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[Discussion] 60FPS patches for PSP games that run at 30FPS
04-17-2015, 11:35 PM
Post: #453
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Thanks for testing. Update 5 should have it fixed. Let me know, if there are any other missions which never trigger some kind of events.
It's hard to keep the track of everything because of the patch size, so hope there will be no new bugs(like last time;c).

About stability, while testing the patch was stable for me, althrough I didn't really had time to test earlier versions much. If the new one would cause crash, make sure to restart emulation/load normal save before getting new update or at least using disable code from the old version before getting the new one, would be also good to check settings, since FFT0 hates things like multithreading, possibly also fast memory and changed psp cpu clock.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - LunaMoo - 04-17-2015 11:35 PM

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