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[Discussion] 60FPS patches for PSP games that run at 30FPS
11-13-2015, 03:20 AM (This post was last modified: 11-13-2015 04:19 AM by VIRGIN KLM.)
Post: #553
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
OK, I want somebody to help me if my logic is correct on something.

In Me & Katamari (ULUS 10094) at 0x08833630 in the disassembler there is:

beq a1,v1 0x088336BC

If I am not wrong this function checks by checking 2 variables if you are on the map/island (which runs at 60FPS) or you are in any of the gameplay maps (which run at 30FPS) and swaps from 60 to 30 FPS. I'm stuck to how to make this logic to always return true.
Also I'm not sure if this is the correct function that I check but even if I am not, the answer is VERY near to 0x088336BC on the disassembler.

Oh, and for anyone that didn't get it yet, the game changes from 60FPS to 30FPS ingame, 30FPS while in stages, 60FPS for everywhere else.

EDIT:
Ugh finally I figured out how to port the GTA codes!

GTA - Liberty City Stories [USAv1], ULUS10041.ini
Code:
_S ULUS-10041
_G Grand Theft Auto - Liberty City Stories [USAv1]
_C0 60 FPS
_L 0x202B343C 0x00000000
_C0 30 FPS [Normal]
_L 0x202B343C 0x1000FFF7
GTA - Vice City Stories [USA], ULUS10160.ini
Code:
_S ULUS-10160
_G Grand Theft Auto - Vice City Stories [USA]
_C1 60 FPS
_L 0x202070C8 0x00000000
_C0 30 FPS [Normal]
_L 0x202070C8 0x1000FFF7

Note: You need to note that the LCS one if for the first release of the game (there were 2 other followed patching the well known back then savegame exploits).
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - VIRGIN KLM - 11-13-2015 03:20 AM

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