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Dissidia 012: Duodecim Final Fantasy
11-02-2015, 12:56 PM (This post was last modified: 11-02-2015 12:58 PM by Sys-XN.)
Post: #112
RE: Dissidia 012: Duodecim Final Fantasy
Quote:After digging my old bugfix commits long ago (which didn't get merged) and i was right, the issue with crash/blank screen/disconnection with Dissidia 012 when playing with more than 2 players was due to registers corruption, just like what happened long ago on another game (i forgot which game was that, i think it was Lord of Arcana)

Here is the new build tested to play Dissidia 012 with 4 players in localhost without any issue Smile

Win32: [link]
Win64: [link]
Thank you very much, your efforts are greatly appreciated. I will test this build amongst my friends as soon as I can, will report back ASAP ^^;

Also quick question, is this build able to support 5v5 for a maximum of 10 people at once in one session? For DF people like us, that has long been nothing more than a pipe dream ever since we migrated from Sony's extremely faulty PS3 AHP app, full of bugs, crashes, network desyncs, and overall connection incompatability. We even birthed a nickname to it: "DDCFF" (Dissidia Disconnections Final Fantasy) ;(

I will also list what happened when we tested the previous build you linked, AdamN.
[previous attempted build fix testing]
- same errors as before
- white screen
- FPS counter displays in gibberish
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - Sys-XN - 11-02-2015 12:56 PM
Dissidia 012 Support? - xokrath - 01-29-2014, 03:20 PM
Duodecim lobby problems - Scrawny - 08-21-2014, 12:18 PM
Dissidia Duodecim 012 - Esperstarr - 10-31-2014, 03:47 AM
Dissidia 012 online - 12771a - 04-04-2015, 01:41 AM

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