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[Discussion] 60FPS patches for PSP games that run at 30FPS
04-18-2015, 11:10 AM (This post was last modified: 04-18-2015 11:10 AM by Gehrich.)
Post: #454
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(04-17-2015 11:35 PM)LunaMoo Wrote:  Thanks for testing. Update 5 should have it fixed. Let me know, if there are any other missions which never trigger some kind of events.
It's hard to keep the track of everything because of the patch size, so hope there will be no new bugs(like last time;c).
Thanks, fix in Update 5 worked. I'll be sure to report all broken triggers, but I won't be testing any mission that's replaced by a Code Crimson since this is my first time through NG+. I'll keep saves at the start of every chapter so I can rush through and test the other missions eventually.

Something strange happened, though. A Golem in the mission was double speed at first. Disabling the patch returned speed to normal. Re-enabling doubled his speed for a second, but he slowed down after that. I couldn't replicate it after that, so it's not too major.

(04-17-2015 11:35 PM)LunaMoo Wrote:  About stability, while testing the patch was stable for me, althrough I didn't really had time to test earlier versions much. If the new one would cause crash, make sure to restart emulation/load normal save before getting new update or at least using disable code from the old version before getting the new one, would be also good to check settings, since FFT0 hates things like multithreading, possibly also fast memory and changed psp cpu clock.
Stability is fine for me, as well. I always have CPU clock maxed, though. It never seems to cause any problems.
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - Gehrich - 04-18-2015 11:10 AM

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