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[Discussion] 60FPS patches for PSP games that run at 30FPS
10-28-2014, 09:37 AM
Post: #249
RE: 60FPS patches for PSP games that run at 30FPS
(10-28-2014 03:16 AM)[Unknown] Wrote:  Om Windows, open the Debug menu and take a look at Disassembly and GE Debugger items in that menu. Any game I've looked for fps limiting in has come from using those tools (mostly Disassembly, I generally go to the top and then search for sceDisplaySetFramebuf or sceDisplayWaitVblank.... then set breakpoints and play around.)

-[Unknown]

Pardon my idiocy on this but I seem to be completely overlooking this Debug Menu somehow.

I'm using an Orphis Buildbot version of PPSSPP currently. Specifically this one "v0.9.9.1-700-gbc5bec2" and my operating system is Windows 7.

I found and enabled the Developer Tools Menu under system and I see the Dev Menu button in the top left when running a game, but I haven't found where you enable or access the Debug Menu.

Closest things I've seen to debugging is enabling the Debug Statistic Overlay in the Graphics settings list and I found that I can force the debugger to load on PPSSPP startup by editing the .ini file to change ShowDebuggerOnLoad = False to true.

I know I must be overlooking something painfully obvious at this point.
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RE: 60FPS patches for PSP games that run at 30FPS - Kolrath - 10-28-2014 09:37 AM

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