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Dissidia 012: Duodecim Final Fantasy
11-01-2015, 08:54 AM (This post was last modified: 11-01-2015 01:07 PM by AdamN.)
Post: #110
RE: Dissidia 012: Duodecim Final Fantasy
(11-01-2015 07:30 AM)onelight Wrote:  
(10-31-2015 01:42 AM)AdamN Wrote:  Updated:
Win64 build :
Win32 build :

Edit: After testing it further it seems the main issue was related to Adhoc MipsCall/Callback, either it's running on a wrong thread or not all registers used by the callback get restored after returning, thus corrupting some of the register (usually ended with invalid address warnings in the log)
This issue has been existed for a long time in some games.
Added Port-shifting support for games that use privileged ports (< 1024) is good. But compile android build failed, what's wrong?

Because that commit also includes multiple instance of PPSSPP support, which was intended for Dekstop (Windows, Linux and OSX) and not mobile devices, but i didn't know the exact definition to use to filter-out mobile device, and it seems using __linux__ will also include android devices Undecided
While the port-shifting support shouldn't have any issue with mobile.

Btw, the port shifting still need a GUI to set the port offset value, and i don't know how to add the GUI either.

Edit: i've made some new commits to fix compilation errors on non-windows platform along with some bug fixes

My Modified PPSSPP :
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - AdamN - 11-01-2015 08:54 AM
Dissidia 012 Support? - xokrath - 01-29-2014, 03:20 PM
Duodecim lobby problems - Scrawny - 08-21-2014, 12:18 PM
Dissidia Duodecim 012 - Esperstarr - 10-31-2014, 03:47 AM
Dissidia 012 online - 12771a - 04-04-2015, 01:41 AM

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