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[Discussion] 60FPS patches for PSP games that run at 30FPS
04-18-2015, 12:43 PM (This post was last modified: 04-18-2015 12:48 PM by LunaMoo.)
Post: #455
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Another update, since I broke movement speed in world map and many cutscenes by one of the earlier fixes.:C

@Gehrich by golem you mean your summon, or one of those chapter 2 missions enemies? And by speedup it's animation or movement speed(as it uses different code). If it's animation speed it's probably caused by the hackish workaround for Ifrit fireballs althrough I don't think my golem summon was triggering it with any attack. I really need to find a better way to deal with the fireball I guess, but for now fail miserably at figuring out where it actually get's broken.:c

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - LunaMoo - 04-18-2015 12:43 PM

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