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Custom PPSSPP shaders
03-06-2017, 09:01 AM
Post: #316
RE: Custom PPSSPP shaders
Lottes seems fine now with DX11. Thanks!

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03-06-2017, 10:47 AM (This post was last modified: 03-06-2017 11:22 AM by LunaMoo.)
Post: #317
RE: Custom PPSSPP shaders
Made one more correction to that Lottes variant as I broke scale functionality by a bit in previous edit ~ again translated shaders are annoying to debug.;c

Edit: Oh and before I forget about it, if @Nick001 is reading this or anyone else who's interested in animating some effects in post process shader properly at 60Hz in games that have 30fps or worse - variable framerate, you can now just add to ini:
Code:
60fps=True
to get smooth animation, this includes loading screens and other places that might be normally running at 0fps. I added it to default shaders CRT as an example of using it.(althrough I'm not a fan of CRT in any shape or form so consistent or not that animation is pretty ugly to meTongue)

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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07-27-2017, 09:35 AM
Post: #318
RE: Custom PPSSPP shaders
(10-31-2013 05:16 PM)naoan Wrote:  
(10-31-2013 03:37 PM)Combone Wrote:  @Danyal Zia

Shaders...
Must be converted again Sad

New version of PPSSPP cause Blackscreen.

EDIT:

This Shaders...

AA Shader v2.o
AA Shader v2.o - Daisy
AA shaders AA Shader v2.o - Bloom


Cause blackscreen too Sad

Here's the updated version of my port (along with the requested aa 2d 3d, which look bad btw Tongue) mediafire.com/?m01rx1t6czuvju3

Just unpack it to assets/shaders folder, delete the old shaders file and the entries inside the defaultshaders.ini if you have it, I've put it inside the extra.ini so it would not get overwritten if you update your ppsspp.
I'm hope I'm not necroing this topic, but I just hacked together a new Shader by taking naoan's aa2d3d port and adding his NatAA on top of it, creating NatAA2d3d. NatAA is probably my favorite shader here, and I wanted to see what it would look like if applied to aa2d3d. Unfortunately, aa2d3d makes images a little too blurry, so I may just stick with NatAA until a less blurry anti-aliasing shader which I can add to it comes along. Here is the link to NatAA2d3d:
mediafire.com/file/skkhq7kb5hg3r6u/NatAA2d3d.7z
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