The 3rd Birthday
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06-15-2013, 05:13 PM
(This post was last modified: 06-15-2013 05:20 PM by rpglord.)
Post: #139
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RE: The 3rd Birthday
(06-15-2013 02:57 PM)[Unknown] Wrote: Well, I think having AdvanceQuick() there is basically a hack, but it theoretically shouldn't break things. This game seems very picky about GPU timing or something... Jpcsp seems to have the same issue with thin veil of garbage over the graphics, however it is fixed when using jpcsp option "decode indexed textures in clut using shaders" and even when not using that option, bug does not appear always |
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