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Custom PPSSPP shaders
03-06-2017, 09:01 AM
Post: #316
RE: Custom PPSSPP shaders
Lottes seems fine now with DX11. Thanks!

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03-06-2017, 10:47 AM (This post was last modified: 03-06-2017 11:22 AM by LunaMoo.)
Post: #317
RE: Custom PPSSPP shaders
Made one more correction to that Lottes variant as I broke scale functionality by a bit in previous edit ~ again translated shaders are annoying to debug.;c

Edit: Oh and before I forget about it, if @Nick001 is reading this or anyone else who's interested in animating some effects in post process shader properly at 60Hz in games that have 30fps or worse - variable framerate, you can now just add to ini:
Code:
60fps=True
to get smooth animation, this includes loading screens and other places that might be normally running at 0fps. I added it to default shaders CRT as an example of using it.(althrough I'm not a fan of CRT in any shape or form so consistent or not that animation is pretty ugly to meTongue)

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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