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[Discussion] 60FPS patches for PSP games that run at 30FPS
12-17-2013, 08:08 AM
Post: #181
RE: 60FPS patches for PSP games that run at 30FPS
hi. anyone tell me how i can play 60fps my game on ppsspp emu thanx

sorry my bad eng.
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12-18-2013, 05:33 AM (This post was last modified: 12-18-2013 05:38 AM by akimikage.)
Post: #182
RE: 60FPS patches for PSP games that run at 30FPS
(12-17-2013 02:33 AM)LunaMoo Wrote:  
(12-16-2013 11:48 PM)VIRGIN KLM Wrote:  (...)
In mathematics:
(1+3)-3=1
(...)

Not that it matters much, but actually in mathematics it would be:
1*300%*0.333=0.999
But that's only if it worked as planned, but it doesn't.


Althrough for me like I said earlier in this thread in non FPS games, fps above 30 are more like placebo for me, so I'll leave that for others to check if it actually makes the game smoother. It for sure is 60 fps, but if this actually smooths animations? Probably not(not to mention the game is twice as heavy).

60 FPS in any game would make the gameplay smoother even though it's not an FPS. Yup, even action games. I have been gaming on PC for a long time so I can tell if a game is running above 30 FPS even without a monitoring software. It could be that the game is capped at 30 fps animation that's why it doesn't look any smoother even at 60 fps.

oops XD

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12-19-2013, 07:59 AM
Post: #183
RE: 60FPS patches for PSP games that run at 30FPS
I know it's a dumb, potentially unstable hack but I feel I'd be remiss not to bring up every option. The animations still seem as choppy but I didn't mess with it that much and depending if/how key framed animations are used, it might never look smooth anyway. A lot of these games (not just 20fps ones but 30fps too) are animated at 15fps to save resources at runtime. The camera feels smoother though. The game will run at 300% but cheat engine will slow the game down back to 100% so the emulator is pushing out 60fps but the game is running at normal speed. Fraps also confirms the game is outputting 60fps. I find it hard to play some games under 30fps but everyone has a different sensitivity.
If you want to try it out(maybe see if those 60fps actually make it to screen and aren't just thrown away by cheat engine) you can just go into the game settings and set alternative speed to 300%, switching it on in game with the '~' key, and then just enabling speedhack in cheatengine and setting it to 0.333.
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12-19-2013, 09:30 AM
Post: #184
RE: 60FPS patches for PSP games that run at 30FPS
^That's placebo, as I said already, it's wrong mathematics.
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12-20-2013, 04:29 AM (This post was last modified: 12-20-2013 04:31 AM by akimikage.)
Post: #185
RE: 60FPS patches for PSP games that run at 30FPS
(12-19-2013 07:59 AM)PlutoniumJones Wrote:  I know it's a dumb, potentially unstable hack but I feel I'd be remiss not to bring up every option. The animations still seem as choppy but I didn't mess with it that much and depending if/how key framed animations are used, it might never look smooth anyway. A lot of these games (not just 20fps ones but 30fps too) are animated at 15fps to save resources at runtime. The camera feels smoother though. The game will run at 300% but cheat engine will slow the game down back to 100% so the emulator is pushing out 60fps but the game is running at normal speed. Fraps also confirms the game is outputting 60fps. I find it hard to play some games under 30fps but everyone has a different sensitivity.
If you want to try it out(maybe see if those 60fps actually make it to screen and aren't just thrown away by cheat engine) you can just go into the game settings and set alternative speed to 300%, switching it on in game with the '~' key, and then just enabling speedhack in cheatengine and setting it to 0.333.

I've tried this method just now with Monster Hunter Portable 3rd and no, the emulator might say it's more than 30 fps but it's still running at 30 fps animation. The problem is the game may be capped at 30fps animation.

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12-20-2013, 06:02 PM
Post: #186
RE: 60FPS patches for PSP games that run at 30FPS
how about The Legend of Heroes TrailS?
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12-22-2013, 05:41 AM
Post: #187
RE: 60FPS patches for PSP games that run at 30FPS
(12-19-2013 09:30 AM)VIRGIN KLM Wrote:  ^That's placebo, as I said already, it's wrong mathematics.

I don't know what you mean by the mathematics being wrong. What you posted didn't make any sense. The way cheat engine would slow down the game probably doesn't allow for the frames in between to be kept but speeding a 20 fps to 60 fps will have the game running too fast BUT at 60 fps. Then slowing the engine to only output at a third of the speed has it normally playable. I don't believe that the process will allow for you to increase your perceived frame rate but I have no idea what about the math you don't like. Either way it doesn't seem to help so I guess I'll keep looking for memory hacks.
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12-22-2013, 03:02 PM (This post was last modified: 12-22-2013 03:03 PM by VIRGIN KLM.)
Post: #188
RE: 60FPS patches for PSP games that run at 30FPS
(12-22-2013 05:41 AM)PlutoniumJones Wrote:  I don't know what you mean by the mathematics being wrong. What you posted didn't make any sense. The way cheat engine would slow down the game probably doesn't allow for the frames in between to be kept but speeding a 20 fps to 60 fps will have the game running too fast BUT at 60 fps. Then slowing the engine to only output at a third of the speed has it normally playable. I don't believe that the process will allow for you to increase your perceived frame rate but I have no idea what about the math you don't like. Either way it doesn't seem to help so I guess I'll keep looking for memory hacks.
I'm not going to explain it again, the phrase I have above makes perfect sense to people who know how to use those tools mentioned, to the rest there's no point to explain anything at all, the phrase "if that was right we would have already posted or confirm that method" is more than enough to cover the whole concept.
The whole concept of speeding up and then slowing down something is the simple math I have above, it's anything else but wrong or difficult to understand for those that are not familiar with what those tools do.
If that makes more sense then here's another one:
(x * 3) / 3 = x
replace x with the framecap of your game (i.e. 30)

You are just wasting resources by doing that plus, you kill alot of stuff that depend on perfect timing which could result into terrible bugs/hangs.
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12-22-2013, 08:59 PM
Post: #189
RE: 60FPS patches for PSP games that run at 30FPS
So... is there a Monster Hunter Portable 3rd HD 60fps hack already? Some days ago I saw ppl talking about it but the hack seems to get it to 15 instead of 60 fps.

Thanks =]
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12-25-2013, 08:55 PM
Post: #190
RE: 60FPS patches for PSP games that run at 30FPS
Do I just have to change the speedhack fuction in the settings to 0.333 or do I have to download "cheat engine"?
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12-26-2013, 01:06 AM
Post: #191
RE: 60FPS patches for PSP games that run at 30FPS
(12-25-2013 08:55 PM)Antonio1994 Wrote:  Do I just have to change the speedhack fuction in the settings to 0.333 or do I have to download "cheat engine"?

The method doesn't work, don't waste your time trying, it's wrong perception of mathematics and computing.
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12-30-2013, 06:45 AM
Post: #192
RE: 60FPS patches for PSP games that run at 30FPS
Any word on Phantasy star portable?? :3
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12-30-2013, 09:14 PM
Post: #193
RE: 60FPS patches for PSP games that run at 30FPS
After dicking around for what seemed like forever, I finally got the cheat running for BBS 60FPS on my Iphone 5, sadly I only get 40/60 xP has anyone tried the 5s?? Big Grin
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12-31-2013, 03:06 PM
Post: #194
RE: 60FPS patches for PSP games that run at 30FPS
Blade Dancer:
08842FA8 3C0241F0 lui v0,0x41F0

Change to:
08842FA8 3C024274 lui v0,0x4274

This speeds up the game but from initial testing I feel like it's an improvement, heh.

-[Unknown]
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01-06-2014, 01:29 AM
Post: #195
RE: 60FPS patches for PSP games that run at 30FPS
Jeanne d'Arc:

08809250 1020FFF4 beq zero, at, 08809224

Change to:

08809250 00000000 nop

This one seems successful. I didn't notice any change in gameplay speed, but I'm not 100% sure if it's rendering 60 different frames per second.

It's currently running at 40 fps in PPSSPP (incorrectly), it should run at 30 fps.

-[Unknown]
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