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Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
09-01-2013, 09:12 AM (This post was last modified: 09-01-2013 09:13 AM by solarmystic.)
Post: #44
RE: Guide:- Compiling PPSSPP on Windows for Dummies
(09-01-2013 08:42 AM)arg274 Wrote:  i dont need the sha1 anymore,my build just succeeded!

the logging is killing me,wow!

Logging?

Did you remember to change the build type to Release and Win32/x64 (if your system supports it) as I instructed in the guide?

[Image: iL50YtHuN2ImB.JPG]

VC++ is configured to build Debug builds by default, and yes, the logging in debug builds will kill your performance.

You can always disable it in the Developer Options in the emulator though.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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RE: Guide:- Compiling PPSSPP on Windows for Dummies - solarmystic - 09-01-2013 09:12 AM

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