The 3rd Birthday
|
06-08-2013, 11:25 PM
(This post was last modified: 06-10-2013 12:01 AM by ARMAC.)
Post: #127
|
|||
|
|||
RE: The 3rd Birthday
Here's a butchered build with the overlay fixed and the HUD too this time, based on the official v0.7.6-1214-g5335416
...like in way earlier official builds, the character sometimes picks up the texture of the environment and I'm completely sure the problem is in the one-line HUD fix. After a few minutes of testing the original clean build, it holds up the textures so they did fix it somewhere at the same time as the HUD broke. Regardless, the game likes to crash randomly anyway... There are three options for those who are impatient on waiting a proper solution from the guys who know they're stuff. 1. The original builds with the gray overlay and crazy HUD 2. gray overlay fix + crazy HUD, a few posts above. Oioitff's solution incorporated into the new build. Fix specifically for this game only. 3. gray overlay fix + HUD fix + the bug of Aya becoming a chameleon and camouflaging herself into the surroundings, in this post. ------------------------- Download HUD+Overlay: http://www.mediafire.com/?280lr970c2a2p72 Dirty. Situational. Unofficial. Irrelevant in the big picture of things. ------------------------- For now I was just focusing on finding the HUD-break commit and it started after full implementation of features meant for an overbright fix for Final Fantasy Type-0 @ https://github.com/hrydgard/ppsspp/pull/1734 The commit and the line in question after which the HUD goes FBO-crazy is v0.7.6-496-g58745bf. Hrydgard merged several patches into the master one after the other that day, and the commit before the one mentioned is OK. But then again, removing that line and with it whatever it's working on causes the chameleon bug (restored to proper textures after switching level zones - reloading?). tl;dr HUD issue has something to do with the trigger of the AdvanceQuick() method. |
|||
« Next Oldest | Next Newest »
|