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Castlevania dracula X ULKS46155
11-13-2013, 04:19 PM
Post: #181
RE: Castlevania dracula X
I havent tested with latest build but I think you can not play SOTN.
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11-18-2013, 07:12 AM
Post: #182
RE: Castlevania dracula X
Still freezes on 0.9.5 Android when trying to load SOTN.

Is it known if its even possible to fix the unlockable loading issue?
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11-30-2013, 03:13 PM
Post: #183
RE: Castlevania dracula X
where can i find the thread??
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12-04-2013, 03:32 AM
Post: #184
RE: Castlevania dracula X
This might be of interest to some of you: If you connect to or run your own Pro Online server (see the adhoc thread), the boss rush mode seems to work on Windows. I don't know if it works on other OSes, though. So the game clearly needs adhoc capabilities to use the boss rush mode.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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12-04-2013, 03:34 PM
Post: #185
RE: Castlevania dracula X
(11-18-2013 07:12 AM)hermano Wrote:  Still freezes on 0.9.5 Android when trying to load SOTN.

Is it known if its even possible to fix the unlockable loading issue?

try to report here https://github.com/hrydgard/ppsspp/issues?state=open
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12-21-2013, 07:14 PM
Post: #186
RE: Castlevania dracula X
I cannot get this save to work
http://www.gamefaqs.com/psp/938141-castl...cles/saves

Specifically the very first one listed from "clayto209"

Any idea why I can't get the save to load? (Android version)
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12-21-2013, 07:21 PM
Post: #187
RE: Castlevania dracula X
(12-21-2013 07:14 PM)Delirious17 Wrote:  I cannot get this save to work
http://www.gamefaqs.com/psp/938141-castl...cles/saves

Specifically the very first one listed from "clayto209"

Any idea why I can't get the save to load? (Android version)
In the SYSTEM folder where your ppsspp.ini file is located, edit the line that says EncryptSave = True to EncryptSave = False then retry it.

It may work, unsure though.
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12-21-2013, 07:24 PM
Post: #188
RE: Castlevania dracula X
If that still doesn't work, it's possible it's yet another save generated by a PSP that PPSSPP can't read. Not all saves from the real console will work.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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12-25-2013, 11:25 PM (This post was last modified: 12-25-2013 11:29 PM by Delirious17.)
Post: #189
RE: Castlevania dracula X
Hoping in fair time that SotN and RoN get to work as well Smile

Those saying it may not be worth the time...
SotN has Maria! Also I'm sure we can work out a wide-screen hack.
RoN: I love the terrific music and visual design. If I'm feeling old school, I'll play this version.
And it's all in a complete package so it can be my PSP Castlevania source of course Tongue

So I'm really hoping in fair time we can get this game to fully work Smile
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12-26-2013, 04:57 PM (This post was last modified: 12-26-2013 05:02 PM by TheDax.)
Post: #190
RE: Castlevania dracula X
Thread cleaned and reopened. Please be polite, guys, and keep it on-topic.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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12-27-2013, 12:01 AM (This post was last modified: 12-27-2013 03:16 AM by Beavr.)
Post: #191
RE: Castlevania dracula X
The game (ULUS10277) takes a while to load now on v0.9.6-190-gca0fd61 Windows 32bit (if wlan is on). BUT...

Rondo of Blood now works. When starting a game, the opening has no sound. I played through the first level and with minor graphic issues here and there but nothing big. Sound distorts randomly throughout all parts of the game.

Symphony of the Night works as well, you just have to hit space at the Konami logo or just hit start and skip it before the intro ends. The game has very minor graphical issues, as well as sound issues.

Peke is working too, though there is only one music track playing, that might be how it's supposed to be though.

Boss Rush still requires proAdhocServer to play. Game also starts right up when the adhocserver is running before game is started (if wlan is on).
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12-28-2013, 03:10 AM (This post was last modified: 12-28-2013 03:24 AM by Delirious17.)
Post: #192
RE: Castlevania dracula X
Tried the latest build, RoN and SotN work! SotN is 95% speed and terrific! RoN has a bit of a slight lag in the game but absolutely playable (I'd say 85% speed)

I noticed in the cheat.db there's a SotN widescreen hack too for the purists out there Wink
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12-28-2013, 05:26 PM
Post: #193
RE: Castlevania dracula X
I can confirm both games are at a highly playable state. Hopefully any lingering graphic/sound issues will be easy to fix. All that remains is getting Boss Rush to work without having to tinker with adhoc settings.
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12-28-2013, 06:16 PM
Post: #194
RE: Castlevania dracula X
I just noticed something funny about SotN, when using texture scaling everything get scaled aside the main characters used in-game (Alucard, Richter, etc), nothing game breaking though, I'm just curious to know the reason about this Tongue

Since English is not my first language sorry for some misspelling on my posts
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12-29-2013, 12:41 AM
Post: #195
RE: Castlevania dracula X ULKS46155
(12-28-2013 03:10 AM)Delirious17 Wrote:  Tried the latest build, RoN and SotN work! SotN is 95% speed and terrific! RoN has a bit of a slight lag in the game but absolutely playable (I'd say 85% speed)

I noticed in the cheat.db there's a SotN widescreen hack too for the purists out there Wink

SOTN playable on Windows, right? I couldn't wait and started a game on a PS1 emulator Tongue
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