Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ultimate Ghost´n Goblins
05-31-2013, 06:39 PM (This post was last modified: 05-31-2013 06:40 PM by TheDax.)
Post: #76
RE: Ultimate Ghost´n Goblins
Does it work with v0.7.6-979-gc59fd94 or later? I put in a fix that should [probably?] affect this game(it would fix the capcom screen hang).
Find all posts by this user
Quote this message in a reply
05-31-2013, 06:58 PM
Post: #77
RE: Ultimate Ghost´n Goblins
No,working good Smile
Find all posts by this user
Quote this message in a reply
05-31-2013, 07:04 PM
Post: #78
RE: Ultimate Ghost´n Goblins
Good to hear.
Find all posts by this user
Quote this message in a reply
05-31-2013, 07:10 PM
Post: #79
RE: Ultimate Ghost´n Goblins
The latest version works but the items are still white.. missing graphics.

daxtsu,

Can I send pt_PT (Portuguese_Portugal translation.ini) to you ?
Find all posts by this user
Quote this message in a reply
05-31-2013, 07:10 PM
Post: #80
RE: Ultimate Ghost´n Goblins
(05-02-2013 11:47 AM)bearmon2010 Wrote:  PPSSPP v0.7.6-329 -- May 2, 2013:

Still have the same white problems and the screen flash in a seconds when black screen fade out.

(05-02-2013 11:47 AM)bearmon2010 Wrote:  PPSSPP v0.7.6- 402 -- May 5, 2013:

No change. Still have the same white problems and the screen flash in a seconds when black screen fade out.

(05-02-2013 11:47 AM)bearmon2010 Wrote:  Sorry about that. I just downloaded this morning from ppsspp for 0v7.6 released. I am not sure if its is 0.7.6-15



HuhHuhHuh wtf?
Find all posts by this user
Quote this message in a reply
05-31-2013, 07:17 PM
Post: #81
RE: Ultimate Ghost´n Goblins
(05-31-2013 07:10 PM)bearmon2010 Wrote:  The latest version works but the items are still white.. missing graphics.

daxtsu,

Can I send pt_PT (Portuguese_Portugal translation.ini) to you ?

Sure. I can open a pull request once you do.
Find all posts by this user
Quote this message in a reply
05-31-2013, 07:29 PM
Post: #82
RE: Ultimate Ghost´n Goblins
@migcar,

Does that mean the items are not white in your psp emulator ?

daxtsu,

Should I send it to your PM ?
Find all posts by this user
Quote this message in a reply
05-31-2013, 07:31 PM
Post: #83
RE: Ultimate Ghost´n Goblins
Yes they are white but don't spam the same issue
Find all posts by this user
Quote this message in a reply
05-31-2013, 07:33 PM
Post: #84
RE: Ultimate Ghost´n Goblins
Feel free.
Find all posts by this user
Quote this message in a reply
05-31-2013, 07:33 PM (This post was last modified: 05-31-2013 08:20 PM by azoreseuropa.)
Post: #85
RE: Ultimate Ghost´n Goblins
Okay.

@daxtsu,

Sent to you via PM. Cheers.

Edit: Thanks for merging language translation, daxtsu!!!
Find all posts by this user
Quote this message in a reply
05-31-2013, 09:13 PM (This post was last modified: 05-31-2013 09:14 PM by migcar.)
Post: #86
RE: Ultimate Ghost´n Goblins
(05-31-2013 07:29 PM)bearmon2010 Wrote:  @migcar,

Does that mean the items are not white in your psp emulator ?

daxtsu,

Should I send it to your PM ?

yes, always white, but the bizarre thing is that you have tested the 0.7.6-329 in 2 may, the 0.7.6- 402 in 5 may and now... the 0.7.6-15 Undecided
Find all posts by this user
Quote this message in a reply
05-31-2013, 11:18 PM (This post was last modified: 05-31-2013 11:27 PM by azoreseuropa.)
Post: #87
RE: Ultimate Ghost´n Goblins
Oh no. I type it by confusion. So sorry, it was supposed to be 0.7.5. I think. Maybe a typo. Sorry about that.
Find all posts by this user
Quote this message in a reply
06-02-2013, 01:47 PM (This post was last modified: 06-02-2013 01:49 PM by TheDax.)
Post: #88
RE: Ultimate Ghost´n Goblins
Game's hanging after the Capcom screen again due to the mpeg merge(or I believe it is) on 7.6-1048:

Code:
44:28:865 EmuThread.cpp:75 I[BOOT]: Done.
44:29:321 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
44:29:322 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
44:29:322 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
44:29:339 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
44:29:345 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
44:29:345 ELF\PBPReader.cpp:41 I[LOAD]: Loading PBP, version = 00010000
44:29:347 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
44:29:347 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
44:29:350 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
44:35:322 EmuScreen.cpp:54 I[BOOT]: Starting up hardware.
44:35:322 System.cpp:70 I[HLE]: PPSSPP v0.7.6-1048-g405fced
44:35:322 MemArena.cpp:369 I[MM]: Found valid memory base at 07400000 after 26 tries.
44:35:322 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 087E0000 (mirror at 0 @ 0F400000, uncached @ 0F400000)
44:35:360 Loaders.cpp:103 I[LOAD]: Identifying file...
44:35:361 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
44:35:361 PSPLoaders.cpp:67 I[LOAD]: ULUS10105 : Ultimate Ghosts'n Goblins
44:35:362 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
44:35:362 HLE\sceKernelMemory.cpp:162 I[HLE]: Kernel and user memory pools initialized
44:35:362 HLE\sceIo.cpp:261 I[HLE]: Starting up I/O...
44:35:362 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path E:\Programming\Development\PC\ppsspp\ppsspp-dax\memstick\
44:35:362 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists E:\Programming\Development\PC\ppsspp\ppsspp-dax\memstick\
44:35:362 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path E:\Programming\Development\PC\ppsspp\ppsspp-dax\flash0\
44:35:362 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists E:\Programming\Development\PC\ppsspp\ppsspp-dax\flash0\
44:35:365 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Cheats
44:35:365 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Cheats
44:35:365 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path E:\Programming\Development\PC\ppsspp\ppsspp-dax\memstick\PSP\PPSSPP_STATE
44:35:365 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists E:\Programming\Development\PC\ppsspp\ppsspp-dax\memstick\PSP\PPSSPP_STATE
44:35:412 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized.
44:35:421 HLE\sceKernelModule.cpp:428 I[HLE]: Decrypting ~PSP file
44:35:495 E:\Programming\Development\PC\ppsspp\ppsspp-dax\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 12950020
44:35:499 Util\BlockAllocator.cpp:359 I[HLE]: -----------
44:35:499 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
44:35:499 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08cfd600 size 004f9600 taken=1 tag=ELF
44:35:499 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08cfd600 - 0a000000 size 01302a00 taken=0 tag=(untitled)
44:35:501 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
44:35:537 HLE\sceKernelModule.cpp:552 I[LOAD]: Module Makaimura: 00000000 08b49c0c 08b49c24
44:35:537 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named Makaimura, 2 funcs, 3 vars, resident 08b49fa4
44:35:538 HLE\sceKernelModule.cpp:942 I[LOAD]: Module entry: 08b0e2e4
44:35:689 root         N[BOOT]: EmuScreen.cpp:99 Loading E:\Games\Ultimate Ghosts 'N Goblins.cso...
44:35:689 root         I[HLE]: HLE\sceKernelThread.cpp:1883 276=sceKernelCreateThread(name=user_main, entry=08b0e3a0, prio=20, stacksize=262144)
44:35:689 root         I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
44:35:690 root         I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0
44:35:690 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
44:35:690 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
44:35:690 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08cfd600 size 004f9600 taken=1 tag=ELF
44:35:690 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08cfd600 - 09e7f000 size 01181a00 taken=1 tag=UserSbrk
44:35:690 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09e7f000 - 09fbfc00 size 00140c00 taken=0 tag=(untitled)
44:35:690 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
44:35:690 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
44:35:701 user_main    I[HLE]: HLE\sceKernelModule.cpp:422 ~SCE module, skipping header
44:35:701 user_main    I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
44:35:701 user_main    I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 59, cannot decrypt module
44:35:701 user_main    I[HLE]: HLE\sceKernelModule.cpp:1051 282=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/audiocodec.prx,flag=00000000,(...))
44:35:701 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
44:35:701 user_main    I[HLE]: HLE\sceKernelModule.cpp:422 ~SCE module, skipping header
44:35:701 user_main    I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
44:35:701 user_main    I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module
44:35:701 user_main    I[HLE]: HLE\sceKernelModule.cpp:1051 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx,flag=00000000,(...))
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(283,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:422 ~SCE module, skipping header
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
44:35:702 user_main    I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 59, cannot decrypt module
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:1051 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/sc_sascore.prx,flag=00000000,(...))
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:422 ~SCE module, skipping header
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
44:35:702 user_main    I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 59, cannot decrypt module
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:1051 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/videocodec.prx,flag=00000000,(...))
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:422 ~SCE module, skipping header
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
44:35:702 user_main    I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 59, cannot decrypt module
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:1051 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/mpegbase.prx,flag=00000000,(...))
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:422 ~SCE module, skipping header
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
44:35:702 user_main    I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:1051 287=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/mpeg.prx,flag=00000000,(...))
44:35:702 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
44:35:703 user_main    I[HLE]: HLE\sceKernelModule.cpp:422 ~SCE module, skipping header
44:35:703 user_main    I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
44:35:703 user_main    I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module
44:35:703 user_main    I[HLE]: HLE\sceKernelModule.cpp:1051 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/psmf.prx,flag=00000000,(...))
44:35:703 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
44:35:703 user_main    I[HLE]: HLE\sceKernelModule.cpp:422 ~SCE module, skipping header
44:35:703 user_main    I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
44:35:703 user_main    I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module
44:35:703 user_main    I[HLE]: HLE\sceKernelModule.cpp:1051 289=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libpsmfplayer.prx,flag=00000000,(...))
44:35:703 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
44:35:706 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 293=sceKernelCreateThread(name=Atrac3PlayThread, entry=08b4847c, prio=12, stacksize=65536)
44:35:706 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 295=sceKernelCreateThread(name=Atrac3PlayThread, entry=08b4847c, prio=12, stacksize=65536)
44:35:707 user_main    I[HLE]: HLE\sceSas.cpp:68 sceSasInit(08c56800, 256, 32, 0, 44100)
44:35:712 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 297=sceKernelCreateThread(name=SoundThread, entry=08b2ac4c, prio=10, stacksize=4096)
44:35:712 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=297, argSize=4, argPtr=09fff570)
44:35:712 user_main    W[HLE]: HLE\sceMpeg.cpp:333 sceMpegInit()
44:35:719 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 299=sceKernelCreateThread(name=PreExec, entry=08b2c9b0, prio=14, stacksize=4096)
44:35:719 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 301=sceKernelCreateThread(name=Exec, entry=08b2c9b0, prio=15, stacksize=4096)
44:35:719 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 303=sceKernelCreateThread(name=AfterExec, entry=08b2c9b0, prio=17, stacksize=4096)
44:35:719 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 305=sceKernelCreateThread(name=PreDraw, entry=08b2c9b0, prio=17, stacksize=4096)
44:35:720 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 307=sceKernelCreateThread(name=Draw, entry=08b2c9b0, prio=18, stacksize=4096)
44:35:720 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 309=sceKernelCreateThread(name=AfterDraw, entry=08b2c9b0, prio=1a, stacksize=4096)
44:35:720 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=299, argSize=4, argPtr=09fff570)
44:35:720 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=301, argSize=4, argPtr=09fff570)
44:35:720 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=303, argSize=4, argPtr=09fff570)
44:35:720 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=305, argSize=4, argPtr=09fff570)
44:35:720 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=307, argSize=4, argPtr=09fff570)
44:35:720 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=309, argSize=4, argPtr=09fff570)
44:35:757 AfterDraw    I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00044000 : 480 x 272 x 1
44:35:758 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 313=sceKernelCreateThread(name=MsProcess, entry=08b2c9b0, prio=15, stacksize=4096)
44:35:758 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=313, argSize=4, argPtr=09fff5a0)
44:35:764 MsProcess    I[HLE]: HLE\sceKernelThread.cpp:1883 314=sceKernelCreateThread(name=MsExec, entry=08b2c9b0, prio=15, stacksize=4096)
44:35:764 MsProcess    I[HLE]: HLE\sceKernelThread.cpp:1883 315=sceKernelCreateThread(name=MsDraw, entry=08b2c9b0, prio=18, stacksize=4096)
44:35:764 MsProcess    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=314, argSize=4, argPtr=09f98970)
44:35:764 MsProcess    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=315, argSize=4, argPtr=09f98970)
44:35:765 MsExec       I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09f97430)
44:35:765 MsExec       I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11
44:35:791 AfterDraw    I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00000000 : 480 x 272 x 1
44:35:924 MsExec       I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09f97430)
44:35:924 MsExec       I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 22
44:38:790 MsExec       I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0
44:38:824 MsProcess    I[HLE]: HLE\sceKernelThread.cpp:2164 sceKernelTerminateDeleteThread(315)
44:38:824 MsProcess    I[HLE]: HLE\sceKernelThread.cpp:2164 sceKernelTerminateDeleteThread(314)
44:38:825 MsProcess    I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0
44:38:825 user_main    I[HLE]: HLE\sceKernelThread.cpp:2164 sceKernelTerminateDeleteThread(313)
44:38:825 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 320=sceKernelCreateThread(name=TitleProcess, entry=08b2c9b0, prio=15, stacksize=4096)
44:38:825 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=320, argSize=4, argPtr=09fff5a0)
44:38:837 TitleProcess I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=293, argSize=4, argPtr=09f98830)
44:38:838 Atrac3PlayTh I[HLE]: HLE\sceAtrac.cpp:1055 sceAtracSetDataAndGetID(095556d0, 0002ab24)
44:38:838 Atrac3PlayTh W[HLE]: HLE\sceAtrac.cpp:989 This is an atrac3+ stereo audio
44:38:838 Atrac3PlayTh I[HLE]: HLE\sceAtrac.cpp:1097 sceAtracSetLoopNum(0, -1)
44:38:838 Atrac3PlayTh E[HLE]: HLE\sceAtrac.cpp:1129 UNIMPL sceAtracIsSecondBufferNeeded(0)
44:38:840 TitleProcess I[HLE]: HLE\sceKernelThread.cpp:1883 321=sceKernelCreateThread(name=TitleExec, entry=08b2c9b0, prio=15, stacksize=4096)
44:38:840 TitleProcess I[HLE]: HLE\sceKernelThread.cpp:1883 322=sceKernelCreateThread(name=TitleDraw, entry=08b2c9b0, prio=18, stacksize=4096)
44:38:840 TitleProcess I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=321, argSize=4, argPtr=09f989c0)
44:38:840 TitleProcess I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=322, argSize=4, argPtr=09f989c0)
44:38:841 TitleDraw    I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0
44:44:840 TitleExec    E[HLE]: HLE\scePsmf.cpp:636 UNIMPL scePsmfPlayerCreate(096d7240, 096d7244)
44:44:841 TitleExec    I[HLE]: HLE\sceKernelThread.cpp:1883 323=sceKernelCreateThread(name=MovieOpenTask, entry=08b2c9b0, prio=65, stacksize=4096)
44:44:841 TitleExec    E[HLE]: HLE\sceKernelThread.cpp:2579 sceKernelSuspendThread(323): thread not suspended
44:44:841 TitleExec    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=323, argSize=4, argPtr=09f97890)
44:44:842 MovieOpenTas E[HLE]: HLE\sceKernelThread.cpp:2532 sceKernelSuspendThread(323): cannot suspend current thread
44:44:842 MovieOpenTas E[HLE]: HLE\scePsmf.cpp:675 UNIMPL scePsmfPlayerSetPsmf(096d7240, disc0:/PSP_GAME/USRDIR/movie/mv00.pmf)
44:44:914 MovieOpenTas E[HLE]: HLE\sceKernelThread.cpp:2532 sceKernelSuspendThread(323): cannot suspend current thread
44:44:914 MovieOpenTas I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0
44:44:914 idle0        I[HLE]: GLES\Framebuffer.cpp:629 Destroying FBO for 00044000 : 480 x 272 x 1
44:44:914 idle0        I[HLE]: GLES\Framebuffer.cpp:629 Destroying FBO for 00000000 : 480 x 272 x 1
44:44:917 AfterDraw    I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00044000 : 480 x 272 x 1
44:44:917 TitleExec    I[HLE]: HLE\sceKernelThread.cpp:2164 sceKernelTerminateDeleteThread(323)
44:44:918 TitleExec    E[HLE]: HLE\scePsmf.cpp:719 UNIMPL scePsmfPlayerStart(096d7240, 096d7250, 00000000)
44:44:918 TitleExec    E[HLE]: HLE\scePsmf.cpp:713 UNIMPL scePsmfPlayerGetAudioOutSize(096d7240)
44:44:918 TitleExec    E[HLE]: HLE\scePsmf.cpp:713 UNIMPL scePsmfPlayerGetAudioOutSize(096d7240)
44:44:918 TitleExec    I[HLE]: HLE\sceKernelThread.cpp:1883 324=sceKernelCreateThread(name=MovieAudioThread, entry=08b49308, prio=10, stacksize=4096)
44:44:918 TitleExec    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=324, argSize=4, argPtr=09f978c0)
44:44:918 TitleExec    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 0000003c
44:44:918 TitleExec    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000128
44:44:918 TitleExec    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
44:44:919 TitleExec    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000038
44:44:919 TitleExec    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000018
44:44:919 TitleExec    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 0000001c
44:44:919 TitleExec    E[MM]: MemmapFunctions.cpp:58 Unknown GetPointer 00000000 PC 00000000 LR 08875578
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 274: Module "Makaimura": name=Makaimura gp=00000000 entry=08b0e2e4
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 276: Thread "user_main": pc= 0882a670 sp= 09fff600  READY     (wt=0 wid=0 wv= 00000000 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 277: MemoryPart "UserSbrk": MemPart: 08cfe000 - 09e7fa00    size: 01181a00
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 278: CallBack "exit": thread=276, argument= 00000000
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 279: EventFlag "Task": init=00000000 cur=00000000 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 280: CallBack "UMD Break Callback": thread=276, argument= 08d03064
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 281: Semaphore "UMD_DEVICE_IO_SEMA": -
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 282: Module "sceAudiocodec_Driver": faked name=sceAudiocodec_Driver gp=ffffffff entry=ffffffff
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 283: Module "sceATRAC3plus_Library": faked name=sceATRAC3plus_Library gp=ffffffff entry=ffffffff
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 284: Module "sceSAScore": faked name=sceSAScore gp=ffffffff entry=ffffffff
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 285: Module "sceVideocodec_Driver": faked name=sceVideocodec_Driver gp=ffffffff entry=ffffffff
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 286: Module "sceMpegbase_Driver": faked name=sceMpegbase_Driver gp=ffffffff entry=ffffffff
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 287: Module "sceMpeg_library": faked name=sceMpeg_library gp=ffffffff entry=ffffffff
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 288: Module "scePsmf_library": faked name=scePsmf_library gp=ffffffff entry=ffffffff
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 289: Module "scePsmfP_library": faked name=scePsmfP_library gp=ffffffff entry=ffffffff
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 290: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 291: OpenFile "disc0:/PSP_GAME/USRDIR/datapack.kpd": Seekpos: 00000000
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 292: EventFlag "AT3BGMFLAG": init=00000000 cur=00000003 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 293: Thread "Atrac3PlayThread": pc= 0882a6ac sp= 09fbfa00   WAIT    (wt=4 wid=292 wv= 00000000 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 294: EventFlag "AT3BGMFLAG": init=00000000 cur=00000000 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 295: Thread "Atrac3PlayThread": pc= 78261178 sp= d3f31fa9     DORMANT  (wt=0 wid=0 wv= d71f16c9 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 296: Semaphore "SndpSystemSemaphore": -
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 297: Thread "SoundThread": pc= 08b13f98 sp= 09f9fa40   WAIT    (wt=10 wid=5 wv= 00000100 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 298: EventFlag "Task": init=00000000 cur=00000005 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 299: Thread "PreExec": pc= 0882a6ac sp= 09f9ea10   WAIT    (wt=4 wid=298 wv= 00000000 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 300: EventFlag "Task": init=00000000 cur=00000005 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 301: Thread "Exec": pc= 0882a6ac sp= 09f9da10   WAIT    (wt=4 wid=300 wv= 00000000 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 302: EventFlag "Task": init=00000000 cur=00000005 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 303: Thread "AfterExec": pc= 0882a6ac sp= 09f9ca10   WAIT    (wt=4 wid=302 wv= 00000000 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 304: EventFlag "Task": init=00000000 cur=00000005 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 305: Thread "PreDraw": pc= 0882a6ac sp= 09f9ba10   WAIT    (wt=4 wid=304 wv= 00000000 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 306: EventFlag "Task": init=00000000 cur=00000005 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 307: Thread "Draw": pc= 0882a6ac sp= 09f9aa10   WAIT    (wt=4 wid=306 wv= 00000000 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 308: EventFlag "Task": init=00000000 cur=00000005 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 309: Thread "AfterDraw": pc= 0882a6ac sp= 09f99a10   WAIT    (wt=4 wid=308 wv= 00000000 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 310: EventFlag "Task": init=00000000 cur=00000006 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 311: EventFlag "Task": init=00000000 cur=00000006 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 312: EventFlag "Task": init=00000000 cur=00000005 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 316: EventFlag "Task": init=00000000 cur=00000005 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 317: EventFlag "Task": init=00000000 cur=00000003 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 318: EventFlag "Task": init=00000000 cur=00000006 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 319: EventFlag "Task": init=00000000 cur=00000006 numwait=0
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 320: Thread "TitleProcess": pc= 0882a6ac sp= 09f98990   WAIT    (wt=4 wid=316 wv= 00000000 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 321: Thread "TitleExec": pc= 08b0d950 sp= 09f978a0 RUN      (wt=0 wid=0 wv= 00000000 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 322: Thread "TitleDraw": pc= 08000014 sp= 09f96ab0     DORMANT  (wt=0 wid=0 wv= 00000000 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:461 KO 324: Thread "MovieAudioThread": pc= 0882c2b0 sp= 09f95a40   WAIT    (wt=2 wid=1 wv= 00000000 )
44:44:919 TitleExec    I[HLE]: HLE\sceKernel.cpp:142 Shutting down kernel - 48 kernel objects alive
44:44:922 GLES\Framebuffer.cpp:629 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1
44:44:922 HLE\sceKernelMemory.cpp:188 I[HLE]: Shutting down user memory pool:
44:44:922 Util\BlockAllocator.cpp:359 I[HLE]: -----------
44:44:922 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
44:44:922 HLE\sceKernelMemory.cpp:191 I[HLE]: Shutting down "kernel" memory pool:
44:44:922 Util\BlockAllocator.cpp:359 I[HLE]: -----------
44:44:922 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
44:44:923 MemMap.cpp:101 I[MM]: Memory system shut down.
44:44:925 Config.cpp:254 I[LOAD]: Config saved: ppsspp.ini

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
06-03-2013, 10:02 AM (This post was last modified: 06-03-2013 10:47 AM by azoreseuropa.)
Post: #89
RE: Ultimate Ghost´n Goblins
@Daxtsu,

Thanks for finding the suspicious and hope that it will be resolve soon. Smile
Find all posts by this user
Quote this message in a reply
06-05-2013, 07:20 PM
Post: #90
RE: Ultimate Ghost´n Goblins
game still not working Sad!!
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: