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Ouya
09-24-2013, 11:57 PM
Post: #8
RE: Ouya
@tenshin2002:
You're not alone in this anymore...

Apparently I've been focusing on the wrong games/scenes for noticing the problem, but tonight I spent some time specifically looking for color banding phenomena, and did find some though they were not as universal as you described. But perhaps the games you've been focusing on happen to be more prone to suffer from this problem than most of the ones I use.

In any case I found some cases of severe banding for just a few of the screen areas, although other areas of the screen were perfectly sharp and with fine color gradations without any visible banding. So it's definitely not a 'global' video rendering problem, but must rather be specific to some graphic function or method applied individually to rendered objects or backgrounds.

One such case of banding was in the initial scenes after starting a new game of "FF7: Crisis Core", where Zack has some user-controlled battles with various enemies (first some soldiers, then a monster). In many of these scenes the background air is tainted with a hazy smog, and these backgrounds were often badly color-banded (on the OUYA but not on a PC), so it might have something to do with how that smog effect was rendered over the 3D background.

@Henrik:
I'm sorry I can't describe it any better, but I never did any graphics coding myself. Hopefully you'll know what to look for anyway.

Best regards: dlanor
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Messages In This Thread
Ouya - tenshin2002 - 09-22-2013, 05:04 PM
RE: Ouya - dlanor - 09-23-2013, 10:55 PM
RE: Ouya - livisor - 09-24-2013, 07:04 AM
RE: Ouya - dlanor - 09-24-2013, 03:04 PM
RE: Ouya - tenshin2002 - 09-24-2013, 05:05 PM
RE: Ouya - dlanor - 09-24-2013, 08:40 PM
RE: Ouya - Henrik - 09-24-2013, 09:17 PM
RE: Ouya - dlanor - 09-24-2013 11:57 PM
RE: Ouya - Henrik - 09-26-2013, 08:24 AM
RE: Ouya - dlanor - 09-26-2013, 09:52 PM
RE: Ouya - dlanor - 09-27-2013, 01:16 AM
RE: Ouya - tenshin2002 - 09-28-2013, 06:20 PM
RE: Ouya - tenshin2002 - 10-02-2013, 03:43 PM

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