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Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
08-17-2013, 12:58 PM (This post was last modified: 08-17-2013 12:58 PM by Donel.)
Post: #27
RE: Guide:- Compiling PPSSPP on Windows for Dummies
(08-17-2013 07:30 AM)daxtsu Wrote:  
(08-17-2013 05:20 AM)Donel Wrote:  Guys, I've merged neobrain's softgpu from this pull request: https://github.com/hrydgard/ppsspp/pull/3197

It is VERY, VERY slow. 20-30% speed in YS Seven's Menu, for example. I have an i7 980x @4.22 GHz, should it run this bad?

Its accuracy is pretty bad at the moment, but I think that's normal for now.

Given that it's software, yes, it'll be exponentially slower than OpenGL. That said, it's not been optimised at all. It has no threading, SSE/MMX/AVX, etc., so it's natural that it'll be slow.

I thought it already had some optimization, but yeah, I know software rendering is usually much slower than hardware rendering.

I hope PPSSPP's software renderer gets as good as the PCSX2 one someday. It is much more accurate than the GSDX hardware renderers and still has good speed. It scales pretty well with more threads.
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RE: Guide:- Compiling PPSSPP on Windows for Dummies - Donel - 08-17-2013 12:58 PM

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