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[Discussion] 60FPS patches for PSP games that run at 30FPS
04-17-2015, 08:13 PM (This post was last modified: 04-17-2015 09:43 PM by Gehrich.)
Post: #452
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(04-17-2015 03:59 PM)LunaMoo Wrote:  //Updated FFT-0 patch again ~ this game teached me the hard way why soo many crappy console ports on pc have 30fps cutscenes even when allowing 60fps gameplay:|, hopefully I wasn't forced to choose that solution;p.
//edit: and quick update to this one;p.
Thanks. I've been having to disable 60 fps before in-engine cutscenes.

Btw, the first Code Crimson mission ("Behind Enemy Lines" at the end of Chapter 2) was not completable on previous version. After collecting all the documents in the mission you're supposed to get a COMM message then get teleported to a new area. Worked fine in 30 fps, but in 60 fps the teleportation didn't happen. I'll see if new patch somehow fixes that.

Edit: Mission is still broken. Picking up the final document does not trigger COMM message.
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - Gehrich - 04-17-2015 08:13 PM

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