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[Discussion] 60FPS patches for PSP games that run at 30FPS
05-27-2015, 07:07 AM (This post was last modified: 09-21-2015 09:07 AM by Kabuto_Kun.)
Post: #481
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
@chaoslordd The game needs different cheat values for singleplayer and multiplayer... so weird. I see that the additional lines for the speed modifier code are always the same, they may not be really useful. In short, would this be the correct cheat file?

Code:
* * *

I modified the speed floats for multiplayer, 3EAB instead of 3EAA is a better aprox. for 0.66... If this cheat is ok, you can post it and I will delete this one, thanks to you we have the cheat of course.

- - - - - - - -

(05-26-2015 09:34 AM)Blackbird Wrote:  Thanks for your interest. Will do!

MGS Portable Ops [USA], ULUS10202.ini
HERE

Thanks to your ram dumps it was easy to port, but remember the known issues:
- You can't press your back against a wall (60 fps cheat only).
- Some time(?) based actions (like grenade explode time) have problems too (almost not noticeable with the 30 fps cheat).
- Conditional 60 FPS cheat: the game will run at 60 fps only on "real" gameplay, not on the menus. This avoids cutscene desync issues.

goo.gl/kNOhTz : 60FPS master list, Mar. 2017 ; Reddit /u/Kabuto_Kun
forums.ppsspp.org/showthread.php?tid=4799&pid=105128#pid105128 : Unlock FPS in PSP games ("easy method")
forums.ppsspp.org/showthread.php?tid=4799&pid=123500#pid123500 : Permanently patch a PSP game with CW cheats.
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - Kabuto_Kun - 05-27-2015 07:07 AM

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