Poll: Is your Snapdragon powered device affected by this issue?
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Yes, is slower than any other device when it shouldn't, even with adviced tweaks 85.19% 46 85.19%
No, it runs everything pretty smooth 14.81% 8 14.81%
Total 54 votes 100%
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Current state of Snapdragon-based CPUs in PPSSPP
10-31-2013, 06:30 AM (This post was last modified: 10-31-2013 06:31 AM by xsacha.)
Post: #31
RE: Current state of Snapdragon-based CPUs in PPSSPP
Nope, we just increase numbers for the heck of it Smile

By the way, are you able to grab the android log from your device? It should say what EGL config it chose I think. Otherwise I can give you a special build.
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10-31-2013, 06:39 AM
Post: #32
RE: Current state of Snapdragon-based CPUs in PPSSPP
sorry, but i dont know how (probably this will be my 1st timeSmile ) to log?

where to find?/ how?

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10-31-2013, 06:54 AM
Post: #33
RE: Current state of Snapdragon-based CPUs in PPSSPP
Not sure if it's the best but this tutorial seems to explain it:
http://forums.miui.us/threads/113-How-To...and-Logcat

-[Unknown]
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10-31-2013, 07:04 AM (This post was last modified: 10-31-2013 07:47 AM by globe94.)
Post: #34
RE: Current state of Snapdragon-based CPUs in PPSSPP
sorry, im not allowed to use computer now, bcoz im recuperating,i had high fever last night

but i want it to be fixed somehow, so im on mobile. (hiding my phone, when my parents check me,haha..)

how about this?
https://play.google.com/store/apps/detai...oogle+play

or this? will it work?
https://play.google.com/store/apps/detai...oogle+play

i installed aLogcat android apk.
and saw this option,
what should i set? is this right?


Attached File(s) Thumbnail(s)
   

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10-31-2013, 09:33 AM (This post was last modified: 10-31-2013 10:25 AM by Lizzard.)
Post: #35
RE: Current state of Snapdragon-based CPUs in PPSSPP
Results for Ridge Racer 2 on HTC Flyer (Snapdragon S2 1.5 GhZ + Adreno 205). Non-buffered rendering, framescip 2, other options are default. PPSSPP build 0.9.1-2301.

Without Disable Alpha Test option - from 16 to 19 fps.
With Disable Alpha Test - 20 fps all time.

Decreasing resolution doesn't affect speed at all.

With buffered rendering (no speed hacks) Ridge Racer runs at 7-10 fps.
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10-31-2013, 09:40 AM
Post: #36
RE: Current state of Snapdragon-based CPUs in PPSSPP
im trying to pinpoint the cause of slowdown in speed, without hacks.. only pure emulation..
so i dont use alpha test, (1st, its for powervr only right? 2nd, it can cause glitches.)

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10-31-2013, 09:59 AM (This post was last modified: 10-31-2013 10:37 AM by Lizzard.)
Post: #37
RE: Current state of Snapdragon-based CPUs in PPSSPP
Ok, you can ignore speedhack info. I have updated my previous post with more info that might be usefull.

Upd:
Compared build 1452 with latest 2301. Ridge Racer, HTC Flyer, frameskip 2, non-buffered, no speedhacks:

1452 - 17-19 fps
2103 - 15-17 fps
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10-31-2013, 12:11 PM (This post was last modified: 10-31-2013 12:32 PM by globe94.)
Post: #38
RE: Current state of Snapdragon-based CPUs in PPSSPP
@Lizzard
so , you experienced slowdown too on latest builds? and 1452 is faster?

@ [Unknown] & xsacha

while im waiting for your reply,
i got the log using aLogcat android app.
but it seems that it logs the whole system process, not only ppsspp. take a look at these..
maybe you'll find there what u told me.


Attached File(s)
.txt  Build 1452.txt (Size: 106.67 KB / Downloads: 904)
.txt  Build 2301.txt (Size: 101.87 KB / Downloads: 307)

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10-31-2013, 01:53 PM
Post: #39
RE: Current state of Snapdragon-based CPUs in PPSSPP
Yeah that's the right log but the game isn't listing EGL info Sad
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10-31-2013, 02:00 PM
Post: #40
RE: Current state of Snapdragon-based CPUs in PPSSPP
then ..
what should i do now? should i repeat logging?
just say what else can i do Big Grin

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10-31-2013, 03:16 PM
Post: #41
RE: Current state of Snapdragon-based CPUs in PPSSPP
(10-31-2013 12:39 PM)stodag Wrote:  And I haven't got a log before, so im not sure how/if you can do it on android.

well, u can find lots of logging tools in playstore, Big Grin

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10-31-2013, 05:13 PM (This post was last modified: 10-31-2013 05:18 PM by yuu.hack.)
Post: #42
RE: Current state of Snapdragon-based CPUs in PPSSPP
i dont know if this will help you guys. i got my note 3 (snapdragon version - n9005, mj1 firmware(latest update from my country), stock rom and kernel) last 2 weeks and this is the result of my finding. but the finding is tested on older build .

   

if this finding can help, i will try to test more games and of course with the latest build. Smile

p/s : i will provide some screenshot later or maybe video (until i root my device -> screencast Big Grin )
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10-31-2013, 05:57 PM
Post: #43
RE: Current state of Snapdragon-based CPUs in PPSSPP
nice..
thanks for help, more tester is much better Big Grin

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11-01-2013, 02:47 PM
Post: #44
RE: Current state of Snapdragon-based CPUs in PPSSPP
I recommend to buy " system monitor " for monitoring CPU usage.
When tried SOCOM Fireteam Bravo, CPU shows usage at 1.5Ghz on all cores only around 45-65%.
But overlocking CPU by every 100Mhz increase always 1 to 2fps, but CPU cores usage still hovering around 45-65%.

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11-01-2013, 04:24 PM
Post: #45
RE: Current state of Snapdragon-based CPUs in PPSSPP
Ok, tested the new release, things got worse actually, Soul Calibur now runs at half speed even with frameskip. Sound is glitchy as hell, seems like that even with frameskip it cant keep playing at usual speed.

Note that my N7is overclocked at 1.8 on all cores, with Performance governor. So the usage/speed for each core is out of question. It simply doesnt run well at all.

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