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Monster Hunter Freedom Unite [USA]
08-13-2014, 09:14 PM (This post was last modified: 08-13-2014 10:27 PM by deama.)
Post: #44
RE: Monster Hunter Freedom Unite [USA]
(08-13-2014 08:58 PM)LunaMoo Wrote:  Address for character is most likely ok, but you also have to add 0x2E4 for hp and 0x41E for max hp to get those two cheats you want, so basically
_C0 hp for player 2
_L 0x108BD784 0x00000096
_L 0x108BD8BE 0x00000096

This register there always shows that address for your character, but if your character will be second, third or fourth this will have different value.

Pointer is basically an address which stores another address pointing into something we want when game changes memory alot. If it's always same for player slot you don't have to make a pointer code and can just use this as it is above.:3 Edit: if you want me to show an example of pointer code as well(it'll universally work for "current player" instead of player 1, 2, 3 etc.) post value you see for SP register when it breaks on it.

Yeah it, doesn't work. Am I supposed to activate it myself or do I give it to player 2 to activate himself?
Would it be easier to hack the health skill instead?
Uhh, am I supposed to dump the memory then use cheate engine or can I use cheat engine on just PPSSPP and expect the same results? When I use cheat engine on the emulator and change a value it either crashes the game or turns into "???". I think I just realized that I'm not supposed to change the values in CE (cheat engine) but use them to then make cw cheats with or browse the disassembly with, right?
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Monster Hunter Freedom Unite [USA] - aki21 - 07-26-2013, 04:46 AM
RE: Monster Hunter Freedom Unite [USA] - deama - 08-13-2014 09:14 PM

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