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[Discussion] 60FPS patches for PSP games that run at 30FPS
03-16-2020, 02:37 PM
Post: #811
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Musou orochi 2 special 60fps
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03-19-2020, 06:54 AM
Post: #812
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(03-13-2015 09:58 AM)LunaMoo Wrote:  
Code:
_S ULJM-05681
_G Hatune Miku Project Diva 2nd
_C0 60 fps
_L 0xE0011420 0x0018C166
_L 0x2018C164 0x10000003
_C0 60 fps [Disable]
_L 0x2018C164 0x14200003

Hi, sorry for my general ignorance and replying to a post from 5 years ago (am a complete newb, made this account to reply to you), but I was looking around the internet to see if there was info on 120 fps cheat codes for ppsspp, and I tried to read through the 60 fps threads but I didn't understand them enough to get whether or not 120 fps cheats are even feasible - the only stuff I saw was something about running KH3 at 120 fps with a half speed cheat (?)

I noticed that you made a ton of great/ informative posts on the 60 fps threads (which unfortunately I'm too dim to process), so I was wondering if I could ask you about this topic? I was initially prompted by the idea of running Project Diva 2nd at 120 fps (of which I noticed you made the 60 fps code for), but now I'm also curious if 120 fps codes are viable in general. Sorry again if this is the wrong place to ask/ if I'm inconveniencing you, and TY for any info.
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03-31-2020, 12:27 PM
Post: #813
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I have another patch code for the master list. This one is for Dungeon Siege: Throne of Agony. This is my first ISO hack, so I think I got pretty lucky in that it seems to have been one of the easy ones.
Code:
_S ULES-00569
_G Dungeon Siege: Throne of Agony
_C0 60 FPS
_L 0xE001FFF6 0x20033A7C
_L 0x20033A7C 0x00000000
_C0 60 FPS (Disable)
_L 0x20033A7C 0x14800010
I haven't played with the patch long, but I haven't found any problems in terms of faster animations and such. Let me know if you encounter any such issues.


Attached File(s)
.txt  Dungeon Siege Throne of Agony 60 FPS Cheat.txt (Size: 162 bytes / Downloads: 83)
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04-03-2020, 02:14 PM
Post: #814
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Playing Crisis Core on the standalone PPSSPP release on Switch (v1.9.3) and using the 60fps codes below:
_S ULUS-10336
_G Crisis Core: Final Fantasy VII [USA]
_C0 60 FPS
_L 0x20006564 0x26310001
_L 0x2009E1F8 0x3C053F00
_L 0x201036E0 0x3C043F00
_C0 30 FPS [Default]
_L 0x20006564 0x26310002//FPS
_L 0x2009E1F8 0x3C053F80//EffectsSpeed
_L 0x201036E0 0x3C043F80//GameSpeed
however, while animations in battle have had their speeds adjusted to fit the higher framerate, enemy hitboxes haven't, and they spawn twice as quickly after the attack animation begins than they should. For example, if an enemy attack is supposed to hit Zack 20 frames after it begins, it will instead cause damage after only 10 frames, before the attack visually hits Zack. Is this something others have encountered as well? Does the issue exist in other builds? If it is a regular issue, is there a workaround?
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04-05-2020, 10:34 AM
Post: #815
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Anyone else have the issue where, in Crisis Core when using the 60fps codes, enemy hitboxes come out twice as fast as they should?
_S ULUS-10336
_G Crisis Core: Final Fantasy VII [USA]
_C0 60 FPS
_L 0x20006564 0x26310001
_L 0x2009E1F8 0x3C053F00
_L 0x201036E0 0x3C043F00
_C0 30 FPS [Default]
_L 0x20006564 0x26310002//FPS
_L 0x2009E1F8 0x3C053F80//EffectsSpeed
_L 0x201036E0 0x3C043F80//GameSpeed
I'm using the above codes, as well as PPSSPP v1.9.3 on the Switch.
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04-06-2020, 12:37 PM
Post: #816
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I don't know if someone did it already but I converted 60fps codes from Phantasy Star Portable 2 (US) to Phantasy Star Portable 2 (EU).

The codes were tested and work fine with PPSSPP v1.9.3.
After 30 minutes of playing I haven't noticed any issues with those ones so feel free to use them.

_S ULES-01439
_G Phantasy Star Portable 2
_C0 60fps
_L 0x00630BAC 0x00000001
_L 0x20663034 0x42700000
_L 0x20663038 0x0000003C
_L 0x2066303C 0x3F800000
_L 0x20663040 0x00000001
_L 0x20663044 0x3F000000
_L 0x20663048 0x3C888889
_C0 30fps
_L 0x00630BAC 0x00000002
_L 0x20663034 0x41F00000
_L 0x20663038 0x0000001E
_L 0x2066303C 0x40000000
_L 0x20663040 0x00000002
_L 0x20663044 0x3F800000
_L 0x20663048 0x3D088889
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04-23-2020, 08:32 PM
Post: #817
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(04-03-2020 02:14 PM)Meateor Wrote:  Playing Crisis Core on the standalone PPSSPP release on Switch (v1.9.3) and using the 60fps codes below:
_S ULUS-10336
_G Crisis Core: Final Fantasy VII [USA]
_C0 60 FPS
_L 0x20006564 0x26310001
_L 0x2009E1F8 0x3C053F00
_L 0x201036E0 0x3C043F00
_C0 30 FPS [Default]
_L 0x20006564 0x26310002//FPS
_L 0x2009E1F8 0x3C053F80//EffectsSpeed
_L 0x201036E0 0x3C043F80//GameSpeed
however, while animations in battle have had their speeds adjusted to fit the higher framerate, enemy hitboxes haven't, and they spawn twice as quickly after the attack animation begins than they should. For example, if an enemy attack is supposed to hit Zack 20 frames after it begins, it will instead cause damage after only 10 frames, before the attack visually hits Zack. Is this something others have encountered as well? Does the issue exist in other builds? If it is a regular issue, is there a workaround?

Sounds like a frameskip needs to be added to the attack animation code (possibly in multiple places). The patch will need to be updated by someone with the know how - maybe the original author.
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04-24-2020, 04:43 AM
Post: #818
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(04-05-2020 10:34 AM)Meateor Wrote:  Anyone else have the issue where, in Crisis Core when using the 60fps codes, enemy hitboxes come out twice as fast as they should?
_S ULUS-10336
_G Crisis Core: Final Fantasy VII [USA]
_C0 60 FPS
_L 0x20006564 0x26310001
_L 0x2009E1F8 0x3C053F00
_L 0x201036E0 0x3C043F00
_C0 30 FPS [Default]
_L 0x20006564 0x26310002//FPS
_L 0x2009E1F8 0x3C053F80//EffectsSpeed
_L 0x201036E0 0x3C043F80//GameSpeed
I'm using the above codes, as well as PPSSPP v1.9.3 on the Switch.

Try this.
http://forums.ppsspp.org/showthread.php?...#pid124381

https://github.com/Saramagrean
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05-06-2020, 09:51 AM
Post: #819
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hi guys, does anyone have 60 fps code for Dead Head Fred?
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05-17-2020, 06:28 PM
Post: #820
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I've read there's no perfect patch for Persona 3 Portable, but there's a partial 60 fps patch at 2x speed. Could somebody share it if available? I'd like to be able to play it at 2x speed but with music at normal speed (which I'm guessing is the resulting effect).
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06-01-2020, 03:06 PM
Post: #821
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Im in desperate need of a the 3rd party 60fps code the one listed on this thread for the EUR didn't work for me on the latest version ppsspp to date I can turn it on but it does nothing I even did everything it said wait til the mission start change the cheat refresh rate etc nothing works i even tried it on the USA iso no luck please someone this game is so much fun i just know it would be a blast at 60fps! BTW I have a galaxy s10 plus with snapdragon processor emulates every game so far @ 100% no lag! Max graphic settings!
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06-02-2020, 12:30 AM
Post: #822
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I need the patch for Dungeon Siege Throne of Agony US version?
Please if anybody has it.
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06-05-2020, 04:30 AM
Post: #823
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hello can someone here can make 60fps for twisted metal head on please
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06-11-2020, 04:22 AM
Post: #824
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Here's a patch for project diva 2nd#. It's a re-release of 2nd, but it appears to have a good bit of under the hood changes. In fact it seems to be closer to extend than 2nd. The patch is based around the one for extend rather than 2nd's.
Code:
_S NPJH-50475
_G Project Diva 2nd# (2nd Sharp)
_C1 60 fps
_L 0xE00101F8 0x002C3B80
_L 0x202C3B80 0x34040001
_C0 60 fps [Disable]
_L 0x202C3B80 0x8E0401F8
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06-12-2020, 07:03 AM
Post: #825
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(06-03-2016 08:36 PM)Kabuto_Kun Wrote:  Test Drive Unlimited [USA], ULUS10249.ini
Code:
_S ULUS-10249
_G Test Drive Unlimited [USA]
_C0 60 FPS [Fixed gamespeed]
_L 0x2067484 0x24100001//FPS,menus
_L 0x2067488 0x24100001//FPS,ingame
_L 0x212F9B0 0x3C033F00//Speed,instruction
_L 0x2537E10 0x3F000000//Speed,value
_C0 30 FPS
_L 0x2067484 0x24100002
_L 0x2067488 0x24100002
_L 0x212F9B0 0x3C033F80
_L 0x2537E10 0x3F800000
_C0 20 FPS [Default]
_L 0x2067484 0x24100002
_L 0x2067488 0x24100003
_L 0x212F9B0 0x3C033F80
_L 0x2537E10 0x3F800000
Test Drive Unlimited [EUR], ULES00637.ini
Code:
_S ULES-00637
_G Test Drive Unlimited [EUR]
_C0 60 FPS [Fixed gamespeed]
_L 0x200674E0 0x24100001//FPS,menus
_L 0x200674E4 0x24100001//FPS,ingame
_L 0x2012F9EC 0x3C033F00//Speed,instruction
_L 0x20537E90 0x3F000000//Speed,value
_C0 30 FPS
_L 0x200674E0 0x24100002
_L 0x200674E4 0x24100002
_L 0x2012F9EC 0x3C033F80
_L 0x20537E90 0x3F800000
_C0 20 FPS [Default]
_L 0x200674E0 0x24100002
_L 0x200674E4 0x24100003
_L 0x2012F9EC 0x3C033F80
_L 0x20537E90 0x3F800000
Test Drive Unlimited [EUR-BETA], ULET00386.ini
Code:
_S ULET-00386
_G Test Drive Unlimited [EUR-BETA]
_C0 60 FPS [Fixed gamespeed]
_L 0x20067E58 0x24100001//FPS,menus
_L 0x20067E5C 0x24100001//FPS,ingame
_L 0x20130554 0x3C033EB0//Speed,instruction
_L 0x2052C748 0x3F000000//Speed,value
_C0 30 FPS
_L 0x20067E58 0x24100002
_L 0x20067E5C 0x24100002
_L 0x20130554 0x3C033F2B
_L 0x2052C748 0x3F800000
_C0 20 FPS [Default]
_L 0x20067E58 0x24100002
_L 0x20067E5C 0x24100003
_L 0x20130554 0x3C033F80
_L 0x2052C748 0x3F800000
*Cheat Status: No issues at 30 FPS. Very minor issues with menus at 60 FPS.
*Cheat Details: The cheat has 4 lines: 1=Ingame FPS, 2=menus FPS, 3=lui opcode that sets the gamespeed, and 4=gamespeed value. The game automatically adjust its gamespeed at 20/30 FPS, that's why it has the same value, but at 60 FPS it runs at double speed so it needed a manual adjustment. The EUR-BETA game pre-release version has different logic and needs speed adjustments for all the FPS variants.
*Extra Details: The game had a lot of graphical glitches in PPSSPP until they were fixed around april 2016 (read about it at GITHUB), but still has VERY HIGH hardware requirements.

Also, I have tested the cheat on a REAL PSP and it runs perfectly stable at 30 FPS (the game originally runs at 20 FPS).

As a bonus, I coded a special 60 FPS assembly cheat with dynamic gamespeed, this means that if the game is running at any FPS below 60, it will be still running at normal gamespeed. This is nice for a real PSP or Vita if you want to play the game with an uncapped framerate. According to my test with this cheat, the game runs at around 40+ or 50+ FPS in a REAL PSP; in a Vita I'm sure it runs better.

PPSSPP always runs the games at maximum internal framerate, so you must not use this variable/dynamic gamepeed cheat with it (use fixed 60FPS from above instead), this is ONLY for real PSP/Vita.
Test Drive Unlimited [USA], ULUS10249.ini
Code:
_S ULUS-10249
_G Test Drive Unlimited [USA]
_C0 60 FPS dynamic gamespeed [PSP/Vita only]
_L 0xE0150000 0x00003604
_L 0x20067484 0x24100001//FPS,menus
_L 0x20067488 0x24100001//FPS,ingame
_L 0x2012F9B4 0x00000000//Speed1,inst
_L 0x2012F9B8 0x00000000//Speed2,inst
_L 0x20068C9C 0x0A200D81
_L 0x20068CA0 0x46000843
_L 0x20003604 0x3C0641F0
_L 0x20003608 0x44866000
_L 0x2000360C 0x4601603F
_L 0x20003610 0x00000000
_L 0x20003614 0x45010003
_L 0x20003618 0x00000000
_L 0x2000361C 0x3C063F80
_L 0x20003620 0x0A200D8B
_L 0x20003624 0x44860000
_L 0x20003628 0x46010003
_L 0x2000362C 0x3C0608D3
_L 0x20003630 0xE4C07E0C
_L 0x20003634 0xE4C07E10
_L 0x20003638 0x0A21A329
_L 0x2000363C 0x44850000
_C0 20/30 FPS [Fixed gamespeed, Default]
_L 0x20067484 0x24100002//FPS,menus
_L 0x20067488 0x24100003//FPS,ingame
_L 0x2012F9B4 0xAC830024//Speed1,inst
_L 0x2012F9B8 0xAC830028//Speed2,inst
_L 0x20537E10 0x3F800000//Speed,value
_L 0x20068C9C 0x46000843//Orig
_L 0x20068CA0 0x44850000//Orig
_L 0x50003400 0x0000003C//Clean
_L 0x00003604 0x00000000
Test Drive Unlimited [EUR], ULES00637.ini
Code:
_S ULES-00637
_G Test Drive Unlimited [EUR]
_C0 60 FPS dynamic gamespeed [PSP/Vita only]
_L 0xE0150000 0x00003604
_L 0x200674E0 0x24100001//FPS,menus
_L 0x200674E4 0x24100001//FPS,ingame
_L 0x2012F9F0 0x00000000//Speed1,inst
_L 0x2012F9F4 0x00000000//Speed2,inst
_L 0x20068CF8 0x0A200D81
_L 0x20068CFC 0x46000843
_L 0x20003604 0x3C0641F0
_L 0x20003608 0x44866000
_L 0x2000360C 0x4601603F
_L 0x20003610 0x00000000
_L 0x20003614 0x45010003
_L 0x20003618 0x00000000
_L 0x2000361C 0x3C063F80
_L 0x20003620 0x0A200D8B
_L 0x20003624 0x44860000
_L 0x20003628 0x46010003
_L 0x2000362C 0x3C0608D3
_L 0x20003630 0xE4C07E8C
_L 0x20003634 0xE4C07E90
_L 0x20003638 0x0A21A340
_L 0x2000363C 0x44850000
_C0 20/30 FPS [Fixed gamespeed, Default]
_L 0x200674E0 0x24100002//FPS,menus
_L 0x200674E4 0x24100003//FPS,ingame
_L 0x2012F9F0 0xAC830024//Speed1,inst
_L 0x2012F9F4 0xAC830028//Speed2,inst
_L 0x20537E90 0x3F800000//Speed,value
_L 0x20068CF8 0x46000843//Orig
_L 0x20068CFC 0x44850000//Orig
_L 0x50003400 0x0000003C//Clean
_L 0x00003604 0x00000000
*Cheat Status:
- Same as fixed gamespeed cheats from above.
- The game streams the map while you drive (duh) but using this cheat causes a serious IO bottleneck if you play the game as a compressed .CSO and/or using a slow memory stick, sometimes causing the game map to not load properly while driving fast.
- Remember, do not use this cheat if you are using an emulator/PPSSPP, this is ONLY for real PSP/Vita .

In case you're interested, there is a cheat with dynamic gamespeed for MotorStorm - Arctic Edge too, get it here.

- - - - -
(06-02-2016 07:39 AM)bondang Wrote:  what about star wars force unleashed? i like this game, but speed is not stable on android
(06-02-2016 08:05 AM)MKG360 Wrote:  =========================================
Is their 60FPS forGUNDAM NEXT PLUS need it now,soon, or later its really slow without it
=========================================

Those games natively run at 60FPS, but if their framerate is unstable you should change the emulated PSP CPU clock option and set a fixed number like 333 mhz (real PSP max speed) or even higher if that's not enough. You must change it BEFORE you boot the game and can't use savestates saved with a lower different PSP clock speed.

Remember that if your hardware is not powerful enough to play the game at fullspeed (android device?), a cheat won't help you with that unless you use a cheat to force the game to run at a lower FPS than default (for example, a fixed 30 FPS in this case).

(06-02-2016 07:30 PM)GuilhermeGS2 Wrote:  Does someone has a 60 FPS code for GTA VC Stories USA? I tried the code for EUR version, but didn't work. I have the USA version of NFS MW 5-1-0, the 60 FPS code in this thread is for EUR version, but it worked for me. If someone also has codes for PES 2013 and Fast and Furious Tokyo Drift, would help me too, the last one runs at 25 FPS, it's unplayable for me. :/

The cheat for GTA VCS USA was posted by VIRGIN KLM HERE
The codes for NFS games are special because I used pointer cheats, so they probably are the only cheats that work with every game region/release (I have tested them with USA and EUR regions, JAP and AS may work too).
I'll see what I can do with those other games you mentioned.

Hello,
Thanks for the patch. I tried to use it in Adrenaline using Vita. It appears on the list, I enabled it however frame meter built in cwcheat still shows 20fps during gameplay. I post my cwhcheat database part, any ideas why it does not work? Tested in US ISO.

https://pastebin.com/LWgZwzAc
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