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Eternal Etude Canvas 4 ULJM05980
08-27-2013, 07:31 PM
Post: #1
Eternal Etude Canvas 4 ULJM05980
Title: Eternal Etude Canvas 4
Disc ID: ULJM05980
Genre: Dating Sim (I think)
Region: JPN
Format: ISO
Version: PPSSPP 0.9.1-219 x64+x86
OS: Windows 7 64 bit
Compatibility: nothing/black screen
Notes: crashes emulator. Tried with various settings x64+x86. No difference.

Log File x64 (deleted a few thousand repeating lines):
.zip  EternalHaremx64.zip (Size: 75.06 KB / Downloads: 554)

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08-29-2013, 05:40 AM
Post: #2
RE: Eternal Etude Canvas 4 ULJM05980
Probably this:
14:00:530 umd driver E[HLE]: HLE\sceIo.cpp:1807 UNIMPL 0=sceIoIoctl id: 00000004, cmd 01030008, indataPtr 09ff38c0, inlen 00000004, outdataPtr 09cf3440, outLen 00020000
14:00:531 umd driver E[HLE]: HLE\sceIo.cpp:1807 UNIMPL 0=sceIoIoctl id: 00000004, cmd 01030008, indataPtr 09ff38c0, inlen 00000004, outdataPtr 09d13440, outLen 00020000

-[Unknown]
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09-16-2013, 05:07 PM
Post: #3
RE: Eternal Etude Canvas 4 ULJM05980
ppsspp-v0.9.1-969-g3eb8e1a-windows-amd64
The intro to the story, with the typical visual novel gfx,text and speech, is now playable until the intro movie has finished. Then ppsspp hangs with 100% cpu load.
           

Log file x64:
.zip  EtCan4_x64.zip (Size: 99.84 KB / Downloads: 404)


Please move to the Menu,Intro forum.

Many thanks!

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09-16-2013, 05:09 PM
Post: #4
RE: Eternal Etude Canvas 4 ULJM05980
Moved.

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11-22-2013, 04:22 PM
Post: #5
RE: Eternal Etude Canvas 4 ULJM05980
any news?

*updating compatibility list.

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PC: Intel Core i5 3470 3.2GHz/10GB DDR3 1333MHz/NVIDIA GTX 660 2GB GDDR5 192-bit/Windows 10 Pro x64
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12-22-2013, 11:54 PM
Post: #6
RE: Eternal Etude Canvas 4 ULJM05980
v0.9.6-185-gacce50a-windows-x86
Same problem.After the intro movie has finished,freeze
Attach info log
Debug log:(446mb) https://drive.google.com/file/d/0B3OaSde...sp=sharing


Attached File(s)
.zip  ppssppinfolog.zip (Size: 7.69 KB / Downloads: 246)

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12-26-2013, 07:01 AM
Post: #7
RE: Eternal Etude Canvas 4 ULJM05980
Unimplemented HLE function sceKernelRegisterThreadEventHandler

Is this a completely original ISO ripped from a UMD without any patching or hacks?

-[Unknown]
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12-26-2013, 11:37 AM
Post: #8
RE: Eternal Etude Canvas 4 ULJM05980
Yes it is original ISO ripped from a UMD without any patching or hacks
I also tested JPCSP.It doesn't have this probrem

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12-28-2013, 10:05 PM (This post was last modified: 12-28-2013 10:06 PM by sum2012.)
Post: #9
RE: Eternal Etude Canvas 4 ULJM05980
edit: add log

I want to wrap the function
https://github.com/sum2012/ppsspp/commit...7bc92a83b6
but full of
55:44:435 user_main I[IO]: HLE\sceIo.cpp:835 stdout:

Also name %s is wrong ?

(12-26-2013 07:01 AM)[Unknown] Wrote:  Unimplemented HLE function sceKernelRegisterThreadEventHandler

Is this a completely original ISO ripped from a UMD without any patching or hacks?

-[Unknown]


Attached File(s)
.zip  ppsspplog.zip (Size: 10.99 KB / Downloads: 221)

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05-01-2014, 11:22 AM
Post: #10
RE: Eternal Etude Canvas 4 ULJM05980
0.9.8-561 win x86, no change.

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07-07-2014, 06:31 AM (This post was last modified: 07-07-2014 06:37 AM by xsacha.)
Post: #11
RE: Eternal Etude Canvas 4 ULJM05980
I don't have this game to test, but you could try just a stub function, like:

Code:
int sceKernelRegisterThreadEventHandler(const char *name, SceUID threadId, int mask, u32 handlerAddr, u32 commonAddr)
{
    DEBUG_LOG(SCEKERNEL, "sceKernelRegisterThreadEventHandler(name=%s, threadId=%x, mask=%x, handler=%08x, common=%08x)", name, threadId, mask, handlerAddr, commonAddr);
//    handlerInfo handler = new createHandler(name, threadId, mask, handlerAddr, commonAddr);
    Thread *t = kernelObjects.Get<Thread>(threadID, error);
    // TODO: Handle thread event
    if (t) {
        // Insert handler.uid and handler in to event handler map
        // Insert threadId and handler.uid in to event map
        // return handler.uid
    }
    else {
        // TODO
    }
    return SCE_KERNEL_ERROR_UNKNOWN_THID;
}

in sceKernelThread.cpp

Matched with this:
Code:
    {0x0C106E53,WrapI_CIIUU<sceKernelRegisterThreadEventHandler>,"sceKernelRegisterThreadEventHandler",   HLE_NOT_IN_INTERRUPT},
in sceKernel.cpp

You can see what the debug log prints.
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07-07-2014, 11:20 AM (This post was last modified: 07-07-2014 11:20 AM by sum2012.)
Post: #12
RE: Eternal Etude Canvas 4 ULJM05980
@xsacha
Error:identifier "error" is undefined

Thread *t = kernelObjects.Get<Thread>(threadId, error);

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09-28-2014, 03:28 PM (This post was last modified: 09-28-2014 03:28 PM by Tabman.)
Post: #13
RE: Eternal Etude Canvas 4 ULJM05980
PPSSPP 9.9.1 - 541 x64 Windows 7
Only Black screen. Log file gets filled with this:
Code:
16:45:903 user_main    I[IO]: HLE\sceIo.cpp:845 stdout:
16:45:903 user_main    D[IO]: HLE\sceIo.cpp:918 1=sceIoWrite(1, 0894d824, 1)
16:45:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08881484->08000000, io write) +16us
16:45:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08881484, woke from hle delay) +100us
16:45:903 user_main    D[IO]: HLE\sceIo.cpp:561 1=sceKernelStdout()

Log File x64 (deleted around 200mb of the above lines in it):
.7z  ULJM05980_log.7z (Size: 250.78 KB / Downloads: 188)

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12-30-2014, 05:22 AM
Post: #14
RE: Eternal Etude Canvas 4 ULJM05980
Blackscreen when booting the game on latest builds.

Log: https://mega.co.nz/#!Yt5xhIKY!2Mn3-6eul2...gCc0C-PrFE
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12-30-2014, 02:02 PM
Post: #15
RE: Eternal Etude Canvas 4 ULJM05980
Moved.

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