Post Reply 
 
Thread Rating:
  • 4 Votes - 3.75 Average
  • 1
  • 2
  • 3
  • 4
  • 5
WWE Smackdown! vs. Raw 2006
06-28-2013, 09:58 PM (This post was last modified: 07-20-2013 01:37 PM by BronBron06.)
Post: #1
Smackdown Vs Raw 2006
Doesnt work for me, just a black screen Sad

ppsspp-v0.8.1-74-g88b9fa7-windows-x86
Find all posts by this user
Quote this message in a reply
08-17-2013, 02:38 PM
Post: #2
RE: Smackdown Vs Raw 2006
I second this
Find all posts by this user
Quote this message in a reply
08-24-2013, 08:53 PM
Post: #3
RE: Smackdown Vs Raw 2006
Any change with the newest build? http://www.ppsspp.org/downloads.htmlhttp...loads.html

And a post like this would help :
http://forums.ppsspp.org/showthread.php?tid=324

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Find all posts by this user
Quote this message in a reply
08-25-2013, 10:40 AM (This post was last modified: 08-25-2013 11:54 AM by sfageas.)
Post: #4
RE: Smackdown Vs Raw 2006
Region (US)
Genre (WRESTLING)
Format (ISO)
Game ID if you have it (ULUS10050)
OS (Win 64)
Compatability (Black Screen)

Logs

Code:
38:49:214 EmuThread.cpp:114 I[BOOT]: Done.
38:51:319 EmuScreen.cpp:62 I[BOOT]: Starting up hardware.
38:51:319 System.cpp:257 I[HLE]: PPSSPP v0.9.1-60-g06a2d94
38:51:320 MemArena.cpp:368 I[MM]: Found valid memory base at 07000000 after 25 tries.
38:51:320 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 08D90000 (mirror at 0 @ 0F000000, uncached @ 0F000000)
38:51:341 Loaders.cpp:153 I[LOAD]: Identifying file...
38:51:341 PSPLoaders.cpp:121 I[LOAD]: ULUS10050 : WWE SmackDown! vs. RAW 2006.
38:51:341 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
38:51:342 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
38:51:342 HLE\sceIo.cpp:346 I[HLE]: Starting up I/O...
38:51:342 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Users\The L-Train\Desktop\Games\ppsspp-v0.9.1-60-g06a2d94-windows-x86\ppsspp\memstick\
38:51:342 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Users\The L-Train\Desktop\Games\ppsspp-v0.9.1-60-g06a2d94-windows-x86\ppsspp\memstick\
38:51:342 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Users\The L-Train\Desktop\Games\ppsspp-v0.9.1-60-g06a2d94-windows-x86\ppsspp\flash0\
38:51:342 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Users\The L-Train\Desktop\Games\ppsspp-v0.9.1-60-g06a2d94-windows-x86\ppsspp\flash0\
38:51:343 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path cheats
38:51:343 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists cheats
38:51:343 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Users\The L-Train\Desktop\Games\ppsspp-v0.9.1-60-g06a2d94-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
38:51:343 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Users\The L-Train\Desktop\Games\ppsspp-v0.9.1-60-g06a2d94-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
38:51:391 HLE\sceKernel.cpp:136 I[HLE]: Kernel initialized.
38:51:400 HLE\sceKernelModule.cpp:454 I[HLE]: Decrypting ~PSP file
38:51:438 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0DBE0020
38:51:441 Util\BlockAllocator.cpp:368 I[HLE]: -----------
38:51:441 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 08900000 size 00100000 taken=0 tag=(untitled)
38:51:441 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08900000 - 08d47300 size 00447300 taken=1 tag=ELF
38:51:441 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08d47300 - 0a000000 size 012b8d00 taken=0 tag=(untitled)
38:51:441 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
38:51:480 HLE\sceKernelModule.cpp:557 I[LOAD]: Module MyApplication: 08a5e380 08a231dc 08a231f4
38:51:481 HLE\sceKernelModule.cpp:733 I[HLE]: Exporting ent 0 named MyApplication, 2 funcs, 3 vars, resident 08a23580
38:51:481 HLE\sceKernelModule.cpp:988 I[LOAD]: Module entry: 08935978
38:51:482 root         N[HLE]: GLES\Framebuffer.cpp:220 GPU Vendor : NVIDIA Corporation
38:51:789 root         N[BOOT]: EmuScreen.cpp:104 Loading C:/Users/The L-Train/Desktop/Games/ppsspp-v0.9.1-60-g06a2d94-windows-x86/ppsspp//SmackDown Vs Raw 06.iso...
38:51:790 root         I[HLE]: HLE\sceKernelThread.cpp:1932 276=sceKernelCreateThread(name=user_main, entry=08935a34, prio=20, stacksize=16384)
38:51:790 root         I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
38:51:790 root         I[HLE]: HLE\sceKernelThread.cpp:2061 __KernelReturnFromThread: 0
38:51:792 user_main    I[HLE]: Util\BlockAllocator.cpp:368 -----------
38:51:792 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 08800000 - 08900000 size 00100000 taken=0 tag=(untitled)
38:51:792 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 08900000 - 08d47300 size 00447300 taken=1 tag=ELF
38:51:792 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 08d47300 - 09fd5300 size 0128e000 taken=1 tag=UserSbrk
38:51:792 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fd5300 - 09ffbc00 size 00026900 taken=0 tag=(untitled)
38:51:792 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 09ffbc00 - 09fffc00 size 00004000 taken=1 tag=stack/user_main
38:51:792 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
38:51:851 user_main    I[HLE]: HLE\sceKernelThread.cpp:1932 278=sceKernelCreateThread(name=WWESMACKDOWNvsRAW2006MAIN, entry=08943ec4, prio=43, stacksize=128000)
38:51:852 user_main    I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
38:51:867 WWESMACKDOWN I[HLE]: HLE\sceKernelThread.cpp:1932 280=sceKernelCreateThread(name=MemoryStickAssignThread, entry=08954090, prio=43, stacksize=2048)
38:51:867 WWESMACKDOWN I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=280, argSize=0, argPtr=00000000)
38:51:869 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
38:51:869 WWESMACKDOWN I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
38:51:869 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:1124 282=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/m200/audiocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
38:51:870 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:1157 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=09ffb7bc,00000000):​ faked (undecryptable module)
38:51:870 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
38:51:870 WWESMACKDOWN I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
38:51:870 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:1124 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/m200/libatrac3plus.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
38:51:870 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:1157 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=09ffb7bc,00000000):​ faked (undecryptable module)
38:51:870 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
38:51:870 WWESMACKDOWN I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
38:51:870 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:1124 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/m200/sc_sascore.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
38:51:870 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:1157 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=09ffb7bc,00000000):​ faked (undecryptable module)
38:51:870 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
38:51:870 WWESMACKDOWN I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
38:51:870 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:1124 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/m200/videocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
38:51:870 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:1157 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=09ffb7bc,00000000):​ faked (undecryptable module)
38:51:870 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
38:51:870 WWESMACKDOWN I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
38:51:870 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:1124 287=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/m200/mpegbase.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
38:51:870 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:1157 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=09ffb7bc,00000000):​ faked (undecryptable module)
38:51:871 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
38:51:871 WWESMACKDOWN I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
38:51:871 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:1124 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/m200/mpeg.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
38:51:871 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:1157 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=09ffb7bc,00000000):​ faked (undecryptable module)
38:51:871 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
38:51:871 WWESMACKDOWN I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
38:51:871 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:1124 289=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/m200/usbpspcm.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
38:51:871 WWESMACKDOWN I[HLE]: HLE\sceKernelModule.cpp:1157 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=09ffb7bc,00000000):​ faked (undecryptable module)
38:51:877 WWESMACKDOWN I[HLE]: GLES\Framebuffer.cpp:576 Creating FBO for 00000000 : 480 x 272 x 1
38:51:883 WWESMACKDOWN W[HLE]: FileSystems\MetaFileSystem.cpp:198 Path is relative, but current directory not set for thread 278. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
38:51:883 WWESMACKDOWN W[HLE]: FileSystems\MetaFileSystem.cpp:198 Path is relative, but current directory not set for thread 278. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
38:56:616 idle0        I[HLE]: GLES\Framebuffer.cpp:1235 Destroying FBO for 00000000 : 480 x 272 x 1
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN      (wt=0 wid=0 wv= 00000000 )
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 274: Module "MyApplication": name=MyApplication gp=08a5e380 entry=08935978
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 276: Thread "user_main": pc= 0894402c sp= 09fff680   WAIT    (wt=1 wid=1 wv= 00000000 )
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 277: MemoryPart "UserSbrk": MemPart: 08d47300 - 09fd5300    size: 0128e000
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 278: Thread "WWESMACKDOWNvsRAW2006MAIN": pc= 08918b68 sp= 09ffba50   WAIT    (wt=17 wid=1 wv= 00000000 )
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 279: CallBack "exit": thread=278, argument= 00000000
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 280: Thread "MemoryStickAssignThread": pc= 089540e8 sp= 09fdc6b0   WAIT    (wt=2 wid=280 wv= 00000000 )
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 281: CallBack "CVolatileMemCB": thread=278, argument= 00000000
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 282: Module "sceAudiocodec_Driver": faked name=sceAudiocodec_Driver gp=ffffffff entry=ffffffff
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 283: CallBack "MemoryStickThread": thread=280, argument= 00000000
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 284: Module "sceATRAC3plus_Library": faked name=sceATRAC3plus_Library gp=ffffffff entry=ffffffff
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 285: Module "sceSAScore": faked name=sceSAScore gp=ffffffff entry=ffffffff
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 286: Module "sceVideocodec_Driver": faked name=sceVideocodec_Driver gp=ffffffff entry=ffffffff
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 287: Module "sceMpegbase_Driver": faked name=sceMpegbase_Driver gp=ffffffff entry=ffffffff
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 288: Module "sceMpeg_library": faked name=sceMpeg_library gp=ffffffff entry=ffffffff
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 289: Module "sceUSB_PSPComm_Driver": faked name=sceUSB_PSPComm_Driver gp=ffffffff entry=ffffffff
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 290: Semaphore "UMD_RW_IO_SEMA": -
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 291: Semaphore "CRender": -
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:461 KO 292: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
38:56:631 idle0        I[HLE]: HLE\sceKernel.cpp:147 Shutting down kernel - 20 kernel objects alive
38:56:631 HLE\sceKernelMemory.cpp:190 I[HLE]: Shutting down user memory pool:
38:56:631 Util\BlockAllocator.cpp:368 I[HLE]: -----------
38:56:632 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
38:56:632 HLE\sceKernelMemory.cpp:193 I[HLE]: Shutting down "kernel" memory pool:
38:56:632 Util\BlockAllocator.cpp:368 I[HLE]: -----------
38:56:632 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
38:56:639 MemMap.cpp:112 I[MM]: Memory system shut down.
38:56:643 Config.cpp:337 I[LOAD]: Config saved: ppsspp.ini
38:56:644 Config.cpp:349 I[LOAD]: Controller config saved: controls.ini
38:56:674 Config.cpp:337 I[LOAD]: Config saved: ppsspp.ini
38:56:689 Config.cpp:349 I[LOAD]: Controller config saved: controls.ini

My PC Specs

Intel Quad 6600
Nvidia GTX 280
4GB ram
Win 7 x64
Find all posts by this user
Quote this message in a reply
09-03-2013, 01:20 PM
Post: #5
RE: Smackdown Vs Raw 2006
somebody please make this game work
Find all posts by this user
Quote this message in a reply
10-30-2013, 12:10 PM
Post: #6
RE: Smackdown Vs Raw 2006
hello anybody could you make it work it still gives blackscreen

I love ppsspp
Find all posts by this user
Quote this message in a reply
11-09-2013, 10:03 PM
Post: #7
RE: Smackdown Vs Raw 2006
There was a trick to making this game work. I had it running on my psp back when CFW 2.51 was out. I remember you had to open the iso and replace all the video files with a dummy video file then rebuild the iso. The entrance videos wouldn't work but the game was completely playable. I can't find the "Fixed" Version of this game online anymore or the instructions on how to fix it. but maybe this will get someone who knows what they're doin in the right direction to help the rest of us. Thanx - Dave
Find all posts by this user
Quote this message in a reply
12-19-2013, 08:45 PM (This post was last modified: 12-19-2013 09:05 PM by TheDax.)
Post: #8
Question WWE Smackdown! vs. Raw 2006
Anyone able to get SvR 2006,07, and/or 08 to work? 2009-2011 work, but I like to have the roster form the other games too. I use a Samsung Galaxy Exhibit II 4G. If you got anything please reply. Blush
Find all posts by this user
Quote this message in a reply
12-19-2013, 09:00 PM
Post: #9
RE: WWE Smackdown! vs. Raw 2006, 2007, and 2008
There are already threads for all of these games, except for 2006:

'07
'08
'09
'10
'11

Please post in those threads if you're having specific issues with them.

That said, if you don't mind posting more info about 2006, we can make this its official thread, since we don't have one for it yet. Just follow this.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
12-19-2013, 09:00 PM (This post was last modified: 12-19-2013 09:03 PM by vnctdj.)
Post: #10
RE: WWE Smackdown! vs. Raw 2006, 2007, and 2008
You should better search for each game's thread, and post in them if you need, instead of creating a new thread...

Closed.

Moved.

Edit : It seems we posted at nearly the same moment TheDax... Feel free to do what you want with this thread, you were first Wink

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
12-19-2013, 09:02 PM
Post: #11
RE: WWE Smackdown! vs. Raw 2006, 2007, and 2008
Don't lock this, it can be useful.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
12-19-2013, 09:04 PM
Post: #12
RE: WWE Smackdown! vs. Raw 2006, 2007, and 2008
No problem, I have just edited my post Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
12-19-2013, 09:05 PM (This post was last modified: 12-19-2013 09:05 PM by TheDax.)
Post: #13
RE: WWE Smackdown! vs. Raw 2006, 2007, and 2008
Heh, I see it now. Let's leave it open to give him a a chance to post info about 2006.

Title edited to reflect that this thread will be about "WWE Smackdown! vs. Raw 2006".

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
12-19-2013, 09:08 PM
Post: #14
RE: WWE Smackdown! vs. Raw 2006
OK, I hope he will post some extra infos Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
12-19-2013, 10:43 PM
Post: #15
RE: WWE Smackdown! vs. Raw 2006
WWE Smackdown! vs. Raw 2006
ISO
USA
ULUS10050

v0.9.6-154-gaf1c326-windows-x86
black screen
attach info and debug log


Attached File(s)
.txt  ppssppinfolog.txt (Size: 6.91 KB / Downloads: 992)
.zip  ppssppdebuglog.zip (Size: 16.45 KB / Downloads: 1477)

I want to be a crash fixer
PM me if you want to me look a game
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: