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Castlevania dracula X ULKS46155
03-26-2013, 12:50 AM (This post was last modified: 03-26-2013 12:55 AM by Marcelo_20XX.)
Post: #16
RE: [Android/Windows] [Pre-0.7] [Only AutosaveScreen] Castlevania dracula X
Quote: and of course ran the game perfectly from that point onwards, well when I say perfect in the sense, its plays the game perfectly, but there is no Music or Video's playing. Angel

Nope, its far from perfect yet. You cant pass Boss Rooms, no dialogues, missing models. At most its half playable
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03-26-2013, 02:58 AM
Post: #17
RE: [Android/Windows] [Pre-0.7] [Only AutosaveScreen] Castlevania dracula X
(03-26-2013 12:50 AM)Marcelo_20XX Wrote:  Nope, its far from perfect yet. You cant pass Boss Rooms, no dialogues, missing models. At most its half playable

Oddly enough, you can pass boss rooms using v0.7 found on the downloads page, but if you use v0.7-263-g88d9804, you can't.
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03-26-2013, 03:37 AM
Post: #18
RE: Castlevania dracula X
I also found a way to pass almost all Boss Rooms, well until the first Shaft fight anyway, import a complete save data from JPCSP but don't delete the file ENCRYPT_INFO.BIN, at least that works for me
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03-28-2013, 12:34 AM
Post: #19
RE: Castlevania dracula X
I do not think the option in Media Engine windows version
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03-28-2013, 05:52 AM
Post: #20
RE: Castlevania dracula X
You can reach boss rooms again with v0.7-279-g72a73b5.
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03-28-2013, 06:27 AM (This post was last modified: 03-28-2013 06:36 AM by Marcelo_20XX.)
Post: #21
RE: Castlevania dracula X
If that's the case I could take a shot at the source and try to fix the missing models and then the game could be playable, from time to time I got slaughtered by the invisible Death

EDIT: I tested the game and I still cant pass past Boss Rooms, It hangs at the loading screen, are you enabling some specific option? I tried beginning a new game from scratch and got stuck at the first Boss Room.
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03-28-2013, 12:21 PM
Post: #22
RE: Castlevania dracula X
(03-28-2013 06:27 AM)Marcelo_20XX Wrote:  If that's the case I could take a shot at the source and try to fix the missing models and then the game could be playable, from time to time I got slaughtered by the invisible Death

EDIT: I tested the game and I still cant pass past Boss Rooms, It hangs at the loading screen, are you enabling some specific option? I tried beginning a new game from scratch and got stuck at the first Boss Room.

Not only at the boss room, even when quick saving and exiting the same, every time you get a loading screen there's a chance it will hang on there, I desactivated fastmem and buffered rendering... That's how I made it to the first boss, and then to the second one which is awfully invisible lololol

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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03-28-2013, 12:24 PM
Post: #23
RE: Castlevania dracula X
(03-28-2013 06:27 AM)Marcelo_20XX Wrote:  If that's the case I could take a shot at the source and try to fix the missing models and then the game could be playable, from time to time I got slaughtered by the invisible Death

EDIT: I tested the game and I still cant pass past Boss Rooms, It hangs at the loading screen, are you enabling some specific option? I tried beginning a new game from scratch and got stuck at the first Boss Room.

I think I was using the wrong version lol. My apologies.
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04-04-2013, 03:10 AM
Post: #24
RE: Castlevania dracula X
In v0.7-444 at android, the menu(without cutscene)is almost perfect in no buffered rendering.(If it check, it makes black screen.)
Death and some texture still invisible.
background not visible.
some grapics are bad in no buffered rendering.
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04-13-2013, 09:26 PM
Post: #25
RE: Castlevania dracula X
As of v0.7-639, the Now Loading screen of death is no more. I took both paths in Stage 1 and got through without a hitch. Quick Saving seems to work, though it did hang on me once. Luckily, it still made the save when I checked. Sadly, the invisible enemies are still there.
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04-14-2013, 01:29 AM
Post: #26
RE: Castlevania dracula X
The missing models issue was fixed:
[Image: 16hufef.png]
[Image: 117cvvq.png]
[Image: 2j491qw.png]
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04-14-2013, 07:48 AM
Post: #27
RE: Castlevania dracula X
(04-14-2013 01:29 AM)crypter Wrote:  The missing models issue was fixed:
[Image: 16hufef.png]
[Image: 117cvvq.png]
[Image: 2j491qw.png]

great! where i can find this version please

ty
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04-14-2013, 08:31 AM
Post: #28
RE: Castlevania dracula X
here's all builds,download the latest(Top) http://buildbot.orphis.net/ppsspp/
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04-14-2013, 11:41 AM
Post: #29
RE: Castlevania dracula X
(04-14-2013 01:29 AM)crypter Wrote:  The missing models issue was fixed:
[Image: 16hufef.png]
[Image: 117cvvq.png]
[Image: 2j491qw.png]

Man I should buy you a beer, thanks! Tongue

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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04-14-2013, 05:44 PM (This post was last modified: 04-14-2013 05:46 PM by Hiruko.)
Post: #30
RE: Castlevania dracula X
(04-14-2013 01:29 AM)crypter Wrote:  The missing models issue was fixed:
[Image: 16hufef.png]
[Image: 117cvvq.png]
[Image: 2j491qw.png]

All that's left now is fixing the Media Engine crashes, and it should be ready. The lack of music doesn't count for obvious reasons, and I don't know if Buffered Rendering is needed now.
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