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[Discussion] 60FPS patches for PSP games that run at 30FPS
10-09-2013, 07:11 AM (This post was last modified: 10-09-2013 07:26 AM by LunaMoo.)
Post: #123
RE: 60FPS patches for PSP games that run at 30FPS
Based on those findings:
Code:
_S ULUS-10408
_G Mana Khemia Student Alliance
_C1 60 FPS
_L 0x2001C238 0x0E26C5AB
and
Code:
_S ULUS-10336
_G Final Fantasy Crisis Core
_C1 60 FPS
_L 0x20006644 0x00000000

Both have to be activated before running the game in PPSSPP (unless there's other way to deal with clearing jit) and from what I saw FPS goes very jumpy between 30-60 fps even through speed constantly shows 100%. Also in Mana Khemia it doesn't work at all in some cutscenes when we don't have control over character.

Edit: Strange, but if you set alternate speed to 100% and then use it, it'll be constant 60/60(only in places it works ofc).

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: 60FPS patches for PSP games that run at 30FPS - LunaMoo - 10-09-2013 07:11 AM

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