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Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
09-16-2013, 05:51 PM (This post was last modified: 09-16-2013 05:59 PM by solarmystic.)
Post: #63
RE: Guide:- Compiling PPSSPP on Windows for Dummies
(09-16-2013 03:24 PM)Ritori Wrote:  
(09-16-2013 03:10 PM)solarmystic Wrote:  
(09-16-2013 04:07 AM)Ritori Wrote:  That what I doing after click VC++ Directories then set Configuration: All Configurations in Platfrom after I set to All Platforms it auto pop up box to Frameworks and References.

In that case, try and just set it to Win32. What happens then?

You set Configuration: All Configurations and Platform: Active(Win32)?

(btw how can you has Active(x64)? )

Yes.

By the way, if you just did a git pull -v --progress "origin" recently, you don't have to go through that entire process of changing the GPU properties, since the latest ppsspp updates by Henrik have already changed the properties for you. I'll have to change the guide again to reflect that, since it's automatic now.

Much easier that way, and you don't have to change any GPU project settings. That's what I've discovered at least.

To get Active (x64) just change the chosen platform here:-

[Image: iQGR6kiNtUheH.PNG]

You still need to change the Platform toolset to Windows7.1SDK if you intend to build for 64 bit though for the 5 projects I mentioned in the guide, assuming you've installed the Windows 7.1 SDK properly:-

native
PPSSPPWindows
PPSSPPHeadless
UnitTest
zlib


Sorry if it's been a bit confusing for you.

Modified/reverted the guide again to reflect the fact that both scenarios are covered in terms of the DX9SDK situation.

Latest git revisions have altered the GPU.vcxproj file to cover both scenarios. The paths are both linked to the dx9sdk mini submodule in the ppsspp git directory and the windowsdxsdk directory, so if you have either, the solution will build without hassle.

Update to the latest builds with a git pull -v --progress "origin" and you'll notice that it's already been settled for you.

[Image: idHWi1zNO4bgU.PNG]

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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RE: Guide:- Compiling PPSSPP on Windows for Dummies - solarmystic - 09-16-2013 05:51 PM

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