Post Reply 
 
Thread Rating:
  • 7 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Discussion] 60FPS patches for PSP games that run at 30FPS
10-16-2019, 04:05 PM
Post: #799
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Well I asked if someone could do my game privately but it's been a year, I've been tired of janky framerate and switching CPU clocks for a while and I got some other folks into the game so for their sake also I'm making my request public with a bounty.

Boxer's Road 2: The Real ULJM05125

BR2's a game meant to be locked at 30fps in-game and clocked at 60hz, but chugs around 20~27 FPS in most venues. Using a higher clock speed fixes that chugging, but a cutscene with the player's cutman between rounds only present in professional fights in the career mode (arcade, exhibition and saved replays are unaffected, plus the test you take before becoming a professional fighter) is the trigger for the game speed to unlock and put the match into hyperdrive.

Two rounds of 60hz
Two rounds of 333hz

I'll put up £30 if you can turn it into a 60 FPS game without repercussions. The game is 80/20 Japanese/English and pretty in-depth so I am able to provide save files to get you straight to a suitable fight.

There's other stuff I'd pay for but this isn't the thread for it.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - RedSawn - 10-16-2019 04:05 PM

Forum Jump: