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[Discussion] 60FPS patches for PSP games that run at 30FPS
01-06-2016, 03:22 AM
Post: #586
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(01-05-2016 12:51 AM)Kabuto_Kun Wrote:  "Technical" info:
According to some user from a different forum, the dither effect on PSP "It is done to save VRAM so that more textures can be loaded and helps to keep higher fram rate. It is same trick as used in PS1 games thats why you can see it on those games."
Another user says: "Blame it on the PSP's limited memory bandwidth, which forced a lot of games to run in 16-bit color or less."

Also, READ HERE about 16/32 bit color from PPSSPP devs.

...

So, what we REALLY need to do is force the games to run with 32 bit color on a REAL PSP, identifying the code that set this. If you read the link from PPSSPP devs, you can see that Kingdom hearts has an option to choose 16 or 32 bit color and this could be a way to understand what function does this, and port it to other games. I have Kingdom Hearts and this is what I will try now.

Well, forcing games to run at 32-bit color on a real PSP may be a feat, unfortunately.

The PSP had 2MB of VRAM, or in other words 2048KB.

A 16-bit color buffer requires 272KB. But a 32-bit one requires 544KB. Additionally, you essentially must double buffer on the PSP, meaning you need two of those buffers. So it's actually 555KB vs 1088KB.

Even more, most games will require a depth buffer to render properly at all. That costs another 272KB.

So you can see that with 32-bit color, you're quickly left with only 2048MB (VRAM) - 272KB (depth) - 1088KB (colors) = 688KB of remaining VRAM.

But you say, "it fits, doesn't it? Is that a problem?" But this VRAM has to be used for other things:

* Textures
* CLUTs
* Other buffers (to create bloom effects, or shadows, etc.)

So many games may have chosen 32-bit color simply due to free space, not even because of bandwidth. You basically double your remaining VRAM by using 16-bit colors, allowing you to do a lot more other effects. So it may have become a decision of more vibrant colors or better shadows, for example.

That being said, it's theoretically possible to relocate textures and CLUTs to regular RAM. There may be a performance penalty, but it might be livable. However, this would definitely mean non-trivial changes to the game's code. So that's why I say it might be an undertaking.

In PPSSPP, we represent the color buffers on your modern device, that might even have > 1GB of VRAM. So 32 bit color, or even double the resolution, is not really a problem to fit in there. We don't have to be limited by the VRAM the PSP had.

-[Unknown]
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01-06-2016, 10:51 AM (This post was last modified: 01-06-2016 11:29 AM by Mills.)
Post: #587
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Testing with the screen mode and the 32,16 bits modes, with homebrew, i found it is very difficult to fill VRAM. Once you fill VRAM, textures will be copied to RAM and the result is 30 FPS instead of 60.

But you have to think, many PSP games are just ports from other systems, and will use very (unnecessarily) big textures, and will fill the 2MB VRAM of the psp 1000, resulting in 30 FPS.


I tried LunaMoo's tutorial with Mercury Meltdown (I don't know much about assembly), found sceDisplayWaitVblankStart:

   

Then clicked RA and saw this

   

I guess that "0889D400 beq s0,zero,0889D410" means (according to some search) "jump to given address if zero flag is set", so "jump to sceKernelDcacheWritebackALL if there is a zero, and don't wait for vblank start"...

Looks promising, but now what? Once I clicked that function, the game freezed, so i can't test if that will set 60 fps mode or not in the emulator.

Thanks in advance Wink

EDIT: wow i found it! It set to nop a lot of things and the game was too fast.. I hope I can find the correct settings. What i still don't understand very well is how to use the codes in cwcheat.
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01-07-2016, 04:51 AM (This post was last modified: 01-07-2016 04:55 AM by VIRGIN KLM.)
Post: #588
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(01-05-2016 12:51 AM)Kabuto_Kun Wrote:  @VIRGIN KLM
Can you edit the first post of this thread and add LunaMoo's tutorial (THIS ONE) and the one I posted (THIS ONE)? This way it would be easy to find them for everyone.

Done!

BTW, I think your best friend with figuring 16bit dithering stuff is Kingdom Hearts Birth By Sleep and it's Final Mix+ version. The game gives you the option to run the game either in 16bit with dithering or 32bit. The only limitation (that is not noted in the manual or ingame) is that this option does not work on Mirage Arena, it will always be 16bit+dithering for obvious reasons. What is intresting is that when you enter Mirage Arena the game unloads and loads a whole different engine dedicated to it. I guess this game will shed light to alot of questions.
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01-17-2016, 09:33 AM (This post was last modified: 04-12-2017 05:20 PM by vnctdj.)
Post: #589
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I wanted to post some of this before but I accidentally deleted my post while writing it, let's try again Confused

Warriors Orochi 1, [USA] / [EUR-Eng], ULUS10341.ini / ULES01054.ini
Code:
_S ULUS-10341 / ULES-01054
_G Warriors Orochi [USA]/[EUR-Eng]
_C0 60 FPS
_L 0xE0070001 0x10003704
_L 0x20004F58 0x0A200DC0
_L 0x20003700 0x3C040001
_L 0x20003704 0x24050001
_L 0x20003708 0xAC850160
_L 0x2000370C 0x3C053F80
_L 0x20003710 0x0A2013BD
_L 0x20003714 0xAC850164
_C0 30 FPS [Default]
_L 0xE0070002 0x10003704
_L 0x20004F58 0x0A200DC0
_L 0x20003700 0x3C040001
_L 0x20003704 0x24050002
_L 0x20003708 0xAC850160
_L 0x2000370C 0x3C054000
_L 0x20003710 0x0A2013BD
_L 0x20003714 0xAC850164
_C0 20 FPS
_L 0xE0070003 0x10003704
_L 0x20004F58 0x0A200DC0
_L 0x20003700 0x3C040001
_L 0x20003704 0x24050003
_L 0x20003708 0xAC850160
_L 0x2000370C 0x3C054040
_L 0x20003710 0x0A2013BD
_L 0x20003714 0xAC850164
*Cheat Status: No issues(?).

Warriors Orochi 2, [USA] / [EUR-Multi2], ULUS10423.ini / ULES01261.ini
Code:
_S ULUS-10423 / ULES-01261
_G Warriors Orochi 2 [USA]/[EUR-Multi2]
_C0 60 FPS
_L 0xE0070001 0x10003704
_L 0x20004E00 0x0A200DC0
_L 0x20003700 0x3C040001
_L 0x20003704 0x24050001
_L 0x20003708 0xAC850160
_L 0x2000370C 0x3C053F80
_L 0x20003710 0x0A201367
_L 0x20003714 0xAC850164
_C0 30 FPS [Default]
_L 0xE0070002 0x10003704
_L 0x20004E00 0x0A200DC0
_L 0x20003700 0x3C040001
_L 0x20003704 0x24050002
_L 0x20003708 0xAC850160
_L 0x2000370C 0x3C054000
_L 0x20003710 0x0A201367
_L 0x20003714 0xAC850164
_C0 20 FPS
_L 0xE0070003 0x10003704
_L 0x20004E00 0x0A200DC0
_L 0x20003700 0x3C040001
_L 0x20003704 0x24050003
_L 0x20003708 0xAC850160
_L 0x2000370C 0x3C054040
_L 0x20003710 0x0A201367
_L 0x20003714 0xAC850164
*Cheat Status:
- The cheat works great in most game modes, but the "Steeple Chase" mode (horse racing) is broken with it.
- For both games, the same cheats are working with the mentioned USA/EUR regions (even when theirs EBOOT.BIN's MD5 don't match); maybe the same cheats work for other game releases but I didn't test the others.

I found these cheats a long time ago but I just could use them with Cheat Engine because the FPS/speed addresses are located at an offset out of the typical range of CW CHEATs. They are around 0x00010160 (scratchpad?), and CW CHEATS starts at 0x08800000 (see the big difference), so I had to insert some assembly code on some empty area to change the values at runtime Tongue

- - -

@[Unknown]
Thank you very much for your explanation, as always.
Indeed, I went too far by thinking that forcing 32 bit color on a REAL PSP would be as easy as changing a couple of hex values. I managed to do it with some simple homebrew samples, but even if I identify the equivalent code on a retail game that doesn't mean that a REAL PSP would be able to handle it anyway, or as you say, that a simple change like this won't be enough.

@Mills
Are you trying with the same Mercury game I already posted? If you want to take a look and learn from it, just go to the address from the cheat I posted using the disassembly and see what I did.


_G Archer Maclean's Mercury [EUR]
_C0 60 FPS
_L 0x20058CCC 0x00000000


20058CCC is the RAM address, but you have to remove the first number (the number 2) because this is the code type identifier for CW CHEAT (2 means that it's a 32bit/4 bytes cheat constant write), it's not part of the address.

00058CCC is the real RAM address, but CW CHEAT starts at offset 0 and PSP/PPSSPP starts at 08800000 (hex), you can read the last part of LunaMoo's tutorial or the one I posted for info on this, so if you want convert the address from PPPSSPP to CW CHEAT, you have to decrease it by 08800000 (hex), and to convert from CW CHEAT to PPSSPP, add 08800000 (hex).

00058CCC + 08800000 = 08858CCC
When you go to this address with the dissassembly, it will be a BNE instruction (branch on not equal) that always branch to run the *vblank, which makes the game run at 30 FPS. NOP'ing this address (replace it with zeroes) is enough to perfectly unlock the framerate with this one.

Anyway, I tried with the second game Mercury Meltdown, all I got was 40 FPS or something like that, and it needed a speed modifier because the game speed was affected but I didn't found one, bad luck with this one Sad
- - -

Now, I will explain what I did before about my dithering tests, maybe it's useful.

After some binary comparisons of compiled samples from the PSPSDK with the dither effect, when it is enabled in code there's a li a0,0x6 close to the sceGuEnable function, which is a 06000424 in HEX.
- 06: According to what I read in the pspgu.h file from PSPSDK, as part of States, #define GU_DITHER (6).
- 04: a0 register, I am not sure if this can be one of the other registers (a0=04, a1=05, a2=06 or a3=07).
- 24: li instruction, it might be a 34 in some games as I could see with IDA PRO.

I replaced those HEX patterns on the DECRYPTED binary of some games. In PPSSPP, enable the option "Dump decrypted EBOOT.BIN on game boot" from developers tools menu, then boot your game and a decrypted BIN file named as the game ID will be at \memstick\PSP\SYSTEM\DUMP.

After replacing the HEX patterns, rebuild the ISO of the game (better if you have a backup of the original) with the modified BIN file with the name EBOOT.BIN, on \PSP_GAME\SYSDIR, replacing the original EBOOT.BIN and deleting the BOOT.BIN.

I had to rebuild ISOs and test a lot to identify the exact value needed to disable the effect in the games I did managed to disable it, as these changes can't be used as CW CHEATs because the code is executed at the moment a game boots, leaving no time to CW cheats to have any effect.

- Puzzle Bobble JAP, ULJM-05011: located at 0xB6B within decrypted BIN with a CRC32 DA0BF8C0, replace 06000424 with 00000000.
- Metal Gear Solid Peace Walker USA DEMO, NPUH-90066 or NPHH-00145: located at 0x533E4 within decrypted BIN with a CRC32 62D2AAB5, replace 06000424 with 00000000.
- Metal Gear Solid Peace Walker USA, ULUS-10509: located at 0x7AFB8 within decrypted BIN with a CRC32 47BC4CEB, replace 06000424 with 00000000.

However, the games look awful in a REAL PSP with the dither effect disabled. If you want to see in PPSSPP how they would look, set "TrueColor = False" in ppsspp.ini file from \memstick\PSP\SYSTEM.

I will edit this post later with extra info.

goo.gl/kNOhTz : 60FPS master list, Mar. 2017 ; Reddit /u/Kabuto_Kun
forums.ppsspp.org/showthread.php?tid=4799&pid=105128#pid105128 : Unlock FPS in PSP games ("easy method")
forums.ppsspp.org/showthread.php?tid=4799&pid=123500#pid123500 : Permanently patch a PSP game with CW cheats.
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01-26-2016, 11:36 PM
Post: #590
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Can I request 60 FPS codes for Tenchi no Mon & Tenchi no Mon 2: Busouden

thanks
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01-27-2016, 12:21 AM (This post was last modified: 01-27-2016 11:02 AM by Linkinito.)
Post: #591
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hi,

I saw LunaMoo's tutorial and Kabuto_Kun's post on page 31 about 60 FPS on Ratchet & Clank Size Matters.

After a bit of testing, I found the way to unlock 60 FPS as well, but it runs at double speed, like Kabuto said.

Same goes for loading times, which run at 20 FPS. Unlocking 60 FPS make them run at triple speed.

The address is 091BC350 in disassembly and nop'ing it. I tried various things but nothing worked to slow down the game. Any thoughts?
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02-02-2016, 11:55 AM
Post: #592
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
And suddenly rude
I In the Japanese, we use the Google translation so sorry at that time that there might be a funny place is to the input of this sentence.
I was playing the MGSPW use the PPSSPP, but 20FPS fixed the case for was looking for a very 60fps patch worrisome.
But 60fps patch did not exist for the Japan version ...
So, if Irassha' is better to have a great technical capabilities that are here I would like you to produce a 60fps patch for Japan.
I'm sorry, but you will not be able to give only words of thanks from me,

_S NPJH-50045
_G METAL GEAR SOLID PEACE WALKER
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02-03-2016, 09:22 AM (This post was last modified: 04-26-2016 08:39 PM by Kabuto_Kun.)
Post: #593
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
@JAPAN
I am not sure if this cheat works, please test it and tell us if it worked for you. If it doesn't work, you can upload a SAVESTATE for me of your NPJH-50045 game with the PSP model option as PSP1000 with PPSSPP and I will fix it.
Check it on MGS cheats original post

- - - - -

@Linkinito
Yeah, I have only managed to get 60 FPS at double speed with Ratchet & Clank Size Matters, the same for Secret Agent Clank and Jak and Daxter The Lost Frontier (they all use the same engine AFAIK), and after more tests I got double speed with Daxter too (I think it uses an engine similar to the others, maybe the first version).

This is so sad, if someone finds a way to fix at least one of those games, it would be easy to unlock the others.

- - - - -

More updates:
- I unlocked YS Seven with the "easy" method and used a speed modifier to adjust the gamespeed, but some things are still running at double speed (like game time and menus).
Using a different approach, which is adjusting how many frames get rendered, I can speed up the game speed perfectly, but can not make it slower as it uses an 1 (int) as the original value, and a 0 stops the game.

- Fate/Extra can be unlocked with the "easy" method, but runs at double speed. I have to search for a gamespeed modifier.

- I've sort of confirmed that FF Type 0/Reishiki uses an updated version of the FF Crisis Core engine. Using the 60 FPS hack for Type 0 posted by LunaMoo as a base, I finally made some progress with Crisis Core: can be run at double speed and porting other values may change the game speed. I tested a gamespeed cheat posted by VIRGIN KLM here, but I could not make it work. I'll keep trying...

goo.gl/kNOhTz : 60FPS master list, Mar. 2017 ; Reddit /u/Kabuto_Kun
forums.ppsspp.org/showthread.php?tid=4799&pid=105128#pid105128 : Unlock FPS in PSP games ("easy method")
forums.ppsspp.org/showthread.php?tid=4799&pid=123500#pid123500 : Permanently patch a PSP game with CW cheats.
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02-03-2016, 11:21 AM
Post: #594
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
@Kabuto_Kun
Thank you very much.
Now, please wait a little bit more because we are verification.
You do not have only words of thanks to. Thank you very much.
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02-03-2016, 01:22 PM
Post: #595
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Pls try 60fps for Naruto Shippuden Ultimate Impact Smile
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02-03-2016, 02:07 PM (This post was last modified: 02-03-2016 02:08 PM by JAPAN.)
Post: #596
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
@kabuto_kun
Reported so we will . In my PC specs are ... very embarrassing to 60fps could not be realized not enough . So 60fps asked to cooperate with the person who owns the specifications of the PC out , was to validate . So I raised the problem is , is that the radio of the timing shift , would soon end . Is this Will such that there is no way ? Will specifications ? Other , I worked at 60fps without any noticeable problem . This time , thank you very much me to respond immediately though it was short notice . Since English is not good , would use the Google translation , it may have been a rude representation . I'm really sorry. And , thank you .

@kabuto_kun
Reported so we will . In my PC specs are ... very embarrassing to 60fps could not be realized not enough .
So 60fps asked to cooperate with the person who owns the specifications of the PC out , was to validate .
So I raised the problem is , is that the radio of the timing shift , would soon end .
Is this Will such that there is no way ? Will specifications ?
Other , I worked at 60fps without any noticeable problem .
This time , thank you very much me to respond immediately though it was short notice .
Since English is not good , would use the Google translation , it may have been a rude representation
I'm really sorry. And , thank you .
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02-05-2016, 09:33 AM
Post: #597
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I found a 60 FPS cheat for Monster Hunter Portable 2nd G in another thread (can't link if for some reason).
Code:
_C0 60 fps
_L 0xE018DD18 0x000590C0
_L 0x200590C0 0x0A20080B
_L 0x200590C4 0x3C0808B5
_L 0x2000202C 0x8D095654
_L 0x20002030 0xAC64DD18
_L 0x20002034 0x51200002
_L 0x20002038 0x34030000
_L 0x2000203C 0x28830002
_L 0x20002040 0x0A216432
_L 0x2006DFC4 0x0A200800
_L 0x2006DFC8 0x00651823
_L 0x20002000 0x3C170880
_L 0x20002004 0x8EFB1FFC
_L 0x20002008 0x13600003
_L 0x2000200C 0x277B0001
_L 0x20002010 0x00651821
_L 0x20002014 0x277BFFFE
_L 0x20002018 0x04610002
_L 0x2000201C 0xAC830010
_L 0x20002020 0xAC800010
_L 0x20002024 0x0A21B7F5
_L 0x20002028 0xAEFB1FFC
_L 0x200D8740 0x3C023F80
_L 0x200871A0 0x2403FDC1
_L 0x200871A4 0x2403023F
_L 0xE0054000 0x012A9D68
_L 0x212A9D68 0x3C023F80
_L 0x212A5FC8 0x3C033FA0
_L 0x212A5FDC 0x3C033FA0
_L 0x212A9FC8 0x3C033F80
_L 0x212B7460 0x3C023F80
_L 0xE00E4000 0x0129E4C0
_L 0x2129E4C0 0x3C033F80
_L 0x2129E49C 0x3C033F80
_L 0x2129FD9C 0x3C033F80
_L 0x2129E4C4 0x3C033FD9
_L 0x2129FDA0 0x3C033FD9
_L 0x212612B0 0x3C023F80
_L 0x2126297C 0x3C033F80
_L 0x21299508 0x3C023FA0
_L 0x21299534 0x3C023FA0
_L 0x21299560 0x3C023FA0
_L 0x2126397C 0x3C033F80
_L 0x21270CD4 0x3C023F80
_L 0x21270CB4 0x3C023F80
_L 0x21270C9C 0x3C023F80
_L 0xE0054000 0x012C1968
_L 0x212C1968 0x3C033F80
_L 0x212C1C34 0x3C023F80
_L 0x212C1DC4 0x3C023F80
_L 0x212C6810 0x3C023F00
_L 0x212C6838 0x3C023F80
_L 0xE0101821 0x0126552C
_L 0x2126552C 0x0A200813
_L 0x21265530 0x00701821
_L 0x2000204C 0x3C1F0880
_L 0x20002050 0x8FFB2048
_L 0x20002054 0x2E1E0004
_L 0x20002058 0x17C00005
_L 0x2000205C 0x2E1EFFFC
_L 0x20002060 0x13C00003
_L 0x20002064 0xA623055A
_L 0x20002068 0x0A69954D
_L 0x2000206C 0xAFFB2048
_L 0x20002070 0x1360FFFC
_L 0x20002074 0x277B0001
_L 0x20002078 0x00701823
_L 0x2000207C 0x277BFFFE
_L 0x20002080 0x1000FFF8
_L 0xE00A0362 0x0129D8CC
_L 0x2129D8CC 0x0A200823
_L 0x2000208C 0x3C020880
_L 0x20002090 0x8C5B2088
_L 0x20002094 0x13600003
_L 0x20002098 0x277B0001
_L 0x2000209C 0x2463FFFF
_L 0x200020A0 0x277BFFFE
_L 0x200020A4 0xAC5B2088
_L 0x200020A8 0x0A6A7635
_L 0x200020AC 0x34020362
_L 0xE005400C 0x012AD2F4
_L 0x212AD2F4 0x3C033F8C
_L 0x212AD474 0x3C033F8C
_L 0x212AD548 0x3C023F80
_L 0x212AE180 0x3C023F80
_L 0x212AE474 0x3C043F80
_L 0xE0034000 0x013029CA
_L 0x213029C8 0x3F800000
_L 0x213029CC 0x3FC00000
_L 0x213029D0 0x40000000
_L 0xE0023FCC 0x01299FFC
_L 0x21299FFC 0x3C023F4C
_L 0x2129A010 0x3C023FA0
_L 0xE00D082C 0x100D8764
_L 0x200D8764 0x0A20082C
_L 0x200D8768 0x3C023F80
_L 0x200020B0 0x3C1B090B
_L 0x200020B4 0x8F63F21C
_L 0x200020B8 0x3C1B43FA
_L 0x200020BC 0x147B0002
_L 0x200020C4 0x3C024000
_L 0x200020C8 0x0A2361DB
_L 0x200020CC 0x44820800
_L 0x200D4584 0x2841003C
_L 0x200D458C 0x28410078
_L 0x200D459C 0x284100A0
_L 0x2006B3AC 0x240204B0
_L 0xE001005A 0x0139D274
_L 0x2139D274 0x240200B4
_L 0xE00C0005 0x012D8BF8
_L 0x212D8BF8 0x0A200835
_L 0x212D8BFC 0x3C1B0880
_L 0x200020D4 0x8F6420D0
_L 0x200020D8 0x10800003
_L 0x200020DC 0x24840001
_L 0x200020E0 0x24420001
_L 0x200020E4 0x2484FFFE
_L 0x200020E8 0xAF6420D0
_L 0x200020EC 0x18400003
_L 0x200020F0 0xAE220414
_L 0x200020F4 0x0A6B6300
_L 0x200020FC 0x0A6B6304
_C0 60 fps [Disable]
_L 0x200590C0 0xAC64DD18
_L 0x200590C4 0x28830002
_L 0x200D8764 0x3C024000
_L 0x2006DFC4 0x00651823
_L 0x2006DFC8 0x04610002
_L 0x200D8740 0x3C024000
_L 0x200871A0 0x2403FB82
_L 0x200871A4 0x2403047E
_L 0xE0053F80 0x012A9D68
_L 0x212A9D68 0x3C024000
_L 0x212A5FC8 0x3C034020
_L 0x212A5FDC 0x3C034020
_L 0x212A9FC8 0x3C034000
_L 0x212B7460 0x3C024000
_L 0xE00E3F80 0x0129E4C0
_L 0x2126297C 0x3C034000
_L 0x21299508 0x3C024020
_L 0x21299534 0x3C024020
_L 0x21299560 0x3C024020
_L 0x2126397C 0x3C034000
_L 0x21270CD4 0x3C024000
_L 0x21270CB4 0x3C024000
_L 0x21270C9C 0x3C024000
_L 0x2129E4C0 0x3C034000
_L 0x2129E49C 0x3C034000
_L 0x2129FD9C 0x3C034000
_L 0x2129E4C4 0x3C034059
_L 0x2129FDA0 0x3C034059
_L 0x212612B0 0x3C024000
_L 0xE0053F80 0x012C1968
_L 0x212C1968 0x3C034000
_L 0x212C1C34 0x3C024000
_L 0x212C1DC4 0x3C024000
_L 0x212C6810 0x3C023F80
_L 0x212C6838 0x3C024000
_L 0xE0020813 0x0126552C
_L 0x2126552C 0x00701821
_L 0x21265530 0xA623055A
_L 0xE0010823 0x0129D8CC
_L 0x2129D8CC 0x24020362
_L 0xE0053F8C 0x012AD2F4
_L 0x212AD2F4 0x3C03400C
_L 0x212AD474 0x3C03400C
_L 0x212AD548 0x3C024000
_L 0x212AE180 0x3C024000
_L 0x212AE474 0x3C044000
_L 0xE0033F80 0x013029CA
_L 0x213029C8 0x40000000
_L 0x213029CC 0x40400000
_L 0x213029D0 0x40800000
_L 0xE0023F4C 0x01299FFC
_L 0x21299FFC 0x3C023FCC
_L 0x2129A010 0x3C024020
_L 0xE0063F80 0x100D8764
_L 0x200D8764 0x3C023F80
_L 0x200D8768 0x44820800
_L 0x200D4584 0x2841001E
_L 0x200D458C 0x2841003C
_L 0x200D459C 0x28410050
_L 0x2006B3AC 0x24020258
_L 0xE00100B4 0x0139D274
_L 0x2139D274 0x2402005A
_L 0xE0020835 0x012D8BF8
_L 0x212D8BF8 0x18400005
_L 0x212D8BFC 0xAE220414

Since 2nd G is the japanese version of Monster Hunter Freedom Unite it should be possible to make that game run at 60 fps as well.
I've tested the patch with 2nd G and it works somewhat perfectly. Cutscenes and gathering is tied to the framerate though.
Someone in this thread mentioned that you can chance the region of the cheat by doing an offset of the addresses.
How is this done exactly?

Thanks for your help.
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02-06-2016, 09:40 AM
Post: #598
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Someone tested the simpsons game? This will look a lot better at 60 FPS Smile
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02-06-2016, 01:52 PM
Post: #599
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(02-05-2016 09:33 AM)LordArrig Wrote:  Someone in this thread mentioned that you can chance the region of the cheat by doing an offset of the addresses.
How is this done exactly?

Thanks for your help.

I said it. It will not work for the above cheat. The memory range is too extensive for such method to work, the offset will not be constant in such distant addresses.
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02-10-2016, 03:55 PM
Post: #600
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I tried Me & My Katamari U . unlocked 60 fps at 0882F8D4 in PPSSPP and the game runs at 2x speed.
It also has some 60 fps menus. But I could not find the function to unlock them properly.
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