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Guide:- Maximizing the performance of PPSSPP on your Android/Windows device.
08-07-2013, 03:17 PM (This post was last modified: 08-07-2013 03:57 PM by solarmystic.)
Post: #34
RE: Guide:- Maximizing the performance of PPSSPP on your Android/Windows device.
(08-07-2013 02:39 PM)Danyal Zia Wrote:  
(08-01-2013 09:31 PM)solarmystic Wrote:  60 FPS games work best with odd numbers, 30 FPS games work best with even numbers)
That's oppostie for non-buffered mode. (60 FPS games work best with even numbers, 30 FPS games work best with odd numbers)

(08-02-2013 04:38 AM)solarmystic Wrote:  3. Read Framebufers to Memory (GPU) (very slow)

4. Read Framebuffers to Memory (CPU) (even slower)
For me, Read Framebuffers to Memory (CPU) is actually faster than Read Framebufers to Memory (GPU) (tested with GTA VCS & LCS, Castlevania Dracula X etc) But, since I don't own Danganronpa, I don't need either of them.

That's not a surprise, since you're using an ATI card.

My statements hold true for NVIDIA cards, which are the only ones who can really benefit from the Framebuffers to Memory (GPU) option.

AMD/ATI cards have no business using the GPU option, even in Danganronpa, since the selection cursor will activate the wrong things in investigation mode if you don't use the CPU option in that game.

Thanks for the tip about Non Buffered Rendering Frameskipping behaving the opposite way to Buffered Rendering Frameskipping. Did not test that scenario out since I always have Buffered Rendering on. I've modified the guide slightly to reflect your discovery.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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RE: Guide:- Maximizing the performance of PPSSPP on your Android/Windows device. - solarmystic - 08-07-2013 03:17 PM

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