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something's wrong with the frame skipping
08-22-2013, 12:07 PM
Post: #3
RE: something's wrong with the frame skipping
Frame skipping was easy back in SNES days but on modern consoles like the PSP it's not even 100% clear when a frame actually starts and ends from the point of the game. What we have now is the result of the last of three attempts from my side to have the emulator do some guessing, and yeah, there's room for improvement.

However, I rather spend my time making the emu faster, reducing the need for frameskipping in the first place...
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RE: something's wrong with the frame skipping - Henrik - 08-22-2013 12:07 PM

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