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Final Fantasy 1
01-14-2013, 09:23 PM (This post was last modified: 05-14-2013 08:54 PM by Henrik.)
Post: #1
Final Fantasy 1
DiscID: ULJM05241 / ULUS10251
ImageID: 0983
Version: v0.5-247-g3931323 (64-bit, Jan 14)
OS: Windows (64-bit)
Notes: shows a few black screens before the menu (where the intro movie is supposed to play), goes in-game and appears playable until where I tested to.


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02-04-2013, 06:43 PM (This post was last modified: 02-16-2013 07:26 PM by takeshineale88.)
Post: #2
RE: [v0.5] Final Fantasy I
(01-14-2013 09:23 PM)hyakki Wrote:  DiscID: ULJM05241 / ULUS10251
ImageID: 0983
Version: v0.5-247-g3931323 (64-bit, Jan 14)
OS: Windows (64-bit)
Notes: shows a few black screens before the menu (where the intro movie is supposed to play), goes in-game and appears playable until where I tested to.
Same with the latest build is v0.6-504 and the DiscID is ULES 00986 is European version. On Android instead of Windows

Windows 10 PC specs which is crap.
CPU = Intel Pentium D @ 3.4GHz
GPU = Nvidia Geforce 9500 GT
Storage = 128GB SSD, 500GB HDD and 320GB HDD.
2.5GB of DDR2 RAM
550W PSU
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02-09-2013, 06:37 PM
Post: #3
RE: [v0.5] Final Fantasy I
When it can't load it by clicking Load State File..., what does it do? Loading and saving states works fine for me in Final Fantasy 1. Also, you may notice "Quickload State" and "Quicksave State", do these work fine for you?

Minimizing also doesn't cause any problems on my side. Does minimizing PPSSPP cause the same problem while playing other games?

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02-09-2013, 06:40 PM (This post was last modified: 02-09-2013 07:10 PM by hhisc29926.)
Post: #4
RE: [v0.5] Final Fantasy I
Title: Final Fantasy 1
Game identification: ULUS10251
Operating system: Windows 7 Home Premium
Format: ISO/CSO
Compatibility: It plays to some extent

I could load both files ("ISO" and ".cso"), but I receive this message:

"Insufficient space on Memory Stick Duo.
Memory Stick Duo with at least 672 KB
of free space required to save game.

Assign data to be deleted?

Yes No

X Enter O Back".

If I choose "Yes", then I receive this message:

"There is no Data
O Back".

If I choose "No", then I receive thive this message:

"Game data cannot be saved
in the current state.

Proceed with game anyway?

Yes No

X Enter O Back".

If I choose "No", then it goes back to:

"Insufficient space on Memory Stick Duo..."

If I choose "Yes", then it goes to the game.

It does not show the introductory cinematic. It has no music, but it has sound at least for the "clicks". The game runs slowly. It has the interference of blinking, black squares (I have attached a picture showing that, it is easier than describing it) . When I run into battle, the screen turns black for a few seconds, then I go to battle.

If I minimize the screen, the program crashes ("PPSSPP has stopped working"), also if I do not play it for a few minutes. If I click on "Save State File...", it creates a file with ".ppst" extension, but I can not load it when clicking on "Load State File...". Is there a way to "Save" and "Load" state?.

Those are some of the anomalities I have found so far, I will report if I find more. Can someone kindly help me with those issues, please? (perhaps the most important for me right now is to "Save state", and of course: to "Load state"). Thank you very much.

Thank you for your prompt answer (sorry, I did not see it before I deleted my post to add a few more words and a picture). When I click on "Load State File..." and choose one of those files, I receive a message titled: "Sorry", and it reads: "Savestate failure. Please try again later.". With "Quickload state" or "F4" I receive the same message without taking me to the window from where I choose the file.

I have not tried PPSSPP with other games because I only have Final Fantasy (I am new to this, just started two days ago). Thank you very much for your help.


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02-09-2013, 07:19 PM
Post: #5
RE: [v0.5] Final Fantasy I
Interesting. Can you try the latest git build?

http://buildbot.orphis.net/ppsspp/

As of writing, it should be -299 on this page. Save states work for me in battles and towns in this version. Let me know if it's working differently for you.

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02-09-2013, 07:26 PM (This post was last modified: 02-09-2013 07:27 PM by hhisc29926.)
Post: #6
RE: [v0.5] Final Fantasy I
What is a "git build"?, and what is that "-299"?. I am sorry for not knowing that. I went to the page, now what should I do?. Thank you again.

Are those "patches"?.
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02-09-2013, 07:42 PM
Post: #7
RE: [v0.5] Final Fantasy I
No, they are complete versions. Just click "Download" under Windows 32-bit (the rightmost download link), and it'll be like the 6.1 download. This version has new features and also new bugs since it's the latest development version.

A few games are broken right now but Final Fantasy 1 should still be working fine.

The latest version has "v0.6-299-gca347da" on the left side.

-[Unknown]
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02-09-2013, 08:13 PM
Post: #8
RE: [v0.5] Final Fantasy I
Every time I click on "Save State File...", ""Quicksave state" or "F2" the program crashes ("PPSSPP has stopped working"), that is probably why it fails to create a "right" save state.

Should I uninstall my current version of PPSSPP (v0.6.1) first?.
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02-09-2013, 08:58 PM
Post: #9
RE: [v0.5] Final Fantasy I
It doesn't matter. You can just extract the archive and use the new version.

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02-09-2013, 10:26 PM
Post: #10
RE: [v0.5] Final Fantasy I
I have done it, and I guess it could load both files (the ".cso" and the "ISO"), because it shows on the title bar of the window: "ULUS10251 : FINAL FANTASY", but that is the only thing it does, because the screen remains black. However, the "Cube" sample works fine. When trying to load the "Save state" files, I keep receiving the same message: "Savestate failure. Please try again later.".
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02-09-2013, 11:12 PM
Post: #11
RE: [v0.5] Final Fantasy I
Just to make sure, you're running the emulator right? Try the following:

Menu -> Emulation -> Run
Menu -> Debug -> Log Console

The log should show something like "Exporting ent 0 named ff1psp, 2 funcs, 3 vars, resident 0893bed4", and after you hit start it will show some red errors like "sceGeBreak(mode=0)". If you don't see this, could you paste what you're getting?

If you're looking at it, an easy way to copy the log is to right click the title bar ("PPSSPP Debug Console") and select Edit -> Mark. Now, scroll up all the way and drag from the top left inside the black area (where the text is) to the bottom right. After that, either press Enter, or alternatively right click the title bar again and select Edit -> Copy. This will copy the text which you can then paste here.

Also, please do note that save states are NOT compatible between different versions of PPSSPP. A save state you created in an older version unfortunately will not work in this newer version, whether it was created properly or not.

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02-09-2013, 11:46 PM (This post was last modified: 02-09-2013 11:56 PM by hhisc29926.)
Post: #12
RE: [v0.5] Final Fantasy I
I do not click on "Run" because it is grayed out (deactivated), there is a mark on "Run on load" (that will not affect, I think). Well, I have unchecked that and clicked on "Run" then, but I get the same results. I am attaching a copy of the log in MS Word (I think it will be better than pasting it on the reply, just for not messing up this thread so much), but I did not see something like "Exporting ent 0 named ff1psp, 2 funcs, 3 vars, resident 0893bed4". I saw some "red errors", though.

Well, since I do not see the supposedly attached file, I am pasting the text from the log here:


23:33:710 EmuThread.cpp:65 I[BOOT]: Starting up hardware.
23:33:711 MemArena.cpp:372 I[MM]: Found valid memory base at 0B000000 after 41 tries.
23:33:711 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0B820000 (mirror at 0 @ 13000000, uncached @ 13000000)
23:33:770 Loaders.cpp:89 I[LOAD]: Identifying file...
23:33:771 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
23:33:773 PSPLoaders.cpp:80 I[LOAD]: ULUS10251 : FINAL FANTASY
23:33:774 PSPLoaders.cpp:109 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
23:33:774 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
23:33:775 HLE\sceIo.cpp:178 I[HLE]: Starting up I/O...
23:33:775 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\MemStick\
23:33:775 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\MemS
tick\
23:33:775 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\Flash\
23:33:775 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\Flas
h\
23:34:374 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\MemStick\PS
P\PPSSPP_STATE
23:34:374 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\MemS
tick\PSP\PPSSPP_STATE
23:34:374 Util\PPGeDraw.cpp:121 E[HLE]: PPGe init failed - no atlas texture. PPGe stuff will not be drawn.
23:34:374 HLE\sceKernel.cpp:116 I[HLE]: Kernel initialized.
23:34:397 HLE\sceKernelModule.cpp:263 I[HLE]: Decrypting ~PSP file
23:34:498 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 11210020
23:34:503 Util\BlockAllocator.cpp:289 I[HLE]: -----------
23:34:503 Util\BlockAllocator.cpp:293 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
23:34:503 Util\BlockAllocator.cpp:293 I[HLE]: Block: 08804000 - 08b30e00 size 0032ce00 taken=1 tag=ELF
23:34:503 Util\BlockAllocator.cpp:293 I[HLE]: Block: 08b30e00 - 0a000000 size 014cf200 taken=0 tag=(untitled)
23:34:503 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
23:34:531 HLE\sceKernelModule.cpp:392 I[LOAD]: Module ff1psp: 089d2cb0 0893bbc0 0893bbd8
23:34:532 HLE\sceKernelModule.cpp:481 I[HLE]: Exporting ent 0 named ff1psp, 2 funcs, 3 vars, resident 0893bed4
23:34:532 HLE\sceKernelModule.cpp:699 I[LOAD]: Module entry: 08816528
23:34:533 EmuThread.cpp:92 I[BOOT]: Done.
23:35:450 HLE\sceKernelThread.cpp:1403 I[HLE]: 276 = sceKernelCreateThread(name="user_main", entry=088165fc, prio=20, stacksize=262144)
23:35:450 HLE\sceKernelThread.cpp:1439 I[HLE]: sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
23:35:450 Util\BlockAllocator.cpp:289 I[HLE]: -----------
23:35:450 Util\BlockAllocator.cpp:293 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
23:35:450 Util\BlockAllocator.cpp:293 I[HLE]: Block: 08804000 - 08b30e00 size 0032ce00 taken=1 tag=ELF
23:35:450 Util\BlockAllocator.cpp:293 I[HLE]: Block: 08b30e00 - 09eaa600 size 01379800 taken=1 tag=PMB
23:35:450 Util\BlockAllocator.cpp:293 I[HLE]: Block: 09eaa600 - 09fbfc00 size 00115600 taken=0 tag=(untitled)
23:35:450 Util\BlockAllocator.cpp:293 I[HLE]: Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
23:35:450 Util\BlockAllocator.cpp:293 I[HLE]: Block: 09fffc00 - 0a000000 size 00000400 taken=1 tag=stack/root
23:35:451 HLE\sceKernelModule.cpp:893 E[HLE]: HACKIMPL sceKernelGetModuleIdByAddress(08816528)
23:35:458 HLE\sceMpeg.cpp:401 W[HLE]: sceMpegInit()
23:35:459 HLE\sceGe.cpp:78 W[HLE]: Ignoring interrupt for display list 1, already been released.
23:35:464 HLE\sceKernelThread.cpp:1514 I[HLE]: __KernelReturnFromThread : root
23:35:504 HLE\sceKernelThread.cpp:1403 I[HLE]: 284 = sceKernelCreateThread(name="FF1", entry=088f5c88, prio=3c, stacksize=65536)
23:35:504 HLE\sceKernelThread.cpp:1439 I[HLE]: sceKernelStartThread(thread=284, argSize=0, argPtr= 00000000 )
23:35:504 HLE\sceKernelThread.cpp:1403 I[HLE]: 285 = sceKernelCreateThread(name="UncompThread", entry=088f71f0, prio=16, stacksize=4096)
23:35:504 HLE\sceKernelThread.cpp:1439 I[HLE]: sceKernelStartThread(thread=285, argSize=4, argPtr= 09fff5dc )
23:35:505 HLE\sceSas.cpp:66 I[HLE]: sceSasInit(08b2e4c0, 256, 32, 0, 44100)
23:35:506 HLE\sceKernelThread.cpp:1403 I[HLE]: 288 = sceKernelCreateThread(name="Atrac3PlayThread", entry=08905254, prio=14, stacksize=65536)
23:35:506 HLE\sceKernelThread.cpp:1403 I[HLE]: 290 = sceKernelCreateThread(name="Atrac3PlayThread", entry=08905254, prio=14, stacksize=65536)
23:35:506 HLE\sceKernelThread.cpp:1403 I[HLE]: 291 = sceKernelCreateThread(name="SoundThread", entry=088f7168, prio=12, stacksize=4096)
23:35:506 HLE\sceKernelThread.cpp:1439 I[HLE]: sceKernelStartThread(thread=291, argSize=4, argPtr= 09fff5dc )
23:35:526 GLES\Framebuffer.cpp:287 I[HLE]: Creating FBO for 00088000 : 480 x 272 x 3
23:35:558 GLES\Framebuffer.cpp:287 I[HLE]: Creating FBO for 00000000 : 480 x 272 x 3
23:36:565 Dialog\PSPSaveDialog.cpp:52 I[HLE]: sceUtilitySavedataInitStart(08c6e8f4)
23:36:565 Dialog\PSPSaveDialog.cpp:53 I[HLE]: Mode: 0
23:36:682 Dialog\PSPSaveDialog.cpp:52 I[HLE]: sceUtilitySavedataInitStart(08c6e8f4)
23:36:682 Dialog\PSPSaveDialog.cpp:53 I[HLE]: Mode: 1
23:36:699 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\MemStick\PS
P\SAVEDATA\ULUS10251D700
23:36:701 FileUtil.cpp:167 I[COMMON]: CreateDir: directory C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\MemStick\PS
P\SAVEDATA\ULUS10251D700
23:36:701 FileUtil.cpp:177 E[COMMON]: CreateDir: CreateDirectory failed on C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\pp
sspp\MemStick\PSP\SAVEDATA\ULUS10251D700: 123
23:36:707 FileSystems\DirectoryFileSystem.cpp:289 I[HLE]: Actually opening C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\pp
sspp\MemStick\PSP\SAVEDATA\ULUS10251D700\PARAM.SFO (/PSP/SAVEDATA/ULUS10251D700/PARAM.SFO)
23:36:707 FileSystems\DirectoryFileSystem.cpp:369 E[HLE]: DirectoryFileSystem::OpenFile: FAILED, 123 - access = 10
23:36:707 Dialog\SavedataParam.cpp:383 I[HLE]: Saving file with size 85220 in ms0:/PSP/SAVEDATA/ULUS10251D700/SAVE.BIN
23:36:707 FileSystems\DirectoryFileSystem.cpp:289 I[HLE]: Actually opening C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\pp
sspp\MemStick\PSP\SAVEDATA\ULUS10251D700\SAVE.BIN (/PSP/SAVEDATA/ULUS10251D700/SAVE.BIN)
23:36:708 FileSystems\DirectoryFileSystem.cpp:369 E[HLE]: DirectoryFileSystem::OpenFile: FAILED, 123 - access = 10
23:36:708 Dialog\SavedataParam.cpp:390 E[HLE]: Error writing file ms0:/PSP/SAVEDATA/ULUS10251D700/SAVE.BIN
23:36:798 Dialog\PSPSaveDialog.cpp:52 I[HLE]: sceUtilitySavedataInitStart(08c6e8f4)
23:36:798 Dialog\PSPSaveDialog.cpp:53 I[HLE]: Mode: 8


That is from the latest PPSSPP I have downloaded (the one where I can not enter the game).

I found "Exporting ent 0 named ff1psp, 2 funcs, 3 vars, resident 0893bed4", and it is exactly like that Wink
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02-10-2013, 02:42 AM
Post: #13
RE: [v0.5] Final Fantasy I
That's interesting. "DirectoryFileSystem::OpenFile: FAILED, 123"... hmm. That means "The The filename, directory name, or volume label syntax is incorrect."

And this is on Windows 7 Home Premium. Hmm. Maybe try renaming the folder you have it in from "ppsspp-v0.6-299-gca347da-windows-x86" to like "ppsspp-test"? Maybe it's throwing a fit because of your Windows username having a period in it...

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02-10-2013, 03:05 AM
Post: #14
RE: [v0.5] Final Fantasy I
I did, and nothing changed. Should we go back to to the copy of PPSSPP that somehow works?. I think my Windows username is just "Nesterhi", and "Gunsdator" is the name of the computer I am using, that is why there is a period in between.
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02-10-2013, 04:52 AM
Post: #15
RE: [v0.5] Final Fantasy I
Right, it uses that when you for example re-install Windows and create a new user with the same name as a user that already exists. It should be perfectly valid so I don't understand why it's saying the filename syntax is incorrect.

Sure, I would definitely go back to the working one for now. Sorry. I wonder if it's getting the same error when trying to save state?

With the working version, maybe try creating a savestate while paused? Then, check the debug log again. If it shows anything in red in the last couple lines, that might help explain why it's failing. I wonder if it's related to this 123 error you were getting with the git build...

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