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Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for this year
01-07-2013, 09:08 PM (This post was last modified: 01-07-2013 09:13 PM by HD2MAX.)
Post: #1
Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for this year
[Image: projectsheild619pxhedimg.jpg]

http://www.engadget.com/2013/01/07/nvidi...-hands-on/

Streaming PC games with project grid etc

[Image: dsc05189.jpg]







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01-07-2013, 10:25 PM
Post: #2
RE: Project Shield - First Tegra 4 Nvidia Android portable Console
I Hope they support this

PC specs
CPU = Intel Core i3 2100 @ 3.1GHz
GPU = Nvidia Geforce 9500 GT
Storage = 128GB SSD, 2TB HDD
RAM = 4GB DDR3
PSU = 300W
OS = Windows 10

Mobile Devices
Motorola Moto G7 Power
CPU = Qualcomm Snapdragon 632 @ 1.8GHz
GPU = Adreno 506
RAM = 4GB
Storage = 64GB
OS version = Android 9 Pie
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01-08-2013, 07:41 AM
Post: #3
RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad
That thing will run PPSSPP great Smile
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01-08-2013, 06:07 PM
Post: #4
RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad
(01-08-2013 09:19 AM)KingPepper Wrote:  
(01-08-2013 07:41 AM)Henrik Wrote:  That thing will run PPSSPP great Smile

Big Grin Imagine your emulator running in 4K HD on this new console LOL

This console could make these humble PSP games look like Ultra HD versions of the PS3 with better resolution Big Grin

i hope this succeeds looks awesome, also i hope its wallet friendly Smile every gamers dream.
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01-08-2013, 06:33 PM
Post: #5
Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad
If it costs less then 400€ i definitly will buy it Big Grin
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01-08-2013, 07:49 PM
Post: #6
RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85
May it be able to run Dolphin, if ported?
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01-08-2013, 08:14 PM (This post was last modified: 01-08-2013 08:23 PM by Carter07.)
Post: #7
RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85
(01-08-2013 07:49 PM)Nixola Wrote:  May it be able to run Dolphin, if ported?

I don't think so, I downclocked my i3 2100 to 1,6 ghz but dolphin runs at about 25-30 fps without frameskip (half speed for most games but a few like Luigi's Mansion are full speed a 30fps).
Cortex A15 in tegra 4 are also weaker than a deskop's sandy bridge i3 (at a given clock) so dolphin should run at 20 fps.
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01-09-2013, 12:35 PM (This post was last modified: 01-09-2013 06:48 PM by Apology11.)
Post: #8
RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85
(01-08-2013 07:49 PM)Nixola Wrote:  May it be able to run Dolphin, if ported?

I don´t think ther will be a working arm build of dolphin anytime soon, but maby you can stream it like you can do with other games.
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01-09-2013, 04:28 PM (This post was last modified: 01-09-2013 04:34 PM by xsacha.)
Post: #9
RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85
(01-09-2013 12:35 PM)Apology11 Wrote:  
(01-08-2013 07:49 PM)Nixola Wrote:  May it be able to run Dolphin, if ported?

I dont think you can run dolphin on it, but maby you can stream it like you can do with other games.

Dolphin will be able to run on it. 30 FPS would be awesome but there's always hope for more.

Tegra 4 will be 1.9GHz quad-core Cortex-A15. That is just massive speed.
Tegra 3 was 1.5GHz quad-core Cortex-A9.
Cortex-A15 is about 50% faster than Cortex-A9 all things left equal (but can be seen at 2-3x in benchmarks). So, it's really equivalent to roughly a 2.85GHz+ quad-core Cortex-A9. Does that show you what we're dealing with?
I'd say the chip could match a low specced core i3. Then factor in that it may be easier to emulate Wii's PPC instruction set with an ARM processor.

Anyway, the main concern with Wii is the GPU and this thing is packing quite a big one as you've seen.
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01-09-2013, 06:47 PM
Post: #10
RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85
(01-09-2013 04:28 PM)xsacha Wrote:  
(01-09-2013 12:35 PM)Apology11 Wrote:  
(01-08-2013 07:49 PM)Nixola Wrote:  May it be able to run Dolphin, if ported?

I dont think you can run dolphin on it, but maby you can stream it like you can do with other games.

Dolphin will be able to run on it. 30 FPS would be awesome but there's always hope for more.

Tegra 4 will be 1.9GHz quad-core Cortex-A15. That is just massive speed.
Tegra 3 was 1.5GHz quad-core Cortex-A9.
Cortex-A15 is about 50% faster than Cortex-A9 all things left equal (but can be seen at 2-3x in benchmarks). So, it's really equivalent to roughly a 2.85GHz+ quad-core Cortex-A9. Does that show you what we're dealing with?
I'd say the chip could match a low specced core i3. Then factor in that it may be easier to emulate Wii's PPC instruction set with an ARM processor.

Anyway, the main concern with Wii is the GPU and this thing is packing quite a big one as you've seen.

No you got me wrong. I know the cpu has the power. I meant that there is no dolphin version for arm atm. Or am I wrong?
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01-09-2013, 07:05 PM (This post was last modified: 01-09-2013 07:30 PM by Carter07.)
Post: #11
RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85
(01-09-2013 04:28 PM)xsacha Wrote:  
(01-09-2013 12:35 PM)Apology11 Wrote:  
(01-08-2013 07:49 PM)Nixola Wrote:  May it be able to run Dolphin, if ported?

I dont think you can run dolphin on it, but maby you can stream it like you can do with other games.

Dolphin will be able to run on it. 30 FPS would be awesome but there's always hope for more.

Tegra 4 will be 1.9GHz quad-core Cortex-A15. That is just massive speed.
Tegra 3 was 1.5GHz quad-core Cortex-A9.
Cortex-A15 is about 50% faster than Cortex-A9 all things left equal (but can be seen at 2-3x in benchmarks). So, it's really equivalent to roughly a 2.85GHz+ quad-core Cortex-A9. Does that show you what we're dealing with?
I'd say the chip could match a low specced core i3. Then factor in that it may be easier to emulate Wii's PPC instruction set with an ARM processor.

Anyway, the main concern with Wii is the GPU and this thing is packing quite a big one as you've seen.

Sorry but Cortex A15 is nowhere near a low end i3, here some benchmarks:
http://www.phoronix.com/scan.php?page=ar...dual&num=5

Emulators like the majority of programs doesn't use more than 2 cores (apart pcsx2 wich uses 3 cores but it is an hack and not always performance are better).
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01-09-2013, 07:59 PM (This post was last modified: 01-09-2013 07:59 PM by HD2MAX.)
Post: #12
RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85
More tegra4 demos





RiptideGP 2
http://www.viddler.com/v/2bfe7223?secret=92743380
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01-10-2013, 02:08 AM (This post was last modified: 01-10-2013 02:18 AM by xsacha.)
Post: #13
RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85
(01-09-2013 07:05 PM)Carter07 Wrote:  Emulators like the majority of programs doesn't use more than 2 cores (apart pcsx2 wich uses 3 cores but it is an hack and not always performance are better).
In other more generic benchmarks you see Cortex-A9 CPUs taking on the Atom just fine. The Cortex-A15 does a lot better. That benchmark you are showing is for a particular case where x86 has an advantage. Something that will not be used in emulating.
Look at the benchmarks that use pure math rather than video encoding or specialised tasks that x86 has instructions for. Meanwhile the compiler probably isn't optimising the heck out of A15 yet since it's so new. You'll see Cortex-A15 only a factor of 2 or 3 out of the 330m (which is a high powered 35W i3). The low-specced i3 uses only 18W.

As I said earlier, you also have to account for the benefits of ARM emulating PPC over x86 emulating PPC.
While I don't expect the four cores to help, the high clock (when in dual-core mode) will definitely help.
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