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[Discussion] 60FPS patches for PSP games that run at 30FPS
08-08-2023, 12:07 PM
Post: #883
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(01-02-2021 12:27 PM)RedSawn Wrote:  
(10-16-2019 04:05 PM)RedSawn Wrote:  Well I asked if someone could do my game privately but it's been a year, I've been tired of janky framerate and switching CPU clocks for a while and I got some other folks into the game so for their sake also I'm making my request public with a bounty.

Boxer's Road 2: The Real ULJM05125

BR2's a game meant to be locked at 30fps in-game and clocked at 60hz, but chugs around 20~27 FPS in most venues. Using a higher clock speed fixes that chugging, but a cutscene with the player's cutman between rounds only present in professional fights in the career mode (arcade, exhibition and saved replays are unaffected, plus the test you take before becoming a professional fighter) is the trigger for the game speed to unlock and put the match into hyperdrive.

Two rounds of 60hz
Two rounds of 333hz

I'll put up £30 if you can turn it into a 60 FPS game without repercussions. The game is 80/20 Japanese/English and pretty in-depth so I am able to provide save files to get you straight to a suitable fight.

There's other stuff I'd pay for but this isn't the thread for it.

Happy new year, folks. I'm still playing the game frequently despite it running like ass (to be fair it could be 10 FPS and I'd probably still try to play it, I'm that much of a fan of the games made from this engine) so I'm raising the bounty to £100. Not sure if anyone who can do it is actually going to end up seeing this, but maybe £30 wasn't enough to entice them, so here you go.

I'm still here. £100 bounty is still active.
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - RedSawn - 08-08-2023 12:07 PM

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