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Strange behaviour with buffered rendering
01-30-2013, 05:12 PM (This post was last modified: 01-30-2013 05:13 PM by JumperTwo.)
Post: #16
RE: Strange behaviour with buffered rendering
Apology11 with an xperia s (same device as me) but running on Ice Cream Sandwich , hits 48 fps in cube.elf with buffered rendering enabled and 33 with it disabled. My xperia s on Gingerbread hits 49 fps with buffered rendering enabled but 60 fps with it disabled.it's getting fun Smile
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01-30-2013, 05:43 PM (This post was last modified: 01-30-2013 05:45 PM by Apology11.)
Post: #17
RE: Strange behaviour with buffered rendering
(01-30-2013 05:12 PM)JumperTwo Wrote:  Apology11 with an xperia s (same device as me) but running on Ice Cream Sandwich , hits 48 fps in cube.elf with buffered rendering enabled and 33 with it disabled. My xperia s on Gingerbread hits 49 fps with buffered rendering enabled but 60 fps with it disabled.it's getting fun Smile

My Xperia S runs Jelly Bean Custom rom.

What settings did you use?

Here are mine:

[ ] Sound Emulation
([ ] See my post)
[x] Hardware Transform
[ ] Draw using Stram VBO
[x] Vertex Cache
[x] JIT [Dynarec] [x] Fastmem


Also which build did you use?

I used : v0.6-51-g3ff46cf
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01-30-2013, 06:13 PM (This post was last modified: 01-30-2013 06:14 PM by JumperTwo.)
Post: #18
RE: Strange behaviour with buffered rendering
(01-30-2013 05:43 PM)Apology11 Wrote:  
(01-30-2013 05:12 PM)JumperTwo Wrote:  Apology11 with an xperia s (same device as me) but running on Ice Cream Sandwich , hits 48 fps in cube.elf with buffered rendering enabled and 33 with it disabled. My xperia s on Gingerbread hits 49 fps with buffered rendering enabled but 60 fps with it disabled.it's getting fun Smile

My Xperia S runs Jelly Bean Custom rom.

What settings did you use?

Here are mine:

[ ] Sound Emulation
([ ] See my post)
[x] Hardware Transform
[ ] Draw using Stram VBO
[x] Vertex Cache
[x] JIT [Dynarec] [x] Fastmem


Also which build did you use?

I used : v0.6-51-g3ff46cf

sorry, i thought i was seeing 4.0.1 in your post . now i know that i need glasses
anyway i used 0.6 - revision 49, build 3ff46cff05
with your exact options enabled
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01-30-2013, 06:19 PM
Post: #19
RE: Strange behaviour with buffered rendering
(01-30-2013 06:13 PM)JumperTwo Wrote:  
(01-30-2013 05:43 PM)Apology11 Wrote:  
(01-30-2013 05:12 PM)JumperTwo Wrote:  Apology11 with an xperia s (same device as me) but running on Ice Cream Sandwich , hits 48 fps in cube.elf with buffered rendering enabled and 33 with it disabled. My xperia s on Gingerbread hits 49 fps with buffered rendering enabled but 60 fps with it disabled.it's getting fun Smile

My Xperia S runs Jelly Bean Custom rom.

What settings did you use?

Here are mine:

[ ] Sound Emulation
([ ] See my post)
[x] Hardware Transform
[ ] Draw using Stram VBO
[x] Vertex Cache
[x] JIT [Dynarec] [x] Fastmem


Also which build did you use?

I used : v0.6-51-g3ff46cf

sorry, i thought i was seeing 4.0.1 in your post . now i know that i need glasses
anyway i used 0.6 - revision 49, build 3ff46cff05
with your exact options enabled

It was 4.2.1 Wink

Anyways I checked it again with a liitle overclock this time:
Got 53 with buffered rendering and 2x res this time
And 37 without.

Really strange, maby you can try rev 51 too?
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01-30-2013, 06:31 PM (This post was last modified: 01-30-2013 06:34 PM by JumperTwo.)
Post: #20
RE: Strange behaviour with buffered rendering
(01-30-2013 06:19 PM)Apology11 Wrote:  
(01-30-2013 06:13 PM)JumperTwo Wrote:  
(01-30-2013 05:43 PM)Apology11 Wrote:  
(01-30-2013 05:12 PM)JumperTwo Wrote:  Apology11 with an xperia s (same device as me) but running on Ice Cream Sandwich , hits 48 fps in cube.elf with buffered rendering enabled and 33 with it disabled. My xperia s on Gingerbread hits 49 fps with buffered rendering enabled but 60 fps with it disabled.it's getting fun Smile

My Xperia S runs Jelly Bean Custom rom.

What settings did you use?

Here are mine:

[ ] Sound Emulation
([ ] See my post)
[x] Hardware Transform
[ ] Draw using Stram VBO
[x] Vertex Cache
[x] JIT [Dynarec] [x] Fastmem


Also which build did you use?

I used : v0.6-51-g3ff46cf

sorry, i thought i was seeing 4.0.1 in your post . now i know that i need glasses
anyway i used 0.6 - revision 49, build 3ff46cff05
with your exact options enabled

It was 4.2.1 Wink

Anyways I checked it again with a liitle overclock this time:
Got 53 with buffered rendering and 2x res this time
And 37 without.

Really strange, maby you can try rev 51 too?

ok, here's testing result on revision 51 :

1# TEST :
jit : on
fastmem : on
buff rendering : on
vbo : off
vertex cache : on
hardware transform : on
result : 48 fps (average)

2# TEST :
jit : on
fastmem : on
buff rendering : on (2X resolution)
vbo : off
vertex cache : on
hardware transform : on
result : 43 fps (max)

3#TEST :
jit : on
fastmem : on
buff rendering : off
vbo : off
vertex cache : on
hardware transform : on
result : 60 fps (average)

very weird.
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01-31-2013, 01:05 PM
Post: #21
RE: Strange behaviour with buffered rendering
it is possible to fix the miss upscaling without buffered rendering? i'm searching for the function, but can't seem to find it. whatever is the function, is it using g_Config.iWindowZoom parameter to stretch things to fullscreen?
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01-31-2013, 01:53 PM
Post: #22
RE: Strange behaviour with buffered rendering
I'll fix it soon.
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01-31-2013, 11:58 PM (This post was last modified: 02-01-2013 12:01 AM by JumperTwo.)
Post: #23
RE: Strange behaviour with buffered rendering
(01-31-2013 01:53 PM)Henrik Wrote:  I'll fix it soon.

thanks Henrik! while the missing upscaling is certainly a bug, i'm also really curious about why some of us just got 40-50% more speed with buffered rendering disabled..eager to look at your code changes : )
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