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Custom PPSSPP shaders
03-06-2017, 09:01 AM
Post: #316
RE: Custom PPSSPP shaders
Lottes seems fine now with DX11. Thanks!

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03-06-2017, 10:47 AM (This post was last modified: 03-06-2017 11:22 AM by LunaMoo.)
Post: #317
RE: Custom PPSSPP shaders
Made one more correction to that Lottes variant as I broke scale functionality by a bit in previous edit ~ again translated shaders are annoying to debug.;c

Edit: Oh and before I forget about it, if @Nick001 is reading this or anyone else who's interested in animating some effects in post process shader properly at 60Hz in games that have 30fps or worse - variable framerate, you can now just add to ini:
Code:
60fps=True
to get smooth animation, this includes loading screens and other places that might be normally running at 0fps. I added it to default shaders CRT as an example of using it.(althrough I'm not a fan of CRT in any shape or form so consistent or not that animation is pretty ugly to meTongue)

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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07-27-2017, 09:35 AM
Post: #318
RE: Custom PPSSPP shaders
(10-31-2013 05:16 PM)naoan Wrote:  
(10-31-2013 03:37 PM)Combone Wrote:  @Danyal Zia

Shaders...
Must be converted again Sad

New version of PPSSPP cause Blackscreen.

EDIT:

This Shaders...

AA Shader v2.o
AA Shader v2.o - Daisy
AA shaders AA Shader v2.o - Bloom


Cause blackscreen too Sad

Here's the updated version of my port (along with the requested aa 2d 3d, which look bad btw Tongue) mediafire.com/?m01rx1t6czuvju3

Just unpack it to assets/shaders folder, delete the old shaders file and the entries inside the defaultshaders.ini if you have it, I've put it inside the extra.ini so it would not get overwritten if you update your ppsspp.
I'm hope I'm not necroing this topic, but I just hacked together a new Shader by taking naoan's aa2d3d port and adding his NatAA on top of it, creating NatAA2d3d. NatAA is probably my favorite shader here, and I wanted to see what it would look like if applied to aa2d3d. Unfortunately, aa2d3d makes images a little too blurry, so I may just stick with NatAA until a less blurry anti-aliasing shader which I can add to it comes along. Here is the link to NatAA2d3d:
mediafire.com/file/skkhq7kb5hg3r6u/NatAA2d3d.7z
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09-06-2017, 02:27 PM
Post: #319
RE: Custom PPSSPP shaders
Hi @LunaMoo, can you also make @Nick001's arcadescanlines shader pack to HLSL for DX11 backend? Thanks!
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09-06-2017, 09:20 PM
Post: #320
RE: Custom PPSSPP shaders
Catch:
.7z  arcadescanlines1.1 fix d3d11.7z (Size: 2.03 KB / Downloads: 37)
Just a few changes were required for auto translation, but also added 60fps=True to third preset which had some animation I guess, it should make the animation constant even when game stops refreshing.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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09-07-2017, 06:58 AM
Post: #321
RE: Custom PPSSPP shaders
(09-06-2017 09:20 PM)LunaMoo Wrote:  Catch:
Just a few changes were required for auto translation, but also added 60fps=True to third preset which had some animation I guess, it should make the animation constant even when game stops refreshing.
Wow, works like a charm!
Thanks again!
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09-11-2017, 01:01 PM
Post: #322
RE: Custom PPSSPP shaders
The retroarch team converted some reshade shaders for me a while back. Lunamoo, can you also add these shaders to your shader suite without any modification other than opengl conversion? I want to be able to not have to use reshade. These 2 shaders create a dreamstate haze that adds to the shaders I like to use. Here they are:

1. https://github.com/libretro/slang-shader...a358.slang
2. https://github.com/libretro/slang-shader...a358.slang

Here is the opengl version in reshade that guest.r converted from: https://mega.nz/#!DsVFkTQa!-V2vY-WWZfdlw...fotHacKfqI
The file of interest is GAUSS4Sh1nRa358newFW.fx.
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Yesterday, 03:46 PM
Post: #323
RE: Custom PPSSPP shaders
[Image: 1324603121001.png]
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