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[Discussion] 60FPS patches for PSP games that run at 30FPS
02-20-2021, 02:56 AM
Post: #841
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Did my post get eaten?

(04-23-2020 08:32 PM)Snail Cadet Wrote:  
(04-03-2020 02:14 PM)Meateor Wrote:  Playing Crisis Core on the standalone PPSSPP release on Switch (v1.9.3) and using the 60fps codes below:

Code:
_S ULUS-10336
_G Crisis Core: Final Fantasy VII [USA]
_C0 60 FPS
_L 0x20006564 0x26310001
_L 0x2009E1F8 0x3C053F00
_L 0x201036E0 0x3C043F00
_C0 30 FPS [Default]
_L 0x20006564 0x26310002//FPS
_L 0x2009E1F8 0x3C053F80//EffectsSpeed
_L 0x201036E0 0x3C043F80//GameSpeed

however, while animations in battle have had their speeds adjusted to fit the higher framerate, enemy hitboxes haven't, and they spawn twice as quickly after the attack animation begins than they should. For example, if an enemy attack is supposed to hit Zack 20 frames after it begins, it will instead cause damage after only 10 frames, before the attack visually hits Zack. Is this something others have encountered as well? Does the issue exist in other builds? If it is a regular issue, is there a workaround?

Sounds like a frameskip needs to be added to the attack animation code (possibly in multiple places). The patch will need to be updated by someone with the know how - maybe the original author.

The person who originally posted this patch (link below) did so in 2016; over 4 years ago.

The update by Kabuto still suffers from the same issues.

They also haven't been to this forum since 2017.

(04-24-2020 04:43 AM)Verymelon Benda Wrote:  Try this.
http://forums.ppsspp.org/showthread.php?...#pid124381

This was the original patch, but still has the same, if not more, issues. And like Kabuto, Solitarius hasn't been to the forum in many years.


There is no proper fix for Crisis Core as of 2021.


A real shame, because the game basically got completely remastered by fans in 2020: https://github.com/eqprog/FF7CCUP

Not being 60FPS is the one thing holding Crisis Core back from being perfect. (or playable in some people's eyes)
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - DAOWAce - 02-20-2021 02:56 AM

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