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ATV Offroad Fury Blazin' Trails
08-20-2013, 07:03 PM
Post: #1
ATV Offroad Fury Blazin' Trails
DiscID UCUS98603
ppsspp 0.9 32bit
windows 7 64bit

black screen after logo


Attached File(s)
.txt  ppsspp.txt (Size: 39.07 KB / Downloads: 293)
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08-20-2013, 07:11 PM (This post was last modified: 08-20-2013 07:11 PM by Superearth958.)
Post: #2
RE: ATV Offroad Fury Blazin' Trails
(08-20-2013 07:03 PM)djpecchia Wrote:  ppsspp 0.9 32bit
windows 7 64bit

Why do you use the 32bit Version of PPSSPP on an 64bit computer?
You should use the 64bit version

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08-20-2013, 07:12 PM
Post: #3
RE: ATV Offroad Fury Blazin' Trails
I suggest using both; compatibility can actually differ a bit between the two versions.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
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08-20-2013, 07:47 PM
Post: #4
RE: ATV Offroad Fury Blazin' Trails
it's just a habit Smile i didnt know the compatibility differences between 32 and 64,will try both from now thanks!

(and sorry for my bad english eheh)
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01-29-2014, 02:43 AM
Post: #5
RE: ATV Offroad Fury Blazin' Trails
v0.9.6-683 same problem
log full of scePowerGetBusClockFrequencyInt
I cannot get scePowerGetBusClockFrequencyInt JPCSP trace log.


Attached File(s)
.txt  JPCSP tracelog.txt (Size: 1.49 KB / Downloads: 236)
.txt  ppssppinfolog.txt (Size: 27.41 KB / Downloads: 246)
.zip  ppssppdebuglog.zip (Size: 223.49 KB / Downloads: 236)

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01-29-2014, 05:39 AM
Post: #6
RE: ATV Offroad Fury Blazin' Trails
Hmm. UMDAReadManager seems to be reading things, doing its job. Eventually it goes to sleep. Then SCREAM PSP starts up, lookin' good. Then it draws stuff. It's also reading controller input.

Hmm. I don't see any obvious reason for the hang...

-[Unknown]
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01-29-2014, 07:59 AM
Post: #7
RE: ATV Offroad Fury Blazin' Trails
    OH I find it display by change to Non-buffered rendering.
Hope can solve this.

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04-24-2014, 11:30 PM
Post: #8
RE: ATV Offroad Fury Blazin' Trails
This doesn't seem to work for me.

I get to the opening cutscene, and then I get a black screen after that.
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05-04-2014, 10:27 AM
Post: #9
RE: ATV Offroad Fury Blazin' Trails
now goes ingame without the need to switch to non buffered Smile although the graphics flickers a little.
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05-04-2014, 10:33 AM
Post: #10
RE: ATV Offroad Fury Blazin' Trails
Moved.

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06-19-2014, 09:21 PM (This post was last modified: 06-20-2014 06:54 AM by GuenosNoLife.)
Post: #11
RE: ATV Offroad Fury Blazin' Trails
Update :

Version : v0.9.8-1282-g935f1cb
Screenshot : http://img11.hostingpics.net/pics/842022...527622.png

I know It's multiplayer, It's great news.
Two problem : Little glitch texture and missing skins.
And It's playable!

Screenshot Debug GE:
http://img11.hostingpics.net/pics/130848jeukuadpsp.jpg

InfoLog:


Attached File(s)
.zip  ppsspplog.zip (Size: 17.47 KB / Downloads: 208)

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10-17-2014, 01:25 PM (This post was last modified: 10-17-2014 04:46 PM by NickGrouwen.)
Post: #12
RE: ATV Offroad Fury Blazin' Trails
Playing it right now but the rider is invisble/a shadow so it's like driving a ghost ATV
[Image: kjts0kk.jpg]
[Image: X7dekeO.jpg]
Ok so the above is when you do the tutorials, when you play other modes it looks like this (not supposed to look like this):
[Image: jy0VhKO.jpg]
[Image: S1tkxKj.jpg]

Hi I'm Belgian and my English is so-so. I play on desktop PC running Windows 8.1. I don't have any technical knowledge
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