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[Discussion] 60FPS patches for PSP games that run at 30FPS
06-23-2015, 08:35 PM (This post was last modified: 06-24-2015 02:07 PM by GamerzHell9137.)
Post: #496
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(03-18-2015 08:53 AM)LunaMoo Wrote:  Another one, half of it is pretty much same as from the first post, but I fixed it for 60 fps:
Code:
_S NPJH-50588
_G Digimon World ReDigitize
_C0 60 fps
_L 0xE0024F84 0x001D3D10
_L 0x201D3D10 0x00000000
_L 0x2032BE34 0x00000000
_C0 60 fps [Disable]
_L 0x201D3D10 0x0E274F84
_L 0x2032BE34 0x0E2CC39F

----------------------

@GamerzHell9137 copy address of each line you need to change and changed instructions then you can follow this template:
_C0 name of the cheat
_L 0x2aaaaaaa 0xbbbbbbbb
with as many _L lines as you need
where:
aaaaaaa = address_from_disassembly - 8800000(you can use standard windows calculator in programmer mode after setting "hex" if you can't do it in memory.
bbbbbbbb = value you want to write, for nop that would be 00000000

That's pretty much all you need for asm cheats, I also add 0xE type code to stop them from refreshing, but it's really not important with short cheats. You can see different code types for example in here under cw cheat.
Digimon Re Digitize has problems with timed events like Fishing and training at the GYM. The speed is like double or maybe even more fast forwarded than its supposed to.


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06-26-2015, 01:48 AM
Post: #497
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
very good job, I need 60 fps patch Dante's Inferno [EUR] [ULES-01384], thank you very much
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06-26-2015, 12:08 PM (This post was last modified: 06-26-2015 12:11 PM by vnctdj.)
Post: #498
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(06-21-2015 01:55 PM)deduzzolo Wrote:  Why still nothing for mhfu?

Merged.

It's explained in this thread, you can start to read since this post.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing --- Windows 7 Professional SP1 x64
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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06-30-2015, 07:37 AM (This post was last modified: 03-08-2016 07:46 AM by Kabuto_Kun.)
Post: #499
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Finally, another perfect cheat Big Grin

Toy Story 3 [USA], ULUS10507.ini
Code:
_S ULUS-10507
_G Toy Story 3 [USA]
_C0 60 FPS
_L 0x202E77CC 0x00000000
_C0 30 FPS [Default]
_L 0x202E77CC 0x1080FFFB
Toy Story 3 [EUR][MULTI2], ULES01406.ini
Code:
_S ULES-01406
_G Toy Story 3 [EUR][MULTI2]
_C0 60 FPS
_L 0x202E7934 0x00000000
_C0 30 FPS [Default]
_L 0x202E7934 0x1080FFFB

(06-26-2015 01:48 AM)jorgebueno Wrote:  very good job, I need 60 fps patch Dante's Inferno [EUR] [ULES-01384], thank you very much

That game has framerate problems, I don't know at what speed it runs on the PSP but with PPSSPP it runs at 40 FPS, I don't think that's normal and I can't fix it.

goo.gl/kNOhTz : 60FPS master list, Mar. 2017 ; Reddit /u/Kabuto_Kun
forums.ppsspp.org/showthread.php?tid=4799&pid=105128#pid105128 : Unlock FPS in PSP games ("easy method")
forums.ppsspp.org/showthread.php?tid=4799&pid=123500#pid123500 : Permanently patch a PSP game with CW cheats.
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07-01-2015, 11:17 PM
Post: #500
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(06-30-2015 07:37 AM)Kabuto_Kun Wrote:  Finally, another perfect cheat Big Grin
Toy Story 3 [EUR][MULTI2], ULES01406.ini
Code:
_S ULES-01406
_G Toy Story 3 [EUR][MULTI2]
_C0 60 FPS
_L 0x202E7934 0x00000000
_C0 30 FPS [Default]
_L 0x202E7934 0x1080FFFB

(06-26-2015 01:48 AM)jorgebueno Wrote:  very good job, I need 60 fps patch Dante's Inferno [EUR] [ULES-01384], thank you very much

That game has framerate problems, I don't know at what speed it runs on the PSP but with PPSSPP it runs at 40 FPS, I don't think that's normal and I can't fix it.
I can not fix this is not in my dictionary, lowering the resolution to 2x disable slower effects checking the game runs well,thanks for listening
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07-02-2015, 09:20 AM
Post: #501
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hello!
Any chance to get at least 30 fps patches for Marvel Ultimate Alliance dilogy and Full Auto 2 ?
I was trying to make them by myself with local tutorials, but it is too difficult to me and I had no positive results.
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07-05-2015, 10:23 AM
Post: #502
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
MGS Portable Ops Plus please? Anybody? Either ULUS10290 or ULES01003 would both be fine.

MGS Portable Ops Original USA 60fps code:
Code:
_C0 60 FPS [Ingame]
_L 0xE0030014 0x00218E6C
_L 0x201F5210 0x00000001
_L 0x201F4FD8 0x00000005
_L 0x201F4FE8 0x3F800000
_C0 Force 30 FPS
_L 0x201F5210 0x00000002
_L 0x201F4FD8 0x0000000A
_L 0x201F4FE8 0x3F000000
_C0 Force 20 FPS
_L 0x201F5210 0x00000003
_L 0x201F4FD8 0x0000000F
_L 0x201F4FE8 0x3EAAAAAB


And here's a half-working code for the european version of Portable Ops Plus:
Code:
_C0 Force 60 FPS
_L 0x2017E71C 0x00000001
It needs a speed edit too though, like the one above for the original Portable Ops.
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07-07-2015, 11:34 PM
Post: #503
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
How about 60fps codes for the Project Diva games?
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07-11-2015, 06:31 PM
Post: #504
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
The Valkyria Chronicles 3 code has a bug.
After a battle, all the animations and the input timing get accelerated twice during a minute. It's only a temporal issue, but it's annoying because you can skip dialogs when you press X one time (the game thinks you has pressed it longer) and the PPSSPP CPU usage rises.
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07-12-2015, 12:30 AM
Post: #505
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Guys, any cheat about Harvest Moon Hero of The Leaf Valley? Big Grin
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07-12-2015, 11:45 PM
Post: #506
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
mgs peace walker with patch 60 fps recorded scenes are accelerated and are wrong, any idea how to fix this, thank you very much for listening
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07-13-2015, 07:01 AM
Post: #507
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I am way to stupid to do this, so could some kind soul maybe have a look at castlevania X?
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07-13-2015, 09:11 AM (This post was last modified: 07-14-2015 12:45 AM by Gehrich.)
Post: #508
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(07-07-2015 11:34 PM)bryciekai Wrote:  How about 60fps codes for the Project Diva games?
They've been on the master list for quite a while.
(07-13-2015 07:01 AM)NoZart Wrote:  I am way to stupid to do this, so could some kind soul maybe have a look at castlevania X?
It was one of the first games I tried, and my attempts had no effects whatsoever. It's probably going to take someone with knowledge and time.



And with that, I suppose I really should post my "non-easy" games list if only for people to easily check what's been tried. Of course, it's only games that have been reported, but I'm pretty sure it's complete, otherwise. I'll attempt to keep it updated.

Edit: Updated list with extra info since Kabuto-kun was also using an alternate method.
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07-13-2015, 07:12 PM
Post: #509
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Daaamn Smile Both games I want are in the "Black List". Why did not you post some reply? I have asked twice here. I noticed that people here are not really helpfull. Thats kinda sad Sad
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07-14-2015, 12:25 AM
Post: #510
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(07-13-2015 07:12 PM)Demetrius Wrote:  Daaamn Smile Both games I want are in the "Black List". Why did not you post some reply? I have asked twice here. I noticed that people here are not really helpfull. Thats kinda sad Sad
Sorry, your first post in the thread was before I got here, and I didn't notice your other post due to being tired last night (also, first time back in a while).

Both games were reported back on page 31. There's a search thread feature at the bottom of every page that you can use to quickly check if a specific game's been worked on, reported as "non-easy", or requested.
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