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Crimson Room Reverse ULJM05408
08-25-2013, 12:16 PM (This post was last modified: 05-01-2014 11:09 AM by Tabman.)
Post: #1
Crimson Room Reverse ULJM05408
Title: Crimson Room Reverse
Disc ID: ULJM05408
Genre: Adventure (room escape)
Region: JPN
Format: ISO
Version: PPSSPP 0.9.8-561 windows x86
OS: Windows 7 64 bit
Compatibility: In-game
Notes: Seems to be at least in-game as of version 0.9.8. No problems found, though I don't have the patience to test the complete game.
               

(old non working logs from 9.1 version)
Log file x64 :
.zip  CrimsonRoomx64.zip (Size: 45.73 KB / Downloads: 286)
Log file x86 :
.zip  CrimsonRoomx86.zip (Size: 11.41 KB / Downloads: 259)

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08-25-2013, 02:39 PM
Post: #2
RE: Crimson Room Reverse ULJM05408
Moved to Menu
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01-29-2014, 03:59 AM (This post was last modified: 01-29-2014 05:06 AM by sum2012.)
Post: #3
RE: Crimson Room Reverse ULJM05408
v0.9.6-683
Skip video can work but we need find correct fix

edit:Real PSP don't call scePsmfPlayerBreak,instead it call
scePsmfPlayerReleasePsmf .But PPSSPP do not call it.
edit2:Real PSP do not call scePsmfPlayerStop .Hmm


Attached File(s)
.txt  ppsspplogm.txt (Size: 124.01 KB / Downloads: 301)
.txt  ppssppinfolog.txt (Size: 69.64 KB / Downloads: 292)
.txt  JPCSPtracelog.txt (Size: 67.04 KB / Downloads: 235)

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01-29-2014, 05:17 AM
Post: #4
RE: Crimson Room Reverse ULJM05408
No Idea scePsmfPlayerGetCurrentStatus change from 0x200 to 0x2
Code:
13:29:32 sSoundImplement::PmfVideoDecode - scePsmfPlayerGetCurrentStatus 0x89EE630 = 0x200
13:29:32 sSoundImplement::PmfDecode - scePsmfPlayerGetAudioData 0x89EE630, 0x8A39C40 = 0x8061600C
13:29:32 sSoundImplement::PmfVideoDecode - scePsmfPlayerUpdate 0x89EE630 = 0x0
13:29:32 sSoundImplement::PmfVideoDecode - scePsmfPlayerGetVideoData 0x89EE630, 0x8EB2D70 = 0x0
13:29:32 sSoundImplement::PmfVideoDecode - scePsmfPlayerGetCurrentStatus 0x89EE630 = 0x200
13:29:32 sSoundImplement::PmfDecode - scePsmfPlayerGetCurrentStatus 0x89EE630 = 0x200
13:29:32 sSoundImplement::PmfVideoDecode - scePsmfPlayerUpdate 0x89EE630 = 0x0
13:29:32 sSoundImplement::PmfVideoDecode - scePsmfPlayerGetVideoData 0x89EE630, 0x8EB2D70 = 0x0
13:29:32 sSoundImplement::PmfVideoDecode - scePsmfPlayerGetCurrentStatus 0x89EE630 = 0x200
13:29:32 sSoundImplement::PmfDecode - scePsmfPlayerGetAudioData 0x89EE630, 0x8A3BD00 = 0x8061600C
13:29:32 sSoundImplement::PmfDecode - scePsmfPlayerGetCurrentStatus 0x89EE630 = 0x2
13:29:32 sSoundImplement::PmfVideoDecode - scePsmfPlayerUpdate 0x89EE630 = 0x80616001
13:29:32 sSoundImplement::PmfVideoDecode - scePsmfPlayerGetVideoData 0x89EE630, 0x8EB2D70 = 0x80616001
13:29:32 sSoundImplement::PmfVideoDecode - scePsmfPlayerGetCurrentStatus 0x89EE630 = 0x2
13:29:32 sSoundImplement::PmfDecode - scePsmfPlayerGetAudioData 0x89EE630, 0x8A39C40 = 0x80616001
13:29:32   - scePsmfPlayerReleasePsmf 0x89EE630 = 0x0

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01-29-2014, 05:29 AM
Post: #5
RE: Crimson Room Reverse ULJM05408
Something to note is that the log only writes once. If a function takes a while on one thread, other threads can be calling other functions *while it's running.* This happens especially with scePsmf.

So, it could be scePsmfPlayerReleasePsmf()... probably not. Or it also could be some other func you didn't know to even try logging.

Hmm.

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01-29-2014, 06:46 AM
Post: #6
RE: Crimson Room Reverse ULJM05408
Hmm the "" therad do not call scePsmfPlayerReleasePsmf in PPSSPP

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05-01-2014, 11:04 AM
Post: #7
RE: Crimson Room Reverse ULJM05408
9.8-561 Windows x86.
It's now at least in-game, maybe even playable, but I don't have the patience to test for longer than 60 minutes or so. Sorry.

So, please move to the In-game forum. Thanks!

I updated the first post accordingly.

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05-01-2014, 11:39 AM
Post: #8
RE: Crimson Room Reverse ULJM05408
Moved Smile

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