6) still broken with this release i guess i'll need to download Tekken6 first before downloading Lord of Apo/Arca

Tekken 6 still has a request timeout

EDIT forget it Big Grin Tekken 6 is working with the new build
EDIT2 2 Fat Princess is now working too (for me)
Re-update, thank you.
New build = #281 ?
Look in previous pages for more games tested.
Crashday get on hamachi if u see the msg XD.
Find all posts by this user
Quote this message in a reply
07-12-2014, 11:58 AM (This post was last modified: 07-12-2014 12:43 PM by xCrashdayx.)
Post: #285
RE: [AdHoc] Compatibility List
OH BOY... AdamN you magnificent mother****** Big Grin

Used Build from Post #281

Street Fighter AM3
WORKING [ULUS 10062]
   

Star Wars Battle Front 2
WORKING [ULUS 10053]
   

Grand Theft Auto China Town Wars
WORKING [EUR ULES01347]
   

Grand Theft Auto Liberty City Stories
NOW IN LOBBY [EUR ULES00151]
   

SSX On Tour
WORKING [JAPAN ULJM05063]
   

Naurto Ultimate Ninja Impact !
WORKING [ULUS 10582]
   

Metal Slug XX
WORKING (for me) [ULUS 10495]
   

Juiced 2
WORKING [EUR ULES00928]
   

Grand Turismo
NOW IN SAME LOBBY [CENTRAL EUR UCES01245]
   


@GuenosNoLife
Quote:New build = #281 ?
Yes all new tests with this build(281)

Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: