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[Discussion] 60FPS patches for PSP games that run at 30FPS
02-07-2019, 08:52 PM
Post: #781
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Can someone make a cheat for removing yellow filter in midnight club L.a. Remix? Filter and blur autoremoved when in game "slomotion" feature is pressed, game looks so much nice! And i think this filter can be off permamently with cheat, like weather cheats in GTA games on PSP.
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02-08-2019, 06:40 PM
Post: #782
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(02-07-2019 08:52 PM)Akuvil Wrote:  Can someone make a cheat for removing yellow filter in midnight club L.a. Remix? Filter and blur autoremoved when in game "slomotion" feature is pressed, game looks so much nice! And i think this filter can be off permamently with cheat, like weather cheats in GTA games on PSP.

You should ask it here: Random fixes/hacks to improve PSP games on PPSSPP/PSP/Vita [Master List]

Phone: Xiaomi Redmi Note 6 Pro 4/64GB

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03-26-2019, 02:15 PM
Post: #783
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Pardon me for asking, and perhaps because I'm asking this shows I don't know what I'm talking about, but how would one help understand the game's code and mess around with the framerate? I was hoping we'd see a Dracula X Chronicles code for the Rondo remake, and all we have is a patch that lowers the framerate from its original 30fps, but not double it to 60fps.

Assuming one can work on the codes posted, how would I be able to test and figure this out in real time? I presume we have to be really close to finding it if we have 30fps and 15fps codes; just gotta move upwards to frames. Tongue
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04-01-2019, 08:40 PM
Post: #784
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hello, can anyone make a 60 fps patch for PES 2014 ULUS-10654, thank you very much
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04-04-2019, 08:08 AM
Post: #785
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
does anyone have a 60 fps code for patapon 2??? TIA
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04-19-2019, 09:36 PM
Post: #786
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hi is there any you can have the warriors version 1.02 (USA) and please have Harry Potter and the order of the Phoenix have 60 Fps plss
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05-01-2019, 07:13 AM
Post: #787
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(02-02-2015 09:55 PM)Kabuto_Kun Wrote:  Hello guys, I have been playing with cheat engine and I have found a couple of FPS changing codes for several games, but for now I will only post MGS Peace Walker.

MGS Peace Walker [USA], ULUS10509.ini
Code:
_S ULUS-10509
_G Metal Gear Solid - Peace Walker [USA]
_L 0xE0120000 0x10071AF0
_L 0x20071AF0 0x00000000//Something,a
_L 0x20071AF8 0x0A21C6D6//Something,b
_L 0x20071B58 0x0A21C6DA//Something,d
_L 0x20071BA4 0x00000000//Speed1,a
_L 0x20071BAC 0x0A21C734//Speed1,b
_L 0x20071CD0 0x00000000//Speed1,c
_L 0x20071E2C 0x00000000//Speed2,a
_L 0x20071E34 0x0A21C7AF//Speed2,b
_L 0x20071EBC 0x00000000//Speed2,c
_L 0x20071B94 0x24040000//Speed3,a
_L 0x203E752C 0x00000000//Speed3,b
_L 0x2007A41C 0x00000000//FPS,a
_L 0x2007A424 0x0A21E91C//FPS,b
_L 0x2007A470 0x0A21E917//FPS,c
_L 0x20091A28 0x3C013EAB//OceanMovement
_L 0x201F298C 0x3C013EB7//TextSpeed,a
_L 0x201F2990 0x3421C1BD//TextSpeed,b
_L 0x2020F8A8 0x3C013EAB//ThrowingWeaponsTimer
_L 0xE0017540 0x0085F2D0//Cutscene,cond
_L 0x2085F2D0 0x2403000A//CutsceneSync60Fix
_L 0xE0043421 0x00861C4A//MonsterIsland
_L 0x20861C44 0x3C013C93//PooyanBalloon1,a
_L 0x20861C48 0x3421E93F//PooyanBalloon1,b
_L 0x20863A8C 0x3C013C93//PooyanBalloon2,a
_L 0x20863A90 0x3421E93F//PooyanBalloon2,b
_C0 60FPS v3 [Ingame only]
_L 0xE00F0003 0x0055DE04
_L 0x2055DE04 0x00000001
_L 0x203E7540 0x00000005
_L 0x203E7524 0x3F800000
_L 0x203E7528 0x3F800000
_L 0x203E752C 0x00000000
_L 0x203E753C 0x00000001
_L 0x203E7FD4 0x00000000
_L 0x203E85D4 0x00000000
_L 0x203E7520 0x40AE38E4
_L 0x20449C54 0x3F8B7584
_L 0x20449C64 0x0000003C
_L 0x20091A28 0x3C013EAB//OceanMovement
_L 0x201F298C 0x3C013EB7//TextSpeed,a
_L 0x201F2990 0x3421C1BD//TextSpeed,b
_L 0x2020F8A8 0x3C013EAB//ThrowingWeaponsTimer
_L 0xE0043421 0x00861C4A//MonsterIsland
_L 0x20861C44 0x3C013C93//PooyanBalloon1,a
_L 0x20861C48 0x3421E93F//PooyanBalloon1,b
_L 0x20863A8C 0x3C013C93//PooyanBalloon2,a
_L 0x20863A90 0x3421E93F//PooyanBalloon2,b
_C0 30FPS v4
_L 0xE009C6C6 0x10071AF0
_L 0x20071AF0 0x0A21C6C6//Something,a
_L 0x20071BA4 0x0A21C6F5//Speed1,a
_L 0x20071B94 0x24040001//Speed3,a
_L 0x203E752C 0x00000001//Speed3,b
_L 0x2007A41C 0x0A21E911//FPS,a
_L 0x20091A28 0x3C013F2B//OceanMovement
_L 0x201F298C 0x3C013F37//TextSpeed,a
_L 0x201F2990 0x3421C1BD//TextSpeed,b
_L 0x2020F8A8 0x3C013F2B//ThrowingWeaponsTimer
_L 0xE0043421 0x00861C4A//MonsterIsland
_L 0x20861C44 0x3C013D13//PooyanBalloon1,a
_L 0x20861C48 0x3421E93F//PooyanBalloon1,b
_L 0x20863A8C 0x3C013D13//PooyanBalloon2,a
_L 0x20863A90 0x3421E93F//PooyanBalloon2,b
_C0 20/30 FPS v4 [Default]
_L 0xE0130009 0x10071AF0
_L 0x20071AF0 0x10830009//Something,a
_L 0x20071AF8 0x14400017//Something,b
_L 0x20071B00 0x1082000B//Something,c
_L 0x20071B58 0x10800003//Something,d
_L 0x20071BA4 0x1205000B//Speed1,a
_L 0x20071BAC 0x14400048//Speed1,b
_L 0x20071CD0 0x1600FFBD//Speed1,c
_L 0x20071E2C 0x10650012//Speed2,a
_L 0x20071E34 0x14400021//Speed2,b
_L 0x20071EBC 0x1460FFE4//Speed2,c
_L 0x20071B94 0xAC44752C//Speed3,a
_L 0x203E752C 0x00000002//Speed3,b
_L 0x2007A41C 0x10830009//FPS,a
_L 0x2007A424 0x14400012//FPS,b
_L 0x2007A470 0x1080FFFA//FPS,c
_L 0x20091A28 0x3C013F80//OceanMovement
_L 0x201F298C 0x3C013F89//TextSpeed,a
_L 0x201F2990 0x3421D14E//TextSpeed,b
_L 0x2020F8A8 0x3C013F80//ThrowingWeaponsTimer
I think you have a typo. The USA version is missing "_C0 60FPS v4 [Always]" at the top, so the code doesn't show up.
Also, do you have any ideas on making the inputs for rolling and slot switching longer? With 60fps on it's extremely difficult to roll or switch slots because you have a very very short amount of time where it thinks you're holding the button long enough for a roll to become a punch or for slot switching to open the menu.
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05-18-2019, 10:06 PM
Post: #788
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Am I able to just change the catalog number to the U.S. version of Fate/Extra and get 60fps? Guessing the answer is no. I will try it and edit in my results.

(11-22-2017 04:51 AM)Verymelon Benda Wrote:  Here, 60 FPS for Fate/Extra: CCC & Summon Night 5 (v.2), but sometime animation double speed. I don't know how to fix this. Tongue

Code:
_S NPJH-50505
_G Fate/Extra: CCC [JP]
_C0 60 FPS beta
_L 0x200E2C58 0x00000000

Code:
_S NPUH-10198
_G Summon Night 5 [US]
_C0 60 FPS beta
_L 0x201B686C 0x00000000

Thanks for the guide. Big Grin
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06-01-2019, 09:30 AM
Post: #789
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Do anyone have a 60fps cheat codes for The Warriors USA? I'd really appreciate it.
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06-01-2019, 10:35 AM
Post: #790
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(06-01-2019 09:30 AM)SubwayNPC Wrote:  Do anyone have a 60fps cheat codes for The Warriors USA? I'd really appreciate it.

Here.
http://forums.ppsspp.org/showthread.php?tid=22800
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06-23-2019, 06:42 PM
Post: #791
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Does anyone have a 30 or 60 fps code for Midnight Club 3 Dub Edition?
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06-28-2019, 11:28 AM
Post: #792
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
using the 6fps cheat on MGS Peace walker US.
the in game scenes jitter? any idea?

thanks
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07-08-2019, 04:54 AM
Post: #793
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Is there a 60 fps cheat for crash mind over mutant usa? The game has many fps drops, I hope someone can help me, thanks.
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07-09-2019, 12:47 PM
Post: #794
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(06-23-2019 06:42 PM)FumpDump Wrote:  Does anyone have a 30 or 60 fps code for Midnight Club 3 Dub Edition?

You actually don't need CWCheat to play game at 60 FPS, you just need to change the PSP's emulated CPU clock to 333 or above in system settings. But I don't know a way to keep the framerate capped at 30 FPS. Using lower CPU clocks (~160) is the "best" way I found, but still not stable. Default clocks (Auto or 222) will make the game alternate between 30 and 60 FPS, and sometimes it'll be annoying.

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